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Thidran

Inventory for 8/17/2014 Thidran Brisbane V2

Aug 17th, 2014
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  1.  
  2.  
  3. MazeWorld - Official contestant sheet - last updated for: v3 02-07-2014 (CRU 2)
  4.  
  5. == VITAL STATISTICS ==
  6.  
  7. Rooms visited: 0
  8. Next special room at: 8 (Mission)
  9.  
  10. Hunger: ? kcal (Status: OK)
  11. Poisoned: No - If Yes, turns to live: (5 by default)
  12. Wounds: 0
  13. Broken limbs: 0
  14. Severed limbs: 0
  15. Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
  16. Blood counter: 20.0 /20
  17. Pain: 0%
  18. Inebriation: N/A
  19. Libido: 0%
  20.  
  21. Failure Threshold: 6 by default.
  22. Strength Rating: 100% by default
  23. Pain sensitivity: 100%
  24.  
  25. == LIMB MAP ==
  26. Head: 10/10
  27. Torso: 40/40
  28. Hips: 30/30
  29. Arms: 20/20 Left 20/20 Right
  30. Hands: 15/15 Left 15/15 Right
  31. Legs: 20/20 Left 20/20 Right
  32. Feet: 15/15 Left 15/15 Right
  33.  
  34. Damaged limbs: 0
  35. A limb is damaged when HP is under half its maximum. (Exactly half = Not damaged)
  36. Disabled limbs: 0
  37. A limb is disabled when HP reaches 0.
  38.  
  39. == CRIMES ==
  40. Wanted Level: White
  41. List of crimes:
  42. >
  43.  
  44. Secondary effects:
  45. >
  46.  
  47. [Use in combat only]
  48. Cover type:
  49. >Resistance:
  50. >Status:
  51.  
  52. == EQUIPPED WEAPONS ==
  53.  
  54. Class 1 weapon: [Weapon] Class 1 - IZHMEKH Simonov SKS rifle | 7.62x39mm - Semi-auto | No accessory | Internal magazine, 10 rounds,
  55.  
  56. no +1 | Weight: 22 - [10/10, 10x FMJ] - Cond: Good / Clns: Clean
  57.  
  58. Class 2 weapon: Name | Caliber - Action | Accessories | Feeding | Weight: ?? - [Ammo ??/??, ??x ammo type]
  59. Maintenance: Cond: ? Clns: ?
  60. Class 3 [Weapon] Class 3 - Springfield XDM pistol | .40 S&W - Semi-auto | Rail | XDM 16-round mag, +1 | Weight: 3 - [15+1/16, 16x
  61.  
  62. HP] - Cond: Good / Clns: Clean
  63.  
  64. Class 4 weapon (slot 1): Name, effects. Weight: ??
  65. Class 4 weapon (slot 2): Name, effects. Weight: ??
  66. Class 4 weapon (slot 3): Name, effects. Weight: ??
  67. Class 4 weapon (slot 4): Name, effects. Weight: ??
  68. Class 5L weapon: Name - Damage type. Weight: ??
  69. Class 5S weapon: [Weapon] Class 5 Short: KA-BAR knife - Sharp/Piercing - Butchering. Weight: 3
  70. Handgear: Fists (Hands AC: Naked)
  71.  
  72. Class TW weapon: [Weapon] Class 3 - H&K USP-40 pistol | .40 S&W - Semi-auto | No accessory | USP40 13-round mag, +1 | Weight: 3 -
  73.  
  74. [10+1/13, 11x XAP] - Cond: Poor / Clns: Grimy
  75.  
  76. (Class TW may contain either a Class 3 -OR- a Class 5S, acting essentially as a "second holster".)
  77.  
  78. Martial arts techniques known:
  79. >
  80.  
  81. Extras:
  82. >
  83.  
  84. == EQUIPPED CLOTHING/ARMOR ==
  85.  
  86. Headgear: [Clothing] Headgear - Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-resistant - Ballistic protective,
  87.  
  88. fire-retardant - Weight: 9 - [Cond: Worn]
  89. Top: [Clothing] Top - T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 - [Cond: Worn]
  90. Body armor: [Clothing] Body addon - Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-resistant, Piercing-resistant -
  91.  
  92. Fire-retardant, Plate carrier - Weight: 9 - [Cond: Brand new]
  93. Arms addon:
  94. Bottom: [Clothing] Bottom - Jeans (Lower body, Legs, Crotch) - AC Light - Blunt-resistant - Weight: 3 - [Cond: Good]
  95. Legs addon: [Clothing] Legs addon - SRA leg pads (Legs, Feet) - AC Kevlar-3, Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Half melee
  96.  
  97. damage - Weight: 9 - [Cond: Good]
  98. Footwear: [Clothing] Footwear - Regular shoes - AC Light - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Damaged]
  99.  
  100. == INVENTORY ==
  101. --- Load-bearing equipment worn ---
  102. Tactical vest: name
  103. Capacity + special pouches
  104. Utility belt: [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items)
  105. 0 + Key Items
  106. Leg rig (left): name
  107. Capacity + special pouches
  108. Leg rig (right): name
  109. Capacity + special pouches
  110. Backpack: [LBE] (Backpack) Field pack: Capacity 40 units
  111.  
  112.  
  113. --- Load-bearing equipment inventory ---
  114. (ignore categories if none worn or not applicable)
  115.  
  116. ==> TACTICAL VEST
  117.  
  118. > [LBE] (Tactical vest) MK64 Trooper: Capacity 8 units + Ammo (6 mags only, max tier: Large)
  119.  
  120. > Vest/Main: 6/8
  121.  
  122. > [Weapon] Class 3 - Colt M1911A1 pistol | .45 ACP - Semi-auto | No accessory | M1911A1 7-round mag, +1 | Weight: 3 - [6+1/7, 7x
  123.  
  124. FMJ] - Cond: Good / Clns: Grimy
  125.  
  126. > [Weapon] Class 5 Short: Kizlyar DV-2 knife - Sharp/Piercing - Butchering. Weight: 3
  127.  
  128. Ammo (6 mags only, max tier: Large)
  129. > [Weapon accessory] Magazine: Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight: 0.25+0.2 (0.45) - [10/10, 10x FMJ]
  130.  
  131. > [Weapon accessory] Magazine: Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight: 0.25+0.1 (0.35) - [5/10, 5x FMJ]
  132.  
  133. > [Weapon accessory] Magazine: Springfield XDM 16-round magazine. Size tier: Small ; Weight: 0.5+0.32 (0.82) - [16/16, 16x HP]
  134.  
  135. > [Weapon accessory] Magazine: H&K P2000 12-round magazine. Size tier: Small ; Weight: 0.5+0.08 (0.58) - [4/12, 4x FMJ]
  136.  
  137. [Pouch 2] / Item types + capacity
  138. > Item
  139. > (add more lines if needed)
  140.  
  141. [Pouch 3] / Item types + capacity
  142. > Item
  143. > (add more lines if needed)
  144.  
  145. [General carrying] / Capacity
  146. > Item 1
  147. > (add more lines if needed)
  148.  
  149. ==> UTILITY BELT
  150. [Pouch 1] / Item types + capacity
  151. > Item
  152. > (add more lines if needed)
  153.  
  154. [Pouch 2] / Item types + capacity
  155. > Item
  156. > (add more lines if needed)
  157.  
  158. [General carrying] / Capacity
  159. > Item 1
  160. > (add more lines if needed)
  161.  
  162. ==> LEG RIG (left leg)
  163. [Pouch 1/General carrying] / Item types + capacity
  164. > Item
  165. > (add more lines if needed)
  166.  
  167. [Pouch 2] / Item types + capacity
  168. > Item
  169. > (add more lines if needed)
  170.  
  171. ==> LEG RIG (right leg)
  172. [Pouch 1/General carrying] / Item types + capacity
  173. > Item
  174. > (add more lines if needed)
  175.  
  176. [Pouch 2] / Item types + capacity
  177. > Item
  178. > (add more lines if needed)
  179.  
  180. ==> BACKPACK
  181. [Pouch 1] / Item types + capacity
  182. > Item
  183. > (add more lines if needed)
  184.  
  185. [Pouch 2] / Item types + capacity
  186. > Item
  187. > (add more lines if needed)
  188.  
  189. [Pouch 3] / Item types + capacity
  190. > Item
  191. > (add more lines if needed)
  192.  
  193. [Main inventory] - Backpack weight: 35.87/40
  194.  
  195. =Key Items=
  196. > Item name
  197.  
  198. =Ammunition=
  199.  
  200. > [Ammunition] .50 Action Express, FMJ, 2 rounds - Weight: 0.1
  201.  
  202. > [Ammunition] 7.62x51mm NATO, UHS, 2 rounds - Weight: 0.04
  203.  
  204. > [Ammunition] Bulk can of 9x19mm Parabellum, FMJ, 1000 rounds - [532/1000] - Weight: 5.32
  205.  
  206. > [Ammunition] Ammo belt, 7.62x51mm NATO, 50 rounds. For use with the Heckler & Koch HK21. - [5/50, 5x Seg] - Weight: 1+0.1 (1.1)
  207.  
  208. > [Ammunition] Roll of nailgun nails, 50 nails - [24/50] - Weight: 0.24
  209. =Items=
  210.  
  211. =Valuables=
  212. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1 (Quantity: 3)
  213.  
  214. =Crafting=
  215. > [Item] Tiny shotgun barrel. It seems to be a very short 12 gauge shotgun barrel, but it won't work as a weapon on its own.
  216.  
  217. Perhaps it's a piece of a weapon?
  218.  
  219. > [Document] Engineering specifications document #BC337 - Cutting and shaping boron carbide into plate-shaped objects
  220.  
  221. =Meaningless items=
  222. (Maximum 10.)
  223. > Stack of Papers
  224. > Pencils
  225.  
  226. =Consumables=
  227. > [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a rate of 1 HP per turn, for up to 7 turns.
  228.  
  229. Cannot heal disabled limbs. - Weight: 1 (Quantity: 2)
  230.  
  231. > [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
  232.  
  233. > [Meds] Syringe - Lorazepam - Induces forced sleep for 20 turns. Nothing can wake up the victim until the end of those 20 turns. -
  234.  
  235. Weight: 0.1 (Quantity: 2)
  236.  
  237. > [Meds] Emergency tourniquet - Stops permanent bleeding on a severed arm, hand, leg, or foot. - Weight: 1
  238.  
  239. > [Meds] Bandage - Cures a single wound - Weight: 0.1 (Quantity: 2)
  240.  
  241. > [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than 10 turns, the user is poisoned. -
  242.  
  243. Weight: 0.1 (Quantity: 2)
  244.  
  245. > [Meds] Syringe - Cyanide - Direct injection=instant death ; injection in edible items=nulls nutrition of item and makes it
  246.  
  247. poisonous - Weight: 0.1
  248.  
  249. > [Meds] Blood Transfusion Kit (BTK) - Empty - Can contain up to 5.0 units of blood. - Weight: 1
  250.  
  251. =Food=
  252.  
  253. > [Food] Rations - Military Rations - Accuracy. Contents: 1x Mac and cheese, canned, 400g + 1 energy bar + 10 crackers + 1 can of
  254.  
  255. lemonade + 2 Diazepam. Weight: 2
  256.  
  257. =Mushrooms=
  258. > [Mushroom] (Unknown) Orange, Pleasant smell - Unidentified - Weight: 0.01 - [Quantity: 6]
  259.  
  260. =Spare weapons=
  261. > [Weapon] Class 1 - Hawk MM-1 grenade launcher | 40mm NATO grenade - Semi-auto | Scope(I) | Cylinder, 12 rounds | Weight: 14 -
  262.  
  263. [0/12, Empty] - Cond: Good / Clns: Grimy
  264.  
  265. =Spare clothing=
  266.  
  267. > [Clothing] Legs addon - Kevlar leg pads - AC Kevlar-3 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Weight: 5 - [Cond:
  268.  
  269. Good]
  270.  
  271. =Money=
  272. Carried
  273. > In pouch: 1134 /2000
  274. > In backpack: Amount (Weight) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
  275. > TOTAL CARRIED: (Pouch + Backpack)
  276.  
  277. Credit
  278. > Write here
  279.  
  280. > TOTAL WEALTH (Carried + Credit): 1134 P$
  281.  
  282. == ADDITIONAL NOTES ==
  283. Has a stack of papers and pencils for jotting down tidbits.
  284.  
  285. On the papers are articles relating to "Contestant" including the prophecy(http://pastebin.com/HFQ3TZJ6), in addition to an article on
  286.  
  287. phones.
  288.  
  289. List of phone numbers known:
  290.  
  291. Police: 9-1
  292. Medical Assistance: 9-2
  293. Gun shops: 5-GUN-SHOP
  294. Weapon shops: 5-WPN-SHOP
  295. Blacksmiths: 5-BLK-SMTH
  296. Clothes shops: 5-CLO-THES
  297. Food service (Delis and restaurants): 5-GET-FOOD
  298. Hiring bureaus: 5-NOT-NEET
  299. Dojos: 5-ASS-KICK
  300. Workshops: 5-WRK-SHOP
  301. Banks: 5-PLR-BANK
  302. Access to children zone: 5-KID-MAZE
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