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Oct 7th, 2015
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  1. PlayerData[playerid][pTextdraws][59] = CreatePlayerTextDraw(playerid, 206.000000, 151.000000, "Tutoriel: LA BIJOUTERIE");
  2. PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][pTextdraws][59], 255);
  3. PlayerTextDrawFont(playerid, PlayerData[playerid][pTextdraws][59], 1);
  4. PlayerTextDrawLetterSize(playerid, PlayerData[playerid][pTextdraws][59], 0.319999, 1.000000);
  5. PlayerTextDrawColor(playerid, PlayerData[playerid][pTextdraws][59], -1);
  6. PlayerTextDrawSetOutline(playerid, PlayerData[playerid][pTextdraws][59], 1);
  7. PlayerTextDrawSetProportional(playerid, PlayerData[playerid][pTextdraws][59], 1);
  8. PlayerTextDrawUseBox(playerid, PlayerData[playerid][pTextdraws][59], 1);
  9. PlayerTextDrawBoxColor(playerid, PlayerData[playerid][pTextdraws][59], -205);
  10. PlayerTextDrawTextSize(playerid, PlayerData[playerid][pTextdraws][59], 420.000000, 0.000000);
  11. PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][pTextdraws][59], 0);
  12.  
  13. PlayerData[playerid][pTextdraws][60] = CreatePlayerTextDraw(playerid, 208.000000, 164.000000, "Ceci est une des bijouteries du serveur, vous pourrez la ~y~braquer ~w~ ou~y~ acheter des objets. Pour la localiser, acheter ~r~un GPS.");
  14. PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][pTextdraws][60], 255);
  15. PlayerTextDrawFont(playerid, PlayerData[playerid][pTextdraws][60], 1);
  16. PlayerTextDrawLetterSize(playerid, PlayerData[playerid][pTextdraws][60], 0.270000, 1.000000);
  17. PlayerTextDrawColor(playerid, PlayerData[playerid][pTextdraws][60], -1);
  18. PlayerTextDrawSetOutline(playerid, PlayerData[playerid][pTextdraws][60], 0);
  19. PlayerTextDrawSetProportional(playerid, PlayerData[playerid][pTextdraws][60], 1);
  20. PlayerTextDrawSetShadow(playerid, PlayerData[playerid][pTextdraws][60], 1);
  21. PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][pTextdraws][60], 0);
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