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- with Ada.Numerics.Discrete_Random; --use Ada.Numerics.Discrete_Random;
- with Ada.Text_IO; use Ada.Text_IO;
- With Ada.Strings.Fixed;
- procedure burbujas is
- subtype die is Integer range 1..10;
- subtype dice is Integer range 2*Die'First .. 2*Die'Last;
- package randomdie is new Ada.Numerics.Discrete_Random (die);
- package Int_IO is new Ada.Text_IO.Integer_IO(Integer);
- use randomdie;
- G: Generator;
- D: Dice;
- C: Integer;
- begin
- C:=1;
- Reset (G); -- Start the generator in a unique state in each run
- loop
- D := Random(G)+Random(G);
- Put("Number d is:" & Integer'Image(D));
- New_Line;
- C := C + 1;
- exit when C =20;
- end loop;
- end burbujas;
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