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- new paycheck = checks - Taxable - faretax;
- if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pMember] != 8 && PlayerInfo[i][pMember] != 13 && Tax >= 0)
- {
- new facmemberpay = FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]];
- GivePlayerCash(i, facmemberpay);
- }
- GivePlayerCash(i, paycheck);
- GameTextForPlayer(i, "~y~PayDay~n~~w~Paycheck", 5000, 1);
- SendAudioToPlayer(i, 1184, 100, 0);
- PlayerInfo[i][pPayDay] = 0;
- PlayerInfo[i][pPayCheck] = 0;
- PlayerInfo[i][pConnectTime] += 1;
- if(PlayerInfo[i][pConnectTime] == 2) SendClientMessageEx(i, COLOR_LIGHTRED, "You may now possess/use weapons!");
- if(PlayerInfo[i][pDonateRank] > 0)
- {
- PlayerInfo[i][pPayDayHad] += 1;
- if(PlayerInfo[i][pPayDayHad] >= 5)
- {
- PlayerInfo[i][pExp]++;
- PlayerInfo[i][pPayDayHad] = 0;
- }
- }
- if(PlayerInfo[i][pWRestricted] > 0)
- {
- PlayerInfo[i][pWRestricted]--;
- if(PlayerInfo[i][pWRestricted] == 0) SendClientMessageEx(i, COLOR_LIGHTRED, "Your weapons are no longer restricted!");
- }
- }
- else
- {
- SendClientMessageEx(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a paycheck.");
- }
- }
- }
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