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- // Use this file to configure your DEDICATED server.
- // This config file is executed on server start.
- // This is a comment
- //GENERAL
- // default server name. Change to "Bob's Server", etc.
- hostname "Counter-Strike 1.6 Server"
- //sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0
- sv_lan 0
- // sv_contact <email/web address> Contact email for server admin
- sv_contact "[email protected]"
- // sv_region <1-7> - The region of the world to report the server in.
- // -1 World
- // 0 US East coast
- // 1 US West coast
- // 2 South America
- // 3 Europe
- // 4 Asia
- // 5 Australia
- // 6 Middle East
- // 7 Africa
- sv_region 0
- //ROUND
- // mp_buytime <seconds> - The amount of time to allow purchasing weapons/equipment on round start
- mp_buytime 0.45
- // mp_c4timer <seconds> - How long before the c4 explodes
- mp_c4timer 45
- // mp_timelimit <minutes> - How long each map should be played before switching levels
- mp_timelimit 25
- // mp_freezetime <seconds> - How long players are unable to move during round starts
- mp_freezetime 5
- //mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
- mp_roundtime 5
- // mp_startmoney <money> - Specify how much money players start off with
- mp_startmoney 800
- //mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: Off
- mp_friendlyfire 0
- //mp_footsteps <0/1> Turn on/off footsteps. Default: On
- mp_footsteps 1
- //mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: Off
- mp_flashlight 0
- //mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
- mp_fraglimit 0
- //mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
- mp_maxrounds 0
- //mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
- mp_winlimit 0
- // mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5
- mp_spawnprotectiontime 5
- // mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: On
- mp_autoteambalance 1
- //mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
- mp_limitteams 2
- //mp_autokick <0/1> Kick idle/team-killing players. Default Off
- mp_autokick 0
- //mp_tkpunish <0/1> Punish TK'ers on next round? Default: On
- mp_tkpunish 1
- //mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
- mp_hostagepenalty 5
- // disable autoaim
- sv_aim 0
- // sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on
- sv_cheats 0
- //VOICE-CHATTING
- //sv_voiceenable <0/1> Allow clients to use mic. Default: 1
- sv_voiceenable 1
- //sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: Off
- sv_alltalk 0
- //sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default:voice_speex
- sv_voicecodec voice_speex
- //sv_voicequality <1-5> the bps of the voice.
- //1-2400bps
- //2-6000bps-DEFAULT
- //3-8000bps
- //4-11200bps
- //5-1520bps
- sv_voicequality 2
- //mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
- mp_chattime 10
- //RATES-SPEEDS
- //sv_gravity World Gravity Default: 800
- sv_gravity 800
- //sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
- sv_maxvelocity 3500
- //sv_maxspeed Maximum speed a player can move. Default: 320
- sv_maxspeed 320
- //CLEINT CVARS
- //decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
- decalfrequency 10
- //sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0
- sv_consistency 0
- //sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65
- sv_timeout 65
- //mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
- mp_playerid 0
- // sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on
- sv_pausable 0
- //sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1
- sv_allowupload 1
- //sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
- sv_allowdownload 1
- //sv_unlag <0/1> Enables player lag compensation. Default: 1
- sv_unlag 1
- //SPECTATING
- //mp_allowspectators <0/1> Allow spectators on the server. Default: 1
- mp_allowspectators 1
- //mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: Off
- mp_forcecamera 0
- //sv_hltv <0/1> Enables HLTV on the server. Default: 0
- sv_hltv 0
- //BANDWIDTH RATES
- //sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
- sv_minrate 0
- // sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients
- sv_maxrate 10000
- //sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
- sv_maxupdaterate 60
- //sv_minupdaterate Minimum updates per second that the server will allow. Default: 10
- sv_minupdaterate 10
- //sys_ticrate Max FPS (1000 Max) the server is to render
- sys_ticrate 200
- //SERVER LOGGING
- // log <on/off> Enable server logging? Default: Off
- log off
- //sv_logbans <0/1> Log server bans in the server logs. Default: 0
- sv_logbans 0
- // sv_logecho <0/1> Echo log information to the console. Default: 1
- sv_logecho 1
- // sv_logfile <0/1> Log server information in the log file. Default: 1
- sv_logfile 1
- //sv_log_onefile <0/1> Log server information to only one file. Default: 0
- sv_log_onefile 0
- //sv_logsdir Folder in the game directory where server logs will be stored.
- //RECON
- //rcon_password Set rcon passsword. Leave blank to disable rcon
- rcon_password ""
- //sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
- sv_rcon_banpenalty 0
- //sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
- sv_rcon_maxfailures 10
- //sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
- sv_rcon_minfailures 5
- //sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30
- sv_rcon_minfailuretime 30
- // lists of banned players.
- // load ban files
- exec listip.cfg
- exec banned.cfg
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