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Aug 8th, 2012
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  1. Trainer Actions
  2.  
  3. During a Trainer’s turn there are many different things they can do; they may use one of their
  4. Trainer Features, use their Pokedex, use an Item, switch their active Pokemon, or attack another trainer
  5. or Pokemon. The majority of actions a trainer can take a Standard Action, though many are Free Actions, Swift Actions, Full Actions, and some are even Shift Actions. Each turn in combat, a Trainer can use a Standard Action, a Shift Action, a Swift Action, and a Command Action.
  6.  
  7.  
  8. Standard Actions
  9.  
  10. Many feats require a Trainer Action during your turn to activate and use. Arms Attacks are an
  11. example of a common Trainer Action. Other actions that require a Trainer Action include:
  12.  
  13. - Using an item on a Pokemon or a Trainer, unless specified otherwise by the item or one of
  14. your features.
  15. - Throwing a Pokeball to Capture a wild Pokemon
  16. - Switching from one Weapon to another.
  17. - In place of a Trainer Action, a Trainer may send out two Pokemon, return two Pokemon, or
  18. send out one Pokemon and return one Pokemon.
  19.  
  20. Shift Actions
  21.  
  22. The Shift Action is the most straightforward action during your trainer turn; it’s simply your
  23. movement. How far your Trainer moves may depend on your Trainer stats. A Trainer can also sacrifice their Shift Action to return a Pokemon, send out a Pokemon, or return a knocked out Pokemon and send out only one Pokemon.
  24.  
  25. Free Action
  26.  
  27. Many features can be activated as Free Actions, but one Free Action available to most trainers is
  28. particularly notable: using the Pokedex. Using the Pokedex is an important part of any trainer’s life.
  29. When someone uses their Pokedex on a Pokemon, they gain access to the Pokemon’s entry in the
  30. Bestiary/Pokedex. However, when a Trainer uses their Pokedex, they are not immediately informed of
  31. what Pokemon their Pokemon just identified. It takes 15 seconds, just over three Rounds, for the
  32. Pokedex to load all relevant information. Until then, you’re still in the dark about what Pokemon you’ve
  33. just identified, unless you have a trusty Researcher on your team who can recognize the Pokemon by
  34. appearance without the help of their Pokedex. Using your Pokedex is a Free Action.
  35.  
  36.  
  37. Swift Actions
  38.  
  39. Many Feats are Swift Actions. Trainers have exactly one Swift Action a round and it can only be used on their turn.
  40.  
  41. Full Action
  42.  
  43. Some Feats are Full Actions. Full Actions consume both your Standard Action and Shift Action for a turn.
  44.  
  45.  
  46. Issue Command
  47.  
  48. When you Issue a Command, you are telling one of your active Pokemon how to Shift and which
  49. of their Moves, Abilities or Capabilities to use during that round of the Encounter. If you have any
  50. additional instructions to give to your Pokemon, you would do so during your Issue a Command part of
  51. your turn during that round.
  52.  
  53. You do not need to announce the Move of your Pokemon during your Trainer Turn - rather the
  54. ‘Command’ action should just be announced during the Pokemon’s turn, but you must have a Command
  55. action available to have a Pokemon act.
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