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JohnO1985

Untitled

Jan 12th, 2016
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  1. // Ground Fog - TorturedChunk - Kaysi - mmmyum @ OpenDayZ.net
  2.  
  3. //Modify By CNSU
  4. doofog = {
  5. private ["_obj","_pos","_fog1","_fog2","_fog3","_inVehicle"];
  6.  
  7. _obj = player;
  8. _pos = position _obj;
  9.  
  10. _fog1 = "#particlesource" createVehicleLocal _pos;
  11. _fog1 setParticleParams [
  12. ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
  13. [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
  14. [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
  15. ];
  16. _fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  17. _fog1 setParticleCircle [0.001, [0, 0, -0.12]];
  18. _fog1 setDropInterval 0.01;
  19.  
  20. _fog2 = "#particlesource" createVehicleLocal _pos;
  21. _fog2 setParticleParams [
  22. ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
  23. [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
  24. [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
  25. ];
  26. _fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  27. _fog2 setParticleCircle [0.001, [0, 0, -0.12]];
  28. _fog2 setDropInterval 0.01;
  29.  
  30. _fog3 = "#particlesource" createVehicleLocal _pos;
  31. _fog3 setParticleParams [
  32. ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
  33. [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
  34. [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
  35. ];
  36. _fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  37. _fog3 setParticleCircle [0.001, [0, 0, -0.12]];
  38. _fog3 setDropInterval 0.01;
  39.  
  40. _this setVariable ["playerfog", floor time + 5];
  41.  
  42. sleep 120;
  43.  
  44. deleteVehicle _fog1;
  45. deleteVehicle _fog2;
  46. deleteVehicle _fog3;
  47. };
  48. [] spawn {
  49. while {true} do {
  50. if(daytime < 7 || daytime > 19) then {
  51. if (player getVariable ["playerfog", -1] < time) then {
  52. player setVariable ["playerfog", floor time + 5];
  53. player spawn doofog;
  54. sleep 120;
  55. };
  56. };
  57. };
  58. };
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