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TimmyH

ChaosSystemSettings

Jan 18th, 2016
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.400000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=True
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. VsyncPresentInterval=1
  32. UpscaleScreenPercentage=True
  33. Fullscreen=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=False
  37. AllowImageReflections=False
  38. AllowImageReflectionShadowing=True
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=False
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=1
  44. ParticleLODBias=10
  45. DetailMode=0
  46. MaxDrawDistanceScale=0.800000
  47. ShadowFilterQualityBias=-1
  48. MaxAnisotropy=0
  49. MaxMultisamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=500.000000
  53. TemporalAA_StartDepthVelocityScale=100.000000
  54. MinShadowResolution=32
  55. MinPreShadowResolution=8
  56. MaxShadowResolution=256
  57. MobileShadowTextureResolution=1120
  58. MaxWholeSceneDominantShadowResolution=256
  59. ShadowFadeResolution=128
  60. PreShadowFadeResolution=16
  61. ShadowFadeExponent=0.250000
  62. ResX=1920
  63. ResY=1080
  64. ScreenPercentage=100.000000
  65. SceneCaptureStreamingMultiplier=1.000000
  66. ShadowTexelsPerPixel=2.000000
  67. PreShadowResolutionFactor=0.500000
  68. bEnableBranchingPCFShadows=False
  69. bAllowHardwareShadowFiltering=False
  70. TessellationAdaptivePixelsPerTriangle=48.000000
  71. bEnableForegroundShadowsOnWorld=False
  72. bEnableForegroundSelfShadowing=False
  73. bAllowWholeSceneDominantShadows=False
  74. bUseConservativeShadowBounds=True
  75. ShadowFilterRadius=2.000000
  76. ShadowDepthBias=0.012000
  77. PerObjectShadowTransition=60.000000
  78. PerSceneShadowTransition=600.000000
  79. CSMSplitPenumbraScale=0.500000
  80. CSMSplitSoftTransitionDistanceScale=4.000000
  81. CSMSplitDepthBiasScale=0.500000
  82. CSMMinimumFOV=40.000000
  83. CSMFOVRoundFactor=4.000000
  84. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  85. UnbuiltNumWholeSceneDynamicShadowCascades=3
  86. WholeSceneShadowUnbuiltInteractionThreshold=50
  87. bAllowFracturedDamage=False
  88. NumFracturedPartsScale=1.000000
  89. FractureDirectSpawnChanceScale=1.000000
  90. FractureRadialSpawnChanceScale=1.000000
  91. FractureCullDistanceScale=0.250000
  92. bForceCPUAccessToGPUSkinVerts=false
  93. bDisableSkeletalInstanceWeights=false
  94. HighPrecisionGBuffers=False
  95. AllowSecondaryDisplays=False
  96. SecondaryDisplayMaximumWidth=1280
  97. SecondaryDisplayMaximumHeight=720
  98. AllowLogitechLedSdk=True
  99. AllowPerFrameSleep=True
  100. AllowPerFrameYield=True
  101. MobileFeatureLevel=0
  102. MobileFog=True
  103. MobileHeightFog=False
  104. MobileSpecular=True
  105. MobileBumpOffset=True
  106. MobileNormalMapping=True
  107. MobileEnvMapping=True
  108. MobileRimLighting=True
  109. MobileColorBlending=True
  110. MobileColorGrading=False
  111. MobileVertexMovement=True
  112. MobileOcclusionQueries=False
  113. MobileGlobalGammaCorrection=False
  114. MobileAllowGammaCorrectionWorldOverride=True
  115. MobileAllowDepthPrePass=False
  116. MobileGfxGammaCorrection=False
  117. MobileLODBias=-0.5
  118. MobileBoneCount=75
  119. MobileBoneWeightCount=2
  120. MobileUsePreprocessedShaders=True
  121. MobileFlashRedForUncachedShaders=False
  122. MobileWarmUpPreprocessedShaders=True
  123. MobileCachePreprocessedShaders=False
  124. MobileProfilePreprocessedShaders=False
  125. MobileUseCPreprocessorOnShaders=True
  126. MobileLoadCPreprocessedShaders=True
  127. MobileSharePixelShaders=True
  128. MobileShareVertexShaders=True
  129. MobileShareShaderPrograms=True
  130. MobileEnableMSAA=False
  131. MobileContentScaleFactor=1.0
  132. MobileVertexScratchBufferSize=150
  133. MobileIndexScratchBufferSize=10
  134. MobileLightShaftScale=2.0
  135. MobileLightShaftFirstPass=0.5
  136. MobileLightShaftSecondPass=1.0
  137. MobileModShadows=True
  138. MobileTiltShift=False
  139. MobileMaxMemory=300
  140. MobilePostProcessBlurAmount=32.0
  141. bMobileUsingHighResolutionTiming=True
  142. MobileTiltShiftPosition=0.5
  143. MobileTiltShiftFocusWidth=0.3
  144. MobileTiltShiftTransitionWidth=0.5
  145. MobileMaxShadowRange=500.0
  146. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  147. MobileClearDepthBetweenDPG=False
  148. MobileSceneDepthResolveForShadows=TRUE
  149. MobileLandscapeLodBias=0
  150. MobileUseShaderGroupForStartupObjects=FALSE
  151. MobileMinimizeFogShaders=FALSE
  152. MobileFXAAQuality=0
  153. ApexLODResourceBudget=1000000000000000000000.0
  154. ApexDestructionMaxChunkIslandCount=2500
  155. ApexDestructionMaxShapeCount=0
  156. ApexDestructionMaxChunkSeparationLOD=1.0
  157. ApexDestructionMaxActorCreatesPerFrame=-1
  158. ApexDestructionMaxFracturesProcessedPerFrame=-1
  159. ApexDestructionSortByBenefit=True
  160. ApexGRBEnable=false
  161. ApexGRBGPUMemSceneSize=128
  162. ApexGRBGPUMemTempDataSize=128
  163. ApexGRBMeshCellSize=7.5
  164. ApexGRBNonPenSolverPosIterCount=9;
  165. ApexGRBFrictionSolverPosIterCount=3;
  166. ApexGRBFrictionSolverVelIterCount=3;
  167. ApexGRBSkinWidth=0.025
  168. ApexGRBMaxLinearAcceleration=1000000.0
  169. bEnableParallelAPEXClothingFetch=True
  170. bApexClothingAsyncFetchResults=False
  171. ApexClothingAvgSimFrequencyWindow=60
  172. ApexClothingAllowAsyncCooking=True
  173. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  174. TargetFrameRate=60
  175. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  201. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  202. bAllowRagdolling=False
  203. bAllowParticleSystemPerfBias=True
  204. bAllowPerfThrottling=false
  205. PerfScalingFramerateStart=30.000000
  206. PerfScalingFramerateRange=20.000000
  207. PerfScalingMaxReduction=0.600000
  208. PerfScalingBias=0.200000
  209. Borderless=True
  210. StaticMeshLODBias=1
  211. bAllowDropShadows=False
  212. SpeedTreeLODBias=2
  213. bUseLowQualMaterials=True
  214. TexturePoolSize=150
  215. AllowD3D11=True
  216. PreferD3D11=False
  217. FXAAQuality=0
  218. AllowScreenDoorFade=False
  219. AllowScreenDoorLODFading=False
  220. bAllowFog=false
  221. MaterialQualityLevel=1
  222. SettingsVersion=7
  223. SpeedTreeWind=False
  224. bUseSpectatorTextureSettings=false
  225. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  226. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  227. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  228. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  229. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  230.  
  231. [SystemSettingsBucket1]
  232. BasedOn=SystemSettings
  233. ResX=800
  234. ResY=600
  235. StaticDecals=False
  236. DynamicDecals=False
  237. UnbatchedDecals=True
  238. DecalCullDistanceScale=0.4
  239. DynamicShadows=False
  240. LightEnvironmentShadows=False
  241. MotionBlur=False
  242. DepthOfField=True
  243. AmbientOcclusion=False
  244. Bloom=False
  245. bAllowLightShafts=False
  246. Distortion=False
  247. DropParticleDistortion=True
  248. LensFlares=False
  249. AllowRadialBlur=False
  250. bAllowSeparateTranslucency=False
  251. bAllowPostprocessMLAA=False
  252. bAllowHighQualityMaterials=False
  253. SkeletalMeshLODBias=1
  254. DetailMode=0
  255. MaxDrawDistanceScale=0.8
  256. MaxAnisotropy=0
  257. MaxShadowResolution=256
  258. MaxWholeSceneDominantShadowResolution=256
  259. ScreenPercentage=100.000000
  260. ShadowTexelsPerPixel=2.0
  261. bAllowWholeSceneDominantShadows=False
  262. bUseConservativeShadowBounds=True
  263. bAllowFracturedDamage=False
  264. FractureCullDistanceScale=0.25
  265. DynamicLights=False
  266. bAllowDropShadows=False
  267. CompositeDynamicLights=False
  268. SHSecondaryLighting=False
  269. bAllowFog=True
  270. DirectionalLightmaps=True
  271. bAllowParticleSystemPerfBias=True
  272. bAllowParticleSystemPerfThrottling=True
  273. AllowSubsurfaceScattering=False
  274. AllowImageReflections=False
  275. StaticMeshLODBias=1
  276. ParticleLODBias=10
  277. PerfScalingBias=0.2
  278. ShadowFilterQualityBias=-1
  279. MaxMultisamples=1
  280. FXAAQuality=0
  281. bAllowRagdolling=False
  282. SpeedTreeLODBias=2
  283. AllowScreenDoorFade=False
  284. AllowScreenDoorLODFading=False
  285. bUseLowQualMaterials=True
  286. TexturePoolSize=150
  287. MaterialQualityLevel=1
  288. SpeedTreeWind=False
  289. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  290. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  291. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  292. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  293. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  294. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  295. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  296. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  297. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  298. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  299. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  302. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  303. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  308. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  310. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  311. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  312. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  313. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  314. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  315. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  316. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  320.  
  321. [SystemSettingsBucket2]
  322. BasedOn=SystemSettings
  323. ResX=1024
  324. ResY=768
  325. StaticDecals=False
  326. DynamicDecals=False
  327. UnbatchedDecals=True
  328. DecalCullDistanceScale=0.5
  329. DynamicShadows=False
  330. LightEnvironmentShadows=False
  331. MotionBlur=False
  332. DepthOfField=True
  333. AmbientOcclusion=False
  334. Bloom=False
  335. bAllowLightShafts=False
  336. Distortion=False
  337. DropParticleDistortion=True
  338. LensFlares=False
  339. AllowRadialBlur=False
  340. bAllowSeparateTranslucency=False
  341. bAllowPostprocessMLAA=False
  342. bAllowHighQualityMaterials=False
  343. SkeletalMeshLODBias=1
  344. DetailMode=0
  345. MaxDrawDistanceScale=0.9
  346. MaxAnisotropy=0
  347. MaxShadowResolution=512
  348. MaxWholeSceneDominantShadowResolution=512
  349. ScreenPercentage=100.000000
  350. ShadowTexelsPerPixel=2.0
  351. bAllowWholeSceneDominantShadows=False
  352. bUseConservativeShadowBounds=True
  353. bAllowFracturedDamage=False
  354. FractureCullDistanceScale=0.5
  355. DynamicLights=True
  356. bAllowDropShadows=True
  357. CompositeDynamicLights=True
  358. SHSecondaryLighting=False
  359. bAllowFog=True
  360. DirectionalLightmaps=True
  361. bAllowParticleSystemPerfBias=True
  362. bAllowParticleSystemPerfThrottling=True
  363. AllowSubsurfaceScattering=False
  364. AllowImageReflections=False
  365. StaticMeshLODBias=1
  366. ParticleLODBias=2
  367. PerfScalingBias=0.2
  368. ShadowFilterQualityBias=-1
  369. MaxMultisamples=1
  370. FXAAQuality=0
  371. bAllowRagdolling=False
  372. SpeedTreeLODBias=2
  373. AllowScreenDoorFade=False
  374. AllowScreenDoorLODFading=False
  375. bUseLowQualMaterials=True
  376. TexturePoolSize=180
  377. MaterialQualityLevel=1
  378. SpeedTreeWind=False
  379. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  380. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  381. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  382. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  383. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  384. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  385. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  386. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  387. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  388. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  389. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  390. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  391. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  392. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  393. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  394. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  395. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  397. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  398. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  399. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  400. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  401. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  402. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  403. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  404. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  405. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  406. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  409. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  410.  
  411. [SystemSettingsBucket3]
  412. BasedOn=SystemSettings
  413. ResX=1024
  414. ResY=768
  415. StaticDecals=True
  416. DynamicDecals=True
  417. UnbatchedDecals=True
  418. DecalCullDistanceScale=0.6
  419. DynamicShadows=False
  420. LightEnvironmentShadows=True
  421. MotionBlur=False
  422. DepthOfField=True
  423. AmbientOcclusion=False
  424. Bloom=True
  425. bAllowLightShafts=False
  426. Distortion=True
  427. DropParticleDistortion=True
  428. LensFlares=True
  429. AllowRadialBlur=True
  430. bAllowSeparateTranslucency=False
  431. bAllowPostprocessMLAA=False
  432. bAllowHighQualityMaterials=True
  433. SkeletalMeshLODBias=0
  434. DetailMode=1
  435. MaxDrawDistanceScale=1.0
  436. MaxAnisotropy=4
  437. MaxShadowResolution=512
  438. MaxWholeSceneDominantShadowResolution=1280
  439. ScreenPercentage=100.000000
  440. ShadowTexelsPerPixel=2.0
  441. bAllowWholeSceneDominantShadows=True
  442. bUseConservativeShadowBounds=False
  443. bAllowFracturedDamage=True
  444. FractureCullDistanceScale=1.0
  445. DynamicLights=True
  446. bAllowDropShadows=True
  447. CompositeDynamicLights=True
  448. SHSecondaryLighting=True
  449. bAllowFog=True
  450. DirectionalLightmaps=True
  451. bAllowParticleSystemPerfBias=True
  452. bAllowParticleSystemPerfThrottling=True
  453. AllowSubsurfaceScattering=False
  454. AllowImageReflections=False
  455. StaticMeshLODBias=0
  456. ParticleLODBias=1
  457. PerfScalingBias=0.1
  458. ShadowFilterQualityBias=0
  459. MaxMultisamples=1
  460. FXAAQuality=0
  461. bAllowRagdolling=True
  462. SpeedTreeLODBias=2
  463. AllowScreenDoorFade=False
  464. AllowScreenDoorLODFading=False
  465. bUseLowQualMaterials=False
  466. TexturePoolSize=225
  467. MaterialQualityLevel=2
  468. SpeedTreeWind=True
  469. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  470. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  471. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  472. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  473. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  474. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  475. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  476. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  477. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  478. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  479. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  483. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  488. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  495. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  496. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  500.  
  501. [SystemSettingsBucket4]
  502. BasedOn=SystemSettings
  503. ResX=1024
  504. ResY=768
  505. StaticDecals=True
  506. DynamicDecals=True
  507. UnbatchedDecals=True
  508. DecalCullDistanceScale=0.8
  509. DynamicShadows=True
  510. LightEnvironmentShadows=True
  511. MotionBlur=False
  512. DepthOfField=True
  513. AmbientOcclusion=False
  514. Bloom=True
  515. bAllowLightShafts=True
  516. Distortion=True
  517. DropParticleDistortion=False
  518. LensFlares=True
  519. AllowRadialBlur=True
  520. bAllowSeparateTranslucency=False
  521. bAllowPostprocessMLAA=False
  522. bAllowHighQualityMaterials=True
  523. SkeletalMeshLODBias=0
  524. DetailMode=2
  525. MaxDrawDistanceScale=1.1
  526. MaxAnisotropy=4
  527. MaxShadowResolution=512
  528. MaxWholeSceneDominantShadowResolution=2048
  529. ScreenPercentage=100.000000
  530. ShadowTexelsPerPixel=2.0
  531. bAllowWholeSceneDominantShadows=True
  532. bUseConservativeShadowBounds=False
  533. bAllowFracturedDamage=True
  534. FractureCullDistanceScale=1.5
  535. DynamicLights=True
  536. bAllowDropShadows=True
  537. CompositeDynamicLights=True
  538. SHSecondaryLighting=True
  539. bAllowFog=True
  540. DirectionalLightmaps=True
  541. bAllowParticleSystemPerfBias=True
  542. bAllowParticleSystemPerfThrottling=True
  543. AllowSubsurfaceScattering=True
  544. AllowImageReflections=True
  545. StaticMeshLODBias=0
  546. ParticleLODBias=0
  547. PerfScalingBias=0.0
  548. ShadowFilterQualityBias=0
  549. MaxMultisamples=1
  550. FXAAQuality=0
  551. bAllowRagdolling=True
  552. SpeedTreeLODBias=1
  553. AllowScreenDoorFade=True
  554. AllowScreenDoorLODFading=False
  555. bUseLowQualMaterials=False
  556. TexturePoolSize=450
  557. MaterialQualityLevel=0
  558. SpeedTreeWind=True
  559. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  560. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  561. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  562. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  563. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  564. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  565. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  566. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  573. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  578. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  585. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  586. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  590.  
  591. [SystemSettingsBucket5]
  592. BasedOn=SystemSettings
  593. ResX=1024
  594. ResY=768
  595. StaticDecals=True
  596. DynamicDecals=True
  597. UnbatchedDecals=True
  598. DecalCullDistanceScale=1.0
  599. DynamicShadows=True
  600. LightEnvironmentShadows=True
  601. MotionBlur=False
  602. DepthOfField=True
  603. AmbientOcclusion=True
  604. Bloom=True
  605. bAllowLightShafts=True
  606. Distortion=True
  607. DropParticleDistortion=False
  608. LensFlares=True
  609. AllowRadialBlur=True
  610. bAllowSeparateTranslucency=False
  611. bAllowPostprocessMLAA=False
  612. bAllowHighQualityMaterials=True
  613. SkeletalMeshLODBias=0
  614. DetailMode=2
  615. MaxDrawDistanceScale=1.2
  616. MaxAnisotropy=16
  617. MaxShadowResolution=512
  618. MaxWholeSceneDominantShadowResolution=4096
  619. ScreenPercentage=100.000000
  620. ShadowTexelsPerPixel=2.0
  621. bAllowWholeSceneDominantShadows=True
  622. bUseConservativeShadowBounds=False
  623. bAllowFracturedDamage=True
  624. FractureCullDistanceScale=2.0
  625. DynamicLights=True
  626. bAllowDropShadows=True
  627. CompositeDynamicLights=True
  628. SHSecondaryLighting=True
  629. bAllowFog=True
  630. DirectionalLightmaps=True
  631. bAllowParticleSystemPerfBias=True
  632. bAllowParticleSystemPerfThrottling=True
  633. AllowSubsurfaceScattering=True
  634. AllowImageReflections=True
  635. StaticMeshLODBias=0
  636. ParticleLODBias=0
  637. PerfScalingBias=0.0
  638. ShadowFilterQualityBias=1
  639. MaxMultisamples=4
  640. FXAAQuality=0
  641. bAllowRagdolling=True
  642. SpeedTreeLODBias=0
  643. AllowScreenDoorFade=True
  644. AllowScreenDoorLODFading=False
  645. bUseLowQualMaterials=False
  646. TexturePoolSize=900
  647. MaterialQualityLevel=0
  648. SpeedTreeWind=True
  649. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  650. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  651. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  652. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  653. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  654. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  655. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  656. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  657. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  658. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  659. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  660. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  661. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  662. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  663. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  664. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  665. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  666. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  667. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  668. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  669. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  670. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  671. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  672. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  673. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  674. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  675. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  676. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  677. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  678. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  679. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  680.  
  681. [SystemSettingsScreenshot]
  682. BasedOn=SystemSettings
  683. MaxAnisotropy=16
  684. ShadowFilterQualityBias=1
  685. MinShadowResolution=16
  686. ShadowFadeResolution=1
  687. MinPreShadowResolution=16
  688. PreShadowFadeResolution=1
  689. ShadowTexelsPerPixel=4.0f
  690. PreShadowResolutionFactor=1.0
  691. MaxShadowResolution=4096
  692. MaxWholeSceneDominantShadowResolution=4096
  693. CompositeDynamicLights=FALSE
  694. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  695. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  696. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  697. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  698. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  699. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  700. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  701. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  702. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  703. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  704. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  705. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  706. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  707. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  708. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  709. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  710. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  711. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  714. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  715. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  717. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  718. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  719.  
  720. [SystemSettingsEditor]
  721. BasedOn=SystemSettingsBucket5
  722.  
  723. [SystemSettingsSplitScreen2]
  724. BasedOn=SystemSettings
  725. bAllowWholeSceneDominantShadows=False
  726. bAllowLightShafts=False
  727. DetailMode=1
  728.  
  729. [SystemSettingsMobile]
  730. BasedOn=SystemSettings
  731. Fullscreen=True
  732. DirectionalLightmaps=False
  733. DynamicLights=False
  734. SHSecondaryLighting=False
  735. StaticDecals=True
  736. DynamicDecals=False
  737. UnbatchedDecals=False
  738. MotionBlur=FALSE
  739. MotionBlurPause=FALSE
  740. DepthOfField=FALSE
  741. AmbientOcclusion=FALSE
  742. Bloom=FALSE
  743. Distortion=FALSE
  744. FilteredDistortion=FALSE
  745. DropParticleDistortion=TRUE
  746. FloatingPointRenderTargets=FALSE
  747. MaxAnisotropy=2
  748. bAllowLightShafts=FALSE
  749. MobileModShadows=False
  750. MobileClearDepthBetweenDPG=False
  751. MaxFilterBlurSampleCount=4
  752. DynamicShadows=False
  753. MobileMaxMemory=300
  754. MobileLandscapeLodBias=0
  755. AllowRadialBlur=False
  756.  
  757. [SystemSettingsMobilePreviewer]
  758. BasedOn=SystemSettingsMobile
  759. Fullscreen=False
  760.  
  761. [SystemSettingsMobileTextureBias]
  762. BasedOn=SystemSettingsMobile
  763. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  764. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  765. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  766. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  767. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  768. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  769. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  770. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  771. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  772. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  773. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  774. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  775. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  776. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  777. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  778. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  779. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  780. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  781. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  782. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  783. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  784. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  785. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  786. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  787. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  788.  
  789. [SystemSettingsAndroid]
  790. BasedOn=SystemSettingsMobileTextureBias
  791.  
  792. [SystemSettingsAndroid_Performance1_MemoryLow]
  793. BasedOn=SystemSettingsMobileTextureBias
  794. MobileFeatureLevel=1
  795. MobileFog=False
  796. MobileSpecular=False
  797. MobileBumpOffset=False
  798. MobileNormalMapping=False
  799. MobileEnvMapping=False
  800. MobileRimLighting=False
  801. MobileContentScaleFactor=0.9375
  802.  
  803. [SystemSettingsAndroid_Performance2_MemoryLow]
  804. BasedOn=SystemSettingsMobileTextureBias
  805. MobileBumpOffset=False
  806. MobileNormalMapping=False
  807. MobileContentScaleFactor=0.9375
  808.  
  809. [SystemSettingsAndroid_Performance1_Memory1024]
  810. BasedOn=SystemSettingsMobile
  811. MobileFeatureLevel=1
  812. MobileFog=False
  813. MobileSpecular=False
  814. MobileBumpOffset=False
  815. MobileNormalMapping=False
  816. MobileEnvMapping=False
  817. MobileRimLighting=False
  818. MobileContentScaleFactor=0.9375
  819.  
  820. [SystemSettingsAndroid_Performance2_Memory1024]
  821. BasedOn=SystemSettingsMobile
  822. MobileBumpOffset=False
  823. MobileNormalMapping=False
  824. MobileContentScaleFactor=0.9375
  825.  
  826. [SystemSettingsFlash]
  827. BasedOn=SystemSettingsMobileTextureBias
  828. MotionBlur=FALSE
  829. MotionBlurPause=FALSE
  830. DepthOfField=FALSE
  831. AmbientOcclusion=FALSE
  832. Bloom=FALSE
  833. Distortion=FALSE
  834. FilteredDistortion=FALSE
  835. bAllowLightShafts=FALSE
  836. MobileModShadows=True
  837. DynamicShadows=True
  838. MobileClearDepthBetweenDPG=True
  839. DirectionalLightmaps=False
  840. MobileHeightFog=False
  841.  
  842. [SystemSettingsIPhone]
  843. BasedOn=SystemSettingsMobileTextureBias
  844. bMobileUsingHighResolutionTiming=False
  845.  
  846. [SystemSettingsIPhone3GS]
  847. BasedOn=SystemSettingsMobileTextureBias
  848. LensFlares=False
  849. DetailMode=1
  850. MobileEnableMSAA=True
  851. MobileMaxMemory=100
  852. bMobileUsingHighResolutionTiming=False
  853. MobileLandscapeLodBias=2
  854.  
  855. [SystemSettingsIPhone4]
  856. BasedOn=SystemSettingsMobile
  857. MobileContentScaleFactor=2.0
  858. LensFlares=False
  859. bMobileUsingHighResolutionTiming=False
  860. MobileLandscapeLodBias=1
  861.  
  862. [SystemSettingsIPhone4S]
  863. BasedOn=SystemSettingsMobile
  864. MobileEnableMSAA=True
  865. bAllowLightShafts=True
  866. MobileModShadows=True
  867. DynamicShadows=False
  868. ShadowDepthBias=0.025
  869. MobileContentScaleFactor=2.0
  870. MaxShadowResolution=256
  871. MobileShadowTextureResolution=256
  872.  
  873. [SystemSettingsIPhone5]
  874. BasedOn=SystemSettingsMobile
  875. MobileEnableMSAA=True
  876. bAllowLightShafts=True
  877. MobileModShadows=True
  878. DynamicShadows=False
  879. ShadowDepthBias=0.025
  880. MobileContentScaleFactor=2.0
  881. MaxShadowResolution=256
  882. MobileShadowTextureResolution=1024
  883. AllowRadialBlur=True
  884.  
  885. [SystemSettingsIPodTouch4]
  886. BasedOn=SystemSettingsMobileTextureBias
  887. MobileContentScaleFactor=2.0
  888. LensFlares=False
  889. MobileMaxMemory=100
  890. bMobileUsingHighResolutionTiming=False
  891. MobileLandscapeLodBias=2
  892.  
  893. [SystemSettingsIPodTouch5]
  894. BasedOn=SystemSettingsMobile
  895. MobileEnableMSAA=True
  896. bAllowLightShafts=True
  897. MobileModShadows=True
  898. DynamicShadows=False
  899. ShadowDepthBias=0.025
  900. MobileContentScaleFactor=2.0
  901. MaxShadowResolution=256
  902. MobileShadowTextureResolution=256
  903.  
  904. [SystemSettingsIPad]
  905. BasedOn=SystemSettingsMobileTextureBias
  906. MobileFeatureLevel=1
  907. MobileFog=False
  908. MobileSpecular=False
  909. MobileBumpOffset=False
  910. MobileNormalMapping=False
  911. MobileEnvMapping=False
  912. MobileRimLighting=False
  913. MobileMaxMemory=100
  914. bMobileUsingHighResolutionTiming=False
  915. MobileLandscapeLodBias=1
  916. MobileContentScaleFactor=0.9375
  917.  
  918. [SystemSettingsIPad2]
  919. BasedOn=SystemSettingsMobile
  920. MobileEnableMSAA=False
  921. bAllowLightShafts=True
  922. MobileModShadows=True
  923. DynamicShadows=False
  924. ShadowDepthBias=0.016
  925. MobileContentScaleFactor=1.0
  926. MaxShadowResolution=256
  927. MobileShadowTextureResolution=256
  928.  
  929. [SystemSettingsIPad3]
  930. BasedOn=SystemSettingsMobile
  931. MobileEnableMSAA=False
  932. bAllowLightShafts=True
  933. MobileModShadows=True
  934. DynamicShadows=True
  935. ShadowDepthBias=0.016
  936. MobileContentScaleFactor=1.40625
  937. MaxShadowResolution=256
  938. MobileShadowTextureResolution=256
  939. MobileMaxMemory=500
  940.  
  941. [SystemSettingsIPad4]
  942. BasedOn=SystemSettingsMobile
  943. MobileEnableMSAA=False
  944. bAllowLightShafts=True
  945. MobileModShadows=True
  946. DynamicShadows=True
  947. ShadowDepthBias=0.016
  948. MobileContentScaleFactor=2.0
  949. MaxShadowResolution=512
  950. MobileShadowTextureResolution=512
  951. MobileMaxMemory=500
  952. AllowRadialBlur=True
  953.  
  954. [SystemSettingsIPadMini]
  955. BasedOn=SystemSettingsMobile
  956. MobileEnableMSAA=False
  957. bAllowLightShafts=True
  958. MobileModShadows=True
  959. DynamicShadows=False
  960. ShadowDepthBias=0.016
  961. MobileContentScaleFactor=1.0
  962. MaxShadowResolution=256
  963. MobileShadowTextureResolution=256
  964.  
  965. [SystemSettingsIPad2_Detail]
  966. BasedOn=SystemSettingsIPad2
  967.  
  968. [Configuration]
  969.  
  970. [OpenAutomateBenchmarks]
  971. Benchmark=NightAndDayMap
  972. Benchmark=DM-Deck?CauseEvent=FlyThrough
  973.  
  974. [TextureSettingsSpectator]
  975. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  976. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  977. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  978. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  979. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  980. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  981. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  982. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  983. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  984. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  985. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  986. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  987. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  988. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  989. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  990. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  991. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  992. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  993. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  994. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  995. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  996. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  997. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  998. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  999. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1000. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1001. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1002. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1003. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1004. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1005. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1006.  
  1007. [IniVersion]
  1008. 0=1448028336.000000
  1009. 1=1450191153.000000
  1010.  
  1011. [SettingsCheck]
  1012. Initialized=True
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