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Oct 3rd, 2015
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  1. Initialize engine version: 4.3.4f1 (e444f76e01cd)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5598]
  5. Renderer: NVIDIA GeForce GTX 760
  6. Vendor: NVIDIA
  7. VRAM: 1989 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.dll (this message is harmless)
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.West.dll (this message is harmless)
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Irc.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Irc.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.CJK.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.CJK.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.MidEast.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.MidEast.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Other.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Other.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Rare.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Rare.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.West.dll (this message is harmless)
  35. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.West.dll into Unity Child Domain
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Ionic.Zip.dll (this message is harmless)
  37. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Ionic.Zip.dll into Unity Child Domain
  38. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\LitJson.dll (this message is harmless)
  39. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\LitJson.dll into Unity Child Domain
  40. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UMA.dll (this message is harmless)
  41. Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UMA.dll into Unity Child Domain
  42. - Completed reload, in 0.071 seconds
  43. desktop: 1600x900 60Hz; virtual: 3520x1080 at 0,-180
  44. <RI> Initializing input.
  45.  
  46. <RI> Input initialized.
  47.  
  48. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.dll (this message is harmless)
  49. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.Core.dll (this message is harmless)
  50. Running FCE version: 1.21d - Polish on 10/3/2015 11:06:43 PM
  51.  
  52. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  53.  
  54. UnloadTime: 0.291838 ms
  55. CPU:8
  56.  
  57. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  58.  
  59. VRam:1989
  60.  
  61. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  62.  
  63. ShaderLevel:30
  64.  
  65. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  66.  
  67. FillRate:31360
  68.  
  69. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  70.  
  71. RAM:16329
  72.  
  73. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  74.  
  75. disk safe test: te!s+t.
  76.  
  77. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  78.  
  79. Loading settings.ini file from: C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\settings.ini
  80.  
  81. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  82.  
  83. Loaded previous address: ""
  84.  
  85. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  86.  
  87. Worlds loaded from: C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Worlds
  88.  
  89. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  90.  
  91. Read world data for directory: <IOWNDOOM> (eSurvival style world)
  92.  
  93. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  94.  
  95. Read world data for directory: <World> (eCreative style world)
  96.  
  97. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  98.  
  99. ***SteamManager Initalising - _PersistentSettings***
  100.  
  101. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  102.  
  103. Configuring Steam Callbacks...
  104.  
  105. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  106.  
  107. Steam Callbacks Configured ok!
  108.  
  109. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  110.  
  111. SteamManager has successfully initialised Steam
  112.  
  113. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  114.  
  115. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  116.  
  117. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 20196.
  118. Total: 2.991574 ms (FindLiveObjects: 0.738481 ms CreateObjectMapping: 0.086136 ms MarkObjects: 1.823315 ms DeleteObjects: 0.027406 ms)
  119.  
  120. Game is running in [english]
  121.  
  122. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  123.  
  124. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Boo.Lang.dll (this message is harmless)
  125. Main menu network thread started
  126.  
  127. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  128.  
  129. Indexing entry :1
  130.  
  131. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  132.  
  133. Indexing entry :2
  134.  
  135. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  136.  
  137. Indexing entry :3
  138.  
  139. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  140.  
  141. Indexing entry :4
  142.  
  143. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  144.  
  145. Indexing entry :5
  146.  
  147. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  148.  
  149. Indexing entry :6
  150.  
  151. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  152.  
  153. Indexing entry :7
  154.  
  155. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  156.  
  157. Indexing entry :8
  158.  
  159. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  160.  
  161. Indexing entry :9
  162.  
  163. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  164.  
  165. Indexing entry :10
  166.  
  167. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  168.  
  169. Indexing entry :11
  170.  
  171. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  172.  
  173. Indexing entry :12
  174.  
  175. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  176.  
  177. console 1 found name: World
  178.  
  179. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  180.  
  181. ***Player Stats Active on object_PersistentSettings
  182.  
  183. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  184.  
  185. flerp!
  186.  
  187. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  188.  
  189. console 0 found name: IOWNDOOM
  190.  
  191. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  192.  
  193. **** PLAYER STATS LOADING ****
  194.  
  195. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  196.  
  197. Didn't load stats, as stats file C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\PlayerStats\0\Stats.dat is missing!
  198.  
  199. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  200.  
  201. Welcome to FortressCraft, CDR ph3rr3t.TimeDate is now 10/3/2015 11:06:45 PM
  202.  
  203. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  204.  
  205. FC currently has 60 achievements!
  206.  
  207. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  208.  
  209. ***SteamManager requesting Global Stats...***
  210.  
  211. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  212.  
  213. SteamManager requesting User Stats...
  214.  
  215. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  216.  
  217. Persistent Settings now configured for player CDR ph3rr3t
  218.  
  219. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  220.  
  221. **** PLAYER STATS LOADING ****
  222.  
  223. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  224.  
  225. Read back stats ok. Player has built88861 blocks so far, and deleted 196785 blocks
  226.  
  227. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  228.  
  229. Player has played for 591489 and gone as deep as -598
  230.  
  231. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  232.  
  233. [1102 - UserStatsStored] - 254200 -- k_EResultOK
  234.  
  235. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  236.  
  237. [1112 - GlobalStatsReceived] - 254200 -- k_EResultOK
  238.  
  239. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  240.  
  241. Users have built an exact total of 31345796246 blocks
  242.  
  243. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  244.  
  245. Users have handbuilt -1 blocks and 15576885 detail blocks
  246.  
  247. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  248.  
  249. Users have exploded 659698 meteors.
  250.  
  251. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  252.  
  253. Users have played a grand total of 1079845920 times!
  254.  
  255. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  256.  
  257. Received stats and achievements from Steam
  258.  
  259.  
  260. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  261.  
  262. **** USER STATS RECEIVED OK! ****
  263.  
  264. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  265.  
  266. [1102 - UserStatsReceived] - 254200 -- k_EResultOK -- 76561198022032266
  267.  
  268. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  269.  
  270. This player has crafted 1874 items!
  271.  
  272. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  273.  
  274. User has built 27267 detail blocks by hand and his SteamBlocksBuilt is 88861
  275.  
  276. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  277.  
  278. This player has exploded 0 meteors!
  279.  
  280. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  281.  
  282. This player has autocrafted 0 items!
  283.  
  284. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  285.  
  286. This player has smelted 16168 ores!
  287.  
  288. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  289.  
  290. This player has generated 4,921,661 power!
  291.  
  292. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  293.  
  294. This player has killed 418 wasps!
  295.  
  296. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  297.  
  298. *****
  299. RushMode 0
  300. *****
  301.  
  302. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  303.  
  304. Local user has hand-built 88861 blocks and deleted a further 196837 according to Steam Stats, in a total of 1 games.
  305.  
  306. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  307.  
  308. MOTD is Alright? 1.21 in the house!
  309.  
  310. Lemme know if it crashes, k?
  311.  
  312. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  313.  
  314. IP is [174.100.134.198]
  315.  
  316. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  317.  
  318. Loading Level: IOWNDOOM
  319.  
  320. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  321.  
  322. Main menu network thread terminated
  323.  
  324. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  325.  
  326. UnloadTime: 12.456310 ms
  327. Selected a eSurvival world
  328.  
  329. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  330.  
  331. System has 16329 memory
  332.  
  333. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  334.  
  335. Detected 64 bit!
  336.  
  337. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  338.  
  339. Intialising with a Draw distance of 4 and a load distance of 4
  340.  
  341. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  342.  
  343. Load distance uses approx 29859840 bytes per frustrum
  344.  
  345. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  346.  
  347. Load distance uses approx 28 Megs per frustrum
  348.  
  349. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  350.  
  351. Segment render thread started
  352.  
  353. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  354.  
  355. Setting Vsync to 0 from saved settings
  356.  
  357. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  358.  
  359. Assigning shadow distance of 15
  360.  
  361. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  362.  
  363. Readback of DD 512 gives 1
  364.  
  365. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  366.  
  367. ***SteamManager Initalising - _PersistentGameObject***
  368.  
  369. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  370.  
  371. Error, 2 copies of SteamManager?_PersistentGameObject
  372.  
  373. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  374.  
  375. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  376.  
  377. Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 27649.
  378. Total: 10.942001 ms (FindLiveObjects: 0.992071 ms CreateObjectMapping: 0.734265 ms MarkObjects: 6.696633 ms DeleteObjects: 2.152801 ms)
  379.  
  380. Spider has 8 feet!
  381.  
  382. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  383.  
  384. This object has 1 children.
  385.  
  386. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  387.  
  388. Loading Terrain data entries...
  389.  
  390. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  391.  
  392. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.Xml.dll (this message is harmless)
  393. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.Configuration.dll (this message is harmless)
  394. Exception while reading data files in TerrainData or Items
  395.  
  396. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  397.  
  398. FormatException: Input string was not in the correct format
  399. at System.UInt32.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
  400.  
  401. at System.UInt16.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
  402.  
  403. at System.Xml.XmlConvert.ToUInt16 (System.String s) [0x00000] in <filename unknown>:0
  404.  
  405. at System.Xml.Serialization.XmlCustomFormatter.FromXmlString (System.Xml.Serialization.TypeData type, System.String value) [0x00000] in <filename unknown>:0
  406.  
  407. at System.Xml.Serialization.XmlSerializationReaderInterpreter.GetValueFromXmlString (System.String value, System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlTypeMapping typeMap) [0x00000] in <filename unknown>:0
  408.  
  409. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadPrimitiveValue (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0
  410.  
  411. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0
  412.  
  413. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in <filename unknown>:0
  414.  
  415. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in <filename unknown>:0
  416.  
  417. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0
  418.  
  419. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0
  420.  
  421. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0
  422.  
  423. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadListElement (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, System.Object list, Boolean canCreateInstance) [0x00000] in <filename unknown>:0
  424.  
  425. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0
  426.  
  427. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] in <filename unknown>:0
  428.  
  429. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in <filename unknown>:0
  430.  
  431. at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in <filename unknown>:0
  432. UnityEngine.Debug:Internal_LogException(Exception, Object)
  433. UnityEngine.Debug:LogException(Exception)
  434. TerrainData:Start()
  435.  
  436. (Filename: Line: -1)
  437.  
  438. NullReferenceException: Object reference not set to an instance of an object
  439. at TerrainData.Start () [0x00000] in <filename unknown>:0
  440.  
  441. (Filename: Line: -1)
  442.  
  443. cap offset: 0.1666667 wire offset: 0.1666667
  444.  
  445. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  446.  
  447. cached 229 spawnable object types!
  448.  
  449. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  450.  
  451. Registered 18 Network Command Functions
  452.  
  453. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  454.  
  455. UI took 7.3481 to initialise
  456.  
  457. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  458.  
  459. ***Player Stats Active on object_PersistentGameObject
  460.  
  461. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  462.  
  463. ********************** GAME MANAGER STARTUP **********************
  464.  
  465. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  466.  
  467. Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\Tree]
  468.  
  469. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  470.  
  471. Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\TallTower]
  472.  
  473. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  474.  
  475. Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\ArchWay]
  476.  
  477. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  478.  
  479. Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\House]
  480.  
  481. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  482.  
  483. Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\SciFi]
  484.  
  485. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  486.  
  487. LF GP thread started
  488.  
  489. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  490.  
  491. Failed to load debug settings, using (some) defaults
  492.  
  493. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  494.  
  495. Schematic Library Manager found 1 Schematic Folders
  496.  
  497. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  498.  
  499. Schematic Folder [Default] loaded 0 entries.
  500.  
  501. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  502.  
  503. Achievement Manager configured 78 achievements, totalling 985
  504.  
  505. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  506.  
  507. ******************** STARTING GAME ********************
  508.  
  509. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  510.  
  511. SetSettingsFromWorldData!
  512.  
  513. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  514.  
  515. Load world data settings, resource factor: 25 %
  516.  
  517. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  518.  
  519. Initialising research in shared mode.
  520.  
  521. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  522.  
  523. Player Inventory initialised
  524.  
  525. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  526.  
  527. Loaded 7 survival hotbar slots for player CDR ph3rr3t(63 slots were empty)
  528.  
  529. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  530.  
  531. PlayerWorldSettings loaded for player CDR ph3rr3t
  532.  
  533. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  534.  
  535. Loading Inventory for player CDR ph3rr3t
  536.  
  537. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  538.  
  539. AssertException: Items weren't loaded yet fool!
  540. at ItemManager.SpawnItem (Int32 itemID) [0x00000] in <filename unknown>:0
  541.  
  542. at ItemFile.DeserialiseItem (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  543.  
  544. at PlayerInventory.ReadItems () [0x00000] in <filename unknown>:0
  545.  
  546. at PlayerInventory.Load () [0x00000] in <filename unknown>:0
  547.  
  548. at Player.Load (eGameMode mode) [0x00000] in <filename unknown>:0
  549.  
  550. at WorldScript.StartGame (.WorldData selectedWorld) [0x00000] in <filename unknown>:0
  551.  
  552. at WorldScript.Update () [0x00000] in <filename unknown>:0
  553.  
  554. (Filename: Line: -1)
  555.  
  556. **** PLAYER STATS LOADING ****
  557.  
  558. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  559.  
  560. Read back stats ok. Player has built88861 blocks so far, and deleted 196785 blocks
  561.  
  562. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  563.  
  564. Player has played for 591489 and gone as deep as -598
  565.  
  566. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  567.  
  568. Welcome to FortressCraft, CDR ph3rr3t.TimeDate is now 10/3/2015 11:06:49 PM
  569.  
  570. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  571.  
  572. No texture files found!
  573.  
  574. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  575.  
  576. Closing down SteamManager...
  577.  
  578. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  579.  
  580. WorldScript : OAQ
  581.  
  582. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  583.  
  584. ****WorldScript Shutdown***
  585.  
  586. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  587.  
  588. Segment render thread terminated
  589.  
  590. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  591.  
  592. Low frequency Gameplay thread ending
  593.  
  594. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  595.  
  596. WorldScript : Game shut down ok!
  597.  
  598. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  599.  
  600. WorldScript : Steamworks shut down ok!
  601.  
  602. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  603.  
  604. Closing down SteamManager...
  605.  
  606. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  607.  
  608. Calling SteamManager ShutDown...
  609.  
  610. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  611.  
  612. Steam Shutdown ok!
  613.  
  614. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
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