Advertisement
Botherer

Contest Battles

Dec 11th, 2012
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.64 KB | None | 0 0
  1. Contest Battles work much the same as regular battles in their goal, which is to defeat the enemy's Pokémon. However, they also have a heavy Contest-based Component to them.
  2.  
  3. As with a normal Contest, there will be 3 judges surrounding the battle, observing with their Voltages. When you perform a Move, you may choose, instead of using it for its Combat Application, to perform it as a Contest Move to a Judge in order to gain Appeal Points. The Appeal Points generated can be spent, at the start of a round, for things such as Combat Stage buffs, restoring HP and Move frequencies, reviving KO'd allies, and more. In addition, if you raise the Judge's Voltage, you'll also gain a Combat Stage in the relevant stat (Cool = Attack, Beauty = SpAtk, Tough = Def, Smart = SpDef, Cute = Speed) for each level the judge's Voltage is raised by.
  4.  
  5. Initiative is, on the first turn, determined by the Speed/Dexterity stats, but on subsequent turns, Appeal (before Contest Effects affect) will determine Initiative (Highest to lowest Appeal on Even numbered turns, lowest to highest on Odd numbered turns).
  6.  
  7. **WARNING** A Move's effectiveness is not determined by Battle type, but rather by Contest type. **WARNING**
  8.  
  9. To determine your Pokemon's Contest type:
  10. Does it have any Contest Stats?
  11. Yes - Its Highest Contest Stat will be its type. If multiple stats are tied, would its nature affect either of those Contest types?
  12. Yes, it raises one of them - Use that one to determine its Contest type.
  13. Yes, it lowers one of them - Use the other one.
  14. No - Okay, then. Your choice between the two.
  15. No - Does it have a non-Neutral Nature?
  16. Yes, and it raises a non-HP Stat - Its Contest type is the one that is positively affected by the nature. (i.e. Adamant Natured Pokemon would be Cool)
  17. Yes, but it raises HP - Its Contest type is the one which would be weak to the one that is negatively affected by the nature. (i.e. Sickly nature raises HP, but lowers SpDef. SpDef is Smart, so your Pokemon is a Beauty type.)
  18. No, it's a Neutral nature - ... Well, shit, then. I guess it doesn't HAVE a Contest type, then.
  19.  
  20. Trainers can choose what their Contest type will be, if they would like one, so long as it's appropriate thematically to them.
  21.  
  22. The cycle of effectiveness goes as follows:
  23.  
  24. Cool > Smart (Jocks and popular kids beat up and pick on nerds.)
  25. Smart > Beauty (Smart people can see through the ruse of beauty and charm.)
  26. Beauty > Tough (Beautiful people can use their feminine wiles to manipulate strong, idiot meatheads.)
  27. Tough > Cute (You know there's that one asshole who would kick a puppy.)
  28. Cute > Cool (If you put a hipster and a baby in the same room, people are gonna pay more attention to the baby, right?)
  29.  
  30. If you cap out a Judge's Voltage, a target of your choice will take 7d10+28 irreducible Typeless damage.
  31.  
  32. = = = = = = = = = = = = = = = = =
  33. Things you can buy from the shop~
  34. = = = = = = = = = = = = = = = = =
  35.  
  36. Remember that you can only perform one AP-spending action on any given turn.
  37. Notes:
  38. 1) "You" refers to the person spending the Appeal.
  39. 2) Some things have a +X AP further indented below them. All items in the same "block" can have this effect added on, and it would still count as one AP-spending action. Note that some of them can be performed multiple times.
  40.  
  41.  
  42. **Combat Stages**
  43.  
  44. 3 AP Raise any of your stats (Attack, SpAtk, Defense, SpDef, or Speed) 1 Combat Stage
  45. +5 AP Raise an ally's stats instead of your own
  46. +6 AP Raise one more of your stats by 1 Combat Stage on the same turn (So if you wanted to raise 3 Combat Stages in one turn, it would cost 15 AP)
  47.  
  48. 5 AP Perform an AC2 Move that lowers a single foe's stats by 1 Combat Stage
  49. +8 AP The Move lowers an additional stat by 1 Combat Stage. (i.e. If you wanted to lower the foe's Defense by 1 CS and Attack 2 CS, it would cost 21 Appeal.)
  50. +7 AP Make the Move target an additional foe.
  51.  
  52. **Healing**
  53. 5 AP Restore 20% of the AP spender's Maximum HP
  54. 10 AP Restore 20% of an ally's Maximum HP
  55. 25 AP Revive a fainted ally with 20% of their Maximum HP
  56. +10 AP Restore an additional 10% of the chosen target's Maximum HP (So if you wanted to restore 50% Max HP to yourself, it would cost 35 Appeal. 30% to an ally? 15 Appeal.)
  57.  
  58. 10 AP Treat one move Battle or Center frequency Move you used for its Combat Effect as if it hadn't been used.
  59. +15 AP Treat an additional Battle or Center frequency Move you used for its Combat Effect as if it hadn't been used.
  60.  
  61. 15 AP Perform an AC3 Move that treats a Move the foe used as if it had already been used this turn.
  62. +20 AP The Move treats another Move the foe used as if it had already been used this turn.
  63.  
  64. 10 AP Perform an AC4 Move (choose Physical or Special when performing it) that lowers the foe's HP by an amount equal to 20% of their Maximum HP. This reduction cannot be affected in any way.
  65. +15 AP The Move lowers the foe's HP by an additional 10%
  66.  
  67. **Maneuvers**
  68.  
  69. Focus - 5 AP
  70. Your next Move performed needs 2 less to hit, up to a minimum of AC 0. To reduce the number further, pay an additional 5 Appeal (So 15 Appeal makes the Move need 3 less to hit.)
  71.  
  72. Guard Break - 40 AP
  73. Select a target. For the rest of the encounter, you ignore that target's Evasion.
  74.  
  75. Nullify - 20 AP
  76. Select a target. For the rest of the turn, any Abilities or Static Features the target has are ignored, the target may not activate any Abilities or Features when performing an Action that has an effect on you, and they may not activate any Abilities or Features in response to an action you perform against them.
  77.  
  78. Pierce - 15 AP
  79. Performed only with a Single Target move. Your next Move performed ignores the foe's Defense or Special Defense stat if it hits.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement