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- Running AutomationTool...
- Program.Main: CWD=D:\Software\Epic Games\4.10\Engine\Binaries\DotNET
- Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Sam/Documents/Unreal Projects/NightRun/NightRun.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@TA4750GDF0 -addcmdline=-SessionId=B50FCBA5460E2EFE59AA18B0D5EA4010 -SessionOwner=Sam -SessionName='XT1039 (TA4750GDF0)' -run -nokill
- Automation.Process: IsBuildMachine=False
- Automation.Process: ShouldKillProcesses=False
- Automation.Process: Setting up command environment.
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Software/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Software/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)
- WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Software\VisualStudio\Common7\Tools
- WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Software\VisualStudio\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- ProjectUtils.CleanupFolders: Cleaning up project rules folder
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Software\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules)
- Automation.Process: Compiling scripts.
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject
- ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Software\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules\UATRules1189434745.dll
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=False
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Sam\Documents\Unreal Projects\NightRun\ArchivedBuilds
- ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Sam\Documents\Unreal Projects\NightRun\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: Cook=False
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=NightRun
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
- ProjectParams.ValidateAndLog: Compressed=True
- ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- ProjectParams.ValidateAndLog: CookFlavor=ATC
- ProjectParams.ValidateAndLog: CookOnTheFly=True
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCName=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: CulturesToCook=
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=True
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: Pak=False
- ProjectParams.ValidateAndLog: Package=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android
- ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android
- ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun
- ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=False
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject
- ProjectParams.ValidateAndLog: Rocket=True
- ProjectParams.ValidateAndLog: Run=True
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
- ProjectParams.ValidateAndLog: ShortProjectName=NightRun
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bUsesSteam=False
- ProjectParams.ValidateAndLog: bUsesCEF3=False
- ProjectParams.ValidateAndLog: bUsesSlate=True
- ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- ProjectParams.ValidateAndLog: Project Params **************
- Project.Build: ********** BUILD COMMAND STARTED **********
- UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* ForceMonolithic: False
- UE4Build.Build: ************************* ForceNonUnity:False
- UE4Build.Build: ************************* ForceDebugInfo: False
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- CommandUtils.Run: Run: D:\Software\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
- UnrealBuildTool: NDK version: 19, GccVersion: 4.8
- CommandUtils.Run: Run: Took 5,2395145s to run UnrealBuildTool.exe, ExitCode=0
- UE4Build.PrepareManifest: Copied UBT manifest to D:\Software\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- CommandUtils.Run: Run: D:\Software\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
- UnrealBuildTool: Creating makefile for NightRun (changes to module files)
- UnrealBuildTool: NDK version: 19, GccVersion: 4.8
- UnrealBuildTool: Parsing headers for NightRun
- UnrealBuildTool: Running UnrealHeaderTool "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" "C:\Users\Sam\Documents\Unreal Projects\NightRun\Intermediate\Build\Android\NightRun\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
- UnrealBuildTool: Reflection code generated for NightRun in 5,0334317 seconds
- UnrealBuildTool: Compiling Native code with NDK API 'android-19'
- UnrealBuildTool: Performing 16 actions (4 in parallel)
- UnrealBuildTool: [2/16] clang++.exe NightRun.h [armv7-es2]
- UnrealBuildTool: [1/16] clang++.exe VictoryBPLibraryPrivatePCH.h [armv7-es2]
- UnrealBuildTool: In file included from <built-in>:345:
- UnrealBuildTool: <command line>(76,9) : warning: 'WITH_APEX' macro redefined [-Wmacro-redefined]
- UnrealBuildTool: #define WITH_APEX 1
- UnrealBuildTool: ^
- UnrealBuildTool: <command line>(75,9) : note: previous definition is here
- UnrealBuildTool: #define WITH_APEX 0
- UnrealBuildTool: ^
- UnrealBuildTool: In file included from D:/Software/Epic Games/4.10/Engine/Intermediate/Build/Android/UE4/Development/NightRun/NightRun.h:4:
- UnrealBuildTool: In file included from C:\Users\Sam\Documents\Unreal Projects\NightRun\Source\NightRun\NightRun.h:5:
- UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:11:
- UnrealBuildTool: In file included from Runtime/InputCore/Public\InputCore.h:6:
- UnrealBuildTool: D:\Software\Epic Games\4.10\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(5,10) : fatal error: 'InputCoreTypes.generated.h' file not found
- UnrealBuildTool: #include "InputCoreTypes.generated.h"
- UnrealBuildTool: ^
- UnrealBuildTool: In file included from C:/Users/Sam/Documents/Unreal Projects/NightRun/Plugins/VictoryPlugin/Intermediate/Build/Android/UE4/Development/VictoryBPLibrary/VictoryBPLibraryPrivatePCH.h:4:
- UnrealBuildTool: In file included from C:\Users\Sam\Documents\Unreal Projects\NightRun\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPLibraryPrivatePCH.h:5:
- UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:11:
- UnrealBuildTool: In file included from Runtime/InputCore/Public\InputCore.h:6:
- UnrealBuildTool: D:\Software\Epic Games\4.10\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(5,10) : fatal error: 'InputCoreTypes.generated.h' file not found
- UnrealBuildTool: #include "InputCoreTypes.generated.h"
- UnrealBuildTool: ^
- UnrealBuildTool: 1 error generated.
- UnrealBuildTool: 1 warning and 1 error generated.
- UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Sam\Documents\Unreal Projects\NightRun\Plugins\VictoryPlugin\Binaries\Android\UE4-VictoryBPLibrary-armv7-es2.a
- UnrealBuildTool: Total build time: 32,58 seconds
- CommandUtils.Run: Run: Took 32,6241444s to run UnrealBuildTool.exe, ExitCode=5
- BuildCommand.Execute: ERROR: BUILD FAILED
- Program.Main: ERROR: AutomationTool terminated with exception:
- Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Software\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.07-17.25.08.txt'
- Stacktrace: ? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- ? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- ? AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- ? AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
- ? Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- ? BuildCookRun.DoBuildCookRun(ProjectParams Params)
- ? BuildCommand.Execute()
- ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- ? AutomationTool.Automation.Process(String[] CommandLine)
- ? AutomationTool.Program.MainProc(Object Param)
- ? AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- ? AutomationTool.Program.Main()
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- Program.Main: AutomationTool exiting with ExitCode=5
- Domain_ProcessExit
- copying UAT log files...
- RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- BUILD FAILED
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