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Jan 27th, 2013
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  1. TXT
  2. entityType "StarBase"
  3. ability:0 ""
  4. ability:1 "AbilityDebrisVacuum"
  5. ability:2 ""
  6. ability:3 ""
  7. ability:4 "AbilityPhaseStarbaseSameOrbitbodyDebuff"
  8. defaultAutoAttackRange "GravityWell"
  9. defaultAutoAttackOn TRUE
  10. prefersToFocusFire TRUE
  11. usesFighterAttack FALSE
  12. numRandomDebrisLarge 12
  13. numRandomDebrisSmall 24
  14. numSpecificDebris 0
  15. armorType "CapitalShip"
  16. hudIcon "HUDICON_STARBASE_PHASE"
  17. smallHudIcon "HUDICONSMALL_STARBASE_PHASE"
  18. infoCardIcon "INFOCARDICON_STARBASE_PHASE"
  19. minZoomDistanceMult 1.500000
  20. NumWeapons 3
  21. Weapon
  22. WeaponType "Projectile"
  23. damageEnums
  24. AttackType "ANTIHEAVY"
  25. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  26. DamageApplyType "BACKLOADED"
  27. DamageType "ENERGY"
  28. WeaponClassType "PULSEGUN"
  29. DamagePerBank:FRONT 148.800000
  30. DamagePerBank:BACK 148.800000
  31. DamagePerBank:LEFT 148.800000
  32. DamagePerBank:RIGHT 148.800000
  33. Range 12000.000000
  34. PreBuffCooldownTime 5.000000
  35. CanFireAtFighter FALSE
  36. SynchronizedTargeting FALSE
  37. PointStaggerDelay 0.200000
  38. TravelSpeed 3000.000000
  39. Duration 0.000000
  40. fireConstraintType "CanAlwaysFire"
  41. WeaponEffects
  42. weaponType "Projectile"
  43. burstCount 3
  44. burstDelay 0.350000
  45. fireDelay 0.000000
  46. muzzleEffectName "Weapon_PhaseCapitalPulseGunHeavy_Muzzle"
  47. muzzleSoundMinRespawnTime 1.000000
  48. muzzleSounds
  49. soundCount 2
  50. sound "WEAPON_PHASECAPITALPULSEGUNHEAVY_MUZZLE"
  51. sound "WEAPON_PHASECAPITALPULSEGUNHEAVY_MUZZLE_ALT1"
  52. hitEffectName "Weapon_PhaseCapitalPulseGunHeavy_Hit"
  53. hitHullEffectSounds
  54. soundCount 1
  55. sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
  56. hitShieldsEffectSounds
  57. soundCount 1
  58. sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  59. projectileTravelEffectName "Weapon_PhaseCapitalPulseGunHeavy_Travel"
  60. Weapon
  61. WeaponType "Projectile"
  62. damageEnums
  63. AttackType "ANTIMODULE"
  64. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  65. DamageApplyType "OVERTIME"
  66. DamageType "ENERGY"
  67. WeaponClassType "CHAOSBOLT"
  68. DamagePerBank:FRONT 131.200000
  69. DamagePerBank:BACK 131.200000
  70. DamagePerBank:LEFT 131.200000
  71. DamagePerBank:RIGHT 131.200000
  72. Range 6000.000000
  73. PreBuffCooldownTime 9.000000
  74. CanFireAtFighter FALSE
  75. SynchronizedTargeting TRUE
  76. PointStaggerDelay 0.900000
  77. TravelSpeed 1300.000000
  78. Duration 0.000000
  79. fireConstraintType "StarBaseUpgradeLevel"
  80. requiredStarBaseWeaponLevel 1
  81. WeaponEffects
  82. weaponType "Projectile"
  83. burstCount 10
  84. burstDelay 0.100000
  85. fireDelay 0.000000
  86. muzzleEffectName "Weapon_PhaseStarBaseChaosBolt_Muzzle"
  87. muzzleSoundMinRespawnTime 0.300000
  88. muzzleSounds
  89. soundCount 2
  90. sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE_ALT1"
  91. sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE"
  92. hitEffectName "Weapon_PhaseStarBaseChaosBolt_Hit"
  93. hitHullEffectSounds
  94. soundCount 1
  95. sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
  96. hitShieldsEffectSounds
  97. soundCount 1
  98. sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  99. projectileTravelEffectName "Weapon_PhaseStarBaseChaosBolt_Travel"
  100. Weapon
  101. WeaponType "Missile"
  102. damageEnums
  103. AttackType "CAPITALSHIP"
  104. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  105. DamageApplyType "BACKLOADED"
  106. DamageType "PHYSICAL"
  107. WeaponClassType "PHASEMISSILE"
  108. DamagePerBank:FRONT 260.000000
  109. DamagePerBank:BACK 260.000000
  110. DamagePerBank:LEFT 260.000000
  111. DamagePerBank:RIGHT 260.000000
  112. Range 14500.000000
  113. PreBuffCooldownTime 10.000000
  114. CanFireAtFighter FALSE
  115. SynchronizedTargeting FALSE
  116. PointStaggerDelay 0.080000
  117. TravelSpeed 1000.000000
  118. Duration 0.000000
  119. fireConstraintType "StarBaseUpgradeLevel"
  120. requiredStarBaseWeaponLevel 2
  121. WeaponEffects
  122. weaponType "Missile"
  123. burstCount 2
  124. burstDelay 0.600000
  125. fireDelay 0.000000
  126. muzzleEffectName "Weapon_PhaseCapitalMissileStarbase_Muzzle"
  127. muzzleSoundMinRespawnTime 0.100000
  128. muzzleSounds
  129. soundCount 2
  130. sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE"
  131. sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE_ALT1"
  132. hitEffectName "Weapon_PhaseCapitalMissileStarbase_Hit"
  133. hitHullEffectSounds
  134. soundCount 1
  135. sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
  136. hitShieldsEffectSounds
  137. soundCount 1
  138. sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
  139. missileTravelEffectName "Weapon_PhaseCapitalMissileStarbase_Travel"
  140. missileStartTurningDistance 250.000000
  141. missileSlowTurnRate 0.708997
  142. missileMaxSlowTurnTime 6.000000
  143. m_weaponIndexForRange 2
  144. firingAlignmentType "Default"
  145. TargetCountPerBank:FRONT 2
  146. TargetCountPerBank:BACK 2
  147. TargetCountPerBank:LEFT 2
  148. TargetCountPerBank:RIGHT 2
  149. canOnlyTargetStructures FALSE
  150. ShieldMeshName "Shield_PhaseStarBase"
  151. renderShield TRUE
  152. squadTypeEntityDef:0 "SquadPhaseCombat"
  153. squadAntiMatterCost:0 0.000000
  154. squadTypeEntityDef:1 "SquadPhaseBomber"
  155. squadAntiMatterCost:1 0.000000
  156. squadTypeEntityDef:2 ""
  157. squadAntiMatterCost:2 0.000000
  158. squadTypeEntityDef:3 ""
  159. squadAntiMatterCost:3 0.000000
  160. mainViewIcon "MainViewIconStarBasePhase"
  161. experiencePointsForDestroying 150.000000
  162. nameStringID "IDS_STARBASEPHASEJUMPER_NAME"
  163. picture "PICTURE_STARBASEPHASE"
  164. statCountType "StarBase"
  165. creationSourceAbility "AbilityDeployStarBasePhaseJumper"
  166. maxUpgradeLevelCount 10
  167. UpgradeTypeCount 4
  168. UpgradeType "StarBaseUpgradePhaseWeapons_Jumper"
  169. UpgradeType "StarBaseUpgradePhaseToughness_Jumper"
  170. UpgradeType "StarBaseUpgradePhaseHangar"
  171. UpgradeType "StarBaseUpgradePhaseDebrisVacuum"
  172. MeshNameInfoCount 1
  173. MeshNameInfo
  174. meshName "StarBasePhase-TradeWeapon2"
  175. criteriaType "None"
  176. meshNameIncreasedEffectName ""
  177. meshNameDecreasedEffectName ""
  178. NumSoundsFor:ONATTACKORDERISSUED 0
  179. NumSoundsFor:ONCREATION 0
  180. NumSoundsFor:ONGENERALORDERISSUED 0
  181. NumSoundsFor:ONSELECTED 1
  182. SoundID "STARBASE_PHASE_ONSELECTED"
  183. NumSoundsFor:ONSTARTPHASEJUMP 0
  184. ExplosionName "StarBase1"
  185. formationRank 3
  186. minShadow 0.000000
  187. maxShadow 0.300000
  188. cargoShipType "FrigatePhaseTradeShip"
  189. maxCargoShipCount 5
  190. cargoShipRespawnTime 25.000000
  191. baseBuildTime 120.000000
  192. buildEffectName ""
  193. angularSpeed 0.500000
  194. rotateSoundName ""
  195. rotateFacingType "None"
  196. rotateConstantly FALSE
  197. maxAccelerationLinear 40.000000
  198. maxAccelerationStrafe 4.000000
  199. maxDecelerationLinear 500.000000
  200. maxAccelerationAngular 0.500000
  201. maxDecelerationAngular 9.999996
  202. maxSpeedLinear 275.000000
  203. maxRollRate 1.000000
  204. maxRollAngle 15.000000
  205. mass 10000.000000
  206. HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
  207. HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
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