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Aug 11th, 2013
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  1. new paycheck = checks - Taxable - faretax;
  2. if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pMember] != 8 && PlayerInfo[i][pMember] != 13 && Tax >= 0)
  3. {
  4. new facmemberpay = FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]];
  5. GivePlayerCash(i, facmemberpay);
  6. }
  7. GivePlayerCash(i, paycheck);
  8.  
  9. GameTextForPlayer(i, "~y~PayDay~n~~w~Paycheck", 5000, 1);
  10. SendAudioToPlayer(i, 1184, 100, 0);
  11. PlayerInfo[i][pPayDay] = 0;
  12. PlayerInfo[i][pPayCheck] = 0;
  13. PlayerInfo[i][pConnectTime] += 1;
  14. if(PlayerInfo[i][pConnectTime] == 2) SendClientMessageEx(i, COLOR_LIGHTRED, "You may now possess/use weapons!");
  15. if(PlayerInfo[i][pDonateRank] > 0)
  16. {
  17. PlayerInfo[i][pPayDayHad] += 1;
  18. if(PlayerInfo[i][pPayDayHad] >= 5)
  19. {
  20. PlayerInfo[i][pExp]++;
  21. PlayerInfo[i][pPayDayHad] = 0;
  22. }
  23. }
  24. if(PlayerInfo[i][pWRestricted] > 0)
  25. {
  26. PlayerInfo[i][pWRestricted]--;
  27. if(PlayerInfo[i][pWRestricted] == 0) SendClientMessageEx(i, COLOR_LIGHTRED, "Your weapons are no longer restricted!");
  28. }
  29.  
  30. }
  31. else
  32. {
  33. SendClientMessageEx(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a paycheck.");
  34. }
  35. }
  36. }
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