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Jul 28th, 2015
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  1. //CL Commands
  2.  
  3. cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
  4. cl_detail_avoid_force "0"
  5. cl_detail_avoid_radius "0"
  6. cl_detail_avoid_recover_speed "0"
  7. cl_detail_max_sway "0"
  8. cl_forcepreload "1"
  9. cl_logofile "0" // Disable spray logos.
  10. cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
  11. cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
  12. cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
  13. cl_showpluginmessages "1"
  14. cl_soundfile "0" // Jingle sound file (WTF?)
  15. cl_spec_mode "1"
  16. cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
  17.  
  18. //CL
  19.  
  20. con_enable "1"
  21.  
  22. hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
  23.  
  24. //Model Tweaks
  25.  
  26. r_eyegloss "0" // Removes eyes graphic on playermodels.
  27. r_eyemove "0" // Removes eyes graphic on playermodels.
  28. r_eyeshift_x "0" // Removes eyes graphic on playermodels.
  29. r_eyeshift_y "0" // Removes eyes graphic on playermodels.
  30. r_eyeshift_z "0" // Removes eyes graphic on playermodels.
  31. r_eyesize "0" // Removes eyes graphic on playermodels.
  32.  
  33. //Viewmodel
  34.  
  35. viewmodel_fov "65"
  36. viewmodel_offset_x "2.5"
  37. viewmodel_offset_y "2"
  38. viewmodel_offset_z "-1.5"
  39. cl_bob_lower_amt "5" // 5-30    
  40. cl_bobamt_lat "0.1"
  41. cl_bobamt_vert "0.1"
  42. cl_viewmodel_shift_left_amt "0.5"
  43. cl_viewmodel_shift_right_amt "0.25"
  44.  
  45. //Netsettings
  46.  
  47. cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  48. cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
  49. cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
  50. cl_interp_ratio "1"
  51. cl_interpolate "1"
  52. cl_lagcomp_errorcheck "1"
  53. cl_lagcompensation "1"
  54. cl_pred_optimize "2"
  55. cl_smooth "0"
  56. cl_smoothtime "0.01"
  57. cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  58. rate "128000"
  59.  
  60. //Netgraph
  61.  
  62. net_graph 1
  63. bind  "TAB" "+ng"
  64. alias "+ng" "+showscores; net_graphheight 0"
  65. alias "-ng" "-showscores; net_graphheight 9999"
  66.  
  67. //Shadows & Lights
  68.  
  69. muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
  70.  
  71. //Sound
  72.  
  73. cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
  74. dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
  75. snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance.
  76. snd_musicvolume "0" // Music volume.
  77. snd_pitchquality "1"
  78. voice_enable "1" // (Default=1)
  79. voice_scale "1" // (Default=1)
  80. volume "0.04" // Sets the volume.
  81. dsp_enhance_stereo "1"
  82. dsp_slow_cpu "0"
  83. dsp_reload
  84.  
  85. //Sys
  86.  
  87. sys_antialiasing "0"
  88. sys_refldetail "0"
  89.  
  90. //Other
  91.  
  92. adsp_debug "0"
  93. budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
  94. closecaption "0" // Enable(1)/Disable(0) close captioning.
  95. func_break_max_pieces "0"
  96. sv_forcepreload "1"
  97.  
  98. //HUD
  99.  
  100. hud_scaling "0.85" //HUD-Größe
  101. safezonex "1"
  102. cl_hud_color 1
  103. cl_hud_bomb_under_radar 1
  104. cl_hud_background_alpha 0.66
  105. cl_hud_healthammo_style 1
  106. cl_hud_playercount_pos 0
  107. cl_hud_playercount_showcount 1
  108. cl_hud_radar_scale 1.3
  109.  
  110. //Radar
  111.  
  112. cl_radar_always_centered 0      //Radar zentriert?
  113. cl_radar_scale 0.5              //Radar Zoom 0.25-1
  114. cl_radar_rotate 1               //Radar mit Spieler rotieren?
  115. cl_radar_icon_scale_min 0.4     //Icongrößen 0.4 - 1
  116.  
  117. //Bind Nades
  118.  
  119. bind mwheeldown +jump
  120. bind mouse4 "use weapon_flashbang"
  121. bind mouse5 "use weapon_smokegrenade"
  122. bind mwheelup "use weapon_incgrenade; use weapon_molotov"
  123.  
  124. //Display Damage after Round
  125.  
  126. developer "1"
  127. con_filter_text "Damage"
  128. con_filter_text_out "Player:"
  129. con_filter_enable "2"
  130.  
  131. //Set Clan Tag
  132.  
  133. cl_clanid "8096529"
  134.  
  135. //Crosshair
  136.  
  137. cl_crosshairalpha "255"
  138. cl_crosshaircolor "5"
  139. cl_crosshaircolor_b "0"
  140. cl_crosshaircolor_r "0"
  141. cl_crosshaircolor_g "250"
  142. cl_crosshairdot "1"
  143. cl_crosshairgap "2"
  144. cl_crosshairsize "5"
  145. cl_crosshairstyle "4"
  146. cl_crosshairusealpha "1"
  147. cl_crosshairthickness "0.5"
  148. cl_fixedcrosshairgap "2"
  149. cl_crosshair_outlinethickness "0"
  150. cl_crosshair_drawoutline "0"
  151.  
  152. echo "--- z3ro's cfg successfully loaded :) ---"
  153. host_writeconfig.cfg
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