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Jul 21st, 2012
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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16"
  5.  
  6. Valve Software - vbsp.exe (Apr 26 2012)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike\materials
  9. Loading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike\gameinfo.txt
  12. Patching WVT material: maps/gm_renegade16/dev/dev_blendmeasure_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (1) (163356 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 860 texinfos to 569
  38. Reduced 42 texdatas to 39 (952 bytes to 836)
  39. Writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.bsp
  40. 2 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\orangebox\bin\vvis.exe"
  44. ** Parameters: -fast -game "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16"
  45.  
  46. Valve Software - vvis.exe (Apr 26 2012)
  47. fastvis = true
  48. 4 threads
  49. reading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.bsp
  50. reading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.prt
  51. 1538 portalclusters
  52. 3564 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  54. Optimized: 22721 visible clusters (1.03%)
  55. Total clusters visible: 2197432
  56. Average clusters visible: 1428
  57. Building PAS...
  58. Average clusters audible: 1538
  59. visdatasize:598778 compressed from 615200
  60. writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.bsp
  61. 1 second elapsed
  62.  
  63. ** Executing...
  64. ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\orangebox\bin\vrad.exe"
  65. ** Parameters: -bounce 2 -noextra -game "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16"
  66.  
  67. Valve Software - vrad.exe SSE (Apr 26 2012)
  68.  
  69. Valve Radiosity Simulator
  70. 4 threads
  71. [Reading texlights from 'lights.rad']
  72. [1 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.bsp
  75. Setting up ray-trace acceleration structure... Done (0.23 seconds)
  76. 11114 faces
  77. 2 degenerate faces
  78. 24753928 square feet [3564565504.00 square inches]
  79. 0 Displacements
  80. 0 Square Feet [0.00 Square Inches]
  81. 11112 patches before subdivision
  82. 570516 patches after subdivision
  83. 161 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (152)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7..
  86. ** Executing...
  87. ** Command: Copy File
  88. ** Parameters: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade16.bsp" "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike\maps\gm_renegade16.bsp"
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