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May 3rd, 2014
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  1. --- cl_input.c.official 2014-05-03 20:43:28 -0400
  2. +++ cl_input.c 2014-05-03 20:47:06 -0400
  3. @@ -33,6 +33,7 @@ cvar_t cl_c2spps = {"cl_c2spps","0"};
  4. cvar_t cl_c2sImpulseBackup = {"cl_c2sImpulseBackup","3"};
  5. cvar_t cl_weaponhide = {"cl_weaponhide", "0"};
  6. cvar_t cl_weaponpreselect = {"cl_weaponpreselect", "0"};
  7. +cvar_t cl_weaponforgetorder = {"cl_weaponforgetorder", "0"};
  8. cvar_t cl_weaponhide_axe = {"cl_weaponhide_axe", "0"};
  9.  
  10. cvar_t cl_smartjump = {"cl_smartjump", "1"};
  11. @@ -433,6 +434,9 @@ static int IN_BestWeapon_Common(int impl
  12. }
  13. }
  14.  
  15. + // If weapon order should not persist, set the first element of the order to the most recent selected weapon
  16. + if (cl_weaponforgetorder.value)
  17. + weapon_order[0] = best;
  18. return best;
  19. }
  20.  
  21. @@ -1100,6 +1104,7 @@ void CL_InitInput (void)
  22. Cvar_Register (&cl_smartjump);
  23. Cvar_Register (&cl_weaponhide);
  24. Cvar_Register (&cl_weaponpreselect);
  25. + Cvar_Register (&cl_weaponforgetorder);
  26. Cvar_Register (&cl_weaponhide_axe);
  27.  
  28. Cvar_Register (&cl_upspeed);
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