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Jul 26th, 2016
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  1. ^1^T^SColumns^N3 ^SScale^F4653736651653120 ^f-51^SGUID ^STMW:group:1LdSlsTic=j8^SPoint ^T^Sy^F-7014136185985892 ^f-46^Sx ^F7235471021178880^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^STree2^b ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Sbuff ^SCLEUDur^N8 ^SShowTimerText^B ^SConditionDurEnabled^B ^SEnabled^B ^SConditionDur^N30 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SOnlyIfCounting^B ^SSourceUnit^Splayer ^SName^SDire~`Beast ^t^N2^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Sbuff ^SCLEUDur^N8 ^SShowTimerText^B ^SConditionDurEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SOnlyIfCounting^B ^SConditionDur^N30 ^SSourceUnit^Splayer ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFNUMBER ^SChecked^B ^SOperator^S> ^SLevel^N1 ^SName^SDire~`Beast ^t^Sn^N1 ^t^SName^SDire~`Beast ^t^N3^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Sbuff ^SCLEUDur^N8 ^SShowTimerText^B ^SConditionDurEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SOnlyIfCounting^B ^SConditionDur^N30 ^SSourceUnit^Splayer ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFNUMBER ^SOperator^S> ^SLevel^N2 ^SName^SDire~`Beast ^t^Sn^N1 ^t^SName^SDire~`Beast ^t^t^STree3^b ^STree4^b ^t^N80101^S~`~| ^Sgroup^N6 ^^
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