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Factorio 0.12.27 Crash Log

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Mar 27th, 2016
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  1. 0.003 2016-03-26 23:02:45; Factorio 0.12.27 (Build 17887, win32, alpha)
  2. 0.003 Operating system: Windows 10
  3. 0.003 Program arguments: "C:\Users\cameron\Desktop\New Other\bin\Win32\Factorio.exe"
  4. 0.003 Read data path: C:/Users/cameron/Desktop/New Other/data
  5. 0.003 Write data path: C:/Users/cameron/Desktop/New Other
  6. 0.003 Binaries path: C:/Users/cameron/Desktop/New Other/bin
  7. 0.031 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 10%] [Screen: 255]
  8. 0.032 Available display adapters: 1
  9. 0.032 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1366x768, 32bit, 60Hz}
  10. 0.033 Create display on adapter 0. Size 1266x668 at position [40, 32].
  11. 0.087 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: igdumdim32.dll 10.18.10.4276
  12. 0.131 Desktop composition is active.
  13. 0.199 Loading mod core 0.0.0 (data.lua)
  14. 0.204 Loading mod base 0.12.27 (data.lua)
  15. 0.313 Loading mod Crafting_Speed_Research 0.1.1 (data.lua)
  16. 0.382 Loading mod Expanded_Robot_Tech 0.3.1 (data.lua)
  17. 1.088 Initial atlas bitmap size is 8192
  18. 1.107 Created atlas bitmap 8192x8188
  19. 1.108 Created atlas bitmap 8192x2615
  20. 13.459 Sprites loaded
  21. 14.078 Loading sounds...
  22. 16.281 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=tuckjohn&token=<private>&apiVersion=2
  23. 16.954 A newer version of Factorio exists, but it can no longer be obtained using automatic updates. Please download the latest version manually from http://www.factorio.com.
  24. 17.012 Factorio initialised
  25. 24.393 Info Router.cpp:507: Router peerID(65535) shutting down.
  26. 24.394 Info Router.cpp:534: Router state -> Disconnected
  27. 24.394 Joining game 25.5.224.31:34197 at port 34197
  28. 24.394 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  29. 24.394 Info Router.cpp:534: Router state -> Connecting
  30. 24.396 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  31. 24.446 Info Router.cpp:534: Router state -> WaitingForAccept
  32. 24.551 Info Synchronizer.cpp:54: NetworkTick(26452514) initialized Synchronizer local peer(38) latency(6).
  33. 24.551 Info Synchronizer.cpp:500: networkTick(26452514) adding peer(0) success(true).
  34. 24.551 Info Synchronizer.cpp:500: networkTick(26452514) adding peer(31) success(true).
  35. 24.551 Info Router.cpp:534: Router state -> Connected
  36. 24.551 Info Router.cpp:719: ConnectionAccepted ownPeerID(38) nextPeerID(39)
  37. 24.551 Info MultiplayerManager.cpp:912: networkTick(26452514) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  38. 24.569 Info Router.cpp:731: Received onPeerConnected for already connected peer(38)
  39. 24.674 Info MultiplayerManager.cpp:1410: Received peer info for peer(0) username(<server>).
  40. 24.674 Info MultiplayerManager.cpp:1059: networkTick(26452520) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  41. 24.674 Info MultiplayerManager.cpp:1410: Received peer info for peer(31) username(oNarwalLP).
  42. 24.674 Info MultiplayerManager.cpp:1059: networkTick(26452520) mapTick(-1) received stateChanged peerID(31) oldState(Ready) newState(InGame)
  43. 24.674 Info MultiplayerManager.cpp:1410: Received peer info for peer(38) username(CJ).
  44. 24.674 Info MultiplayerManager.cpp:1059: networkTick(26452520) mapTick(-1) received stateChanged peerID(38) oldState(Ready) newState(Connecting)
  45. 24.674 Info MultiplayerManager.cpp:1410: Received peer info for peer(38) username(CJ).
  46. 24.674 Info MultiplayerManager.cpp:1059: networkTick(26452520) mapTick(-1) received stateChanged peerID(38) oldState(Connecting) newState(Connecting)
  47. 24.674 Info MultiplayerManager.cpp:1410: Received peer info for peer(38) username(CJ).
  48. 24.674 Info MultiplayerManager.cpp:1059: networkTick(26452520) mapTick(-1) received stateChanged peerID(38) oldState(Connecting) newState(Connecting)
  49. 24.674 Info MultiplayerManager.cpp:1059: networkTick(26452520) mapTick(-1) received stateChanged peerID(38) oldState(Connecting) newState(VerifyingConnection)
  50. 24.796 Info MultiplayerManager.cpp:912: networkTick(26452527) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  51. 24.883 Info MultiplayerManager.cpp:1059: networkTick(26452533) mapTick(-1) received stateChanged peerID(38) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  52. 24.988 Info MultiplayerManager.cpp:1059: networkTick(26452539) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  53. 24.988 Info MultiplayerManager.cpp:1059: networkTick(26452539) mapTick(-1) received stateChanged peerID(31) oldState(InGame) newState(InGameAligning)
  54. 25.197 Info MultiplayerManager.cpp:1059: networkTick(26452552) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  55. 25.197 Info MultiplayerManager.cpp:1059: networkTick(26452552) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  56. 25.197 Info MultiplayerManager.cpp:1059: networkTick(26452552) mapTick(-1) received stateChanged peerID(31) oldState(InGameAligning) newState(InGameAligned)
  57. 25.197 Info MultiplayerManager.cpp:1059: networkTick(26452552) mapTick(-1) received stateChanged peerID(31) oldState(InGameAligned) newState(InGameWaitingForOthers)
  58. 26.545 Info MultiplayerManager.cpp:1059: networkTick(26452632) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  59. 26.545 Downloading file C:/Users\cameron\Desktop\New Other\temp\mp-download.zip (10125199 B, 20130 blocks)
  60. 26.551 Info MultiplayerManager.cpp:912: networkTick(26452632) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  61. 26.551 Info NetworkInputHandler.cpp:45: mapTick(12351135) networkTick(26452632) initialized NetworkInputHandler local peer(38).
  62. 26.551 Info NetworkInputHandler.cpp:503: expectedMapTick(12351135) adding peer(0).
  63. 26.551 Info NetworkInputHandler.cpp:503: expectedMapTick(12351135) adding peer(31).
  64. 26.551 Info Synchronizer.cpp:413: NetworkTick(26452632) mapTick(12351135) applying 23 pending tickClosures
  65. 26.551 Info NetworkInputHandler.cpp:582: assigning playerIndex(255) to peer(0)
  66. 26.551 Info NetworkInputHandler.cpp:582: assigning playerIndex(1) to peer(31)
  67. 26.551 Info NetworkInputHandler.cpp:582: assigning playerIndex(255) to peer(38)
  68. 26.551 Info MultiplayerManager.cpp:1610: networkTick(26452632) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  69. 26.633 Info MultiplayerManager.cpp:1059: networkTick(26452638) mapTick(-1) received stateChanged peerID(38) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  70. 44.000 Finished download (17 s, 10 MB, 580 kB/s)
  71. 44.089 Info MultiplayerManager.cpp:1134: networkTick(26453677) mapTick(-1) map download finished creating scenario
  72. 44.090 Info MultiplayerManager.cpp:912: networkTick(26453677) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  73. 44.090 Loading map C:/Users\cameron\Desktop\New Other\temp\mp-download.zip
  74. 44.125 Info MultiplayerManager.cpp:1059: networkTick(26453683) mapTick(-1) received stateChanged peerID(38) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  75. 44.185 Info Scenario.cpp:124: Map version 0.12.27-0
  76. 44.213 Info MultiplayerManager.cpp:1059: networkTick(26453689) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  77. 45.912 Info MultiplayerManager.cpp:912: networkTick(26453791) mapTick(12351135) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  78. 46.024 Info MultiplayerManager.cpp:1059: networkTick(26453797) mapTick(12351135) received stateChanged peerID(38) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  79. 46.024 Info MultiplayerManager.cpp:1256: networkTick(26453797) mapTick(12351135) stopping mapAlign
  80. 46.024 Info MultiplayerManager.cpp:1762: performing map align task (SendPlayerJoinGameAlignTask)
  81. 46.024 Info MultiplayerManager.cpp:912: networkTick(26453797) mapTick(12351135) changing state from(InGameWaitingForOthers) to(InGame)
  82. 46.024 Info MultiplayerManager.cpp:1584: networkTick(26453797) mapTick(12351135) peerID(38) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  83. ((peerID(31) state(InGameWaitingForOthers) mapAlignTick(-1))
  84. ((peerID(38) state(InGameWaitingForOthers) mapAlignTick(-1))
  85. )
  86. 46.116 Info MultiplayerManager.cpp:1059: networkTick(26453803) mapTick(12351141) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  87. 46.117 Info MultiplayerManager.cpp:1059: networkTick(26453803) mapTick(12351141) received stateChanged peerID(31) oldState(InGameWaitingForOthers) newState(InGame)
  88. 46.117 Info MultiplayerManager.cpp:1059: networkTick(26453803) mapTick(12351141) received stateChanged peerID(38) oldState(InGameWaitingForOthers) newState(InGame)
  89. 46.158 Info NetworkInputHandler.cpp:728: mapTick(12351144) networkTick(26453806) connecting to player(CJ).
  90. 46.158 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(38)
  91. 46.158 Info GameActionHandler.cpp:1945: MapTick(12351144) processed PlayerJoinGame peerID(38) playerIndex(0) mode(connect)
  92. 511.818 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(0) drop detection state(100/600).
  93. 511.818 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(31) drop detection state(100/600).
  94. 513.469 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(0) drop detection state(200/600).
  95. 513.469 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(31) drop detection state(200/600).
  96. 515.147 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(0) drop detection state(300/600).
  97. 515.147 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(31) drop detection state(300/600).
  98. 516.813 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(0) drop detection state(400/600).
  99. 516.813 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(31) drop detection state(400/600).
  100. 518.452 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(0) drop detection state(500/600).
  101. 518.452 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(31) drop detection state(500/600).
  102. 520.133 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(0) drop detection state(600/600).
  103. 520.133 Info Synchronizer.cpp:444: NetworkTick(26481561) peer(31) drop detection state(600/600).
  104. 520.133 Info Synchronizer.cpp:590: NetworkTick(26481561) peer(0) peerHeartbeatsEmpty(false) is not responding, dropping.
  105. 520.133 Info MultiplayerManager.cpp:2078: NetworkTick(26481561) MapTick(12368771) disconnecting player(1) from the user.
  106. 520.145 Info Synchronizer.cpp:596: NetworkTick(26481561) peer(38) stopped responding, but we disconnect ourselves.
  107. 2984.090 Info MultiplayerManager.cpp:133: NetworkTick(26629397) disconnecting multiplayer connection.
  108. 2984.090 Info NetworkInputHandler.cpp:64: expectedMapTick(12368778) sending PlayerLeaveGame
  109. 2984.190 Info MultiplayerManager.cpp:1454: Disconnect notification for peer (38)
  110. 2984.190 Info MultiplayerManager.cpp:1009: networkTick(26629403) mapTick(12368778) removing peer(38) dropout(false)
  111. 2984.190 Info MultiplayerManager.cpp:912: networkTick(26629403) mapTick(12368778) changing state from(InGame) to(InGameAligning)
  112. 2984.190 Info MultiplayerManager.cpp:1696: networkTick(26629403) mapTick(12368778) starting mapAlign
  113. 2984.190 Info MultiplayerManager.cpp:1610: networkTick(26629403) mapTick(12368778) adding mapAlignTask(RemovePlayerAlignTask)
  114. 2984.290 Info MultiplayerManager.cpp:1059: networkTick(26629409) mapTick(12368778) received stateChanged peerID(38) oldState(InGame) newState(InGameAligning)
  115. 2984.290 Info MultiplayerManager.cpp:1630: networkTick(26629409) mapTick(12368778) sending mapAlignAction
  116. 2984.389 Info MultiplayerManager.cpp:1304: networkTick(26629415) mapTick(12368778) received MapAlignAction from peer(38), mapAlignTick(12368779) appliedTickClosuresCount(0)
  117. 2984.389 Info MultiplayerManager.cpp:1712: networkTick(26629416) mapTick(12368778) mapAlign finished targetTick(12368779) updating map and running the tasks ...
  118. 2984.389 Info MultiplayerManager.cpp:1584: networkTick(26629416) mapTick(12368778) peerID(38) fullStateLog: local state(InGameAligning) local peers(((peerID(38) state(InGameAligning) mapAlignTick(12368779))
  119. )
  120. 2984.401 Info MultiplayerManager.cpp:1731: maptick(12368779) crc before applying all ticks: -1451854632
  121. 2984.401 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(12368779) lastTickApplied(12368770) referenceMapTick(12368779) networkTick(26629416)
  122. 2984.401 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(12368778) inputActions((PlayerLeaveGame) ) ) for peer(38)
  123. 2984.401 Info NetworkInputHandler.cpp:527: expectedMapTick(-1) removing peer(38) success(true).
  124. 2984.401 Info GameActionHandler.cpp:1967: MapTick(12368779) processed PlayerLeaveGame peerID(38) playerIndex(0)
  125. 2984.401 Info MultiplayerManager.cpp:1739: maptick(12368779) crc after applying all ticks: 1176863917
  126. 2984.401 Info MultiplayerManager.cpp:912: networkTick(26629416) mapTick(12368779) changing state from(InGameAligning) to(InGameAligned)
  127. 2984.405 Info MultiplayerManager.cpp:912: networkTick(26629416) mapTick(12368779) changing state from(InGameAligned) to(InGameWaitingForOthers)
  128. 2984.509 Info MultiplayerManager.cpp:1059: networkTick(26629422) mapTick(12368779) received stateChanged peerID(38) oldState(InGameAligning) newState(InGameAligned)
  129. 2984.509 Info NetworkInputHandler.cpp:503: expectedMapTick(-1) adding peer(38).
  130. 2984.509 Info MultiplayerManager.cpp:1059: networkTick(26629422) mapTick(12368779) received stateChanged peerID(38) oldState(InGameAligned) newState(InGameWaitingForOthers)
  131. 2984.509 Info MultiplayerManager.cpp:1256: networkTick(26629422) mapTick(12368779) stopping mapAlign
  132. 2984.509 Info MultiplayerManager.cpp:1762: performing map align task (RemovePlayerAlignTask)
  133. 2984.509 Info MultiplayerManager.cpp:912: networkTick(26629422) mapTick(12368779) changing state from(InGameWaitingForOthers) to(Disconnecting)
  134. 2984.509 Info MultiplayerManager.cpp:1584: networkTick(26629422) mapTick(12368779) peerID(38) fullStateLog: local state(Disconnecting) local peers(((peerID(38) state(InGameWaitingForOthers) mapAlignTick(-1))
  135. )
  136. 2984.814 Info MultiplayerManager.cpp:912: networkTick(26629441) mapTick(12368779) changing state from(Disconnecting) to(QuitScheduled)
  137. 2984.828 Info MultiplayerManager.cpp:160: NetworkTick(26629441) quitting multiplayer connection.
  138. 2984.828 Info MultiplayerManager.cpp:912: networkTick(26629441) mapTick(12368779) changing state from(QuitScheduled) to(Disconnected)
  139. 2984.829 Info NetworkInputHandler.cpp:745: mapTick(-1) networkTick(26629441) disconnecting from player.
  140. 2986.628 Info Router.cpp:507: Router peerID(38) shutting down.
  141. 2986.651 Info WindowsUDPSocket.cpp:160: Socket closed
  142. 2986.651 Info Router.cpp:534: Router state -> Disconnected
  143. Factorio crashed. Generating symbolized stacktrace, please wait ...
  144. 2993.297 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 775C6D79
  145. 2993.297 Error CrashHandler.cpp:119: Exception Context:
  146. eax=00000000, ebx=ffffff00, ecx=04ac35c4, edx=fffffff6, esi=04ac35c4,
  147. edi=00000000, eip=775c6d79, esp=04f9fb50, ebp=04f9fb78
  148. Factorio crashed. Generating symbolized stacktrace, please wait ...
  149. c:\cygwin64\tmp\factorio-1g2uzc\libraries\stackwalker\stackwalker.cpp (904): StackWalker::ShowCallstack
  150. c:\cygwin64\tmp\factorio-1g2uzc\libraries\stackwalker\stackwalker.cpp (904): StackWalker::ShowCallstack
  151. c:\cygwin64\tmp\factorio-1g2uzc\src\util\logger.cpp (306): Logger::writeStacktrace
  152. c:\cygwin64\tmp\factorio-1g2uzc\src\util\logger.cpp (306): Logger::writeStacktrace
  153. c:\cygwin64\tmp\factorio-1g2uzc\src\util\logger.cpp (360): Logger::logStacktrace
  154. c:\cygwin64\tmp\factorio-1g2uzc\src\util\logger.cpp (360): Logger::logStacktrace
  155. c:\cygwin64\tmp\factorio-1g2uzc\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
  156. c:\cygwin64\tmp\factorio-1g2uzc\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
  157. c:\cygwin64\tmp\factorio-1g2uzc\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
  158. c:\cygwin64\tmp\factorio-1g2uzc\src\util\crashhandler.cpp (172): CrashHandler::SignalHandler
  159. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 768FF472)
  160. 768FF472 (KERNELBASE): (filename not available): UnhandledExceptionFilter
  161. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 776435EE)
  162. 776435EE (ntdll): (filename not available): LdrSetAppCompatDllRedirectionCallback
  163. f:\dd\vctools\crt\crtw32\misc\winxfltr.c (366): _XcptFilter
  164. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77605DAE)
  165. 77605DAE (ntdll): (filename not available): RtlUnicodeStringToInteger
  166. ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00F7C8C6)
  167. ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00F7C8C6)
  168. ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00F7C8C6)
  169. 00F7C8C6 ((module-name not available)): (filename not available): (function-name not available)
  170. 2994.529 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
  171. 2994.546 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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