Advertisement
Guest User

Untitled

a guest
Apr 6th, 2016
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.56 KB | None | 0 0
  1. 04-07 02:27:35.087: I/jPCT-AE(9518): GL context is 841948085
  2. 04-07 02:27:35.087: I/jPCT-AE(9518): Initializing GL20 render pipeline...
  3. 04-07 02:27:35.087: I/jPCT-AE(9518): Loading default shaders !
  4. 04-07 02:27:35.087: I/jPCT-AE(9518): 0 shaders in replacement map!
  5. 04-07 02:27:35.087: I/jPCT-AE(9518): Default fragment shader is: /defaultFragmentShader.src
  6. 04-07 02:27:35.097: I/jPCT-AE(9518): Loading file from InputStream
  7. 04-07 02:27:35.097: I/jPCT-AE(9518): Text file from InputStream loaded...2416 bytes
  8. 04-07 02:27:35.097: I/jPCT-AE(9518): Default vertex shader is: /defaultVertexShader.src
  9. 04-07 02:27:35.097: I/jPCT-AE(9518): Loading file from InputStream
  10. 04-07 02:27:35.097: I/jPCT-AE(9518): Text file from InputStream loaded...4496 bytes
  11. 04-07 02:27:35.097: I/jPCT-AE(9518): Shader forced to use high precision!
  12. 04-07 02:27:35.097: I/jPCT-AE(9518): Compiling shader program!
  13. 04-07 02:27:35.127: I/jPCT-AE(9518): Handles of 3: 2/36/1
  14. 04-07 02:27:35.127: I/jPCT-AE(9518): Loading default shaders (Tex0Amb)!
  15. 04-07 02:27:35.127: I/jPCT-AE(9518): 0 shaders in replacement map!
  16. 04-07 02:27:35.127: I/jPCT-AE(9518): Default fragment shader is: /defaultFragmentShader.src
  17. 04-07 02:27:35.137: I/jPCT-AE(9518): Loading file from InputStream
  18. 04-07 02:27:35.137: I/jPCT-AE(9518): Text file from InputStream loaded...199 bytes
  19. 04-07 02:27:35.137: I/jPCT-AE(9518): Default vertex shader is: /defaultVertexShader.src
  20. 04-07 02:27:35.147: I/jPCT-AE(9518): Loading file from InputStream
  21. 04-07 02:27:35.147: I/jPCT-AE(9518): Text file from InputStream loaded...757 bytes
  22. 04-07 02:27:35.147: I/jPCT-AE(9518): Compiling shader program!
  23. 04-07 02:27:35.167: I/jPCT-AE(9518): Handles of 6: 2/3/1
  24. 04-07 02:27:35.167: I/jPCT-AE(9518): GL20 render pipeline initialized!
  25. 04-07 02:27:35.187: I/jPCT-AE(9518): OpenGL vendor: Qualcomm
  26. 04-07 02:27:35.187: I/jPCT-AE(9518): OpenGL renderer: Adreno (TM) 405
  27. 04-07 02:27:35.187: I/jPCT-AE(9518): OpenGL version: OpenGL ES 3.0 V@100.0 AU@05.00.02.028.191 (GIT@)
  28. 04-07 02:27:35.187: I/jPCT-AE(9518): OpenGL renderer initialized (using 4/16 texture stages)
  29. 04-07 02:27:35.227: W/System.err(9518): onReceive: makeImpression1
  30. 04-07 02:27:35.227: I/jPCT-AE(9518): Loading Texture...
  31. 04-07 02:27:35.337: I/jPCT-AE(9518): Subobject of object 7/object9 compiled to indexed fixed point data using 23997/4223 vertices in 105ms!
  32. 04-07 02:27:35.357: I/art(9518): Background partial concurrent mark sweep GC freed 6566(335KB) AllocSpace objects, 1(16MB) LOS objects, 14% free, 94MB/110MB, paused 2.164ms total 100.781ms
  33. 04-07 02:27:35.417: I/jPCT-AE(9518): Subobject of object 7/object9 compiled to indexed fixed point data using 24000/4160 vertices in 80ms!
  34. 04-07 02:27:35.427: I/jPCT-AE(9518): Subobject of object 7/object9 compiled to indexed fixed point data using 387/258 vertices in 3ms!
  35. 04-07 02:27:35.427: I/jPCT-AE(9518): Object 7/object9 compiled to 3 subobjects in 212ms!
  36. 04-07 02:27:35.537: I/jPCT-AE(9518): Texture loaded...16777216 bytes/2048*2048 pixels!
  37. 04-07 02:27:35.557: I/art(9518): Background sticky concurrent mark sweep GC freed 5(288B) AllocSpace objects, 0(0B) LOS objects, 0% free, 139MB/139MB, paused 5.596ms total 14.978ms
  38. 04-07 02:27:35.637: E/libEGL(9518): validate_display:255 error 3008 (EGL_BAD_DISPLAY)
  39. 04-07 02:27:35.727: I/jPCT-AE(9518): Loading Texture...
  40. 04-07 02:27:35.807: I/art(9518): Background sticky concurrent mark sweep GC freed 30(1232B) AllocSpace objects, 0(0B) LOS objects, 0% free, 155MB/155MB, paused 9.907ms total 81.034ms
  41. 04-07 02:27:35.857: W/cr_BindingManager(9518): Cannot call determinedVisibility() - never saw a connection for the pid: 9518
  42. 04-07 02:27:35.927: I/art(9518): Background partial concurrent mark sweep GC freed 37(1712B) AllocSpace objects, 2(32MB) LOS objects, 11% free, 123MB/139MB, paused 21.701ms total 113.361ms
  43. 04-07 02:27:36.017: W/jPCT-AE(9518): [ 1459988856032 ] - WARNING: Your application uses default shader, but they have been disabled in Config. Consider to enable them or performance will suffer!
  44. 04-07 02:27:36.227: I/jPCT-AE(9518): Texture loaded...16777216 bytes/2048*2048 pixels!
  45. 04-07 02:27:36.257: I/jPCT-AE(9518): Subobject of object 2/object0 compiled to indexed fixed point data using 23997/4223 vertices in 118ms!
  46. 04-07 02:27:36.297: I/art(9518): Background sticky concurrent mark sweep GC freed 8095(482KB) AllocSpace objects, 6(224KB) LOS objects, 0% free, 145MB/145MB, paused 24.864ms total 61.815ms
  47. 04-07 02:27:36.297: D/ConnectivityManager.CallbackHandler(9518): CM callback handler got msg 524290
  48. 04-07 02:27:36.327: I/jPCT-AE(9518): Loading Texture...
  49. 04-07 02:27:36.377: I/art(9518): WaitForGcToComplete blocked for 53.462ms for cause Explicit
  50. 04-07 02:27:36.407: I/jPCT-AE(9518): Subobject of object 2/object0 compiled to indexed fixed point data using 24000/4160 vertices in 154ms!
  51. 04-07 02:27:36.417: I/jPCT-AE(9518): Subobject of object 2/object0 compiled to indexed fixed point data using 387/258 vertices in 3ms!
  52. 04-07 02:27:36.417: I/jPCT-AE(9518): Object 2/object0 compiled to 3 subobjects in 343ms!
  53. 04-07 02:27:36.447: I/art(9518): Explicit concurrent mark sweep GC freed 19368(916KB) AllocSpace objects, 9(1164KB) LOS objects, 12% free, 111MB/127MB, paused 1.193ms total 70.919ms
  54. 04-07 02:27:36.517: I/art(9518): Explicit concurrent mark sweep GC freed 1675(142KB) AllocSpace objects, 2(48KB) LOS objects, 12% free, 112MB/128MB, paused 1.311ms total 66.034ms
  55. 04-07 02:27:36.637: I/jPCT-AE(9518): Subobject of object 6/object8 compiled to indexed fixed point data using 23997/4223 vertices in 131ms!
  56. 04-07 02:27:36.727: I/jPCT-AE(9518): Texture loaded...16777216 bytes/2048*2048 pixels!
  57. 04-07 02:27:36.747: I/jPCT-AE(9518): Subobject of object 6/object8 compiled to indexed fixed point data using 24000/4160 vertices in 114ms!
  58. 04-07 02:27:36.757: I/jPCT-AE(9518): Subobject of object 6/object8 compiled to indexed fixed point data using 387/258 vertices in 7ms!
  59. 04-07 02:27:36.757: I/jPCT-AE(9518): Object 6/object8 compiled to 3 subobjects in 347ms!
  60. 04-07 02:27:37.867: I/jPCT-AE(9518): Subobject of object 5/object7 compiled to indexed fixed point data using 23997/4223 vertices in 66ms!
  61. 04-07 02:27:37.937: I/jPCT-AE(9518): Subobject of object 5/object7 compiled to indexed fixed point data using 24000/4160 vertices in 68ms!
  62. 04-07 02:27:37.937: I/jPCT-AE(9518): Subobject of object 5/object7 compiled to indexed fixed point data using 387/258 vertices in 1ms!
  63. 04-07 02:27:37.937: I/jPCT-AE(9518): Object 5/object7 compiled to 3 subobjects in 157ms!
  64. 04-07 02:27:38.027: I/jPCT-AE(9518): Subobject of object 4/object6 compiled to indexed fixed point data using 23997/4223 vertices in 69ms!
  65. 04-07 02:27:38.097: I/jPCT-AE(9518): Subobject of object 4/object6 compiled to indexed fixed point data using 24000/4160 vertices in 70ms!
  66. 04-07 02:27:38.097: I/jPCT-AE(9518): Subobject of object 4/object6 compiled to indexed fixed point data using 387/258 vertices in 2ms!
  67. 04-07 02:27:38.097: I/jPCT-AE(9518): Object 4/object6 compiled to 3 subobjects in 162ms!
  68. 04-07 02:27:38.397: W/google-breakpad(9518): ### ### ### ### ### ### ### ### ### ### ### ### ###
  69. 04-07 02:27:38.397: W/google-breakpad(9518): Chrome build fingerprint:
  70. 04-07 02:27:38.397: W/google-breakpad(9518): 3.6
  71. 04-07 02:27:38.397: W/google-breakpad(9518): 14
  72. 04-07 02:27:38.397: W/google-breakpad(9518): 3667b129-cfef-4249-a5ea-64d26fb9c0a5
  73. 04-07 02:27:38.397: W/google-breakpad(9518): ### ### ### ### ### ### ### ### ### ### ### ### ###
  74. 04-07 02:27:38.397: A/libc(9518): Fatal signal 11 (SIGSEGV), code 2, fault addr 0x75a9c000 in tid 9656 (GLThread 13367)
  75. 04-07 02:27:38.397: W/libc(9518): Security Level: (1), Debug inforamtion is controlled by the DUMPABLE flag.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement