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- Initialize engine version: 4.3.4f1 (e444f76e01cd)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5598]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 1989 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Irc.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Irc.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.CJK.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.CJK.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.MidEast.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.MidEast.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Other.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Other.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Rare.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.Rare.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.West.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\I18N.West.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Ionic.Zip.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Ionic.Zip.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UMA.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\UMA.dll into Unity Child Domain
- - Completed reload, in 0.071 seconds
- desktop: 1600x900 60Hz; virtual: 3520x1080 at 0,-180
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.Core.dll (this message is harmless)
- Running FCE version: 1.21d - Polish on 10/3/2015 11:06:43 PM
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- UnloadTime: 0.291838 ms
- CPU:8
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- VRam:1989
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ShaderLevel:30
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- FillRate:31360
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- RAM:16329
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- disk safe test: te!s+t.
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Loading settings.ini file from: C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\settings.ini
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Loaded previous address: ""
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Worlds loaded from: C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Worlds
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Read world data for directory: <IOWNDOOM> (eSurvival style world)
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Read world data for directory: <World> (eCreative style world)
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ***SteamManager Initalising - _PersistentSettings***
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Configuring Steam Callbacks...
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Steam Callbacks Configured ok!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- SteamManager has successfully initialised Steam
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 20196.
- Total: 2.991574 ms (FindLiveObjects: 0.738481 ms CreateObjectMapping: 0.086136 ms MarkObjects: 1.823315 ms DeleteObjects: 0.027406 ms)
- Game is running in [english]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\Boo.Lang.dll (this message is harmless)
- Main menu network thread started
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :1
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :2
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :3
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :4
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :5
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :6
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :7
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :8
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :9
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :10
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :11
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Indexing entry :12
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- console 1 found name: World
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ***Player Stats Active on object_PersistentSettings
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- flerp!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- console 0 found name: IOWNDOOM
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- **** PLAYER STATS LOADING ****
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Didn't load stats, as stats file C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\PlayerStats\0\Stats.dat is missing!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Welcome to FortressCraft, CDR ph3rr3t.TimeDate is now 10/3/2015 11:06:45 PM
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- FC currently has 60 achievements!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ***SteamManager requesting Global Stats...***
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- SteamManager requesting User Stats...
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Persistent Settings now configured for player CDR ph3rr3t
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- **** PLAYER STATS LOADING ****
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Read back stats ok. Player has built88861 blocks so far, and deleted 196785 blocks
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Player has played for 591489 and gone as deep as -598
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- [1102 - UserStatsStored] - 254200 -- k_EResultOK
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- [1112 - GlobalStatsReceived] - 254200 -- k_EResultOK
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Users have built an exact total of 31345796246 blocks
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Users have handbuilt -1 blocks and 15576885 detail blocks
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Users have exploded 659698 meteors.
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Users have played a grand total of 1079845920 times!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Received stats and achievements from Steam
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- **** USER STATS RECEIVED OK! ****
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- [1102 - UserStatsReceived] - 254200 -- k_EResultOK -- 76561198022032266
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This player has crafted 1874 items!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- User has built 27267 detail blocks by hand and his SteamBlocksBuilt is 88861
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This player has exploded 0 meteors!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This player has autocrafted 0 items!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This player has smelted 16168 ores!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This player has generated 4,921,661 power!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This player has killed 418 wasps!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- *****
- RushMode 0
- *****
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Local user has hand-built 88861 blocks and deleted a further 196837 according to Steam Stats, in a total of 1 games.
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- MOTD is Alright? 1.21 in the house!
- Lemme know if it crashes, k?
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- IP is [174.100.134.198]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Loading Level: IOWNDOOM
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Main menu network thread terminated
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- UnloadTime: 12.456310 ms
- Selected a eSurvival world
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- System has 16329 memory
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Detected 64 bit!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Intialising with a Draw distance of 4 and a load distance of 4
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Load distance uses approx 29859840 bytes per frustrum
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Load distance uses approx 28 Megs per frustrum
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Segment render thread started
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Setting Vsync to 0 from saved settings
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Assigning shadow distance of 15
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Readback of DD 512 gives 1
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ***SteamManager Initalising - _PersistentGameObject***
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Error, 2 copies of SteamManager?_PersistentGameObject
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 27649.
- Total: 10.942001 ms (FindLiveObjects: 0.992071 ms CreateObjectMapping: 0.734265 ms MarkObjects: 6.696633 ms DeleteObjects: 2.152801 ms)
- Spider has 8 feet!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- This object has 1 children.
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Loading Terrain data entries...
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data\Managed\System.Configuration.dll (this message is harmless)
- Exception while reading data files in TerrainData or Items
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- FormatException: Input string was not in the correct format
- at System.UInt32.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
- at System.UInt16.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
- at System.Xml.XmlConvert.ToUInt16 (System.String s) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlCustomFormatter.FromXmlString (System.Xml.Serialization.TypeData type, System.String value) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.GetValueFromXmlString (System.String value, System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlTypeMapping typeMap) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadPrimitiveValue (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadListElement (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, System.Object list, Boolean canCreateInstance) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- TerrainData:Start()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at TerrainData.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- cap offset: 0.1666667 wire offset: 0.1666667
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- cached 229 spawnable object types!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Registered 18 Network Command Functions
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- UI took 7.3481 to initialise
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ***Player Stats Active on object_PersistentGameObject
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ********************** GAME MANAGER STARTUP **********************
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\Tree]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\TallTower]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\ArchWay]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\House]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Found no Injection Overrides at [C:/Users/gaming/AppData/LocalLow/ProjectorGames/FortressCraft\Injections\SciFi]
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- LF GP thread started
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Failed to load debug settings, using (some) defaults
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Schematic Library Manager found 1 Schematic Folders
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Schematic Folder [Default] loaded 0 entries.
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Achievement Manager configured 78 achievements, totalling 985
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ******************** STARTING GAME ********************
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- SetSettingsFromWorldData!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Load world data settings, resource factor: 25 %
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Initialising research in shared mode.
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Player Inventory initialised
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Loaded 7 survival hotbar slots for player CDR ph3rr3t(63 slots were empty)
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- PlayerWorldSettings loaded for player CDR ph3rr3t
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Loading Inventory for player CDR ph3rr3t
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- AssertException: Items weren't loaded yet fool!
- at ItemManager.SpawnItem (Int32 itemID) [0x00000] in <filename unknown>:0
- at ItemFile.DeserialiseItem (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at PlayerInventory.ReadItems () [0x00000] in <filename unknown>:0
- at PlayerInventory.Load () [0x00000] in <filename unknown>:0
- at Player.Load (eGameMode mode) [0x00000] in <filename unknown>:0
- at WorldScript.StartGame (.WorldData selectedWorld) [0x00000] in <filename unknown>:0
- at WorldScript.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- **** PLAYER STATS LOADING ****
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Read back stats ok. Player has built88861 blocks so far, and deleted 196785 blocks
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Player has played for 591489 and gone as deep as -598
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Welcome to FortressCraft, CDR ph3rr3t.TimeDate is now 10/3/2015 11:06:49 PM
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- No texture files found!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Closing down SteamManager...
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- WorldScript : OAQ
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- ****WorldScript Shutdown***
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Segment render thread terminated
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Low frequency Gameplay thread ending
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- WorldScript : Game shut down ok!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- WorldScript : Steamworks shut down ok!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Closing down SteamManager...
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Calling SteamManager ShutDown...
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
- Steam Shutdown ok!
- (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
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