Advertisement
Guest User

Untitled

a guest
Jul 29th, 2015
164
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.05 KB | None | 0 0
  1.  
  2. // Misc.
  3. cl_hud_minmode 1
  4. fps_max 135
  5. bind "`" "toggleconsole"
  6. tf_hud_target_id_alpha 100
  7. sv_allow_point_servercommand always
  8. sv_cheats 1
  9.  
  10.  
  11.  
  12. // Network Settings:
  13. cl_cmdrate 67.777777
  14. cl_interp .0152 // ".033" for: Scout/Heavy/Engineer/Sniper. ".0152" For: Soldier/Pyro/Demo/Medic/Spy in class cfg's.
  15. cl_interp_ratio 1.000000
  16. cl_lagcompensation 1
  17. cl_pred_optimize 2
  18. cl_smooth 0
  19. cl_smoothtime 0.01
  20. cl_updaterate 67.777777
  21. rate 100000.000000
  22.  
  23. // Multicore Rendering:
  24. mat_queue_mode 2
  25. host_thread_mode 2
  26. cl_threaded_bone_setup 0
  27. cl_threaded_client_leaf_system 0
  28. r_threaded_client_shadow_manager 0 // QUADCORE ONLY
  29. r_threaded_particles 1
  30. r_threaded_renderables 1
  31. r_queued_decals 0
  32. r_queued_post_processing 1 // QUADCORE ONLY
  33. studio_queue_mode 1
  34. mp_usehwmmodels -1
  35. mp_usehwmvcds -1
  36.  
  37.  
  38.  
  39.  
  40.  
  41. // Sound:
  42. soundinfo
  43. snd_legacy_surround 0
  44. snd_surround_speakers 0 // 0 = headphones 2= speakers 5 = surround sound (use with Razer Surround)
  45. dsp_enhance_stereo 0
  46. snd_disable_mixer_duck 0
  47. snd_pitchquality 1
  48. dsp_slow_cpu 1
  49. voice_enable 1
  50.  
  51.  
  52. // Hit Sound:
  53. play "hitsound.wav" //name of the file you want to use. This pre-caches the sound.
  54. tf_dingalingaling 1
  55. tf_dingaling_wav_override "hitsound.wav"
  56. tf_dingaling_pitchmaxdmg 100 //higher pitch for high damage
  57. tf_dingaling_pitchmindmg 100
  58.  
  59.  
  60. // Shadows:
  61. r_shadows 0 // Default "1"
  62. r_flashlightdepthtexture 0 // Default "1" | 1 = High | 0 = Low
  63. r_shadowrendertotexture 0 // Default "2" | 1 = High | 0 = Low
  64. r_shadowmaxrendered 0 // Default "9" | 32 = High | 0 = Low
  65. r_flashlightupdatedepth 0
  66. r_flashlightrenderworld 0
  67. r_flashlightscissor 0
  68. r_flashlightdepthres 0 // Default "1"
  69. nb_shadow_dist 0 // Default "200"
  70.  
  71. // Ragdolls:
  72. cl_ragdoll_fade_time 0
  73. cl_ragdoll_forcefade 1
  74. cl_ragdoll_physics_enable 0
  75. g_ragdoll_fadespeed 0
  76. g_ragdoll_lvfadespeed 0
  77. ragdoll_sleepaftertime 0
  78. cl_phys_props_enable 0
  79. cl_phys_props_max 0
  80. props_break_max_pieces 0
  81. r_propsmaxdist 1
  82. violence_agibs 0
  83. violence_hgibs 0
  84.  
  85.  
  86. // FOV:
  87. viewmodel_fov 99
  88. fov_desired 90
  89. viewmodel_fov_demo 99
  90.  
  91.  
  92. // 3D Character Viewmodel:
  93. cl_hud_playerclass_playermodel_showed_confirm_dialog 1
  94. cl_hud_playerclass_use_playermodel 1
  95. cl_autoreload 1
  96. tf_hud_show_servertimelimit 1
  97.  
  98.  
  99. // Performance:
  100. mat_phong 0
  101. cl_jiggle_bone_framerate_cutoff 0
  102. r_drawflecks 0
  103. r_maxnewsamples 0 // 2
  104. r_maxsampledist 0 // 1
  105. tracer_extra 0
  106. mat_levelflush 1
  107. cl_software_cursor 0
  108. mat_vsync 0
  109. tracer_extra 0
  110. in_usekeyboardsampletime 0
  111. mat_alpha_coverage 0
  112. mat_disable_d3d9ex 1
  113. mat_disable_ps_patch 1
  114. dsp_water 0
  115. hud_achievement_glowtime 0
  116. hud_achievement_count 0
  117. hud_achievement_tracker 0
  118. r_pixelfog 0
  119. fast_fogvolume 0
  120. filesystem_native 0
  121. mod_load_anims_async 1 // Loads model animations async.
  122. mod_load_mesh_async 1 // Loads model mesh async.
  123. mod_load_vcollide_async 1 // Loads model vcollide async.
  124. net_queue_trace 0
  125. mat_alphacoverage 0
  126. cl_localnetworkbackdoor 0
  127. cl_cloud_settings 0
  128. cl_notifications_show_ingame 0
  129. sys_minidumpspewlines 100
  130. cl_loadondemand_default 0
  131. cl_ask_blacklist_opt_out "1"
  132. cl_ask_favorite_opt_out "1"
  133. sb_dontshow_maxplayer_warning "1"
  134. tf_explanations_backpackpanel "1"
  135. tf_explanations_charinfo_armory_panel "1"
  136. tf_explanations_charinfopanel "1"
  137. tf_explanations_craftingpanel "1"
  138. tf_explanations_discardpanel "1"
  139. tf_explanations_store "1"
  140. tf_training_has_prompted_for_forums "1"
  141. tf_training_has_prompted_for_loadout "1"
  142. tf_training_has_prompted_for_offline_practice "1"
  143. tf_training_has_prompted_for_options "1"
  144. tf_training_has_prompted_for_training "1"
  145. snd_restart
  146. mat_filterlightmaps 0
  147. r_staticprop_lod 3
  148. dsp_water 0
  149. mem_compact
  150. con_filter_enable 1
  151. con_filter_text_out Compact freed
  152. cl_loadondemand_default 0
  153. r_hunkalloclightmaps "0"
  154. r_lightcache_zbuffercache "0"
  155. r_lod 2
  156. r_rootlod 2
  157. mat_picmip 2
  158. mat_mipmaptextures 0
  159. r_flex 0
  160. r_eyegloss 0
  161. r_eyemove 0
  162. r_eyeshift_x 0
  163. r_eyeshift_y 0
  164. r_eyeshift_z 0
  165. r_eyes 0
  166. r_eyesize 0
  167. blink_duration 0
  168. r_teeth 0
  169. violence_agibs 0
  170. violence_hgibs 0
  171. cl_show_splashes 0
  172. mat_antialias "0" // def. "" // low 2 | Anti-aliasing on(1,2,4,8)/off(0)
  173. mat_filtertextures "0" // def. "1" // low 0 | Filter textures on(1)/off(0)
  174. mat_forceaniso "0" // def. "" // low 1 | Anisotropic filtering on(1,2,4,8,16)/off(0)
  175. mat_trilinear "0" // def. "" // low 1 | Trilinear filtering on(1)/off(0)
  176. mat_aaquality 0
  177. cl_ejectbrass 0
  178. muzzleflash_light 0
  179. cl_muzzleflash_dlight_1st 0
  180. cl_new_impact_effects 0
  181. cl_rumblescale 0
  182. cl_debugrumble 0
  183. mat_reduceparticles 1
  184. cl_detailfade "0" // def. "400" | Distance across which detail props fade in
  185. cl_detaildist "0" // def. "1200" | Distance at which detail props are no longer visible
  186. r_drawdetailprops "0" // def. "1" | 0=Off, 1=Normal, 2=Wireframe
  187. cl_phys_props_enable "1" // def. "1" | Physical Props on(1)/off(0)
  188. cl_phys_props_max "5" // def. "300" | Count of physical Props
  189. props_break_max_pieces "0" // def. "-1" | Maximum prop breakable piece count (-1 = model default), like gibs of exploding players ;) Count(1-n)/off(0)
  190. r_propsmaxdist "1" // def. "1200" | Behind this distance they are not rendered
  191. mat_reducefillrate "1" // def. "" | Shaderthruput 0 = High (better Quality), 1 = Low (more fps)
  192. tf_particles_disable_weather "1" // def. "0" | Rain like on sawmill on(0)/off(1)
  193. lod_TransitionDist "0" // def. "800" | When is Level of Detail used (Distance) ? Greater Value = less Performance/better Quality
  194. mp_decals "0" // def. "200" | Count of Decals used for Multiplayer
  195. r_decal_cullsize "15" // def. "5" | The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
  196. r_decals "0" // def. "2048" | Count of Decals used by the entire SourceEngine
  197. r_drawmodeldecals "0" // def. "" | Render decals on the Models on(1)/off(0)
  198. r_maxmodeldecal "0" // def. "32" | Count of Decals to Render on the Models
  199. mat_hdr_level "0" // def. "" | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  200. mat_autoexposure_max "0" // def. "2" | HDR Setting | 0-20 Sets the brightest (maximum) exposure that will be reached. Values over 20 should not be used in most cases.
  201. mat_autoexposure_min "0" // def. "0.5" | HDR Setting | 0-20 Where 0 is darkest (minimum) exposure level that will be reached. Values over 20 should not be used in most cases. Typical values are less than 1.
  202. mat_bloomscale "0" // def. "1" | Adjustment of the Bloomeffect (how strong it will appear)
  203. mat_disable_bloom "1" // def. "0" | Bloom on(0)/off(1)
  204. mat_motion_blur_enabled "0" // def. "" | Motion Blur on(1)/off(0)
  205. mat_use_compressed_hdr_textures "1" // def. "1" | Compress Textures used with HDR (less Memoryusage in GraphicCard - Imagequality a little less)
  206. mat_fastspecular "0" // def. "1" | Faster Spec but lower Quality on(1)/off(0)
  207. mat_filterlightmaps "1" // def. "1" | Filtering ligthmaps on(1)/off(0)
  208. mat_specular "0" // def. "1" | Specular highlight on(1)/off(0)
  209. r_dynamic "0" // def. "1" | Dynamic lighting of Enviroment on(1)/off(0)
  210. r_lightaverage "0" // def. "1" | light averaging on(1)/off(0)
  211. r_maxdlights "0" // def. "1" | Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in scenes with multiple dynamic lights, such as in heavy combat.
  212. r_PhysPropStaticLighting "0" // def. "1" | Static Lighting on props on(1)/off(0)
  213. r_occlusion "0" // def. "1" | Use the occlusion system from the SourceEngine on(1)/off(0)
  214. r_worldlights "0" // def. "4" | Number of world lights to use per vertex
  215. mat_disable_lightwarp "1" // def. "0" | UNKOWN -> Exact Effect unkown, but its a part of Phongshading. A 1D Texture for some shading.
  216. mat_envmapsize "0" // def. "128" | EnviromentMap -> Background Images in not reachable Sections of the Map, same as the skybox | Greater Size value better Imagequality // 8
  217. mat_envmaptgasize "0" // def. "32" | UNKOWN -> EnviromentMap Size for Skybox ? Greater value better Imagequality (max 512 ?) // 8
  218. mat_mipmaptextures "1" // def. "1" | Mipmapping on(1)/off(0)
  219. r_avglight 0
  220. r_ambientboost 0
  221. r_ambientfactor 0
  222. r_ambientmin 0
  223. mat_max_worldmesh_vertices 0
  224. cl_show_splashes 0
  225. mat_forcehardwaresync 0
  226. mat_aaquality 0
  227. muzzleflash_light 0
  228. cl_muzzleflash_dlight_1st 0
  229. cl_new_impact_effects 0
  230. cl_rumblescale 0
  231. cl_debugrumble 0
  232. mat_reduceparticles 1
  233. r_3dnow 0
  234. r_3dsky 0
  235. mat_forcemanagedtextureintohardware 0
  236. cl_forcepreload 1
  237. rope_shake 0
  238. rope_smooth 0
  239. rope_wind_dist 0
  240. rope_collide 0
  241. rope_subdiv 0
  242. rope_smooth_enlarge 0
  243. rope_smooth_maxalpha 0
  244. rope_smooth_maxalphawidth 0
  245. rope_smooth_minalpha 0
  246. rope_smooth_minwidth 0
  247. rope_averagelight 0
  248. r_ropetranslucent 0
  249. cc_subtitles 0
  250. cl_downloadfilter "nosounds"
  251. cl_allowdownload 0
  252. cl_allowupload 1
  253. commentary 0
  254. overview_mode 0
  255. adsp_debug 0
  256. cl_clearhinthistory 1
  257. cl_showhelp 0
  258. cl_debugrumble 0
  259. cl_rumblescale 0
  260. r_waterforceexpensive 0
  261. mat_wateroverlaysize 0
  262. r_WaterDrawRefraction 0
  263. r_cheapwaterend 0
  264. r_cheapwaterstart 0
  265. cl_detaildist 0
  266. cl_detailfade 0
  267. cl_drawmonitors 0
  268. cl_ejectbrass 0
  269. cl_jiggle_bone_framerate_cutoff 0
  270. cl_new_impact_effects 0
  271. cl_show_splashes 0
  272. func_break_max_pieces 0
  273. glow_outline_effect_enable 0 // Cart glow effect. Only should be used for DirectX 90 and above.
  274. lod_transitiondist 0
  275. mat_antialias 0
  276. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  277. // a strange `shine' effect to appear on all players.
  278. mat_colcorrection_disableentities 1
  279. mat_colorcorrection 0
  280. mat_disable_fancy_blending 1
  281. mat_disable_lightwarp 1
  282. mat_filtertextures 0
  283. mat_forceaniso 1
  284. mat_hdr_level 0
  285. mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
  286. // to get it darker. Only works in fullscreen.
  287. mat_parallaxmap 0
  288. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  289. // at a range from -1 to 2, -1 being the best quality, 2 being the
  290. // worst.
  291. mat_reducefillrate 1
  292. mat_reduceparticles 1
  293. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  294. // non-shiny, and will remove some specular effects from in-game
  295. // entities which support it. Setting this to 1 on dx8 will
  296. // result in some strange `fire' textures replacing their
  297. // appropriate counterparts, especially on medals, and certain
  298. // hats.
  299. mat_wateroverlaysize 0
  300. mp_decals 0
  301. r_3dsky 0
  302. r_ambientboost 0
  303. r_ambientfactor 0
  304. r_ambientmin 0
  305. r_avglight 0
  306. r_cheapwaterend 0
  307. r_cheapwaterstart 0
  308. r_decals 0
  309. r_decalstaticprops 0
  310. r_drawdetailprops 0
  311. r_drawmodeldecals 0
  312. r_drawflecks 0
  313. r_forcewaterleaf 0
  314. r_lightaverage 0
  315. r_propsmaxdist 0
  316. r_renderoverlayfragment 0
  317. r_staticprop_lod 4
  318. r_waterdrawreflection 0
  319. r_waterdrawrefraction 0
  320. r_waterforceexpensive 0
  321. r_waterforcereflectentities 0
  322. rope_averagelight 0
  323. rope_collide 0
  324. rope_rendersolid 0
  325. rope_shake 0
  326. rope_smooth 0
  327. rope_subdiv 0
  328. rope_wind_dist 0
  329. tf_particles_disable_weather 1
  330. tracer_extra 0
  331. mat_showlowresimage 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement