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- <?xml version="1.0" encoding="us-ascii"?>
- <TacticData>
- <Weapon>
- <Name>InCoverBrutegun</Name>
- <AttackRate>2</AttackRate>
- <DamagePerSecond>49</DamagePerSecond>
- <WeaponType>BruteShot</WeaponType>
- <Projectile>fx_proj_bruteGun_01</Projectile>
- <ImpactEffect size="small">cov_brutegun_01</ImpactEffect>
- <MaxVelocityLead>20</MaxVelocityLead>
- <MaxRange>60</MaxRange>
- <Accuracy>0.2</Accuracy>
- <MaxDeviation>7</MaxDeviation>
- <MovingAccuracy>0.1</MovingAccuracy>
- <MovingMaxDeviation>10.5</MovingMaxDeviation>
- <AccuracyDistanceFactor>0.5</AccuracyDistanceFactor>
- <AccuracyDeviationFactor>0.33</AccuracyDeviationFactor>
- <EnableHeightBonusDamage />
- <AOERadius>3</AOERadius>
- <AOEPrimaryTargetFactor>0.5</AOEPrimaryTargetFactor>
- <AOEDistanceFactor>0.5</AOEDistanceFactor>
- <AOEDamageFactor>0.75</AOEDamageFactor>
- <ThrowUnits />
- <PhysicsLaunchAngleMin>15</PhysicsLaunchAngleMin>
- <PhysicsLaunchAngleMax>75</PhysicsLaunchAngleMax>
- <PhysicsForceMin>300</PhysicsForceMin>
- <PhysicsForceMax>500</PhysicsForceMax>
- <TargetPriority type="Infantry">10</TargetPriority>
- <TargetPriority type="Aircraft">5</TargetPriority>
- <TargetPriority type="Building">-3</TargetPriority>
- <VisualAmmo>4</VisualAmmo>
- <Hardpoint>Torso</Hardpoint>
- </Weapon>
- <Weapon>
- <Name>Brutegun</Name>
- <AttackRate>2</AttackRate>
- <DamagePerSecond>24.5</DamagePerSecond>
- <WeaponType>BruteShot</WeaponType>
- <Projectile>fx_proj_bruteGun_01</Projectile>
- <ImpactEffect size="Medium">cov_brutegun_01</ImpactEffect>
- <MaxVelocityLead>20</MaxVelocityLead>
- <MaxRange>25</MaxRange>
- <Accuracy>0.2</Accuracy>
- <MaxDeviation>7</MaxDeviation>
- <MovingAccuracy>0.1</MovingAccuracy>
- <MovingMaxDeviation>10.5</MovingMaxDeviation>
- <AccuracyDistanceFactor>0.5</AccuracyDistanceFactor>
- <AccuracyDeviationFactor>0.33</AccuracyDeviationFactor>
- <EnableHeightBonusDamage />
- <AOERadius>3</AOERadius>
- <AOEPrimaryTargetFactor>0.5</AOEPrimaryTargetFactor>
- <AOEDistanceFactor>0.5</AOEDistanceFactor>
- <AOEDamageFactor>0.75</AOEDamageFactor>
- <ThrowUnits />
- <PhysicsLaunchAngleMin>15</PhysicsLaunchAngleMin>
- <PhysicsLaunchAngleMax>75</PhysicsLaunchAngleMax>
- <PhysicsForceMin>300</PhysicsForceMin>
- <PhysicsForceMax>500</PhysicsForceMax>
- <TargetPriority type="Infantry">10</TargetPriority>
- <TargetPriority type="Aircraft">5</TargetPriority>
- <TargetPriority type="Building">-3</TargetPriority>
- <VisualAmmo>4</VisualAmmo>
- <Hardpoint>Torso</Hardpoint>
- </Weapon>
- <Weapon>
- <Name>Grenade</Name>
- <AttackRate>0.5</AttackRate>
- <DamagePerSecond>280</DamagePerSecond>
- <UseDPSasDPA />
- <WeaponType>Grenade</WeaponType>
- <Projectile>fx_proj_plasmaGrenade_01</Projectile>
- <ImpactEffect size="Medium">cov_plasmagrenade_01</ImpactEffect>
- <MaxVelocityLead>40</MaxVelocityLead>
- <MaxRange>35</MaxRange>
- <Accuracy>0.3</Accuracy>
- <MaxDeviation>4</MaxDeviation>
- <MovingAccuracy>0.3</MovingAccuracy>
- <MovingMaxDeviation>4</MovingMaxDeviation>
- <AOERadius>4</AOERadius>
- <AOEPrimaryTargetFactor>0</AOEPrimaryTargetFactor>
- <AOEDistanceFactor>0.25</AOEDistanceFactor>
- <AOEDamageFactor>0.5</AOEDamageFactor>
- <ThrowUnits />
- <PhysicsLaunchAngleMin>15</PhysicsLaunchAngleMin>
- <PhysicsLaunchAngleMax>75</PhysicsLaunchAngleMax>
- <PhysicsForceMin>900</PhysicsForceMin>
- <PhysicsForceMax>1100</PhysicsForceMax>
- <Dodgeable />
- </Weapon>
- <Action>
- <Name>InCoverBrutegunAttackAction</Name>
- <ActionType>RangedAttack</ActionType>
- <Anim>BruteGunAttack</Anim>
- <ReloadAnim>BruteGunReload</ReloadAnim>
- <Weapon>InCoverBrutegun</Weapon>
- <MainAttack />
- </Action>
- <Action>
- <Name>BrutegunAttackAction</Name>
- <ActionType>RangedAttack</ActionType>
- <Anim>BruteGunAttack</Anim>
- <ReloadAnim>BruteGunReload</ReloadAnim>
- <Weapon>Brutegun</Weapon>
- <MainAttack />
- </Action>
- <Action>
- <Name>GrenadeAttackAction</Name>
- <ActionType>RangedAttack</ActionType>
- <Anim>PlasmaGrenadeAttack</Anim>
- <SupportAnim>Support</SupportAnim>
- <Weapon>Grenade</Weapon>
- <MainAttack />
- <DontLoopAttackAnim />
- <MaxNumUnitsPerformAction>2</MaxNumUnitsPerformAction>
- </Action>
- <Action>
- <Name>GatherSupplies</Name>
- <ActionType>Gather</ActionType>
- <Anim>Gather</Anim>
- <Resource>Supplies</Resource>
- <WorkRate>2.5</WorkRate>
- <WorkRange>3</WorkRange>
- <RestrictedAutoTarget>true</RestrictedAutoTarget>
- </Action>
- <Action>
- <Name>Capture</Name>
- <ActionType>Capture</ActionType>
- <Anim>Build</Anim>
- <WorkRate>0.4</WorkRate>
- <WorkRange>4</WorkRange>
- </Action>
- <Action>
- <Name>Garrison</Name>
- <ActionType>Garrison</ActionType>
- <WorkRange>5</WorkRange>
- </Action>
- <Action>
- <Name>GarrisonSpirit</Name>
- <ActionType>Garrison</ActionType>
- <Anim>HotDropUp</Anim>
- <WorkRange>13</WorkRange>
- </Action>
- <Action>
- <Name>UngarrisonSpirit</Name>
- <ActionType>Ungarrison</ActionType>
- <Anim>HotDropDown</Anim>
- <WorkRange>0</WorkRange>
- </Action>
- <Action>
- <Name>GarrisonHotDrop</Name>
- <ActionType>Garrison</ActionType>
- <Anim>HotDropUp</Anim>
- <WorkRange>15</WorkRange>
- </Action>
- <Action>
- <Name>UngarrisonHotDrop</Name>
- <ActionType>Ungarrison</ActionType>
- <Anim>HotDropDown</Anim>
- <WorkRange>0</WorkRange>
- </Action>
- <Action>
- <Name>GarrisonTeleport</Name>
- <ActionType>Garrison</ActionType>
- <Anim>TeleportOut</Anim>
- <WorkRange>15</WorkRange>
- </Action>
- <Action>
- <Name>UngarrisonTeleport</Name>
- <ActionType>Ungarrison</ActionType>
- <Anim>TeleportIn</Anim>
- <WorkRange>0</WorkRange>
- </Action>
- <Action>
- <Name>GatherCollectables</Name>
- <ActionType>Gather</ActionType>
- <Anim>Gather</Anim>
- <Resource>Collectable</Resource>
- <WorkRate>1</WorkRate>
- <WorkRange>3</WorkRange>
- </Action>
- <Tactic>
- <TargetRule>
- <Relation>Ally</Relation>
- <TargetType>Garrison</TargetType>
- <Action>Garrison</Action>
- </TargetRule>
- <TargetRule>
- <GaiaOwned />
- <TargetType>GaiaGarrison</TargetType>
- <Action>Garrison</Action>
- </TargetRule>
- <TargetRule>
- <GaiaOwned />
- <TargetType>Collectable</TargetType>
- <Action>GatherCollectables</Action>
- </TargetRule>
- <TargetRule>
- <GaiaOwned />
- <TargetType>CapturePoint</TargetType>
- <TargetState>Capturable</TargetState>
- <Action>Capture</Action>
- </TargetRule>
- <TargetRule>
- <Relation>Enemy</Relation>
- <TargetType>CapturePoint</TargetType>
- <TargetState>Capturable</TargetState>
- <Action>Capture</Action>
- </TargetRule>
- <TargetRule>
- <Relation>Neutral</Relation>
- <TargetType>CapturePoint</TargetType>
- <TargetState>Capturable</TargetState>
- <Action>Capture</Action>
- </TargetRule>
- <TargetRule>
- <Relation>Enemy</Relation>
- <Action>InCoverBrutegunAttackAction</Action>
- <SquadMode>Cover</SquadMode>
- </TargetRule>
- <TargetRule>
- <Relation>Enemy</Relation>
- <Action>BrutegunAttackAction</Action>
- <SquadMode>Normal</SquadMode>
- </TargetRule>
- <TargetRule>
- <Ability>Command</Ability>
- <TargetType>NonFlying</TargetType>
- <Action>GrenadeAttackAction</Action>
- <SquadMode>Normal</SquadMode>
- </TargetRule>
- <TargetRule>
- <GaiaOwned />
- <TargetType>Resource_Supplies</TargetType>
- <Action>GatherSupplies</Action>
- </TargetRule>
- <TargetRule>
- <Relation>Self</Relation>
- <TargetType>HotDropPickup</TargetType>
- <Action>GarrisonHotDrop</Action>
- </TargetRule>
- <TargetRule>
- <Ability>Ungarrison</Ability>
- <Relation>Self</Relation>
- <TargetType>HotDropPickup</TargetType>
- <Action>UngarrisonHotDrop</Action>
- </TargetRule>
- <TargetRule>
- <Relation>Ally</Relation>
- <TargetType>transport</TargetType>
- <Action>GarrisonSpirit</Action>
- </TargetRule>
- <TargetRule>
- <Ability>Ungarrison</Ability>
- <Relation>Ally</Relation>
- <TargetType>transport</TargetType>
- <Action>UngarrisonSpirit</Action>
- </TargetRule>
- <TargetRule>
- <GaiaOwned />
- <Relation>Self</Relation>
- <TargetType>TeleportPickup</TargetType>
- <Action>GarrisonTeleport</Action>
- </TargetRule>
- <TargetRule>
- <GaiaOwned />
- <Ability>Ungarrison</Ability>
- <Relation>Self</Relation>
- <TargetType>TeleportDropoff</TargetType>
- <Action>UngarrisonTeleport</Action>
- </TargetRule>
- </Tactic>
- </TacticData>
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