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- 18:13:44: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
- 18:13:44: -------------------------------
- 18:13:44: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
- 18:13:44: CPU Speed: 3500MHz
- 18:13:44: Physical Memory: 4095MB Total, 4095MB Free
- 18:13:44: stepping id: 0, model 2, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
- 18:13:44: monitor 1: pos={0, 0}, size={1920, 1080}
- 18:13:44: monitor 2: pos={1920, 0}, size={1920, 1080}
- 18:13:44: Windows Version: 6.2 Build 9200
- 18:13:44: Aero is Enabled
- 18:13:44: -------------------------------
- 18:13:44: OBS Modules:
- 18:13:44: Base Address Module
- 18:13:44: 00B60000 OBS.exe
- 18:13:44: 61730000 OBSApi.dll
- 18:13:44: 614F0000 DShowPlugin.dll
- 18:13:44: 614D0000 GraphicsCapture.dll
- 18:13:44: 614B0000 NoiseGate.dll
- 18:13:44: 61490000 PSVPlugin.dll
- 18:13:44: ------------------------------------------
- 18:13:44: Adapter 1
- 18:13:44: Video Adapter: AMD Radeon HD 6700 Series
- 18:13:44: Video Adapter Dedicated Video Memory: 1063092224
- 18:13:44: Video Adapter Shared System Memory: 3231809536
- 18:13:44: =====Stream Start: 2013-09-13, 18:13:44===============================================
- 18:13:44: Multithreaded optimizations: On
- 18:13:44: Base resolution: 1920x1080
- 18:13:44: Output resolution: 1920x1080
- 18:13:44: ------------------------------------------
- 18:13:44: Loading up D3D10 on AMD Radeon HD 6700 Series...
- 18:13:44: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
- 18:13:44: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
- 18:13:44: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
- 18:13:44: Playback device {0.0.0.00000000}.{006e5283-bc1c-4351-b695-4b1f5fe64c61}
- 18:13:44: ------------------------------------------
- 18:13:44: Using desktop audio input: Speakers (G510 Gaming Keyboard)
- 18:13:44: ------------------------------------------
- 18:13:44: Using auxilary audio input: Microphone (G510 Gaming Keyboard)
- 18:13:44: ------------------------------------------
- 18:13:44: Audio Encoding: AAC
- 18:13:44: bitrate: 128
- 18:13:44: Using graphics capture
- 18:13:45: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
- 18:13:45: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
- 18:13:45: Using bitmap image
- 18:13:45: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
- 18:13:45: ------------------------------------------
- 18:13:45: Video Encoding: x264
- 18:13:45: fps: 60
- 18:13:45: width: 1920, height: 1080
- 18:13:45: preset: veryfast
- 18:13:45: CBR: yes
- 18:13:45: CFR: yes
- 18:13:45: max bitrate: 3500
- 18:13:45: buffer size: 3500
- 18:13:45: ------------------------------------------
- 18:13:45: MMDeviceAudioSource: Frequency for device 'Speakers (G510 Gaming Keyboard)' is 384000, samples per sec is 48000
- 18:13:45: MMDeviceAudioSource: Frequency for device 'Microphone (G510 Gaming Keyboard)' is 192000, samples per sec is 48000
- 18:14:32: SharedTexCapture hooked
- 18:15:13: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:15:13: SharedTexCapture hooked
- 18:15:26: Exit signal received, terminating capture
- 18:21:18: Total frames rendered: 27101, number of late frames: 51 (0.19%) (it's okay for some frames to be late)
- 18:21:18: Total duplicated frames to ensure constant framerate: 80 (0.30%)
- 18:21:18:
- 18:21:18: Profiler results:
- 18:21:18:
- 18:21:18: ==============================================================
- 18:21:18: frame - [100%] [avg time: 6.375 ms (cpu time: avg 5.828 ms, total 157951 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.204%]
- 18:21:18: | frame preprocessing and rendering - [9.02%] [avg time: 0.575 ms (cpu time: avg 0.351 ms, total 9531.66 ms)] [avg calls per frame: 1] [children: 0.0471%] [unaccounted: 8.97%]
- 18:21:18: | | scene->Preprocess - [0.0471%] [avg time: 0.003 ms (cpu time: avg 0.002 ms, total 62.4 ms)] [avg calls per frame: 1]
- 18:21:18: | video encoding and uploading - [90.8%] [avg time: 5.787 ms (cpu time: avg 5.467 ms, total 148170 ms)] [avg calls per frame: 1] [children: 90.1%] [unaccounted: 0.627%]
- 18:21:18: | | flush - [3.25%] [avg time: 0.207 ms (cpu time: avg 0.074 ms, total 2028.01 ms)] [avg calls per frame: 1]
- 18:21:18: | | CopyResource - [0.251%] [avg time: 0.016 ms (cpu time: avg 0.017 ms, total 468.004 ms)] [avg calls per frame: 0]
- 18:21:18: | | conversion to 4:2:0 - [0.282%] [avg time: 0.018 ms (cpu time: avg 0.018 ms, total 499.202 ms)] [avg calls per frame: 0]
- 18:21:18: | | call to encoder - [86.3%] [avg time: 5.503 ms (cpu time: avg 5.319 ms, total 144176 ms)] [avg calls per frame: 1]
- 18:21:18: | | sending stuff out - [0.0471%] [avg time: 0.003 ms (cpu time: avg 0.003 ms, total 93.6 ms)] [avg calls per frame: 1]
- 18:21:18: | Convert444Threads - [523%] [avg time: 33.363 ms (cpu time: avg 6.318 ms, total 171227 ms)] [avg calls per frame: 1]
- 18:21:18: ==============================================================
- 18:21:18:
- 18:21:18: =====Stream End: 2013-09-13, 18:21:18=================================================
- 19:51:11: =====Stream Start: 2013-09-13, 19:51:11===============================================
- 19:51:11: Multithreaded optimizations: On
- 19:51:11: Base resolution: 1920x1080
- 19:51:11: Output resolution: 1920x1080
- 19:51:11: ------------------------------------------
- 19:51:11: Loading up D3D10 on AMD Radeon HD 6700 Series...
- 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
- 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
- 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
- 19:51:11: Playback device {0.0.0.00000000}.{006e5283-bc1c-4351-b695-4b1f5fe64c61}
- 19:51:11: ------------------------------------------
- 19:51:11: Using desktop audio input: Speakers (G510 Gaming Keyboard)
- 19:51:11: ------------------------------------------
- 19:51:11: Using auxilary audio input: Microphone (G510 Gaming Keyboard)
- 19:51:11: ------------------------------------------
- 19:51:11: Audio Encoding: AAC
- 19:51:11: bitrate: 128
- 19:51:11: Using graphics capture
- 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
- 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
- 19:51:11: Using bitmap image
- 19:51:11: C:/Users/Thomas/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
- 19:51:11: ------------------------------------------
- 19:51:11: Video Encoding: x264
- 19:51:11: fps: 60
- 19:51:11: width: 1920, height: 1080
- 19:51:11: preset: veryfast
- 19:51:11: CBR: yes
- 19:51:11: CFR: yes
- 19:51:11: max bitrate: 3500
- 19:51:11: buffer size: 3500
- 19:51:11: ------------------------------------------
- 19:51:11: MMDeviceAudioSource: Frequency for device 'Speakers (G510 Gaming Keyboard)' is 384000, samples per sec is 48000
- 19:51:11: MMDeviceAudioSource: Frequency for device 'Microphone (G510 Gaming Keyboard)' is 192000, samples per sec is 48000
- 19:51:18: Total frames rendered: 396, number of late frames: 2 (0.51%) (it's okay for some frames to be late)
- 19:51:18: Total duplicated frames to ensure constant framerate: 0 (0.00%)
- 19:51:19:
- 19:51:19: Profiler results:
- 19:51:19:
- 19:51:19: ==============================================================
- 19:51:19: frame - [100%] [avg time: 5.528 ms (cpu time: avg 4.766 ms, total 1887.61 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.217%]
- 19:51:19: | frame preprocessing and rendering - [9.7%] [avg time: 0.536 ms (cpu time: avg 0.236 ms, total 93.601 ms)] [avg calls per frame: 1] [children: 0.0543%] [unaccounted: 9.64%]
- 19:51:19: | | scene->Preprocess - [0.0543%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
- 19:51:19: | video encoding and uploading - [90.1%] [avg time: 4.98 ms (cpu time: avg 4.49 ms, total 1778.41 ms)] [avg calls per frame: 1] [children: 89.2%] [unaccounted: 0.904%]
- 19:51:19: | | flush - [3.56%] [avg time: 0.197 ms (cpu time: avg 0.118 ms, total 46.8 ms)] [avg calls per frame: 1]
- 19:51:19: | | CopyResource - [0.289%] [avg time: 0.016 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
- 19:51:19: | | conversion to 4:2:0 - [0.271%] [avg time: 0.015 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
- 19:51:19: | | call to encoder - [85%] [avg time: 4.7 ms (cpu time: avg 4.333 ms, total 1716.01 ms)] [avg calls per frame: 0]
- 19:51:19: | | sending stuff out - [0.0362%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
- 19:51:19: | Convert444Threads - [553%] [avg time: 30.587 ms (cpu time: avg 5.318 ms, total 2106.01 ms)] [avg calls per frame: 1]
- 19:51:19: ==============================================================
- 19:51:19:
- 19:51:19: =====Stream End: 2013-09-13, 19:51:19=================================================
- Last game capture log:
- 2013-09-13, 18:14:27: we're booting up:
- 18:14:27: D3D9 Present
- 18:14:27: DXGI Present
- 18:14:27: NV Capture available
- 18:14:27: FBO available
- 18:14:27: GL Present
- 18:14:27: (half life scientist) everything.. seems to be in order
- 18:14:32: D3D9EndScene called
- 18:14:32: D3DPRESENT_PARAMETERS {
- 18:14:32: BackBufferWidth: 1920
- 18:14:32: BackBufferHeight: 1080
- 18:14:32: BackBufferFormat: D3DFMT_X8R8G8B8
- 18:14:32: BackBufferCount: 1
- 18:14:32: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:14:32: MultiSampleQuality: 0
- 18:14:32: SwapEffect: D3DSWAPEFFECT_DISCARD
- 18:14:32: hDeviceWindow: 852752
- 18:14:32: Windowed: false
- 18:14:32: EnableAutoDepthStencil: true
- 18:14:32: AutoDepthStencilFormat: D3DFMT_D24S8
- 18:14:32: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 18:14:32: FullScreen_RefreshRateInHz: 60
- 18:14:32: PresentationInterval: 0
- 18:14:32: };
- 18:14:32: successfully set up d3d9 hooks
- 18:14:32: D3D9Present called
- 18:14:32: DoD3D9GPUHook: success
- 18:14:33: D3DSURFACE_DESC {
- 18:14:33: Format: D3DFMT_X8R8G8B8
- 18:14:33: Type: D3DRTYPE_SURFACE
- 18:14:33: Usage: D3DUSAGE_RENDERTARGET
- 18:14:33: Pool: D3DPOOL_DEFAULT
- 18:14:33: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:14:33: MultiSampleQuality: 0
- 18:14:33: Width: 1920
- 18:14:33: Height: 1080
- 18:14:33: };
- 18:14:33: successfully capturing d3d9 frames via GPU
- 18:15:12: D3D9Reset called
- 18:15:12: ---------------------- Cleared D3D9 Capture ----------------------
- 18:15:13: successfully set up d3d9 hooks
- 18:15:13: D3D9EndScene called
- 18:15:13: D3D9Present called
- 18:15:13: DoD3D9GPUHook: success
- 18:15:14: D3DSURFACE_DESC {
- 18:15:14: Format: D3DFMT_X8R8G8B8
- 18:15:14: Type: D3DRTYPE_SURFACE
- 18:15:14: Usage: D3DUSAGE_RENDERTARGET
- 18:15:14: Pool: D3DPOOL_DEFAULT
- 18:15:14: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:15:14: MultiSampleQuality: 0
- 18:15:14: Width: 1920
- 18:15:14: Height: 1080
- 18:15:14: };
- 18:15:14: successfully capturing d3d9 frames via GPU
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