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Sep 8th, 2016
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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <hardware_settings_config deviceId="0x17C8">
  3. <cpu cores="4" hyperThreading="true" hyperThreadingProcessorStride="1" />
  4. <graphics_card rating="4">
  5. <resolution width="1920" height="1080" fullscreen="true" vsync="false" vsyncInterval="auto">
  6. <refreshRate rate="59" />
  7. <windowPosition x="0" y="0" />
  8. <outputMonitor index="1" />
  9. <aspectRatio auto="false" width="16" height="9" />
  10. </resolution>
  11. </graphics_card>
  12. <motion>
  13. <dbox enabled="true" />
  14. <udp0 enabled="true" ip="127.0.0.1" port="10001" />
  15. <udp1 enabled="false" ip="127.0.0.1" port="20777" />
  16. <udp2 enabled="false" ip="127.0.0.1" port="20777" />
  17. <udp3 enabled="false" ip="127.0.0.1" port="20777" />
  18. </motion>
  19. <antialiasing smaa="true" taa="false" />
  20. <ssao enabled="true" />
  21. <ssrt enabled="true" quality="3" />
  22. <texture_streaming sizeInMiB="1024" texelDensityBias="0.0" concurrentTextureSwaps="1" />
  23. <led_display fanatecNativeSupport="true" sliProNativeSupport="false" />
  24. <anisotropic_filter level="4" />
  25. <lighting quality="2" />
  26. <postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" rainBeads="true" />
  27. <shadows enabled="true" skyShadowMapSize="1024" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="1024" nightShadowMapSize="1024" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="1" spotShadowMapSize="1024" spotShadowSampling="1" />
  28. <smoke_shadows enabled="true" mapSize="512" opacity="1.0" envOpacity="0.45" updateRate="2" />
  29. <advanced_smoke_shadows enabled="false" />
  30. <particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
  31. <crowd billboardPercentage="50" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="22000" finQuantity="5000" propQuantity="50" />
  32. <vehicle_reflections envMapScale="1.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="1.0" cubeMapUpdateMode="oddsThenEvens" />
  33. <mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="true" particlesInMirrors="false" />
  34. <weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="2.0" proceduralCloudTiling="4" proceduralCloudQuality="2" />
  35. <ground_cover enabled="true" grassFlattening="true" drawDistance="60.0" />
  36. <dynamic_hair quality="1" />
  37. <skidmarks enabled="true" parallax="true" />
  38. <skidmarks_blending enabled="false" />
  39. <audio quality="high" />
  40. <sliders motionBlurStrength="1.000000" />
  41. </hardware_settings_config>
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