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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar light Light Arts/Addendum
- gs c scholar dark Dark Arts/Addendum
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- include('organizer-lib')
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- function user_setup()
- send_command('bind ^f10 gs c toggle MagicBurst')
- send_command('bind !f11 gs c cycle MagicalDefenseMode')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- Non_Obi_Spells = S{
- 'Burn','Choke','Drown','Frost','Rasp','Shock','Impact','Anemohelix','Cryohelix',
- 'Geohelix','Hydrohelix','Ionohelix','Luminohelix','Noctohelix','Pyrohelix'}
- Cure_Spells = {"Cure","Cure II","Cure III","Cure IV"} -- Cure Degradation --
- Curaga_Spells = {"Curaga","Curaga II"} -- Curaga Degradation --
- state.OffenseMode:options('None', 'Locked')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT', 'MDT')
- state.PhysicalDefenseMode:options('PDT')
- state.MagicalDefenseMode:options('MDT','Meva')
- state.MagicBurst = M(false, 'Magic Burst')
- gear.RegenCape = {name="Bookworm's Cape", augments={'INT+2','Helix eff. dur. +13','"Regen" potency+9',}}
- gear.HelixCape = {name="Bookworm's Cape", augments={'INT+4','MND+4','Helix eff. dur. +20',}}
- gear.NukeStaff = {name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}}
- gear.EnfeebStaff = {name="Akademos", augments={'Mag. Acc.+20','Enha.mag. skill +15','Enfb.mag. skill +15',}}
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
- info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- send_command('bind ^` input /ma Stun <t>')
- send_command('bind @` gs c toggle MagicBurst')
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- update_active_strategems()
- select_default_macro_book()
- custom_timers = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_unload()
- send_command('unbind !^`')
- end
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants +1"}
- -- Fast cast sets for spells
- sets.precast.FC = {main="Oranyan",sub="Clerisy strap",ammo="Sapience orb",
- head=gear.merlhead_fc,neck="Voltsurge torque",ear1="Enchanter earring +1",ear2="loquacious Earring",
- body=gear.melbody_fc,hands="Gendewitha Gages +1",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Perimede cape",waist="Witful Belt",legs="Psycloth lappas",feet=gear.merlfeet_fc }
- --main="Apamajas II",sub="Arbuda grip",
- sets.precast.FC.Stun = {main="Oranyan",sub="Clerisy strap",ammo="Sapience orb",
- head=gear.merlhead_fc,neck="Voltsurge Torque",ear1="Enchanter earring +1",ear2="loquacious Earring",
- body=gear.merlbody_fc,hands="Gendewitha Gages +1",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Swith cape +1",waist="Witful Belt",legs="Psycloth lappas",feet=gear.merlfeet_fc}
- sets.precast.FC.Arts = {feet="Academic's loafers +1"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Enhancing Magic'].Stoneskin = set_combine(sets.precast.FC, {waist="Siegel Sash",legs="Doyen pants"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {ear2="Barkarole earring"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC,
- {ear1="Mendicant's earring",
- body="Heka's Kalasiris",
- legs="Doyen Pants"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head=empty,body="Twilight Cloak"})
- sets.precast.WS = {
- head="Blistering Sallet",neck="Fotia gorget",ear1="Telos Earring",ear2="Moonshade Earring",
- body="Kaykaus bliaut",hands=gear.chirhands_sc,ring1="Petrov Ring",ring2="Cacoethic Ring",
- back="Aurist's cape +1",waist="Fotia Belt",legs=gear.tellegs_enh,feet=gear.chirfeet}
- sets.precast.WS['Myrkr'] = {ammo="Psilomene",
- head="Kaykaus Mitra",neck="Nodens gorget",ear1="loquacious earring", ear2="Moonshade earring",
- body="Amalric doublet", hands="Kaykaus cuffs", ring1="Sangoma ring", ring2="Mephitas's Ring +1",
- back="Aurist's cape +1", waist="Fucho-no-obi", legs="Amalric slops", feet="Arbatel loafers +1"}
- sets.precast.WS['Shattersoul'] = {ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Fotia gorget", ear1="Barkarole earring", ear2="Moonshade earring",
- body="Kaykaus bliaut",hands=gear.chirhands_sc,ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Lugh's cape",waist="Fotia belt", legs="Amalric slops",feet=gear.merlfeet_refresh }
- -- Midcast Sets
- sets.midcast.FastRecast = {main="Oranyan",sub="Thrace strap",ammo="Hasty pinion +1",
- head=gear.merlhead_fc,neck="Voltsurge Torque",ear1="Loquacious earring",ear2="Enchanter earring +1",
- body=gear.merlbody_fc,hands="Gendewitha Gages +1",ring1="Prolix Ring",ring2="Weatherspoon Ring",
- back="Swith Cape +1",waist="Ninurta's sash",legs="Psycloth lappas",feet=gear.merlfeet_fc}
- sets.midcast.Cure = {ammo="Psilomene",
- head="Kaykaus mitra",neck="Incanter's Torque",ear1="Calamitous Earring",ear2="Mendicant's earring",
- body="Kaykaus bliaut",hands="Telchine gloves",ring1="Haoma's Ring",ring2="Lebeche Ring",
- back="Tempered cape +1",waist="Bishop's sash",legs="Academic's pants +1",feet="Vanya clogs"}
- sets.midcast.CureWithLightWeather = {main="Chatoyant staff",sub="Arbuda grip",ammo="Psilomene",
- head="Kaykaus mitra",neck="Incanter's Torque",ear1="Calamitous Earring",ear2="Mendicant's earring",
- body="Kaykaus bliaut",hands="Kaykaus cuffs",ring1="Haoma's Ring",ring2="Haoma's Ring",
- back="Twilight cape",waist="Hachirin-no-obi",legs=gear.chirlegs,feet="Vanya clogs"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.SelfCure = set_combine(sets.midcast.Cure, {hands=gear.chirhands_sc,waist="Gishdubar Sash",ring1="Kunaji Ring",ring2="Asklepian Ring"})
- sets.midcast.Cursna = set_combine(sets.midcast.FastRecast,{
- head="Kaykaus mitra",neck="Malison Medallion",ear1="Calamitous Earring",
- body="Pedagogy gown +1",hands="Hieros Mittens",ring1="Haoma's Ring",ring2="Haoma's Ring",
- back="Tempered cape +1",waist="Ninurta's sash",legs="Academic's pants +1",feet="Vanya clogs"})
- sets.midcast['Enhancing Magic'] = {main="Oranyan",sub="Fulcio grip",ammo="Savant's Treatise",
- head="Telchine Cap",neck="Incanter's Torque",ear1="Andoaa earring",
- body="Telchine Chas.",hands="Telchine gloves",
- waist="Olympus Sash",legs=gear.tellegs_enh,feet="Telchine Pigaches"}
- sets.midcast.Storm = sets.midcast['Enhancing Magic']
- sets.midcast.Regen = set_combine(sets.midcast['Enhancing Magic'], {main="Bolelabunga",sub="Genmei Shield",
- head="Arbatel Bonnet +1",
- back=gear.RegenCape})
- sets.midcast.Haste = set_combine(sets.midcast['Enhancing Magic'],
- {ammo="Sapience orb",
- neck="Voltsurge torque",ear1="Enchanter earring +1",ear2="Loquacious earring",
- ring1="Prolix ring",ring2="Weatherspoon ring",
- back="Swith cape +1",waist="Ninurta's sash"})
- sets.midcast.BarElement = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'],
- {head="Amalric coif",waist="Gishdubar sash"})
- sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'],
- {})
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'],
- {head=gear.chirhead,
- waist="Emphatikos Rope",legs="Shedir seraweels"})
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash",neck="Nodens Gorget",legs="Shedir seraweels"})
- sets.midcast.Protect = set_combine(sets.midcast['Enhancing Magic'],{ring2="Defending Ring"})
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = set_combine(sets.midcast['Enhancing Magic'],{ring2="Defending Ring"})
- sets.midcast.Shellra = sets.midcast.Shell
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Incanter's torque",ear1="Barkarole Earring",ear2="Digni. Earring",
- body=gear.chirbody,hands="Kaykaus cuffs",ring1="Globidonta Ring",ring2="Weatherspoon Ring",
- back="Aurist's cape +1",waist="Luminary Sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.MndEnfeebles.Resistant = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Incanter's torque",ear1="Barkarole Earring",ear2="Digni. Earring",
- body=gear.chirbody,hands="Kaykaus cuffs",ring1="Globidonta Ring",ring2="Weatherspoon Ring",
- back="Lugh's cape",waist="Luminary Sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.Dispel = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Incanter's torque",ear1="Barkarole Earring",ear2="Digni. Earring",
- body=gear.chirbody,hands="Kaykaus cuffs",ring1="Weatherspoon Ring",ring2="Archon ring",
- back="Lugh's cape",waist="Luminary Sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.Dispel.Resistant = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Incanter's torque",ear1="Barkarole Earring",ear2="Digni. Earring",
- body=gear.chirbody,hands="Kaykaus cuffs",ring1="Weatherspoon Ring",ring2="Archon ring",
- back="Lugh's cape",waist="Luminary Sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.IntEnfeebles = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Incanter's torque",ear1="Barkarole Earring",ear2="Digni. Earring",
- body=gear.chirbody,hands="Kaykaus cuffs",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Lugh's cape",waist="Luminary Sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.IntEnfeebles.Resistant = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head=gear.chirhead,neck="Incanter's torque",ear1="Digni. Earring",ear2="Barkarole Earring",
- body=gear.chirbody,hands="Kaykaus cuffs",ring1="Shiva Ring +1",ring2="Weatherspoon Ring",
- back="Lugh's cape",waist="Luminary Sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.SpecialEnfeebles = {main=gear.EnfeebStaff,sub="Clerisy Strap",ammo="Pemphredo tathlum",
- head="Kaykaus mitra",neck="Incanter's torque",ear1="Barkarole earring", ear2="Digni. earring",
- body=gear.merlbody_nuke,hands="Kaykaus cuffs",ring1="Globidonta ring",ring2="Weatherspoon ring",
- back="Lugh's cape",waist="Luminary sash",legs=gear.chirlegs,feet="Skaoi Boots"}
- sets.midcast.SpecialEnfeebles.Resistant = set_combine(sets.midcast.SpecialEnfeebles,
- {head="Amalric coif"})
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = {main="Rubicundity",sub="Genmei shield",ammo="Pemphredo tathlum",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear1="Barkarole Earring",ear2="Gwati Earring",
- body="Shango robe",hands="Amalric gages",ring1="Evanescence Ring",ring2="Archon Ring",
- back=gear.RegenCape,waist="Eschan Stone",legs="Pedagogy pants +1",feet=gear.merlfeet_da}
- sets.midcast.Kaustra = {main="Rubicundity",sub="Genmei shield",range=empty,ammo="Pemphredo tathlum",
- head="Pixie Hairpin +1",neck="Incanter's torque",ear1="Barkarole Earring",ear2="Friomisi Earring",
- body=gear.merlbody_nuke,hands="Amalric gages",ring1="Shiva Ring +1",ring2="Archon Ring",
- back="Lugh's cape",waist="Refoccilation Stone",legs=gear.merllegs_nuke,feet=gear.merlfeet_mb}
- sets.midcast.Drain = {main="Rubicundity",sub="Genmei shield",ammo="Pemphredo tathlum",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear1="Barkarole Earring",ear2="Gwati Earring",
- body=gear.merlbody_da,hands=gear.chirhands_da,ring1="Evanescence Ring",ring2="Archon Ring",
- back=gear.RegenCape,waist="Fucho-no-obi",legs=gear.merllegs_da,feet=gear.merlfeet_da}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {main="Oranyan",sub="Clerisy Strap",ammo="Hasty Pinion +1",
- head=gear.merlhead_fc,neck="Voltsurge Torque",ear1="Enchanter earring +1",ear2="loquacious Earring",
- body=gear.merlbody_fc,hands="Gendewitha Gages +1",ring1="Rahab Ring",ring2="Weatherspoon Ring",
- back="Swith cape +1",waist="Ninurta's sash",legs="Psycloth lappas",feet=gear.merlfeet_fc}
- sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Oranyan",
- back="Perimede cape"})
- sets.midcast.Helix = {main=gear.NukeStaff,sub="Thrace Strap",ammo="Dosis Tathlum",
- head=gear.merlhead_nuke, neck="Saevus pendant +1", ear1="Friomisi Earring", ear2="Barkarole earring",
- body=gear.merlbody_nuke, hands=gear.chirhands_nuke, ring1="Shiva Ring +1", ring2="Shiva Ring +1",
- back="Lugh's cape", waist="Refoccilation Stone", legs=gear.merllegs_nuke, feet=gear.merlfeet_mb }
- sets.midcast.Helix.Resistant = {main=gear.NukeStaff,sub="Thrace Strap",ammo="Pemphredo Tathlum",
- head=gear.merlhead_nuke, neck="Sanctity Necklace", ear1="Friomisi Earring", ear2="Barkarole earring",
- body=gear.merlbody_nuke, hands=gear.chirhands_nuke, ring1="Shiva Ring +1", ring2="Shiva Ring +1",
- back="Lugh's cape", waist="Eschan Stone", legs=gear.merllegs_nuke, feet=gear.merlfeet_mb }
- sets.midcast['Luminohelix II'] = set_combine(sets.midcast.Helix, {ring1="Weatherspoon Ring"})
- sets.midcast['Noctohelix II'] = set_combine(sets.midcast.Helix, {head="Pixie Hairpin +1",ring1="Archon Ring"})
- -- Elemental Magic sets are default for handling low-tier nukes.
- sets.midcast['Elemental Magic'] = {main=gear.NukeStaff,sub="Thrace strap",ammo="Dosis Tathlum",
- head=gear.merlhead_nuke,neck="Saevus pendant +1",ear1="Barkarole Earring",ear2="Friomisi Earring",
- body=gear.merlbody_nuke,hands=gear.chirhands_nuke,ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Lugh's cape",waist="Refoccilation Stone",legs=gear.merllegs_nuke,feet=gear.chirfeet}
- sets.midcast['Elemental Magic'].Resistant = {main=gear.NukeStaff,sub="Niobid strap",ammo="Pemphredo tathlum",
- head=gear.merlhead_nuke,neck="Sanctity necklace",ear1="Barkarole Earring",ear2="Friomisi Earring",
- body=gear.merlbody_nuke,hands=gear.chirhands_macc,ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Lugh's cape",waist="Eschan Stone",legs=gear.merllegs_nuke,feet=gear.chirfeet}
- -- Custom refinements for certain nuke tiers
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'],
- {sub="Thrace strap",ammo="Pemphredo tathlum",
- })
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant,
- {})
- sets.magic_burst = {main=gear.NukeStaff,
- head=gear.merlhead_mb,neck="Mizukage-no-kubikazari",
- body=gear.merlbody_mb,hands="Amalric gages", ring1="Mujin Band",
- legs=gear.merllegs_mb }
- sets.midcast.Impact = {main=gear.EnfeebStaff,sub="Thrace strap",ammo="Pemphredo tathlum",
- head=empty,neck="Incanter's torque",ear1="Barkarole Earring",ear2="Gwati Earring",
- body="Twilight Cloak",hands=gear.chirhands_macc,ring1="Weatherspoon Ring",ring2="Archon Ring",
- back="Lugh's cape",waist="Eschan Stone",legs=gear.merllegs_nuke,feet=gear.merlfeet_mb}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Bolelabunga",sub="Genmei Shield",ammo="Homiliary",
- head="Befouled crown",
- body="Amalric doublet",legs="Assiduity pants +1"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {main=gear.NukeStaff,sub="Niobid strap",ammo="Homiliary",
- head="Arbatel bonnet +1",neck="Loricate torque +1",ear1="Sanare Earring",ear2="Infused Earring",
- body=gear.merlbody_nuke,hands=gear.chirhands_sc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity Cape",waist="Slipor Sash",legs="Assiduity pants +1",feet="Herald's gaiters"}
- sets.idle.Field = {main="Bolelabunga",sub="Genmei shield",ammo="Homiliary",
- head="Befouled crown",neck="Loricate torque +1",ear1="Sanare Earring",ear2="Zennaroi Earring",
- body="Amalric doublet",hands=gear.chirhands_sc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity Cape",waist="Slipor Sash",legs="Assiduity pants +1",feet=gear.merlfeet_refresh }
- sets.idle.Field.PDT = {main="Bolelabunga",sub="Genmei Shield",ammo="Homiliary",
- head="Befouled crown",neck="Loricate torque +1",ear1="Impregnable Earring",ear2="Genmei Earring",
- body="Vrikodara jupon",hands=gear.chirhands_sc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity Cape",waist="Slipor Sash",legs="Assiduity pants +1",feet=gear.merlfeet_refresh }
- sets.idle.Field.MDT = {main="Bolelabunga",sub="Genmei Shield",ammo="Homiliary",
- head="Befouled crown",neck="Loricate torque +1",ear1="Sanare Earring",ear2="Zennaroi Earring",
- body="Vrikodara Jupon",hands=gear.chirhands_sc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity cape",waist="Slipor Sash",legs="Assiduity pants +1",feet="Vanya clogs"}
- sets.idle.Field.Stun = {main="Akademos",sub="Clerisy Strap",ammo="Sapience orb",
- head="Amalric coif",neck="Voltsurge Torque",ear1="Enchanter earring +1",ear2="Loquacious Earring",
- body="Vrikodara jupon",hands="Gendewitha Gages +1",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Assiduity pants +1",feet="Pedagogy loafers +1"}
- sets.idle.Weak = {main="Bolelabunga",sub="Genmei Shield",ammo="Homiliary",
- head="Befouled crown",neck="Loricate torque +1",ear1="Impregnable Earring",ear2="Genmei Earring",
- body="Vrikodara jupon",hands=gear.chirhands_sc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity Cape",waist="Slipor Sash",legs="Assiduity pants +1",feet=gear.merlfeet_refresh }
- -- Defense sets
- --42% discounting main/sub
- sets.defense.PDT = {main="Mafic Cudgel",sub="Genmei Shield",ammo="Brigantia Pebble",
- head=gear.chirhead,neck="Loricate torque +1",ear1="Impregnable Earring",ear2="Genmei Earring",
- body="Vrikodara jupon",hands="Gendewitha Gages +1",ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity Cape",waist="Slipor Sash",legs=gear.merllegs_dt,feet=gear.merlfeet_dt}
- --35% discounting main/sub
- sets.defense.MDT = {main="Mafic Cudgel",sub="Genmei Shield",ammo="Vanir Battery",
- head=gear.chirhead,neck="Loricate torque +1",ear1="Sanare Earring",ear2="Zennaroi Earring",
- body="Vrikodara Jupon",hands=gear.chirhands_macc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity cape",waist="Slipor Sash",legs=gear.chirlegs_dt,feet=gear.merlfeet_dt }
- sets.defense.Meva = set_combine(sets.defense.MDT,{head=gear.chirhead})
- sets.Kiting = {feet="Herald's gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Befouled Crown",neck="Loricate torque +1",
- body="Vrikodara jupon",hands=gear.chirhands_sc,ring1=gear.DarkRing.PDT,ring2="Defending Ring",
- back="Solemnity Cape",waist="Eschan Stone",legs=gear.merllegs_dt,feet=gear.merlfeet_dt }
- -- Elemental Obi/Twilight Cape --
- sets.Obi = {main=gear.NukeStaff,
- back="Twilight Cape",waist='Hachirin-no-Obi'}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Ebullience'] = {head="Arbatel Bonnet +1"}
- sets.buff['Rapture'] = {head="Arbatel Bonnet +1"}
- sets.buff['Perpetuance'] = {hands="Arbatel bracers +1"}
- sets.buff['Immanence'] = {hands="Arbatel bracers +1",back="Lugh's cape",legs="Amalric slops"}
- sets.buff['Penury'] = {}
- sets.buff['Parsimony'] = {}
- sets.buff['Celerity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Alacrity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Klimaform'] = {feet="Arbatel loafers +1"}
- sets.buff.FullSublimation = {head="Academic's Mortarboard +1", body="Pedagogy Gown +1", ear1="Savant's Earring"}
- sets.buff.PDTSublimation = {head="Academic's Mortarboard +1", body="Pedagogy Gown +1", ear1="Savant's Earring"}
- end
- -- Define sets and vars used by this job file.
- -------------------------------------------------------------------------
- --Pretarget
- -------------------------------------------------------------------------
- function pretarget(spell, action, spellMap, eventArgs)
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell, Cure_Spells)
- elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell, Curaga_Spells)
- end
- end
- -----------------------------------------------------------------
- --Precast
- ------------------------------------------------------------------
- function job_precast(spell, action, spellMap)
- if not midaction() then
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- if string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
- equip(sets.precast.FC.Cure)
- end
- if spell.english == "Impact" then
- equip(set_combine(sets.precast.FC,{body="Twilight Cloak"}))
- end
- end
- end
- end
- function job_post_precast(spell, action, spellMap, eventArgs)
- if (buffactive['Addendum: White'] or buffactive['Light Arts']) and spell.type == 'WhiteMagic' then
- equip(sets.precast.FC.Arts)
- end
- if (buffactive['Addendum: Black'] or buffactive['Dark Arts']) and spell.type == 'BlackMagic' then
- equip(sets.precast.FC.Arts)
- end
- end
- -----------------------------------------------------------------------
- --Midcast
- -------------------------------------------------------------------------
- function job_midcast(spell, action, spellMap, eventArgs)
- equipSet = {}
- if spell.type:endswith('Magic') or spell.type == 'Ninjutsu' or spell.type == 'BardSong' then
- equipSet = sets.midcast
- elseif string.find(spell.english,'helix') then
- equipSet = equipSet.Helix
- elseif string.find(spell.english,'Cure') then
- equipSet = equipSet.Cure
- if spell.target.name == player.name then
- equipSet = equipSet.SelfCure
- end
- elseif string.find(spell.english,'Cura') then
- equipSet = equipSet.Curaga
- elseif string.find(spell.english,'Banish') then
- equipSet = set_combine(equipSet.MndEnfeebles)
- elseif spell.english == "Stoneskin" then
- equipSet = equipSet.Stoneskin
- if buffactive.Stoneskin then
- send_command('cancel stoneskin')
- end
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- else
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[spell.skill] then
- equipSet = equipSet[spell.skill]
- end
- if equipSet[spell.type] then
- equipSet = equipSet[spell.type]
- end
- if string.find(spell.english,'Cure') and (world.weather_element == spell.element) or (world.day_element == spell.element) then
- equipSet = set_combine(equipSet,sets.Obi)
- end
- if ((spell.english == 'Drain') or (spell.english == 'Aspir')) and ((world.day_element == spell.element) or (world.weather_element == spell.element)) then
- equipSet = set_combine(equipSet,sets.Obi)
- end
- end
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- equip(equipSet)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and spell.english ~= 'Impact' then
- if spell.element == world.day_element or spell.element == world.weather_element then
- equip(sets.Obi)
- if string.find(spell.english,'helix') then
- if state.MagicBurst.value then
- equip(set_combine(sets.magic_burst,{back=gear.HelixCape}))
- end
- elseif state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- elseif state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- end
- if string.find(spell.english,'Cur') and spell.target.name == player.name then
- equip(sets.midcast.SelfCure)
- end
- end
- if not spell.interrupted then
- if spell.english == "Sleep II" then -- Sleep II Countdown --
- send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Break" then -- Break Countdown --
- send_command('wait 25;input /echo Break Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Poison II" then
- send_command('wait 90;input /echo Poison Effect: [WEARING OFF IN 30 SEC.];wait 20;input /echo Poison Effect: [WEARING OFF IN 10 SEC.]')
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.skill == 'Elemental Magic' then
- ---state.MagicBurst:reset()
- elseif spell.skill == 'Enhancing Magic' then
- --adjust_timers(spell, spellMap)
- end
- end
- handle_equipping_gear(player.status)
- end
- function job_post_aftercast(spell, action, spellMap, eventArgs)
- ---auto_sublimation()
- end
- -- Function to create custom buff-remaining timers with the Timers plugin,
- -- keeping only the actual valid songs rather than spamming the default
- -- buff remaining timers.
- --[[function adjust_timers(spell, spellMap)
- local current_time = os.time()
- local temp_timer_list = {}
- local dur = calculate_duration(spell, spellName, spellMap)
- custom_timers[spell.name] = nil
- send_command('timers delete "'..spell.name..' ['..spell.target.name..']"')
- custom_timers[spell.name] = current_time + dur
- send_command('@wait 1;timers create "'..spell.name..' ['..spell.target.name..']" '..dur..' down')
- end
- function calculate_duration(spell, spellName, spellMap)
- local mult = 1.00
- if player.equipment.Head == 'Telchine Cap' then mult = mult + 0.09 end
- if player.equipment.Body == 'Telchine Chas.' then mult = mult + 0.09 end
- if player.equipment.Hands == 'Telchine Gloves' then mult = mult + 0.09 end
- if player.equipment.Legs == 'Telchine Braconi' then mult = mult + 0.09 end
- if player.equipment.Feet == 'Telchine Pigaches' then mult = mult + 0.10 end
- if player.equipment.Feet == 'Estq. Houseaux +2' then mult = mult + 0.20 end
- if player.equipment.Legs == 'Futhark Trousers' then mult = mult + 0.10 end
- if player.equipment.Legs == 'Futhark Trousers +1' then mult = mult + 0.20 end
- if player.equipment.Hands == 'Atrophy Gloves' then mult = mult + 0.15 end
- if player.equipment.Hands == 'Atrophy Gloves +1' then mult = mult + 0.16 end
- if player.equipment.Back == 'Estoqueur\'s Cape' then mult = mult + 0.10 end
- if player.equipment.Hands == 'Dynasty Mitts' then mult = mult + 0.05 end
- if player.equipment.Body == 'Shabti Cuirass' then mult = mult + 0.09 end
- if player.equipment.Body == 'Shabti Cuirass +1' then mult = mult + 0.10 end
- if player.equipment.Feet == 'Leth. Houseaux' then mult = mult + 0.25 end
- if player.equipment.Feet == 'Leth. Houseaux +1' then mult = mult + 0.30 end
- if player.equipment.Head == 'Erilaz Galea' then mult = mult + 0.10 end
- if player.equipment.Head == 'Erilaz Galea +1' then mult = mult + 0.15 end
- local base = 0
- if spell.name == 'Haste' then base = base + 180 end
- if spell.name:startswith("Bar") then base = base + 480 end
- if spell.name == 'Aquaveil' then base = base + 600 end
- if string.find(spell.english,'storm') then base = base + 180 end
- if spell.name == 'Auspice' then base = base + 180 end
- if spell.name:startswith("Boost") then base = base + 300 end
- if spell.name == 'Phalanx' then base = base + 180 end
- if spell.name:startswith("Refresh") then base = base + 150 end
- if spell.name:startswith("Regen") then
- base = base + 60
- if buffactive['Light arts'] and player.main_job == 'SCH' then
- base = base*2+60
- -----the *2 here is the additional 60sec from Light Arts job points maxed
- -----+48 is from light arts, +12 more from telchine chas.
- elseif player.main_job == 'WHM' then
- base = base + 60
- if player.equipment.Hands == 'Ebers Mitts' then
- base = base + 20
- elseif player.equipment.Hands == 'Ebers Mitts +1' then
- base = base + 22
- end
- if player.equipment.Legs == 'Theo. Pantaloons' or player.equipment.Legs == 'Theo. Pant. +1' then
- base = base + 18
- end
- end
- end
- if spell.name == 'Adloquium' then base = base + 180 end
- if spell.name:startswith("Animus") then base = base + 180 end
- if spell.name == 'Crusade' then base = base + 300 end
- if spell.name == 'Embrava' then base = base + 90 end
- if spell.name:startswith("En") then base = base + 180 end
- if spell.name:startswith("Flurry") then base = base + 180 end
- if spell.name == 'Foil' then base = base + 30 end
- if spell.name:startswith("Gain") then base = base + 180 end
- if spell.name == 'Reprisal' then base = base + 60 end
- if spell.name:startswith("Temper") then base = base + 180 end
- if string.find(spell.english,'Spikes') then base = base + 180 end
- if buffactive['Perpetuance'] then
- if player.equipment.Hands == 'Arbatel Bracers' then
- mult = mult*2.5
- elseif player.equipment.Hands == 'Arbatel Bracers +1' then
- mult = mult*2.55
- else
- mult = mult*2
- end
- end
- if buffactive['Composure'] then
- if spell.target.type == 'SELF' then
- mult = mult*3
- else
- mult = mult
- end
- end
- local totalDuration = math.floor(mult*base)
- --print(totalDuration)
- return totalDuration
- end
- function reset_timers()
- for i,v in pairs(custom_timers) do
- send_command('timers delete "'..i..'"')
- end
- custom_timers = {}
- end]]
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- state.Buff[buff] = gain
- end
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- function auto_sublimation()
- local abil_recasts = windower.ffxi.get_ability_recasts()
- if not (buffactive['Sublimation: Activated'] or buffactive['Sublimation: Complete']) then
- if not (buffactive['Invisible'] or buffactive['Weakness']) then
- if abil_recasts[234] == 0 then
- send_command('@wait 2;input /ja "Sublimation" <me>')
- end
- end
- elseif buffactive['Sublimation: Complete'] then
- if (player.max_mp - player.mp) > 500 and abil_recasts[234] == 0 then
- send_command('@wait 2;input /ja "Sublimation" <me>')
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Locked' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- elseif spell.english == 'Frazzle' or spell.english == 'Distract' then
- return 'SpecialEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- if state.IdleMode.value == 'Normal' then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- elseif state.IdleMode.value == 'PDT' or state.IdleMode.value == 'MDT' then
- idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- -- if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- -- buffactive['addendum: white'] or buffactive['addendum: black']) then
- -- if state.IdleMode.value == 'Stun' then
- -- send_command('@input /ja "Dark Arts" <me>')
- --else
- -- send_command('@input /ja "Light Arts" <me>')
- --end
- --end
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if (spellMap == 'Cure' or spellMap == 'Curaga') and (buffactive['Light Arts'] or buffactive['Addendum: White']) then
- if state.Buff.Rapture then
- equip(sets.buff['Rapture'])
- end
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' and not state.MagicBurst.value then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local currentStrats = get_current_strategem_count()
- local newStratCount = currentStrats - 1
- if currentStrats > 0 then
- add_to_chat(122, '***Current Charges Available: ['..newStratCount..']***')
- else
- add_to_chat(122, '***Out of stratagems! Cancelling...***')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- --[[local maxStrategems = (player.main_job_level + 10) / 20]]
- local maxStrategems = 5
- local fullRechargeTime = 5*33
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 18)
- end
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