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  1. 18:13:44: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
  2. 18:13:44: -------------------------------
  3. 18:13:44: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
  4. 18:13:44: CPU Speed: 3500MHz
  5. 18:13:44: Physical Memory: 4095MB Total, 4095MB Free
  6. 18:13:44: stepping id: 0, model 2, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
  7. 18:13:44: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 18:13:44: monitor 2: pos={1920, 0}, size={1920, 1080}
  9. 18:13:44: Windows Version: 6.2 Build 9200
  10. 18:13:44: Aero is Enabled
  11. 18:13:44: -------------------------------
  12. 18:13:44: OBS Modules:
  13. 18:13:44: Base Address Module
  14. 18:13:44: 00B60000 OBS.exe
  15. 18:13:44: 61730000 OBSApi.dll
  16. 18:13:44: 614F0000 DShowPlugin.dll
  17. 18:13:44: 614D0000 GraphicsCapture.dll
  18. 18:13:44: 614B0000 NoiseGate.dll
  19. 18:13:44: 61490000 PSVPlugin.dll
  20. 18:13:44: ------------------------------------------
  21. 18:13:44: Adapter 1
  22. 18:13:44: Video Adapter: AMD Radeon HD 6700 Series
  23. 18:13:44: Video Adapter Dedicated Video Memory: 1063092224
  24. 18:13:44: Video Adapter Shared System Memory: 3231809536
  25. 18:13:44: =====Stream Start: 2013-09-13, 18:13:44===============================================
  26. 18:13:44: Multithreaded optimizations: On
  27. 18:13:44: Base resolution: 1920x1080
  28. 18:13:44: Output resolution: 1920x1080
  29. 18:13:44: ------------------------------------------
  30. 18:13:44: Loading up D3D10 on AMD Radeon HD 6700 Series...
  31. 18:13:44: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  32. 18:13:44: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  33. 18:13:44: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
  34. 18:13:44: Playback device {0.0.0.00000000}.{006e5283-bc1c-4351-b695-4b1f5fe64c61}
  35. 18:13:44: ------------------------------------------
  36. 18:13:44: Using desktop audio input: Speakers (G510 Gaming Keyboard)
  37. 18:13:44: ------------------------------------------
  38. 18:13:44: Using auxilary audio input: Microphone (G510 Gaming Keyboard)
  39. 18:13:44: ------------------------------------------
  40. 18:13:44: Audio Encoding: AAC
  41. 18:13:44: bitrate: 128
  42. 18:13:44: Using graphics capture
  43. 18:13:45: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
  44. 18:13:45: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
  45. 18:13:45: Using bitmap image
  46. 18:13:45: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  47. 18:13:45: ------------------------------------------
  48. 18:13:45: Video Encoding: x264
  49. 18:13:45: fps: 60
  50. 18:13:45: width: 1920, height: 1080
  51. 18:13:45: preset: veryfast
  52. 18:13:45: CBR: yes
  53. 18:13:45: CFR: yes
  54. 18:13:45: max bitrate: 3500
  55. 18:13:45: buffer size: 3500
  56. 18:13:45: ------------------------------------------
  57. 18:13:45: MMDeviceAudioSource: Frequency for device 'Speakers (G510 Gaming Keyboard)' is 384000, samples per sec is 48000
  58. 18:13:45: MMDeviceAudioSource: Frequency for device 'Microphone (G510 Gaming Keyboard)' is 192000, samples per sec is 48000
  59. 18:14:32: SharedTexCapture hooked
  60. 18:15:13: GraphicsCaptureSource::NewCapture: eliminating old capture
  61. 18:15:13: SharedTexCapture hooked
  62. 18:15:26: Exit signal received, terminating capture
  63. 18:21:18: Total frames rendered: 27101, number of late frames: 51 (0.19%) (it's okay for some frames to be late)
  64. 18:21:18: Total duplicated frames to ensure constant framerate: 80 (0.30%)
  65. 18:21:18:
  66. 18:21:18: Profiler results:
  67. 18:21:18:
  68. 18:21:18: ==============================================================
  69. 18:21:18: frame - [100%] [avg time: 6.375 ms (cpu time: avg 5.828 ms, total 157951 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.204%]
  70. 18:21:18: | frame preprocessing and rendering - [9.02%] [avg time: 0.575 ms (cpu time: avg 0.351 ms, total 9531.66 ms)] [avg calls per frame: 1] [children: 0.0471%] [unaccounted: 8.97%]
  71. 18:21:18: | | scene->Preprocess - [0.0471%] [avg time: 0.003 ms (cpu time: avg 0.002 ms, total 62.4 ms)] [avg calls per frame: 1]
  72. 18:21:18: | video encoding and uploading - [90.8%] [avg time: 5.787 ms (cpu time: avg 5.467 ms, total 148170 ms)] [avg calls per frame: 1] [children: 90.1%] [unaccounted: 0.627%]
  73. 18:21:18: | | flush - [3.25%] [avg time: 0.207 ms (cpu time: avg 0.074 ms, total 2028.01 ms)] [avg calls per frame: 1]
  74. 18:21:18: | | CopyResource - [0.251%] [avg time: 0.016 ms (cpu time: avg 0.017 ms, total 468.004 ms)] [avg calls per frame: 0]
  75. 18:21:18: | | conversion to 4:2:0 - [0.282%] [avg time: 0.018 ms (cpu time: avg 0.018 ms, total 499.202 ms)] [avg calls per frame: 0]
  76. 18:21:18: | | call to encoder - [86.3%] [avg time: 5.503 ms (cpu time: avg 5.319 ms, total 144176 ms)] [avg calls per frame: 1]
  77. 18:21:18: | | sending stuff out - [0.0471%] [avg time: 0.003 ms (cpu time: avg 0.003 ms, total 93.6 ms)] [avg calls per frame: 1]
  78. 18:21:18: | Convert444Threads - [523%] [avg time: 33.363 ms (cpu time: avg 6.318 ms, total 171227 ms)] [avg calls per frame: 1]
  79. 18:21:18: ==============================================================
  80. 18:21:18:
  81. 18:21:18: =====Stream End: 2013-09-13, 18:21:18=================================================
  82. 19:51:11: =====Stream Start: 2013-09-13, 19:51:11===============================================
  83. 19:51:11: Multithreaded optimizations: On
  84. 19:51:11: Base resolution: 1920x1080
  85. 19:51:11: Output resolution: 1920x1080
  86. 19:51:11: ------------------------------------------
  87. 19:51:11: Loading up D3D10 on AMD Radeon HD 6700 Series...
  88. 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  89. 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  90. 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
  91. 19:51:11: Playback device {0.0.0.00000000}.{006e5283-bc1c-4351-b695-4b1f5fe64c61}
  92. 19:51:11: ------------------------------------------
  93. 19:51:11: Using desktop audio input: Speakers (G510 Gaming Keyboard)
  94. 19:51:11: ------------------------------------------
  95. 19:51:11: Using auxilary audio input: Microphone (G510 Gaming Keyboard)
  96. 19:51:11: ------------------------------------------
  97. 19:51:11: Audio Encoding: AAC
  98. 19:51:11: bitrate: 128
  99. 19:51:11: Using graphics capture
  100. 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
  101. 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
  102. 19:51:11: Using bitmap image
  103. 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  104. 19:51:11: ------------------------------------------
  105. 19:51:11: Video Encoding: x264
  106. 19:51:11: fps: 60
  107. 19:51:11: width: 1920, height: 1080
  108. 19:51:11: preset: veryfast
  109. 19:51:11: CBR: yes
  110. 19:51:11: CFR: yes
  111. 19:51:11: max bitrate: 3500
  112. 19:51:11: buffer size: 3500
  113. 19:51:11: ------------------------------------------
  114. 19:51:11: MMDeviceAudioSource: Frequency for device 'Speakers (G510 Gaming Keyboard)' is 384000, samples per sec is 48000
  115. 19:51:11: MMDeviceAudioSource: Frequency for device 'Microphone (G510 Gaming Keyboard)' is 192000, samples per sec is 48000
  116. 19:51:18: Total frames rendered: 396, number of late frames: 2 (0.51%) (it's okay for some frames to be late)
  117. 19:51:18: Total duplicated frames to ensure constant framerate: 0 (0.00%)
  118. 19:51:19:
  119. 19:51:19: Profiler results:
  120. 19:51:19:
  121. 19:51:19: ==============================================================
  122. 19:51:19: frame - [100%] [avg time: 5.528 ms (cpu time: avg 4.766 ms, total 1887.61 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.217%]
  123. 19:51:19: | frame preprocessing and rendering - [9.7%] [avg time: 0.536 ms (cpu time: avg 0.236 ms, total 93.601 ms)] [avg calls per frame: 1] [children: 0.0543%] [unaccounted: 9.64%]
  124. 19:51:19: | | scene->Preprocess - [0.0543%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
  125. 19:51:19: | video encoding and uploading - [90.1%] [avg time: 4.98 ms (cpu time: avg 4.49 ms, total 1778.41 ms)] [avg calls per frame: 1] [children: 89.2%] [unaccounted: 0.904%]
  126. 19:51:19: | | flush - [3.56%] [avg time: 0.197 ms (cpu time: avg 0.118 ms, total 46.8 ms)] [avg calls per frame: 1]
  127. 19:51:19: | | CopyResource - [0.289%] [avg time: 0.016 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  128. 19:51:19: | | conversion to 4:2:0 - [0.271%] [avg time: 0.015 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  129. 19:51:19: | | call to encoder - [85%] [avg time: 4.7 ms (cpu time: avg 4.333 ms, total 1716.01 ms)] [avg calls per frame: 0]
  130. 19:51:19: | | sending stuff out - [0.0362%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
  131. 19:51:19: | Convert444Threads - [553%] [avg time: 30.587 ms (cpu time: avg 5.318 ms, total 2106.01 ms)] [avg calls per frame: 1]
  132. 19:51:19: ==============================================================
  133. 19:51:19:
  134. 19:51:19: =====Stream End: 2013-09-13, 19:51:19=================================================
  135.  
  136.  
  137. Last game capture log:
  138. 2013-09-13, 18:14:27: we're booting up:
  139. 18:14:27: D3D9 Present
  140. 18:14:27: DXGI Present
  141. 18:14:27: NV Capture available
  142. 18:14:27: FBO available
  143. 18:14:27: GL Present
  144. 18:14:27: (half life scientist) everything.. seems to be in order
  145. 18:14:32: D3D9EndScene called
  146. 18:14:32: D3DPRESENT_PARAMETERS {
  147. 18:14:32: BackBufferWidth: 1920
  148. 18:14:32: BackBufferHeight: 1080
  149. 18:14:32: BackBufferFormat: D3DFMT_X8R8G8B8
  150. 18:14:32: BackBufferCount: 1
  151. 18:14:32: MultiSampleType: D3DMULTISAMPLE_NONE
  152. 18:14:32: MultiSampleQuality: 0
  153. 18:14:32: SwapEffect: D3DSWAPEFFECT_DISCARD
  154. 18:14:32: hDeviceWindow: 852752
  155. 18:14:32: Windowed: false
  156. 18:14:32: EnableAutoDepthStencil: true
  157. 18:14:32: AutoDepthStencilFormat: D3DFMT_D24S8
  158. 18:14:32: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  159. 18:14:32: FullScreen_RefreshRateInHz: 60
  160. 18:14:32: PresentationInterval: 0
  161. 18:14:32: };
  162. 18:14:32: successfully set up d3d9 hooks
  163. 18:14:32: D3D9Present called
  164. 18:14:32: DoD3D9GPUHook: success
  165. 18:14:33: D3DSURFACE_DESC {
  166. 18:14:33: Format: D3DFMT_X8R8G8B8
  167. 18:14:33: Type: D3DRTYPE_SURFACE
  168. 18:14:33: Usage: D3DUSAGE_RENDERTARGET
  169. 18:14:33: Pool: D3DPOOL_DEFAULT
  170. 18:14:33: MultiSampleType: D3DMULTISAMPLE_NONE
  171. 18:14:33: MultiSampleQuality: 0
  172. 18:14:33: Width: 1920
  173. 18:14:33: Height: 1080
  174. 18:14:33: };
  175. 18:14:33: successfully capturing d3d9 frames via GPU
  176. 18:15:12: D3D9Reset called
  177. 18:15:12: ---------------------- Cleared D3D9 Capture ----------------------
  178. 18:15:13: successfully set up d3d9 hooks
  179. 18:15:13: D3D9EndScene called
  180. 18:15:13: D3D9Present called
  181. 18:15:13: DoD3D9GPUHook: success
  182. 18:15:14: D3DSURFACE_DESC {
  183. 18:15:14: Format: D3DFMT_X8R8G8B8
  184. 18:15:14: Type: D3DRTYPE_SURFACE
  185. 18:15:14: Usage: D3DUSAGE_RENDERTARGET
  186. 18:15:14: Pool: D3DPOOL_DEFAULT
  187. 18:15:14: MultiSampleType: D3DMULTISAMPLE_NONE
  188. 18:15:14: MultiSampleQuality: 0
  189. 18:15:14: Width: 1920
  190. 18:15:14: Height: 1080
  191. 18:15:14: };
  192. 18:15:14: successfully capturing d3d9 frames via GPU
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