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- waituntil {!isnil "bis_fnc_init"};
- BIS_Effects_Burn = {};
- object_spawnDamVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_spawnDamVehicle.sqf";
- server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
- server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
- server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
- server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
- server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
- server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
- local_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_publishObj.sqf"; //Creates the object in DB
- local_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_deleteObj.sqf"; //Creates the object in DB
- local_createObj = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_createObj.sqf"; //Creates the object in DB
- server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
- zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
- server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
- // Alt F4 Bot
- server_botSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_botSetup.sqf";
- server_botSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_botSync.sqf";
- server_botDamage = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_botDamage.sqf";
- server_botDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_botDied.sqf";
- //Get instance name (e.g. dayz_1.chernarus)
- fnc_instanceName = {
- "dayz_" + str(dayz_instance) + "." + worldName
- };
- if(isNil "botPlayers") then {
- botPlayers = []
- };
- //Get instance name (e.g. dayz_1.chernarus)
- fnc_instanceName = {
- "dayz_" + str(dayz_instance) + "." + worldName
- };
- vehicle_handleInteract = {
- private["_object"];
- _object = _this select 0;
- [_object, "all"] call server_updateObject;
- };
- //event Handlers
- eh_localCleanup = {
- private ["_object"];
- _object = _this select 0;
- _object addEventHandler ["local", {
- if(_this select 1) then {
- private["_type","_unit"];
- _unit = _this select 0;
- _type = typeOf _unit;
- deleteVehicle _unit;
- diag_log ("CLEANUP: DELETED A " + str(_type) );
- };
- }];
- };
- server_characterSync = {
- private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
- _characterID = _this select 0;
- _playerPos = _this select 1;
- _playerGear = _this select 2;
- _playerBackp = _this select 3;
- _medical = _this select 4;
- _currentState = _this select 5;
- _currentModel = _this select 6;
- _key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
- //diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
- _key call server_hiveWrite;
- };
- //was missing for server
- fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
- //onPlayerConnected "[_uid,_name] spawn server_onPlayerConnect;";
- onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
- server_hiveWrite = {
- private["_data"];
- //diag_log ("ATTEMPT WRITE: " + _this);
- _data = "HiveEXT" callExtension _this;
- diag_log ("WRITE: " + _data);
- };
- server_hiveReadWrite = {
- private["_key","_resultArray","_data"];
- _key = _this select 0;
- //diag_log ("ATTEMPT READ/WRITE: " + _key);
- _data = "HiveEXT" callExtension _key;
- diag_log ("READ/WRITE: " + _data);
- _resultArray = call compile format ["%1;",_data];
- _resultArray;
- };
- spawn_heliCrash = {
- private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray"];
- waitUntil{!isNil "BIS_fnc_selectRandom"};
- if (isDedicated) then {
- _position = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
- diag_log("DEBUG: Spawning a crashed helicopter at " + str(_position));
- _veh = createVehicle ["UH1Wreck_DZ",_position, [], 0, "CAN_COLLIDE"];
- dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_veh];
- _veh setVariable ["ObjectID",1,true];
- dayzFire = [_veh,2,time,false,false];
- publicVariable "dayzFire";
- if (isServer) then {
- nul=dayzFire spawn BIS_Effects_Burn;
- };
- _num = round(random 4) + 3;
- _config = configFile >> "CfgBuildingLoot" >> "HeliCrash";
- _itemType = [] + getArray (_config >> "itemType");
- //diag_log ("DW_DEBUG: _itemType: " + str(_itemType));
- _itemChance = [] + getArray (_config >> "itemChance");
- //diag_log ("DW_DEBUG: _itemChance: " + str(_itemChance));
- //diag_log ("DW_DEBUG: (isnil fnc_buildWeightedArray): " + str(isnil "fnc_buildWeightedArray"));
- waituntil {!isnil "fnc_buildWeightedArray"};
- _weights = [];
- _weights = [_itemType,_itemChance] call fnc_buildWeightedArray;
- //diag_log ("DW_DEBUG: _weights: " + str(_weights));
- for "_x" from 1 to _num do {
- //create loot
- _index = _weights call BIS_fnc_selectRandom;
- sleep 1;
- if (count _itemType > _index) then {
- //diag_log ("DW_DEBUG: " + str(count (_itemType)) + " select " + str(_index));
- _iArray = _itemType select _index;
- _iArray set [2,_position];
- _iArray set [3,5];
- _iArray call spawn_loot;
- _nearby = _position nearObjects ["WeaponHolder",20];
- {
- _x setVariable ["permaLoot",true];
- } forEach _nearBy;
- };
- };
- };
- };
- server_getDiff = {
- private["_variable","_object","_vNew","_vOld","_result"];
- _variable = _this select 0;
- _object = _this select 1;
- _vNew = _object getVariable[_variable,0];
- _vOld = _object getVariable[(_variable + "_CHK"),_vNew];
- _result = 0;
- if (_vNew < _vOld) then {
- //JIP issues
- _vNew = _vNew + _vOld;
- _object getVariable[(_variable + "_CHK"),_vNew];
- } else {
- _result = _vNew - _vOld;
- _object setVariable[(_variable + "_CHK"),_vNew];
- };
- _result
- };
- server_getDiff2 = {
- private["_variable","_object","_vNew","_vOld","_result"];
- _variable = _this select 0;
- _object = _this select 1;
- _vNew = _object getVariable[_variable,0];
- _vOld = _object getVariable[(_variable + "_CHK"),_vNew];
- _result = _vNew - _vOld;
- _object setVariable[(_variable + "_CHK"),_vNew];
- _result
- };
- dayz_objectUID = {
- private["_position","_dir","_key","_object"];
- _object = _this;
- _position = getPosATL _object;
- _dir = direction _object;
- _key = [_dir,_position] call dayz_objectUID2;
- _key
- };
- dayz_objectUID2 = {
- private["_position","_dir","_key"];
- _dir = _this select 0;
- _key = "";
- _position = _this select 1;
- {
- _x = _x * 10;
- if ( _x < 0 ) then { _x = _x * -10 };
- _key = _key + str(round(_x));
- } forEach _position;
- _key = _key + str(round(_dir));
- _key
- };
- dayz_recordLogin = {
- private["_key"];
- _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
- diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- };
- // BASE BUILDING 1.2 Build Array
- build_baseBuilding_arrays = {
- // ################################### BUILD LIST ARRAY SERVER SIDE ######################################## START
- /*
- Build list by Daimyo for SERVER side
- Add and remove recipes, Objects(classnames), requirments to build, and town restrictions + extras
- This method is used because we are referencing magazines from player inventory as buildables.
- Main array (_buildlist) consist of 34 arrays within. These arrays contains parameters for player_build.sqf
- From left to right, each array contains 3 elements, 1st: Recipe Array, 2nd: "Classname", 3rd: Requirements array.
- Check comments below for more info on parameters
- */
- private["_isDestructable","_classname","_isSimulated","_disableSims","_objectSims","_objectSim","_requirements","_isStructure","_structure","_wallType","_removable","_buildlist","_build_townsrestrict"];
- // Count is 34
- // Info on Parameters (Copy and Paste to add more recipes and their requirments!):
- //[TankTrap, SandBags, Wires, Logs, Scrap Metal, Grenades], "Classname", [_attachCoords, _startPos, _modDir, _toolBox, _eTool, _medWait, _longWait, _inBuilding, _roadAllowed, _inTown, _removable, _isStructure, _isSimulated, _isDestructable];
- _buildlist = [
- [[0, 1, 0, 0, 1, 1], "Grave", [[0,2.5,.1],[0,2,0], 0, true, true, true, false, false, true, true, false, false, true, false]],//Booby Traps --1
- [[2, 0, 0, 3, 1, 0], "Concrete_Wall_EP1", [[0,5,1.75],[0,2,0], 0, true, false, true, false, false, true, false, false, false, true, false]],//Gate Concrete Wall --2
- [[1, 0, 1, 0, 1, 0], "Infostand_2_EP1", [[0,2.5,.6],[0,2,0], 0, true, false, true, false, false, false, false, false, false, false, false]],//Gate Panel w/ KeyPad --3
- [[3, 3, 2, 2, 0, 0], "WarfareBDepot", [[0,18,2], [0,15,0], 90, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBDepot --4
- [[4, 1, 2, 2, 0, 0], "Base_WarfareBBarrier10xTall", [[0,10,1], [0,10,0], 0, true, true, false, true, false, false, false, false, false, true, false]],//Base_WarfareBBarrier10xTall --5
- [[2, 1, 2, 1, 0, 0], "WarfareBCamp", [[0,12,1], [0,10,0], 0, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBCamp --6
- [[2, 1, 1, 1, 0, 0], "Base_WarfareBBarrier10x", [[0,10,.6], [0,10,0], 0, true, true, false, true, false, false, false, false, false, true, false]],//Base_WarfareBBarrier10x --7
- [[2, 2, 0, 2, 0, 0], "Land_fortified_nest_big", [[0,12,1], [2,8,0], 180,true, true, false, true, false, false, false, false, true, true, false]],//Land_fortified_nest_big --8
- [[2, 1, 2, 2, 0, 0], "Land_Fort_Watchtower", [[0,10,2.2],[0,8,0], 90, true, true, false, true, false, false, false, false, true, true, false]],//Land_Fort_Watchtower --9
- [[4, 1, 1, 3, 0, 0], "Land_fort_rampart_EP1", [[0,7,.2], [0,8,0], 0, true, true, false, true, false, false, false, true, false, true, false]],//Land_fort_rampart_EP1 --10
- [[2, 1, 1, 0, 0, 0], "Land_HBarrier_large", [[0,7,1], [0,4,0], 0, true, true, true, false, false, false, false, false, false, true, false]],//Land_HBarrier_large --11
- [[2, 1, 0, 1, 0, 0], "Land_fortified_nest_small", [[0,7,1], [0,3,0], 90, true, true, true, false, false, false, false, false, true, true, false]],//Land_fortified_nest_small --12
- [[0, 1, 1, 0, 0, 0], "Land_BagFenceRound", [[0,4,.5], [0,2,0], 180,true, true, false, false, false, false, false, true, false, true, false]],//Land_BagFenceRound --13
- [[0, 1, 0, 0, 0, 0], "Land_fort_bagfence_long", [[0,4,.3], [0,2,0], 0, true, true, false, false, false, false, false, true, false, true, false]],//Land_fort_bagfence_long --14
- [[6, 0, 0, 0, 2, 0], "Land_Misc_Cargo2E", [[0,7,2.6], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Land_Misc_Cargo2E --15
- [[5, 0, 0, 0, 1, 0], "Misc_Cargo1Bo_military", [[0,7,1.3], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Misc_Cargo1Bo_military --16
- [[3, 0, 0, 0, 1, 0], "Ins_WarfareBContructionSite", [[0,7,1.3], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Ins_WarfareBContructionSite --17
- [[1, 1, 0, 2, 1, 0], "Land_pumpa", [[0,3,.4], [0,3,0], 0, true, true, true, false, false, false, false, true, false, true, false]],//Land_pumpa --18
- [[1, 0, 0, 0, 0, 0], "Land_CncBlock", [[0,3,.4], [0,2,0], 0, true, false, false, false, false, true, true, true, false, true, false]],//Land_CncBlock --19
- [[4, 0, 0, 0, 0, 0], "Hhedgehog_concrete", [[0,5,.6], [0,4,0], 0, true, true, false, true, false, true, false, false, false, true, false]],//Hhedgehog_concrete --20
- [[1, 0, 0, 0, 1, 0], "Misc_cargo_cont_small_EP1", [[0,5,1.3], [0,4,0], 90, true, false, false, false, false, false, false, true, false, true, false]],//Misc_cargo_cont_small_EP1 --21
- [[1, 0, 0, 2, 0, 0], "Land_prebehlavka", [[0,6,.7], [0,3,0], 90, true, false, false, false, false, false, false, true, false, true, true]],//Land_prebehlavka(Ramp) --22
- [[2, 0, 0, 0, 0, 0], "Fence_corrugated_plate", [[0,4,.6], [0,3,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//Fence_corrugated_plate --23
- [[2, 0, 1, 0, 0, 0], "ZavoraAnim", [[0,5,4.0], [0,5,0], 0, true, false, false, false, false, true, false, true, false, true, true]],//ZavoraAnim --24
- [[0, 0, 7, 0, 1, 0], "Land_tent_east", [[0,8,1.7], [0,6,0], 0, true, false, false, true, false, false, false, false, true, true, true]],//Land_tent_east --25
- [[0, 0, 6, 0, 1, 0], "Land_CamoNetB_EAST", [[0,10,2], [0,10,0], 0, true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_EAST --26
- [[0, 0, 5, 0, 1, 0], "Land_CamoNetB_NATO", [[0,10,2], [0,10,0], 0, true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_NATO --27
- [[0, 0, 4, 0, 1, 0], "Land_CamoNetVar_EAST", [[0,10,1.2],[0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_EAST --28
- [[0, 0, 3, 0, 1, 0], "Land_CamoNetVar_NATO", [[0,10,1.2],[0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_NATO --29
- [[0, 0, 2, 0, 1, 0], "Land_CamoNet_EAST", [[0,8,1.2], [0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_EAST --30
- [[0, 0, 1, 0, 1, 0], "Land_CamoNet_NATO", [[0,8,1.2], [0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_NATO --31
- [[0, 0, 2, 2, 0, 0], "Fence_Ind_long", [[0,5,.6], [-4,1.5,0], 0, true, false, true, false, false, false, false, true, false, true, true]], //Fence_Ind_long --32
- [[0, 0, 2, 0, 0, 0], "Fort_RazorWire", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//Fort_RazorWire --33
- [[0, 0, 1, 0, 0, 0], "Fence_Ind", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]], //Fence_Ind --34
- [[3, 0, 2, 1, 1, 0], "Land_Ind_IlluminantTower", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]], //Land_Ind_IlluminantTower --35
- [[1, 0, 2, 2, 0, 0], "CampEast", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]], //CampEast --36
- [[2, 0, 0, 0, 2, 0], "Barrack2", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]], //Barrack2 --37
- [[2, 2, 1, 0, 0, 0], "camp_ins1", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]], //camp_ins1 --38
- [[2, 3, 0, 0, 2, 0], "citybase01", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]], //citybase01 --39
- [[1, 0, 0, 2, 1, 0], "Fort_Barricade_EP1", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]], //Fort_Barricade_EP1 --4-
- [[0, 0, 0, 0, 1, 0], "Hedgehog", [[0,4,.7], [0,2,0], 0, true, true, true, false, false, false, true, true, false, true, true]] //Hedgehog --41
- ];
- ];
- // Build allremovables array for remove action
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _removable = (_buildlist select _i) select _i - _i + 1;
- if (_removable != "Grave") then { // Booby traps have disarm bomb
- allremovables set [count allremovables, _removable];
- };
- };
- // Build classnames array for use later
- for "_i" from 0 to ((count _buildlist) - 1) do
- {
- _classname = (_buildlist select _i) select _i - _i + 1;
- allbuildables_class set [count allbuildables_class, _classname];
- };
- /*
- *** Remember that the last element in ANY array does not get comma ***
- Notice lines 47 and 62
- */
- // Towns to restrict from building in. (Type exact name as shown on map, NOT Case-Sensitive but spaces important)
- // ["Classname", range restriction];
- // NOT REQUIRED SERVER SIDE, JUST ADDED IN IF YOU NEED TO USE IT
- _build_townsrestrict = [
- ["Lyepestok", 1000],
- ["Sabina", 900],
- ["Branibor", 600],
- ["Bilfrad na moru", 400],
- ["Mitrovice", 350],
- ["Seven", 300],
- ["Blato", 300]
- ];
- // Here we are filling the global arrays with this local list
- allbuildables = _buildlist;
- allbuild_notowns = _build_townsrestrict;
- // ################################### BUILD LIST ARRAY SERVER SIDE ######################################## END
- };
- execVM "z\addons\dayz_server\init\code.sqf";
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