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dxGeometry.h

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Dec 1st, 2011
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  1. /**************************************************************************************
  2. * Temporary file to contain vertex information.
  3. * This file will have to be adapted into a class and changed depending on the projects
  4. * requirements
  5. *
  6. ***************************************************************************************/
  7.  
  8. //create a basic vertex type
  9. struct vertex
  10. {
  11.     D3DXVECTOR3 pos;
  12.     D3DXVECTOR4 color;
  13.  
  14.     vertex ()
  15.     {      
  16.     }
  17.  
  18.     vertex( D3DXVECTOR3 p, D3DXVECTOR4 c )
  19.     {
  20.         pos = p;
  21.         color = c;
  22.     }  
  23. };
  24.  
  25. const D3D10_INPUT_ELEMENT_DESC vertexInputLayout[] =
  26. {  
  27.     { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
  28.     { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 }  
  29. };
  30.  
  31.  
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