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  1. http://pastebin.com/v90H3avA
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  3. Alright, so this is a Bulky Offense team that New Breed and i built around Moltres (the original intent was to test Gurdurr but tbh when it comes to the whole team i think its clear Moltres is the real star), that also happens to use two very uncommon (but effective) RU threats in the form of Gurdurr and Shiftry to help hold the team together.
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  5. Moltres is an incredibly powerful wallbreaker in the RU tier between its massive Special Attack stat and powerful dual STABs in Fire Blast and Hurricane, and with Stealth Rock off the field it can be a true monster to face, forcing out slow Pokemon, wrecking pretty much any defensive core without things such as Slowking, and clearing the way for its teammates (usually Gurdurr or Doublade) to clean up or possibly even flat out sweeping itself, depending on the game. This offensive presence is further compounded by just how good Shiftry is as a teammate for Moltres. Not just does it Defog away Stealth Rock for Moltres to get in for free, but it forms a pretty damn potent offensive core with it at as well. Moltres really struggles with bulky Water- and Rock-types, Pokemon that Shiftry can very easily force out with the threat of a STAB Leaf Storm. Slowking is especially threatened, given its weak to Shiftry's Knock Off, and given a lot of opponents rely on Slowking to sponge Moltres's attacks, the switch can be seen from a mile away, making double switching a piece of cake. In return, Moltres smacks around the various Fighting-types and Bulky Grass-types that threaten Shiftry, Including Cobalion, some Virizion, Amoonguss, and Emboar.
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  7. When it comes to leading, Moltres often does excellently as an early game nuke. Whenever you see a team without Slowking or a Pokemon with Volt Switch (especially a slow team), leading with Moltres is almost always a good idea, and it can often force opponents to sacrifice a Pokemon within the first few turns of the game to get something in to revenge kill it. At the very least Moltres's powerful dual STABs will be heavily denting the opponent's bulkier Pokemon, softening them up for the rest of the team. Shiftry and Rhyperior can also make solid leads. Shiftry because of its excellent matchup against Pokemon that people might attempt to lead with predicting the Moltres lead (and really just Rhyperior in general), and Rhyperior just as an early game Stealth Rock tank that can take pretty much any non Grass- or Water-type move from full hp, reliably set up rocks, and retaliate in return with powerful STAB moves such as Earthquake. Against Accelgor HO Doublade limits the bug to only one layer of spikes with a combination of Iron Head and Shadow Sneak.
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  9. As for threats to this team: the team is quite durable and between the incredible bulk and decent powerful you should be able to take on p. much anything you come across as long as you play well. However there's one Pokemon that stands out and that's Eelektross. This team has major trouble OHKOing it, both of my Electric-type resistances are smacked by a coverage move, Gurdurr and Doublade hate being Knocked Off, and it can grab momentum from me with Volt Switch. The main way to get around Eel is to just try and play around its coverage, keep in mind that bar Giga Drain it lacks recovery, so you should be able to eventually wear it down! Also, Gurdurr can beat it 1v1 on the revenge but can't block Volt Switch.
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  11. Overall a really solid team that i've really liked to use, and i think it'll help a lot of people get into the metagame if they try it out =).
  12. ~Molk
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  15. http://pastebin.com/hS9EmHHu
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  17. Alright, so to start, I wanted to use Spikes Offense; it's a very effective version of hyper offense, even after the ban of Froslass, and has a good amount of setters, such as this, Accelgor, Qwilfish, and Crustle (lol). Accelgor, while a very reliable hazards setter, just hit like a wet paper bag in general and it forced me to run another mon specifically for SR. The same with Qwilfish, although i liked it better due to its ability to switch in on Hitmonlee, cripple it with Thunder Wave and make it significantly harder for it to spin. So, it was a tossup between either of the two, as they could set up both hazards; I went with Omastar, due to it having much more of an offensive presence, letting it beat common SR users such as Rhyperior, as well as pressuring common defoggers like Gligar and Golbat. Omastar also has the cool add-on of being able to outspeed a fair amount of stuff thanks to Weak Armor.
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  19. Next, I needed a spinner and a spinblocker. The choice was fairly obvious, as Hitmonlee and Doublade are by far the best in their respective roles in the tier. Both sets are pretty standard, with Hitmonlee being able to check common switchins to Doublade like Sharpedo and Zoroark. In return, Doublade assmongles the Fairy-types that love to switch into Hitmonlee, and can set up on them, making it a really great mid game breaker While Doublade is worn down fairly easily despite its massive physical bulk, it can usually punch enough holes in the team so that by the time it's gone (if it's affordable to let it die, anyway), one of the other mons can rip through the opposing team.
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  21. Reuniclus is mainly used as the stallbreaker, as it pretty much destroys any stall team not carrying Drapion or doublade. It usually can tank a good portion of hits from both sides, and you're pretty much guaranteed to kill something provided they don't have doublade yanmega or zoro on their team. Not much to say here.
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  23. Moltres is probably one of the best early game breakers in the tier, and kinda rips apart bulky offense teams thanks to its good speed tier and its massive special attack. It's also the teams primary answer to shit like Doublade, who Lee can't check thanks to its shit bulk. However, it's sometimes hard to let it stay in for long thanks to shit like Rhyperior and Jolteon, and you probably want rocks off the field for as long as possible, at least until Moltres has softened up the more bulkier pokemon.
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  25. Finally, Sharpedo is pretty much by definition one of the best late-game cleaners in the tier. Its STAB options cover a pretty decent chunk of the metagame, and thanks to Speed Boost it can check a good number of non-scarfed offensive threats, like Zoroark or Delphox. Ice Beam is kinda just for Tangrowth, however Destiny Bond or Poison Jab could work out or w/e
  26. ~Bouffalant
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  28. http://pastebin.com/00y6cpiy
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  30. The main strategy is to sweep with swellow once Scarfed Pokemon and Jolteon are gone. Swellow is, ofcourse, the main star of the team, firing off a Guts-boosted 140 BP STAB move. It also worked great vs. Sticke Web teams since it is immune to the speed-lowering hazard. U-turn forms a nice VolTurn core With Magneton.
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  32. Now there are a few things Swellow can't beat. Mainly Rock and Steel types, as well as solid physical walls like Gligar and Mola. That's where Magneton, Virizion and Zoroark enter. Magneton handles Alomomola with easy, only fearing a scald burn. Magneton can also be used as a last-ditch effort to kill Rhyperior and Gastrodon with HP grass. Magneton also synergises(?) well with Swellow, resisting BoltBeam whereas Swellow in return is immune to Ground moves. Volt Switch is particulary useful because it's a slow pivot moves that can get Swellow in safely and activate the Toxic Orb. Also VolTurn shenanigans. It is also a good check to Yanmega and Jolteon. Keep in mind that Magneton should be used more as a pivot than a special sweeper or wallbreaker.
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  34. Virizion is used as a mid-game wallbreaker, with a great STAB-combo and Stone Edge to round the coverage, hitting Bug, Fire and Flying types. Steel Types don't stand a chance against Virizion, and Rock Types get equally decimated. It also serves as a great check to every Sharpedo lacking Zen Headbutt or, to a certain extend, Ice Beam. Just watch out for Destiny Bond.
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  36. Zoroark plays a lot sneakier. I often send it out first turn disguised as Swellow as my opponent leads with Rhyperior/Registeel/Gligar/whatever and beats them with any of it's moves, or criples them for the rest of the match by removing its item. The amount of times I got rid of Rhyperior first turn is just so much and it's great. Like Virizion, Zoroark is used to weaken the enemy team early and mid-game, and it often ends up as the first Pokemon going down on my side.
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  38. Last but not leats is the defensive backbone of the team with Gligar and Slowking. Gligar is very bulky on the physical side with Eviolite and provides hazard support and defog support. Slowking is my Special Wall/Tank of choice, laughing at almost any special attack and retaliating back with it's moves. Magneton is also, to some extend, part of this backbone, but once again, it servers more as a pivot than wall.
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  40. This team is really fun to use and Swellow is very strong. However, don't play too carelessly with Magneton, Slowking, Gligar or Swellow, as they all server important roles late and mid-game. And keep in mind that Swellow is worn down very quickly, so save it for later in the game.
  41. ~Turtleye
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  43. http://pastebin.com/Wumg4J7z
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  45. Fletchinder, what this team was based around. What Fletchinder brings is a powerful Flying-type that checks a lot of dangerous threats such as Yanmega, Virizion, and Sharpedo. Fletchinder is also crazy helpful late-game, as it can set up a Swords Dance and the proceed to sweep. Moveset is standard; Will-O-Wisp punished switch-ins, Roost for recovery, Swords Dance for late-game sweeping power, and Acrobatics for STAB. The EVs allow me to outspeed uninvested base 85s, though I don't even think that's and important benchmark lol.
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  47. After I added Fletchinder, I knew I was going to need something to Defog, as well as set up hazards to help Fletchinder sweep. Considering Claydol was not an option for obvious reasons, I decided to go with Gligar. Gligar is a great physical wall on this team that helps wall a good portion of the physical attackers in the tier, such as Rhyperior, Hitmonlee, Emboar, Escavalier, and more. This is thanks to its sexy defensive typing as well and NFE status, which lets it use Eviolite. Defog is there to remove hazards for Fletchinder, while Stealth Rock helps weaken Pokemon like Yanmega for the team. Gligar can also set them up really easy after coming in on something it walls (which is a lot). Roost is for recovery and Stone Edge is for damage and also hits Fletchinder. So yeah, in short, this thing walls powerful physical attackers, removes hazards via Defog, and sets up Stealth Rock to help aid Fletchinder.
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  49. After I had those two members, I realized I was seriously weak to Water- and Ice-type attacks. I had also known from previous teams that I absolutely despised Fire-types, especially Delphox and Moltres. As such, I decided that Assault Vest Slowking would be the best fit for this team. Thanks to the combination of good defensive stats, Regenerator, and Assault Vest, Slowking has no trouble dealing with almost all Water-, Ice-, and Fire-types. Regenerator also means that it can afford to go without Leftovers. While the EVs may seem weird, I really appreciate all the special bulk they bring. With it, I can switch into things such as Exlpoud's Boomburst and only be 3HKO'd, a pretty impressive feat. I can also deal with the like of Moltres and Delphox much better, absorbing Hurricane's and Grass Knot's much easier.
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  51. After adding Slowking, I knew I was going to need a counter to Electric-types, which would otherwise sweep my team with ease. This is where Amoonguss comes in; it can wall Electric-types such as Jolteon and Heliolisk with absolute ease thanks to its Grass typing, Regenerator, and good bulk. This thing also comes with the added benefit of being a second Water-type counter, which is helpful for my former two members. Moves are all pretty standard except for Toxic; the reason I chose it is because if you'll notice, my team is really weak to Pokemon such as SubCM Cresselia / Meloetta and SubBU Braviary. Since these Pokemon, especially the latter two, tend to come switch in on Amoonguss after Sleep Clause has been activated. If Amoonguss is able to catch them on the switch, the immediately become much less threatening. It also helps with shit like SpD Alomomola which can be annoying.
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  53. As you can tell, the combination of Slowking + Amoonguss give me the infamous SlowMoon Regenerator core. I wanted to bring this up briefly because it's actually very helpful in functioning as a secondary win condition should Fletchinder die. Their have been multiple times where I've been down 5 or 4 against my SlowMoon and still won thank to their great bulk and ability to where down offensive teams quite easily. Overall, though, SlowMoon is well-known for a reason; it works.
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  55. This thing is the MVP of this team, and definitely my all-time favorite member. On one hand, Durant is an absolutely amazing Pokemon. This thing gets such good coverage, being able to take out the likes of Rhyperior, Gallade, Claydol, Shuckle, Aromatisse, Meloetta, and so much more thanks to the combination of Choice Band, Hustle, and a large Attack stat. This thing can even beat fucking Doublade thanks to the combination of Crunch + No Guard. It also pops Cobalion every damn time, as everyone seems to be perfectly fine with leaving their Cobalion in against me. This thing functions not only as a wallbreaker, however, but also as a secondary cleaner in case Fletchinder goes down early-game for whatever reason. Of course, the miss chance absolutely sucks, and out of the 5 games I've lost with this team, 3 have been to Hustle missing. However, even with the chance to miss, Choice Band Durant has been an outstanding member of this team that I don't think I could ever consider replacing.
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  57. This was the last member of my team, with Dugtrio originally being in its place until I realized it was complete ass. Anyways, my team is really weak to Doublade, and this thing does a great job in wearing it down the point where Durant can KO it. This thing also does a great job against a lot of common stall Pokemon, such as Meloetta, Aromatisse, Bronzong, Cresselia, and Tangrowth. Usually, I tend to play Drapion more recklessly, as it's rarely necessary to win a match. It also tends to function as a death fotter a lot of the time, though that definitely isn't a bad thing. However, its ability to eliminate key Pokemon makes it a definite helpful Pokemon to my team.
  58. ~LightningLuxray
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  60. http://pastebin.com/ZHTwcvVD
  61. The team is pretty self explanatory at first glance: with three powerful Dark-types and two powerful Flying-types, it's pretty clear that the overall goal is to overwhelm the opponent's Dark- and Flying-type checks and sweep. These Dark- and Flying-type attackers complement each other well, as both Fletchinder and Yanmega annihilate every Fighting-type in the tier that check the Dark-types present, whereas one or more of Shiftry, Zoroark, or Drapion easily beat the few Pokemon that can be a thorn in either Flying-type's side, such as Jolteon, Heliolisk, Kabutops, Tyrantrum, Delphox, or Sharpedo, to name a few. Finally, Rhyperior is the glue of the team, functioning as a great pivot with decent mixed defenses and much-needed support in the form of both Stealth Rock and Toxic.
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  63. While most of the members overlap in type with another member, they each have a distinctive niche that affects how each one should be played depending on the opponent's team. Shiftry generally the most important, providing a source of reliable Stealth Rock removal for both Yanmega and Fletchinder, and being a great check to Sharpedo, Rhyperior, Jolteon, Heliolisk, and Alomomola, all serious threats to the rest of the members on this team. Because of this, it's advised to keep Shiftry away from risky plays as a mistake can mean serious implications for the rest of the team. On the other hand, Zoroark is all about risky plays, and the fact that it shares one move with Fletchinder and two moves with both Drapion and Shiftry means it can pull off very convincing illusions that can leave the opponent guessing even after Zoroark has made a move (Although Zoroark is usually considered a somewhat tricky Pokemon to use, this unusual compatibility with the rest of the team makes it easy to utilize even for newer players). Drapion boasts higher overall bulk than every other offensive Pokemon on this team, and this combined with a fast Taunt makes it very easy for Drapion to find a chance to boost and sweep slower teams, particularly defensive ones, which Drapion is best at sweeping. Fletchinder is very versatile, providing both a very useful source of burn damage and lots of late-game sweeping potential. After Fletchinder gets certain checks like Jolteon, Heliolisk, and Alomomola out of the way, all of which its teammates (particularly Shiftry) can easily remove, it's often the best choice for a sweeper against opposing hyper offensive teams. Yanmega breaks down opposing walls easily with only its STABs, uses U-turn to wear down its few checks, and has Sleep Talk to act as a fairly reliable sleep absorber, as the only common Pokemon with a sleep move, Amoonguss, can't take either of Yanmega's STABs. Against slower offensive teams, Yanmega will usually be the optimal sweeper. Thanks to Tinted Lens, the only Pokemon that can safely switch into it are Golbat and Registeel, and luckily for Yanmega, Rhyperior is easily one of the best checks to both. In addition to providing that support, Rhyperior not only sets up Stealth Rock to punish the frequent switches you'll be forcing your opponent to make, but also lures in and hits with Toxic both Alomomola and Gligar, two potential roadblocks for the likes of Fletchinder, Zoroark, and Drapion.
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  65. Overall, it's up to the player to decide the priority and importance of these niches within each individual battle and play with the team accordingly. However, it's pretty easy to tell what's going to have an easy time sweeping and what's not, so it's not hard to formulate a basic battle plan from the beginning that you can stick to. Because of that I feel it's a fairly easy team to get adjusted to for players of all skill levels, and it's very fun to use as it still leaves lots of room for clever and creative plays.
  66. ~CyclicCompound
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