kirbymastah

FE15 - Echoes:SoV 100% Speedrun

May 31st, 2022 (edited)
189
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.49 KB | None | 0 0
  1. Fire Emblem Echoes: Shadows of Valentia 100% Definition
  2.  
  3. For the purposes of the speedrun, I define 100% as all of the following on one file:
  4. - All recruits living
  5. - All quests
  6. - All memory prisms (excluding DLC)
  7. - All treasure chests
  8. - All one-time dungeon battles
  9.  
  10.  
  11. All Recruits Living
  12.  
  13. Recruit every unit in the game. This makes every map and dungeon slower since I can't permanently kill off units, so I have to manually deselect/escape with every flunky, costing several minutes over the course of the run. But it would also be silly to not have this as part of a 100% definition. As I can't kill off units permanently to save time anyways, I use casual mode for this, which allows me to sacrifice units for faster strats but they will still stay alive.
  14.  
  15. Dean/Sonya are mutually exclusive, so I can only get one of them. As I'm going by a 100% definition for only one save file, it is impossible to really do more than this.
  16.  
  17.  
  18. All Quests
  19.  
  20. Quests are a bit arbitrary as there are a few quests that can be repeated - I consider a quest completed if the NPC dialogue icon in the world map disappears.
  21.  
  22. It's Oil Right & Craving Cute
  23. - These two quests are repeatable and give random rewards, but the NPC icon disappears after you do it a single time, so I only have to do them once at minimum.
  24. - However, It's Oil Right can give a Dragon Scale, which is basically required. So I save-scum for this.
  25. - Craving Cute can also give a fucking cog because reasons?!?!?!?!! So I also have to save-scum for this.
  26.  
  27. Alessio's Quests: Corraling Coral & The Merchant of Death
  28. - These quests are also repeatable up to 5 times each. The NPC icon does NOT disappear until they have each been done 5 times, so I require finishing these 5 times.
  29. - Corraling Coral requires 5 Coral Fragments - 4 of them have to be collected as random drops from Seabound Shrine.
  30. - The Merchant of Death requires 5 Steel Lances - Celica's side doesn't have enough iron/steel lances without relying on drops, so I send 2 over from Alm's side.
  31. - The Merchant of Death must be completed before Last Bastion in Act 4 - Alm. It is permanently missed if not done by then, so the lategame routing and merchant handling actually revolves around completing this quest.
  32.  
  33. There is a quest that requires all 9 mila's turnwheel cogs fyi, so that's already included in my definition
  34.  
  35.  
  36. All Memory Prisms
  37.  
  38. - There are 10 memory prisms in the game, excluding the DLC ones. A memory prism is often only available once you have the relevant units recruit, which actually affects routing such as making sure I recruit Python and Forsyth before going to the Zofia Castle balcony to get their memory prism.
  39. - The last memory prism is at the end of Thabes Labyrinth, so this category requires clearing that in Act 6.
  40.  
  41.  
  42. All Treasure Chests
  43.  
  44. Collect every chest in every dungeon
  45. Thieves Shrine (1): Iron Sword
  46. Deliverance HQ (2): Iron Bow, Silver Purse
  47. Seabound Shrine (1): Blessed Sword
  48. Sylvan Shrine (1): Gold Mark
  49. Dragon Shrine (4): Iron Lance, Nethergranate, Cog, Coral Ring
  50. Lost Treescape (3): Silver Sword, Silver Lance, Silver Bow
  51. Fear Mountain Shrine (7): Silver Purse+, Shadow Sword, Cog, Speed Ring, Hexlock Shield, Blessed Bow, Silver/Blessed Shield
  52. Duma Tower (3): Silver Purse++, Ladyblade, Cog
  53. Secret Shrine (2): Nectar, Gold Mark
  54. Duma Temple (3): Brave Sword, Gradivus, Gold Mark
  55. Thabes Labyrinth
  56.  
  57. The Silver & Blessed Shield in Fear Mountain Shrine are mutually exclusive - I'm only requiring one of them for the same reason that I'm only requiring one of Sonya/Dean.
  58.  
  59.  
  60. All one-time dungeon battles
  61.  
  62. Most of these are required as part of the treasure chests requirements and clearing dungeons naturally. But there is a one-time fire dragon fight in Thabes Labyrinth that only blocks a spring, so for that reason alone, I added this as a requirement.
  63.  
  64.  
  65. What I'm NOT including in 100%:
  66. - All springs - Impossible in casual mode since the revival springs cannot be consumed.
  67. - Reveal all maps - This category is long enough as it is, I don't need more of pointless running around in Thabes Labyrinth.
  68. - All pick-ups - Same reason I'm not doing "Reveal all maps", this adds nothing interesting at all and just lengthens the run pointlessly. Also dumb to track.
  69. - Max forging unique weapons - some weapons can only be collected once like Blessed weapons and the Gant Lance, so one could argue requiring them for 100%. But you can literally toss a weapon if you want, even if they're unique weapons, so I won't include it. It's also dumb.
  70. - All supports - this is dumb and would just add spamming encounters to build supports with several pairings. I also consider supports an "removable untracked resource" similarly to dropping unique weapons, as you can technically just kill off a unit to lose a support on classic mode. Not quite the case on casual mode, but if you want another reason than "I don't want to", then there it is.
  71. - Cap every unit level and stat - Literally impossible without the Star Jacinth, which is paid DLC, and even if it weren't DLC, this is dumb, so no.
  72. - All achievements - these aren't tracked per file (which is what I'm basing 100% off of - for one file), and fuck grinding for sol/luna/astra, so no.
  73.  
  74. Disagree with any of it? Oh well. I just included stuff that can be concretely defined and tracked while still being fun to route and execute without taking forever. 100% is always a mess to define for RPGs, and this is no exception to be honest, but I think this is a reasonable compromise between a concrete definition that's actually viable to do and track.
Add Comment
Please, Sign In to add comment