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  1. // Created by Crowbar 0.24.0.0
  2.  
  3. $modelname "for_model_viewer\v_sig.mdl"
  4.  
  5. $bodygroup "sig"
  6. {
  7. studio "v_sig_reference.smd"
  8. }
  9.  
  10.  
  11. $poseparameter "move_x" 0 3 0
  12. $poseparameter "empty_pose" 0 1 0
  13. $poseparameter "ironsight_pose" 0 1 0
  14.  
  15. $cdmaterials "weapons\v_sig\"
  16. $cdmaterials "models\items\"
  17. $cdmaterials "weapons\flashlights\"
  18.  
  19. $attachment "muzzle_flash" "ValveBiped.muzzle" 0 0 0 rotate 0 0 0
  20. $attachment "shell" "ValveBiped.eject" -0.5 0 0 rotate 30 0 0
  21. $attachment "flashlight" "ValveBiped.muzzle" 0.7 0 -1.7 rotate 0 0 0
  22. $attachment "camera" "Contagion.ViewReload" 0 0 0 rotate 0 0 0
  23.  
  24. $surfaceprop "default"
  25.  
  26. $contents "solid"
  27.  
  28.  
  29. // NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
  30. // $definebone "weapon controller" "" -4.416809 -16.705898 -5.123276 1.570796 0 1.570796 0 0 0 0 0 0
  31. // $definebone "Sig_Grip" "weapon controller" -2.609793 -0.389448 -0.005376 0 -1.570795 -1.570796 0 0 0 0 0 0
  32. // $definebone "Sig_Magazine" "Sig_Grip" 0.000001 2.037445 -0.382509 0 0 0 0 0 0 0 0 0
  33. // $definebone "Sig_Trigger" "Sig_Grip" 0 0.058538 1.108047 0 0 0 0 0 0 0 0 0
  34. // $definebone "Sig_Hammer" "Sig_Grip" 0 3.124031 1.555481 -1.234288 0 0 0 0 0 0 0 0
  35. // $definebone "Sig_Slide" "Sig_Grip" 0 -0.274521 2.186466 0 0 0 0 0 0 0 0 0
  36. // $definebone "Sig_release" "Sig_Grip" 0.556674 -0.283308 1.759189 0 0 0 0 0 0 0 0 0
  37. // $definebone "ValveBiped.eject" "Sig_Grip" -0.280778 -0.659821 2.561313 0.039424 -0.715594 -3.115834 0 0 0 0 0 0
  38. // $definebone "ValveBiped.muzzle" "Sig_Grip" -0.009159 -3.926405 2.464582 0 0 -1.570796 0 0 0 0 0 0
  39. // $definebone "x300" "weapon controller" -5.833702 0.457409 -0.018448 0 -1.570795 -1.570796 0 0 0 0 0 0
  40. // $definebone "Contagion.ViewReload" "" 0 6 0 0 0 -1.570796 0 0 0 0 0 0
  41. // $definebone "bone" "" 0 -0.000001 -24.163588 0 0 -1.570795 0 0 0 0 0 0
  42. // $definebone "Pelvis" "bone" 0 0 0 0 -1.570796 -1.570795 0 0 0 0 0 0
  43. // $definebone "Spine" "Pelvis" 3.242138 -0.005067 0.000006 -0.000004 -0.000021 0.000802 0 0 0 0 0 0
  44. // $definebone "Spine1" "Spine" 6.363437 -0.005031 -0.000125 -0.000009 0.000021 -0.000802 0 0 0 0 0 0
  45. // $definebone "Neck" "Spine1" 6.363441 -0.002056 0.000008 0 0 0 0 0 0 0 0 0
  46. // $definebone "L Clavicle" "Neck" -0.000002 0.002054 1.508082 1.570787 -0.824457 1.570002 0 0 0 0 0 0
  47. // $definebone "L UpperArm" "L Clavicle" 5.853652 -0.000002 0 -1.236589 0.622806 -1.342128 0 0 0 0 0 0
  48. // $definebone "L Forearm" "L UpperArm" 9.221991 -0.000003 0.000006 0 -0.000006 -1.454826 0 0 0 0 0 0
  49. // $definebone "L Hand" "L Forearm" 8.525421 0.00001 -0.000062 -1.982166 -0.569818 0.826913 0 0 0 0 0 0
  50. // $definebone "L Finger0" "L Hand" 1.316957 0.232856 -0.88751 1.58195 0.571465 0.00106 0 0 0 0 0 0
  51. // $definebone "L Finger01" "L Finger0" 1.569121 -0.000009 0.000003 0.000001 0 0.317702 0 0 0 0 0 0
  52. // $definebone "L Finger02" "L Finger01" 1.26393 0.000002 0.000001 0.000001 0 0.056837 0 0 0 0 0 0
  53. // $definebone "L Finger1" "L Hand" 4.303121 -0.549159 -1.396959 -0.061552 -0.369116 0.807807 0 0 0 0 0 0
  54. // $definebone "L Finger11" "L Finger1" 1.775327 0.000005 0.000001 -0.000001 -0.000001 0.522312 0 0 0 0 0 0
  55. // $definebone "L Finger12" "L Finger11" 0.890209 0.000002 0 -0.000002 -0.000001 0.891389 0 0 0 0 0 0
  56. // $definebone "L Finger2" "L Hand" 4.298711 -0.999945 -0.333783 -0.060985 -0.229702 0.889703 0 0 0 0 0 0
  57. // $definebone "L Finger21" "L Finger2" 1.881733 -0.000002 0.000002 -0.000003 0 0.683872 0 0 0 0 0 0
  58. // $definebone "L Finger22" "L Finger21" 0.998893 0.000002 0 -0.000002 0 0.62018 0 0 0 0 0 0
  59. // $definebone "L Finger3" "L Hand" 3.950131 -0.942978 0.812751 -0.192539 -0.009717 0.960681 0 0 0 0 0 0
  60. // $definebone "L Finger31" "L Finger3" 1.876988 -0.000008 0.000002 -0.000003 -0.000001 0.771577 0 0 0 0 0 0
  61. // $definebone "L Finger32" "L Finger31" 1.002012 -0.000011 -0.000001 0.000002 -0.000001 0.353584 0 0 0 0 0 0
  62. // $definebone "L Finger4" "L Hand" 3.482873 -0.572911 1.763052 -0.315125 0.124651 0.676243 0 0 0 0 0 0
  63. // $definebone "L Finger41" "L Finger4" 1.367765 0.000011 -0.000001 0.000002 -0.000004 1.08261 0 0 0 0 0 0
  64. // $definebone "L Finger42" "L Finger41" 0.725979 0 0.000004 -0.000004 0.000004 1.093666 0 0 0 0 0 0
  65. // $definebone "L ForeTwist" "L UpperArm" 9.221991 -0.000003 0.000006 -0.050971 -0.000002 -1.454826 0 0 0 0 0 0
  66. // $definebone "L ForeTwist1" "L ForeTwist" 1.217916 0.000002 -0.000005 -0.050973 0.000007 0.000004 0 0 0 0 0 0
  67. // $definebone "L ForeTwist2" "L ForeTwist1" 1.217916 -0.000004 0.000004 -0.050966 -0.000001 -0.000002 0 0 0 0 0 0
  68. // $definebone "L ForeTwist3" "L ForeTwist2" 1.217918 0.000001 0.000005 -0.050973 -0.000008 -0.000004 0 0 0 0 0 0
  69. // $definebone "L ForeTwist4" "L ForeTwist3" 1.217915 0.000007 -0.000005 -0.050973 0 0.000002 0 0 0 0 0 0
  70. // $definebone "L ForeTwist5" "L ForeTwist4" 1.217919 0.000001 -0.000003 -0.050977 0.000009 0.000007 0 0 0 0 0 0
  71. // $definebone "L ForeTwist6" "L ForeTwist5" 1.217918 -0.000009 0.000006 -0.05097 0 -0.000001 0 0 0 0 0 0
  72. // $definebone "L Cuff" "L ForeTwist" 7.622458 -0.033171 0.183267 -0.006152 -0.037202 1.655618 0 0 0 0 0 0
  73. // $definebone "R Clavicle" "Neck" 0.000003 0.002063 -1.508082 0 1.570796 3.140789 0 0 0 0 0 0
  74. // $definebone "R UpperArm" "R Clavicle" 5.853648 -0.000002 -0.000002 0.942411 -0.463482 -1.331211 0 0 0 0 0 0
  75. // $definebone "R Forearm" "R UpperArm" 9.222002 -0.000016 -0.000001 -0.000002 -0.000005 -1.420116 0 0 0 0 0 0
  76. // $definebone "R Hand" "R Forearm" 8.52542 0.000015 -0.000014 2.104935 0.125666 0.718287 0 0 0 0 0 0
  77. // $definebone "R Finger0" "R Hand" 1.316964 0.232855 0.887509 -1.891434 -0.296112 0.590919 0 0 0 0 0 0
  78. // $definebone "R Finger01" "R Finger0" 1.569123 0.000009 0.000002 0.000002 -0.000001 0.317711 0 0 0 0 0 0
  79. // $definebone "R Finger02" "R Finger01" 1.263926 0 0.000003 -0.000006 -0.000002 0.05684 0 0 0 0 0 0
  80. // $definebone "R Finger1" "R Hand" 4.303123 -0.549161 1.396961 -0.116177 0.224433 0.140278 0 0 0 0 0 0
  81. // $definebone "R Finger11" "R Finger1" 1.775318 -0.000006 0.000002 0.000001 -0.000002 0.737243 0 0 0 0 0 0
  82. // $definebone "R Finger12" "R Finger11" 0.890208 0.00001 0 -0.000003 -0.000001 0.70206 0 0 0 0 0 0
  83. // $definebone "R Finger2" "R Hand" 4.298707 -0.999948 0.333787 0.339834 0.179558 0.988111 0 0 0 0 0 0
  84. // $definebone "R Finger21" "R Finger2" 1.881732 0.000006 0 -0.000006 0.000005 0.979296 0 0 0 0 0 0
  85. // $definebone "R Finger22" "R Finger21" 0.998891 0.000004 -0.000001 -0.000001 0 0.854323 0 0 0 0 0 0
  86. // $definebone "R Finger3" "R Hand" 3.950138 -0.942982 -0.812748 0.442222 -0.045103 0.991482 0 0 0 0 0 0
  87. // $definebone "R Finger31" "R Finger3" 1.876987 -0.000006 0 0.000001 0.000001 1.115955 0 0 0 0 0 0
  88. // $definebone "R Finger32" "R Finger31" 1.002009 0.000002 -0.000001 0 0.000001 0.645547 0 0 0 0 0 0
  89. // $definebone "R Finger4" "R Hand" 3.482878 -0.572915 -1.76305 0.32687 -0.274937 0.911225 0 0 0 0 0 0
  90. // $definebone "R Finger41" "R Finger4" 1.367762 -0.00001 -0.000001 -0.000004 0.000001 0.466276 0 0 0 0 0 0
  91. // $definebone "R Finger42" "R Finger41" 0.725976 0 0 0.000003 -0.000002 0.953285 0 0 0 0 0 0
  92. // $definebone "R ForeTwist" "R UpperArm" 9.222002 -0.000016 -0.000001 0.07898 0.000002 -1.420117 0 0 0 0 0 0
  93. // $definebone "R ForeTwist1" "R ForeTwist" 1.217915 0.00001 0.000009 0.078982 -0.000002 0.000009 0 0 0 0 0 0
  94. // $definebone "R ForeTwist2" "R ForeTwist1" 1.217916 -0.000004 0.000002 0.078979 -0.000004 -0.000002 0 0 0 0 0 0
  95. // $definebone "R ForeTwist3" "R ForeTwist2" 1.21792 -0.000003 -0.000003 0.078985 0.000007 0.000004 0 0 0 0 0 0
  96. // $definebone "R ForeTwist4" "R ForeTwist3" 1.217919 -0.000007 0.000006 0.078978 0 -0.000005 0 0 0 0 0 0
  97. // $definebone "R ForeTwist5" "R ForeTwist4" 1.217916 -0.000001 0.000006 0.078978 -0.000003 -0.000001 0 0 0 0 0 0
  98. // $definebone "R ForeTwist6" "R ForeTwist5" 1.217916 0.000002 -0.000001 0.078981 -0.000001 0.000002 0 0 0 0 0 0
  99. // $definebone "R Cuff" "R ForeTwist" 7.560964 -0.009561 -0.20074 3.127576 -0.048024 -1.488671 0 0 0 0 0 0
  100.  
  101. $sectionframes 30 119
  102.  
  103.  
  104. $animation "a_idle_pose" "v_sig_anims\a_idle_pose.smd" {
  105. fps 30
  106. loop
  107. }
  108. $animation "a_idle_delta" "v_sig_anims\a_idle.smd" {
  109. fps 30
  110. loop
  111. // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
  112. subtract "a_idle_pose" 0
  113. }
  114. $animation "a_idle" "v_sig_anims\a_idle.smd" {
  115. fps 30
  116. loop
  117. }
  118. $animation "a_walkidle" "v_sig_anims\a_walkidle.smd" {
  119. fps 30
  120. loop
  121. }
  122. $animation "a_sprintidle" "v_sig_anims\a_sprintidle.smd" {
  123. fps 30
  124. loop
  125. }
  126. $animation "a_empty" "v_sig_anims\a_empty.smd" {
  127. fps 30
  128. // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
  129. subtract "a_idle_pose" 0
  130. }
  131. $animation "a_ironsight" "v_sig_anims\a_ironsight.smd" {
  132. fps 30
  133. // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
  134. subtract "a_idle_pose" 0
  135. }
  136.  
  137.  
  138. $sequence "idle" {
  139. "a_idle_pose"
  140. "a_idle"
  141. "a_walkidle"
  142. "a_sprintidle"
  143. fps 30
  144. activity "ACT_VM_IDLE" -1
  145. loop
  146. node "Idle"
  147. blendwidth 4
  148. blend "move_x" 0 3
  149. }
  150.  
  151. $sequence "crouch" "v_sig_anims\crouch.smd" {
  152. fps 30
  153. activity "ACT_VM_CROUCH" -1
  154. }
  155.  
  156. $sequence "jump" "v_sig_anims\jump.smd" {
  157. fps 30
  158. activity "ACT_VM_JUMP" -1
  159. }
  160.  
  161. $sequence "use" "v_sig_anims\use.smd" {
  162. fps 30
  163. activity "ACT_VM_USE" -1
  164. }
  165.  
  166. $sequence "use_item" "v_sig_anims\use_item.smd" {
  167. fps 30
  168. activity "ACT_VM_USE_ITEM" -1
  169. }
  170.  
  171. $sequence "draw" "v_sig_anims\draw.smd" {
  172. fps 30
  173. activity "ACT_VM_DRAW" -1
  174. }
  175.  
  176. $sequence "holster" "v_sig_anims\holster.smd" {
  177. fps 30
  178. activity "ACT_VM_HOLSTER" -1
  179. }
  180.  
  181. $sequence "melee_hit" "v_sig_anims\melee_hit.smd" {
  182. fps 30
  183. activity "ACT_VM_MELEE_HIT" -1
  184. snap
  185. }
  186.  
  187. $sequence "melee_miss" "v_sig_anims\melee_miss.smd" {
  188. fps 30
  189. activity "ACT_VM_MELEE_MISS" -1
  190. snap
  191. }
  192.  
  193. $sequence "melee_start" "v_sig_anims\melee_start.smd" {
  194. fps 30
  195. activity "ACT_VM_MELEE" -1
  196. { event AE_WPN_MELEEATTACK 15 "" }
  197. }
  198.  
  199. $sequence "empty" {
  200. "a_idle_delta"
  201. "a_empty"
  202. fps 30
  203. loop
  204. delta
  205. autoplay
  206. hidden
  207. blendwidth 2
  208. blend "empty_pose" 0 1
  209. }
  210.  
  211. $sequence "reload" "v_sig_anims\reload.smd" {
  212. fps 30
  213. activity "ACT_VM_RELOAD" -1
  214. }
  215.  
  216. $sequence "unload" "v_sig_anims\unload.smd" {
  217. fps 30
  218. activity "ACT_VM_UNLOAD" -1
  219. { event AE_WPN_UNLOAD 86 "" }
  220. }
  221.  
  222. $sequence "flashlight" "v_sig_anims\flashlight.smd" {
  223. fps 30
  224. activity "ACT_VM_FLASHLIGHT" -1
  225. { event AE_WPN_FLASHLIGHT 7 "" }
  226. }
  227.  
  228. $sequence "ironsight" {
  229. "a_idle_delta"
  230. "a_ironsight"
  231. fps 30
  232. loop
  233. delta
  234. autoplay
  235. hidden
  236. blendwidth 2
  237. blend "ironsight_pose" 0 1
  238. }
  239.  
  240. $sequence "fire_empty" "v_sig_anims\fire_empty.smd" {
  241. fps 30
  242. activity "ACT_VM_DRYFIRE" -1
  243. node "Fire"
  244. }
  245.  
  246. $sequence "fire" "v_sig_anims\fire.smd" {
  247. fps 30
  248. activity "ACT_VM_PRIMARYATTACK" -1
  249. snap
  250. node "Fire"
  251. { event AE_MUZZLEFLASH 0 "1" }
  252. { event AE_CL_CREATE_PARTICLE_BRASS 1 "1" }
  253. }
  254.  
  255. $sequence "fire01" "v_sig_anims\fire01.smd" {
  256. fps 30
  257. activity "ACT_VM_PRIMARYATTACK" -1
  258. snap
  259. node "Fire"
  260. { event AE_MUZZLEFLASH 0 "1" }
  261. { event AE_CL_CREATE_PARTICLE_BRASS 1 "1" }
  262. }
  263.  
  264. $sequence "fire02" "v_sig_anims\fire02.smd" {
  265. fps 30
  266. activity "ACT_VM_PRIMARYATTACK" -1
  267. snap
  268. node "Fire"
  269. { event AE_MUZZLEFLASH 0 "1" }
  270. { event AE_CL_CREATE_PARTICLE_BRASS 1 "1" }
  271. }
  272.  
  273. $sequence "fire03" "v_sig_anims\fire03.smd" {
  274. fps 30
  275. activity "ACT_VM_PRIMARYATTACK" -1
  276. snap
  277. node "Fire"
  278. { event AE_MUZZLEFLASH 0 "1" }
  279. { event AE_CL_CREATE_PARTICLE_BRASS 1 "1" }
  280. }
  281.  
  282. $bonemerge "bone"
  283. $bonemerge "Pelvis"
  284. $bonemerge "Spine"
  285. $bonemerge "Spine1"
  286. $bonemerge "Neck"
  287. $bonemerge "L Clavicle"
  288. $bonemerge "L UpperArm"
  289. $bonemerge "L Forearm"
  290. $bonemerge "L Hand"
  291. $bonemerge "L Finger0"
  292. $bonemerge "L Finger01"
  293. $bonemerge "L Finger02"
  294. $bonemerge "L Finger1"
  295. $bonemerge "L Finger11"
  296. $bonemerge "L Finger12"
  297. $bonemerge "L Finger2"
  298. $bonemerge "L Finger21"
  299. $bonemerge "L Finger22"
  300. $bonemerge "L Finger3"
  301. $bonemerge "L Finger31"
  302. $bonemerge "L Finger32"
  303. $bonemerge "L Finger4"
  304. $bonemerge "L Finger41"
  305. $bonemerge "L Finger42"
  306. $bonemerge "L ForeTwist"
  307. $bonemerge "L ForeTwist1"
  308. $bonemerge "L ForeTwist2"
  309. $bonemerge "L ForeTwist3"
  310. $bonemerge "L ForeTwist4"
  311. $bonemerge "L ForeTwist5"
  312. $bonemerge "L ForeTwist6"
  313. $bonemerge "L Cuff"
  314. $bonemerge "R Clavicle"
  315. $bonemerge "R UpperArm"
  316. $bonemerge "R Forearm"
  317. $bonemerge "R Hand"
  318. $bonemerge "R Finger0"
  319. $bonemerge "R Finger01"
  320. $bonemerge "R Finger02"
  321. $bonemerge "R Finger1"
  322. $bonemerge "R Finger11"
  323. $bonemerge "R Finger12"
  324. $bonemerge "R Finger2"
  325. $bonemerge "R Finger21"
  326. $bonemerge "R Finger22"
  327. $bonemerge "R Finger3"
  328. $bonemerge "R Finger31"
  329. $bonemerge "R Finger32"
  330. $bonemerge "R Finger4"
  331. $bonemerge "R Finger41"
  332. $bonemerge "R Finger42"
  333. $bonemerge "R ForeTwist"
  334. $bonemerge "R ForeTwist1"
  335. $bonemerge "R ForeTwist2"
  336. $bonemerge "R ForeTwist3"
  337. $bonemerge "R ForeTwist4"
  338. $bonemerge "R ForeTwist5"
  339. $bonemerge "R ForeTwist6"
  340. $bonemerge "R Cuff"
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