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- stock IsObjectInRangeOfPoint(objectid, Float:range, Float:x, Float:y, Float:z, bool:streamerobject = false)
- {
- new Float:dist, Float:oPos[3];
- if(!streamerobject) GetObjectPos(objectid, oPos[0], oPos[1], oPos[2]); else GetDynamicObjectPos(objectid, oPos[0], oPos[1], oPos[2]);
- dist = floatadd(floatadd(floatsqroot(floatpower(floatsub(oPos[0],x),2)),floatsqroot(floatpower(floatsub(oPos[1],y),2))),floatsqroot(floatpower(floatsub(oPos[2],z),2))); //By Gabriel "Larcius" Cordes
- if(dist < range) return 1;
- return 0;
- }
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