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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=AAEntry.umap
  5. LocalMap=AAEntry.umap
  6. TransitionMap=AATransition.umap
  7. MapExt=umap
  8. EXEName=AAGame.exe
  9. DebugEXEName=DEBUG-AAGame.exe
  10. SaveExt=usa
  11.  
  12.  
  13. GameName=AA Game
  14. GameNameShort=EG
  15.  
  16. [Engine.ScriptPackages]
  17. EngineNativePackages=Core
  18. EngineNativePackages=Engine
  19. EngineNativePackages=GFxUI
  20. EngineNativePackages=IpDrv
  21. EngineNativePackages=WinDrv
  22. EngineNativePackages=GameFramework
  23. NetNativePackages=IpDrv
  24. NetNativePackages=WinDrv
  25. EditorPackages=UnrealEd
  26. ScaleformEditorPackages=GFxUIEditor
  27. NativePackages=Teamspeak
  28. EditorPackages=AAEditor
  29. EditorPackages=AAMissionEditor
  30. NativePackages=AAGame
  31. NonNativePackages=AAGameContent
  32.  
  33. [Engine.Engine]
  34. NetworkDevice=IpDrv.TcpNetDriver
  35. FallbackNetworkDevice=IpDrv.TcpNetDriver
  36. ConsoleClassName=AAGame.AAConsole
  37. GameViewportClientClassName=AAGame.AAGameViewportClient
  38. LocalPlayerClassName=AAGame.AALocalPlayer
  39. DataStoreClientClassName=Engine.DataStoreClient
  40. Language=INT
  41. bAllowMatureLanguage=FALSE
  42. GameEngine=AAGame.AAGameEngine
  43. EditorEngine=AAEditor.AAUnrealEdEngine
  44. UnrealEdEngine=AAEditor.AAUnrealEdEngine
  45. Client=WinDrv.WindowsClient
  46. Render=Render.Render
  47. Input=Engine.Input
  48. Canvas=Engine.Canvas
  49. TinyFontName=EngineFonts.TinyFont
  50. SmallFontName=EngineFonts.SmallFont
  51. MediumFontName=EngineFonts.SmallFont
  52. LargeFontName=EngineFonts.SmallFont
  53. SubtitleFontName=EngineFonts.SmallFont
  54. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  55. DefaultMaterialName=EngineMaterials.DefaultMaterial
  56. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  57. DefaultTextureName=EngineMaterials.DefaultDiffuse
  58. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  59. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  60. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  61. TickMaterialName=EditorMaterials.Tick_Mat
  62. CrossMaterialName=EditorMaterials.Cross_Mat
  63. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  64. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  65. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  66. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  67. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  68. RandomAngleTextureName=EngineMaterials.RandomAngles
  69. RandomNormalTextureName=EngineMaterials.RandomNormal2
  70. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  71. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  72. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  73. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  74. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  75. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  76. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  77. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  78. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  79. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  80. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  81. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  82. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  83. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  84. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  85. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  86. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  87. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  88. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  89. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=AAPhysMats.DefaultPhysMat
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075000
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=6.000000
  105. ImageReflectionTextureSize=1024
  106. TerrainMaterialMaxTextureCount=16
  107. TerrainTessellationCheckCount=6
  108. TerrainTessellationCheckBorder=2.0
  109. TerrainTessellationCheckDistance=4096.000000
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=True
  112. bDynamicDecalsEnabled=True
  113. bForceStaticTerrain=False
  114. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  115. LightComplexityColors=(B=0,G=0,R=0,A=1)
  116. LightComplexityColors=(B=0,G=255,R=0,A=1)
  117. LightComplexityColors=(B=0,G=191,R=63,A=1)
  118. LightComplexityColors=(B=0,G=127,R=127,A=1)
  119. LightComplexityColors=(B=0,G=63,R=191,A=1)
  120. LightComplexityColors=(B=0,G=0,R=255,A=1)
  121. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  122. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  123. ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  124. ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  125. ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  126. ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  127. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  128. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  129. ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  130. MaxPixelShaderAdditiveComplexityCount=900.000000
  131. TimeBetweenPurgingPendingKillObjects=30
  132. bUseTextureStreaming=True
  133. bUseBackgroundLevelStreaming=false
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=AAGame.AAScout
  137. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=TRUE
  144. bEnableKismetLogging=FALSE
  145. bUseRecastNavMesh=TRUE
  146. bAllowDebugViewmodesOnConsoles=FALSE
  147. CameraRotationThreshold=45.0
  148. CameraTranslationThreshold=10000
  149. PrimitiveProbablyVisibleTime=8.0
  150. PercentUnoccludedRequeries=0.125
  151. MaxOcclusionPixelsFraction=0.1
  152. MinTextureDensity=0.000000
  153. IdealTextureDensity=13.000000
  154. MaxTextureDensity=55.000000
  155. MinLightMapDensity=0.000000
  156. IdealLightMapDensity=0.050000
  157. MaxLightMapDensity=0.200000
  158. RenderLightMapDensityGrayscaleScale=1.000000
  159. RenderLightMapDensityColorScale=1.000000
  160. bRenderLightMapDensityGrayscale=false
  161. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  162. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  163. bDisablePhysXHardwareSupport=True
  164. DemoRecordingDevice=Engine.DemoRecDriver
  165. bPauseOnLossOfFocus=FALSE
  166. MaxFluidNumVerts=1048576
  167. FluidSimulationTimeLimit=30.0
  168. MaxParticleResize=0
  169. MaxParticleResizeWarn=0
  170. bCheckParticleRenderSize=True
  171. MaxParticleVertexMemory=131972
  172. NetClientTicksPerSecond=200.000000
  173. MaxTrackedOcclusionIncrement=0.100000
  174. TrackedOcclusionStepSize=0.100000
  175. MipFadeInSpeed0=0.3
  176. MipFadeOutSpeed0=0.1
  177. MipFadeInSpeed1=2.0
  178. MipFadeOutSpeed1=1.0
  179. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  180. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  181. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  182. PhysXGpuHeapSize=32
  183. PhysXMeshCacheSize=8
  184. bShouldGenerateSimpleLightmaps=TRUE
  185. bUseNormalMapsForSimpleLightMaps=TRUE
  186. bSmoothFrameRate=FALSE
  187. MinSmoothedFrameRate=22
  188. MaxSmoothedFrameRate=62
  189. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  190. NumPawnsAllowedToBeSpawnedInAFrame=2
  191. DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
  192. DefaultHoveredMaterialColor=(R=0.020000,G=0.020000,B=0.020000,A=1.000000)
  193. bEnableOnScreenDebugMessages=true
  194. AllowScreenDoorFade=False
  195. AllowNvidiaStereo3d=False
  196. EnableMatineePostProcessMaterialParam=False
  197. IgnoreSimulatedFuncWarnings=Tick
  198. NearClipPlane=10.0
  199. bUseStreamingPause=false
  200. bKeepAllMaterialQualityLevelsLoaded=True
  201. bEnableColorClear=TRUE
  202. bSuppressMapWarnings=False
  203. bCookSeparateSharedMPGameContent=False
  204. ApexDamageParamsName=
  205. DefaultOnlineSubsystemName=
  206. DynamicCoverMeshComponentName=
  207.  
  208. [PlatformInterface]
  209.  
  210. [Engine.SeqAct_Interp]
  211. DynamicShadows=False
  212.  
  213. [Engine.StreamingMovies]
  214. RenderPriorityPS3=1001
  215. SuspendGameIO=True
  216.  
  217. [Engine.ISVHacks]
  218. bInitializeShadersOnDemand=False
  219. DisableATITextureFilterOptimizationChecks=True
  220. UseMinimalNVIDIADriverShaderOptimization=True
  221. PumpWindowMessagesWhenRenderThreadStalled=False
  222.  
  223. [Engine.GameEngine]
  224. MaxDeltaTime=0
  225. PendingLevelPlayerControllerClassName=AAGame.AAPlayerController
  226.  
  227. [Engine.DemoRecDriver]
  228. AllowDownloads=True
  229. DemoSpectatorClass=Engine.PlayerController
  230. MaxClientRate=25000
  231. ConnectionTimeout=15.0
  232. InitialConnectTimeout=30.0
  233. AckTimeout=1.0
  234. KeepAliveTime=1.0
  235. SimLatency=0
  236. RelevantTimeout=5.0
  237. SpawnPrioritySeconds=1.0
  238. ServerTravelPause=4.0
  239. NetServerMaxTickRate=30
  240. LanServerMaxTickRate=30
  241. MaxRewindPoints=30
  242. RewindPointInterval=1.0
  243. NumRecentRewindPoints=7
  244. DemoSpectatorClass=AAGame.AADemoRecSpectator
  245.  
  246. [Engine.PackagesToAlwaysCook]
  247. Package=AAEntry
  248.  
  249. [Engine.StartupPackages]
  250. bSerializeStartupPackagesFromMemory=TRUE
  251. bFullyCompressStartupPackages=FALSE
  252. Package=EngineMaterials
  253. Package=EngineDebugMaterials
  254. Package=EngineSounds
  255. Package=EngineFonts
  256. Package=SoundClassesAndModes
  257.  
  258. [Engine.PackagesToForceCookPerMap]
  259.  
  260. [Core.System]
  261. MaxObjectsNotConsideredByGC=33476
  262. SizeOfPermanentObjectPool=0
  263. StaleCacheDays=30
  264. MaxStaleCacheSize=10
  265. MaxOverallCacheSize=30
  266. PackageSizeSoftLimit=300
  267. AsyncIOBandwidthLimit=0
  268. CachePath=..\..\AAGame\Cache
  269. CacheExt=.uxx
  270. Paths=..\..\Engine\Content
  271. ScriptPaths=..\..\AAGame\Script
  272. FRScriptPaths=..\..\AAGame\ScriptFinalRelease
  273. CutdownPaths=..\..\AAGame\CutdownPackages
  274. CutdownPaths=..\..\AAGame\Script
  275. ScreenShotPath=..\..\AAGame\ScreenShots
  276. LocalizationPaths=..\..\Engine\Localization
  277. Extensions=upk
  278. Extensions=u
  279. Extensions=umap
  280. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  281. TextureFileCacheExtension=tfc
  282. bDisablePromptToRebuildScripts=FALSE
  283. Suppress=Dev
  284. Suppress=DevAbsorbFuncs
  285. Suppress=DevAnim
  286. Suppress=DevAssetDataBase
  287. Suppress=DevAudio
  288. Suppress=DevAudioVerbose
  289. Suppress=DevBind
  290. Suppress=DevBsp
  291. Suppress=DevCamera
  292. Suppress=DevCollision
  293. Suppress=DevCompile
  294. Suppress=DevComponents
  295. Suppress=DevConfig
  296. Suppress=DevCooking
  297. Suppress=DevCrossLevel
  298. Suppress=DevDataStore
  299. Suppress=DevDecals
  300. Suppress=DevFaceFX
  301. Suppress=DevGFxUIWarning
  302. Suppress=DevGarbage
  303. Suppress=DevKill
  304. Suppress=DevLevelTools
  305. Suppress=DevLightmassSolver
  306. Suppress=DevLoad
  307. Suppress=DevMovie
  308. Suppress=DevNavMesh
  309. Suppress=DevNavMeshWarning
  310. Suppress=DevNet
  311. Suppress=DevNetTraffic
  312. Suppress=DevOnline
  313. Suppress=DevReplace
  314. Suppress=DevSHA
  315. Suppress=DevSave
  316. Suppress=DevShaders
  317. Suppress=DevShadersDetailed
  318. Suppress=DevSound
  319. Suppress=DevStats
  320. Suppress=DevStreaming
  321. Suppress=DevTick
  322. Suppress=DevUI
  323. Suppress=DevUIAnimation
  324. Suppress=DevUIFocus
  325. Suppress=DevUIStates
  326. Suppress=DevUIStyles
  327. Suppress=DevMCP
  328. Suppress=DevHTTP
  329. Suppress=DevHttpRequest
  330. Suppress=DevBeacon
  331. Suppress=DevBeaconGame
  332. Suppress=DevOnlineGame
  333. Suppress=DevMatchmaking
  334. Suppress=DevMovieCapture
  335. Suppress=GameStats
  336. Suppress=Init
  337. Suppress=Input
  338. Suppress=Inventory
  339. Suppress=Localization
  340. Suppress=LocalizationWarning
  341. Suppress=PlayerManagement
  342. Suppress=PlayerMove
  343. Paths=..\..\AAGame\Content
  344. Paths=..\..\AAGame\__Trashcan
  345. LocalizationPaths=..\..\AAGame\Localization
  346. SavePath=..\..\AAGame\Save
  347. SeekFreePCPaths=..\..\AAGame\CookedPC
  348. SeekFreePCExtensions=xxx
  349. Suppress=AI
  350. Suppress=Stance
  351. Suppress=Dialog
  352. Suppress=DevScoring
  353. Suppress=DevGFxUISound
  354.  
  355. [Engine.Client]
  356. DisplayGamma=2.2
  357. MinDesiredFrameRate=35.000000
  358. InitialButtonRepeatDelay=0.2
  359. ButtonRepeatDelay=0.1
  360.  
  361. [WinDrv.WindowsClient]
  362. AudioDeviceClass=Class'XAudio2.XAudio2Device'
  363. MinAllowableResolutionX=0
  364. MinAllowableResolutionY=0
  365. MaxAllowableResolutionX=0
  366. MaxAllowableResolutionY=0
  367. MinAllowableRefreshRate=0
  368. MaxAllowableRefreshRate=0
  369. ParanoidDeviceLostChecking=1
  370. AllowJoystickInput=1
  371. DisplayGamma=2.200000
  372. ButtonRepeatDelay=0.100000
  373. InitialButtonRepeatDelay=0.200000
  374. MinDesiredFrameRate=35.000000
  375.  
  376. [XAudio2.XAudio2Device]
  377. MaxChannels=64
  378. CommonAudioPoolSize=0
  379. MinCompressedDurationGame=5
  380. MinCompressedDurationEditor=4
  381. LowPassFilterResonance=0.9
  382. TargetPlaybackDeviceID={0.0.0.00000000}.{9f341120-8d5f-4c86-9f29-ea78e353c6f1}
  383.  
  384. [ALAudio.ALAudioDevice]
  385. MaxChannels=128
  386. CommonAudioPoolSize=0
  387. MinCompressedDurationGame=5
  388. MinCompressedDurationEditor=4
  389. LowPassFilterResonance=0.9
  390. //DeviceName=Generic Software
  391.  
  392. [Engine.Player]
  393. ConfiguredInternetSpeed=10000
  394. ConfiguredLanSpeed=20000
  395. PP_DesaturationMultiplier=1.0
  396. PP_HighlightsMultiplier=1.0
  397. PP_MidTonesMultiplier=1.0
  398. PP_ShadowsMultiplier=1.0
  399.  
  400. [IpDrv.TcpNetDriver]
  401. AllowDownloads=True
  402. AllowPeerConnections=False
  403. AllowPeerVoice=False
  404. ConnectionTimeout=30.0
  405. InitialConnectTimeout=200.0
  406. AckTimeout=1.0
  407. KeepAliveTime=0.2
  408. MaxClientRate=15000
  409. MaxInternetClientRate=10000
  410. RelevantTimeout=5.0
  411. SpawnPrioritySeconds=1.0
  412. ServerTravelPause=4.0
  413. NetServerMaxTickRate=30
  414. LanServerMaxTickRate=35
  415. DownloadManagers=IpDrv.HTTPDownload
  416. DownloadManagers=Engine.ChannelDownload
  417. NetConnectionClassName=IpDrv.TcpipConnection
  418.  
  419. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  420. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  421.  
  422. [IpServer.UdpServerQuery]
  423. GameName=ut
  424.  
  425. [IpDrv.UdpBeacon]
  426. DoBeacon=True
  427. BeaconTime=0.50
  428. BeaconTimeout=5.0
  429. BeaconProduct=ut
  430. ServerBeaconPort=8777
  431. BeaconPort=9777
  432.  
  433. [TextureStreaming]
  434. MinTextureResidentMipCount=7
  435. PoolSize=160
  436. MemoryMargin=20
  437. MemoryLoss=0
  438. HysteresisLimit=20
  439. DropMipLevelsLimit=16
  440. StopIncreasingLimit=12
  441. StopStreamingLimit=8
  442. MinEvictSize=10
  443. MinFudgeFactor=1
  444. FudgeFactorIncreaseRateOfChange=0.5
  445. FudgeFactorDecreaseRateOfChange=-0.4
  446. MinRequestedMipsToConsider=11
  447. MinTimeToGuaranteeMinMipCount=2
  448. MaxTimeToGuaranteeMinMipCount=12
  449. UseTextureFileCache=FALSE
  450. LoadMapTimeLimit=20.0
  451. LightmapStreamingFactor=0.09
  452. ShadowmapStreamingFactor=0.09
  453. MaxLightmapRadius=2000.0
  454. AllowStreamingLightmaps=True
  455. TextureFileCacheBulkDataAlignment=1
  456. UsePriorityStreaming=True
  457. bAllowSwitchingStreamingSystem=False
  458. UseDynamicStreaming=True
  459. bEnableAsyncDefrag=False
  460. bEnableAsyncReallocation=False
  461. MaxDefragRelocations=256
  462. MaxDefragDownShift=128
  463. BoostPlayerTextures=3.0
  464. TemporalAAMemoryReserve=4.0
  465.  
  466. [StreamByURL]
  467. PostLoadPause=6.0
  468.  
  469. [UnrealEd.EditorEngine]
  470. LocalPlayerClassName=UnrealEd.EditorPlayer
  471. bSubtitlesEnabled=True
  472. GridEnabled=True
  473. SnapScaleEnabled=True
  474. ScaleGridSize=5
  475. SnapVertices=False
  476. SnapDistance=10.000000
  477. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  478. RotGridEnabled=True
  479. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  480. GameCommandLine=-log
  481. FOVAngle=90.000000
  482. GodMode=True
  483. AutoSaveDir=..\..\AAGame\Autosaves
  484. InvertwidgetZAxis=True
  485. UseAxisIndicator=True
  486. MatineeCurveDetail=0.1
  487. Client=WinDrv.WindowsClient
  488. CurrentGridSz=4
  489. bUseMayaCameraControls=True
  490. bPrefabsLocked=True
  491. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  492. EditorOnlyContentPackages=EditorMeshes
  493. EditorOnlyContentPackages=EditorMaterials
  494. EditorOnlyContentPackages=EditorResources
  495. EditorOnlyContentPackages=EditorLandscapeResources
  496. EditorOnlyContentPackages=EditorShellMaterials
  497. EditorOnlyContentPackages=MobileEngineMaterials
  498. EditPackagesInPath=..\..\Development\Src
  499. EditPackages=Core
  500. EditPackages=TeamSpeak
  501. EditPackages=Engine
  502. EditPackages=IpDrv
  503. EditPackages=GFxUI
  504. EditPackages=GameFramework
  505. EditPackages=UnrealEd
  506. EditPackages=GFxUIEditor
  507. EditPackages=WinDrv
  508. EditPackages=OnlineSubsystemPC
  509. EditPackages=OnlineSubsystemGameCenter
  510. bBuildReachSpecs=FALSE
  511. bGroupingActive=TRUE
  512. bCustomCameraAlignEmitter=TRUE
  513. CustomCameraAlignEmitterDistance=100.0
  514. bDrawSocketsInGMode=FALSE
  515. bSmoothFrameRate=FALSE
  516. MinSmoothedFrameRate=5
  517. MaxSmoothedFrameRate=120
  518. FarClippingPlane=0
  519. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  520. UseOldStyleMICEditorGroups=true
  521. EditPackages=AAGame
  522. EditPackages=AAEditor
  523. EditPackages=AAMissionEditor
  524. EditPackages=AAGameContent
  525. EditPackages=AAGameDLC
  526. EditPackagesOutPath=..\..\AAGame\Script
  527. FRScriptOutputPath=..\..\AAGame\ScriptFinalRelease
  528.  
  529. [UnrealEd.UnrealEdEngine]
  530. AutoSaveIndex=0
  531. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  532. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  533. PackagesToBeFullyLoadedAtStartup=EditorResources
  534. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  535. PackagesToBeFullyLoadedAtStartup=EngineFonts
  536. PackagesToBeFullyLoadedAtStartup=EngineResources
  537. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  538. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  539.  
  540. [Engine.DataStoreClient]
  541. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  542. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  543. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  544. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  545.  
  546. [DevOptions.Shaders]
  547. AutoReloadChangedShaders=True
  548. bAllowMultiThreadedShaderCompile=True
  549. bAllowDistributedShaderCompile=false
  550. bAllowDistributedShaderCompileForBuildPCS=False
  551. NumUnusedShaderCompilingThreads=1
  552. ThreadedShaderCompileThreshold=1
  553. MaxShaderJobBatchSize=30
  554. PrecompileShadersJobThreshold=40000
  555. bDumpShaderPDBs=False
  556. bPromptToRetryFailedShaderCompiles=True
  557.  
  558. [DevOptions.Debug]
  559. ShowSelectedLightmap=False
  560.  
  561. [StatNotifyProviders]
  562. BinaryFileStatNotifyProvider=true
  563. XmlStatNotifyProvider=false
  564. CsvStatNotifyProvider=false
  565. StatsNotifyProvider_UDP=true
  566. PIXNamedCounterProvider=false
  567.  
  568. [StatNotifyProviders.StatNotifyProvider_UDP]
  569. ListenPort=13000
  570.  
  571. [RemoteControl]
  572. SuppressRemoteControlAtStartup=False
  573.  
  574. [LogFiles]
  575. PurgeLogsDays=3
  576. LogTimes=True
  577.  
  578. [AnimationCompression]
  579. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  580. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  581. TranslationCompressionFormat=0
  582. RotationCompressionFormat=1
  583. AlternativeCompressionThreshold=1.f
  584. ForceRecompression=False
  585. bOnlyCheckForMissingSkeletalMeshes=False
  586. KeyEndEffectorsMatchName=IK
  587. KeyEndEffectorsMatchName=eye
  588. KeyEndEffectorsMatchName=weapon
  589. KeyEndEffectorsMatchName=hand
  590. KeyEndEffectorsMatchName=attach
  591. KeyEndEffectorsMatchName=camera
  592.  
  593. [IpDrv.OnlineSubsystemCommonImpl]
  594. MaxLocalTalkers=1
  595. MaxRemoteTalkers=16
  596. bIsUsingSpeechRecognition=false
  597.  
  598. [IpDrv.OnlineGameInterfaceImpl]
  599. LanAnnouncePort=14001
  600. LanQueryTimeout=5.0
  601.  
  602. [OnlineSubsystemLive.OnlineSubsystemLive]
  603. LanAnnouncePort=14001
  604. VoiceNotificationDelta=0.2
  605.  
  606. [Engine.StaticMeshCollectionActor]
  607. bCookOutStaticMeshActors=TRUE
  608. MaxStaticMeshComponents=100
  609.  
  610. [Engine.StaticLightCollectionActor]
  611. bCookOutStaticLightActors=TRUE
  612. MaxLightComponents=100
  613.  
  614. [LiveSock]
  615. bUseVDP=True
  616. bUseSecureConnections=true
  617. MaxDgramSockets=64
  618. MaxStreamSockets=16
  619. DefaultRecvBufsizeInK=256
  620. DefaultSendBufsizeInK=256
  621. SystemLinkPort=14000
  622.  
  623. [CustomStats]
  624. LD=Streaming fudge factor
  625. LD=FrameTime
  626. LD=Terrain Smooth Time
  627. LD=Terrain Render Time
  628. LD=Decal Render Time
  629. LD=Terrain Triangles
  630. LD=Decal Triangles
  631. LD=Decal Draw Calls
  632. LD=Static Mesh Tris
  633. LD=Skel Mesh Tris
  634. LD=Skel Verts CPU Skin
  635. LD=Skel Verts GPU Skin
  636. LD=30+ FPS
  637. LD=Total CPU rendering time
  638. LD=Total GPU rendering time
  639. LD=Occluded primitives
  640. LD=Projected shadows
  641. LD=Visible static mesh elements
  642. LD=Visible dynamic primitives
  643. LD=Texture Pool Size
  644. LD=Physical Memory Used
  645. LD=Virtual Memory Used
  646. LD=Audio Memory Used
  647. LD=Texture Memory Used
  648. LD=360 Texture Memory Used
  649. LD=Animation Memory
  650. LD=Vertex Lighting Memory
  651. LD=StaticMesh Vertex Memory
  652. LD=StaticMesh Index Memory
  653. LD=SkeletalMesh Vertex Memory
  654. LD=SkeletalMesh Index Memory
  655. LD=Decal Vertex Memory
  656. LD=Decal Index Memory
  657. LD=Decal Interaction Memory
  658. MEMLEAN=Virtual Memory Used
  659. MEMLEAN=Audio Memory Used
  660. MEMLEAN=Animation Memory
  661. MEMLEAN=FaceFX Cur Mem
  662. MEMLEAN=Vertex Lighting Memory
  663. MEMLEAN=StaticMesh Vertex Memory
  664. MEMLEAN=StaticMesh Index Memory
  665. MEMLEAN=SkeletalMesh Vertex Memory
  666. MEMLEAN=SkeletalMesh Index Memory
  667. MEMLEAN=Decal Vertex Memory
  668. MEMLEAN=Decal Index Memory
  669. MEMLEAN=Decal Interaction Memory
  670. MEMLEAN=VertexShader Memory
  671. MEMLEAN=PixelShader Memory
  672. GameThread=Async Loading Time
  673. GameThread=Audio Update Time
  674. GameThread=FrameTime
  675. GameThread=HUD Time
  676. GameThread=Input Time
  677. GameThread=Kismet Time
  678. GameThread=Move Actor Time
  679. GameThread=RHI Game Tick
  680. GameThread=RedrawViewports
  681. GameThread=Script time
  682. GameThread=Tick Time
  683. GameThread=Update Components Time
  684. GameThread=World Tick Time
  685. GameThread=Async Work Wait
  686. GameThread=PerFrameCapture
  687. GameThread=DynamicLightEnvComp Tick
  688. Mobile=ES2 Draw Calls
  689. Mobile=ES2 Draw Calls (UP)
  690. Mobile=ES2 Triangles Drawn
  691. Mobile=ES2 Triangles Drawn (UP)
  692. Mobile=ES2 Program Count
  693. Mobile=ES2 Program Count (PP)
  694. Mobile=ES2 Program Changes
  695. Mobile=ES2 Uniform Updates (Bytes)
  696. Mobile=ES2 Base Texture Binds
  697. Mobile=ES2 Detail Texture Binds
  698. Mobile=ES2 Lightmap Texture Binds
  699. Mobile=ES2 Environment Texture Binds
  700. Mobile=ES2 Bump Offset Texture Binds
  701. Mobile=Frustum Culled primitives
  702. Mobile=Statically occluded primitives
  703. SplitScreen=Processed primitives
  704. SplitScreen=Mesh draw calls
  705. SplitScreen=Mesh Particles
  706. SplitScreen=Particle Draw Calls
  707.  
  708. [MemorySplitClassesToTrack]
  709. Class=AnimSequence
  710. Class=AudioComponent
  711. Class=AudioDevice
  712. Class=BrushComponent
  713. Class=CylinderComponent
  714. Class=DecalComponent
  715. Class=DecalManager
  716. Class=DecalMaterial
  717. Class=Font
  718. Class=Level
  719. Class=Material
  720. Class=MaterialInstanceConstant
  721. Class=MaterialInstanceTimeVarying
  722. Class=Model
  723. Class=ModelComponent
  724. Class=MorphTarget
  725. Class=NavigationMeshBase
  726. Class=ParticleModule
  727. Class=ParticleSystemComponent
  728. Class=PathNode
  729. Class=ProcBuilding_SimpleLODActor
  730. Class=RB_BodyInstance
  731. Class=RB_BodySetup
  732. Class=ReachSpec
  733. Class=Sequence
  734. Class=SkeletalMesh
  735. Class=SkeletalMeshComponent
  736. Class=SoundCue
  737. Class=SoundNode
  738. Class=SoundNodeWave
  739. Class=StaticMesh
  740. Class=StaticMeshActor
  741. Class=StaticMeshCollectionActor
  742. Class=StaticMeshComponent
  743. Class=Terrain
  744. Class=TerrainComponent
  745. Class=Texture2D
  746. Class=UIRoot
  747.  
  748. [MemLeakCheckExtraExecsToRun]
  749. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  750. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  751. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  752. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  753. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  754. Cmd=lightenv list volumes
  755. Cmd=lightenv list transition
  756. Cmd=ListThreads
  757.  
  758. [ConfigCoalesceFilter]
  759. FilterOut=AAEngine.ini
  760. FilterOut=AAEditor.ini
  761. FilterOut=AAInput.ini
  762. FilterOut=AALightmass.ini
  763. FilterOut=AAGame.ini
  764. FilterOut=AAGameDedicatedServer.ini
  765. FilterOut=AAUI.ini
  766. FilterOut=AACompat.ini
  767. FilterOut=AAEngineG4WLive.ini
  768. FilterOut=AAEngineG4WLiveDedicatedServer.ini
  769. FilterOut=AAEngineNoLive.ini
  770. FilterOut=AAEngineNoLiveDedicatedServer.ini
  771. FilterOut=AAEditorKeyBindings.ini
  772. FilterOut=AAEditorUserSettings.ini
  773. FilterOut=AAEngineGameSpy.ini
  774. FilterOut=AAEngineSteamworks.ini
  775. FilterOut=Descriptions.int
  776. FilterOut=Editor.int
  777. FilterOut=EditorTips.int
  778. FilterOut=UnrealEd.int
  779. FilterOut=WinDrv.int
  780. FilterOut=XWindow.int
  781. FilterOut=GfxUIEditor.int
  782. FilterOut=Properties.int
  783.  
  784. [TaskPerfTracking]
  785. bUseTaskPerfTracking=TRUE
  786. RemoteConnectionIP=10.1.20.20
  787. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  788. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  789.  
  790. [TaskPerfMemDatabase]
  791. bUseTaskPerfMemDatabase=TRUE
  792. RemoteConnectionIP=10.1.20.20
  793. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  794. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  795.  
  796. [MemoryPools]
  797. FLightPrimitiveInteractionInitialBlockSize=512
  798. FModShadowPrimitiveInteractionInitialBlockSize=512
  799.  
  800. [SystemSettings]
  801. bUseMaxQualityMode=False
  802. StaticDecals=True
  803. DynamicDecals=True
  804. UnbatchedDecals=True
  805. DecalCullDistanceScale=1.000000
  806. DynamicLights=False
  807. DynamicShadows=False
  808. LightEnvironmentShadows=True
  809. DynamicLights=False
  810. SHSecondaryLighting=True
  811. DirectionalLightmaps=True
  812. MotionBlur=False
  813. MotionBlurPause=True
  814. MotionBlurSkinning=0
  815. DepthOfField=True
  816. AmbientOcclusion=False
  817. Bloom=False
  818. bAllowLightShafts=False
  819. Distortion=False
  820. FilteredDistortion=True
  821. DropParticleDistortion=False
  822. bAllowDownsampledTranslucency=False
  823. SpeedTreeLeaves=False
  824. SpeedTreeFronds=False
  825. OnlyStreamInTextures=False
  826. LensFlares=False
  827. FogVolumes=True
  828. FloatingPointRenderTargets=True
  829. OneFrameThreadLag=True
  830. UseVsync=True
  831. UpscaleScreenPercentage=True
  832. Fullscreen=True
  833. AllowD3D11=False
  834. AllowOpenGL=False
  835. AllowRadialBlur=True
  836. AllowSubsurfaceScattering=True
  837. AllowImageReflections=False
  838. AllowImageReflectionShadowing=False
  839. bAllowSeparateTranslucency=False
  840. bAllowPostprocessMLAA=False
  841. bAllowHighQualityMaterials=False
  842. SkeletalMeshLODBias=0
  843. ParticleLODBias=0
  844. DetailMode=2
  845. MaxDrawDistanceScale=1.000000
  846. ShadowFilterQualityBias=0
  847. MaxAnisotropy=0
  848. MaxMultiSamples=1
  849. bAllowD3D9MSAA=False
  850. bAllowTemporalAA=False
  851. TemporalAA_MinDepth=500.000000
  852. TemporalAA_StartDepthVelocityScale=100.000000
  853. MinShadowResolution=64
  854. MinPreShadowResolution=8
  855. MaxShadowResolution=1120
  856. MaxWholeSceneDominantShadowResolution=1344
  857. ShadowFadeResolution=128
  858. PreShadowFadeResolution=16
  859. ShadowFadeExponent=0.250000
  860. ResX=800
  861. ResY=600
  862. ScreenPercentage=100.000000
  863. SceneCaptureStreamingMultiplier=1.000000
  864. ShadowTexelsPerPixel=1.273240
  865. PreShadowResolutionFactor=0.500000
  866. bEnableVSMShadows=False
  867. bEnableBranchingPCFShadows=False
  868. bAllowHardwareShadowFiltering=False
  869. TessellationAdaptivePixelsPerTriangle=48.000000
  870. bEnableForegroundShadowsOnWorld=False
  871. bEnableForegroundSelfShadowing=True
  872. bAllowWholeSceneDominantShadows=False
  873. bUseConservativeShadowBounds=False
  874. ShadowFilterRadius=2.000000
  875. ShadowDepthBias=0.012000
  876. PerObjectShadowTransition=60.000000
  877. PerSceneShadowTransition=600.000000
  878. CSMSplitPenumbraScale=0.500000
  879. CSMSplitSoftTransitionDistanceScale=4.000000
  880. CSMSplitDepthBiasScale=0.500000
  881. CSMMinimumFOV=40.000000
  882. CSMFOVRoundFactor=4.000000
  883. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  884. UnbuiltNumWholeSceneDynamicShadowCascades=3
  885. WholeSceneShadowUnbuiltInteractionThreshold=50
  886. bAllowFracturedDamage=True
  887. NumFracturedPartsScale=1.000000
  888. FractureDirectSpawnChanceScale=1.000000
  889. FractureRadialSpawnChanceScale=1.000000
  890. FractureCullDistanceScale=1.000000
  891. bForceCPUAccessToGPUSkinVerts=false
  892. bDisableSkeletalInstanceWeights=false
  893. HighPrecisionGBuffers=False
  894. AllowSecondaryDisplays=False
  895. SecondaryDisplayMaximumWidth=1280
  896. SecondaryDisplayMaximumHeight=720
  897. MobileFeatureLevel=0
  898. MobileFog=True
  899. MobileHeightFog=False
  900. MobileSpecular=True
  901. MobileBumpOffset=True
  902. MobileNormalMapping=True
  903. MobileEnvMapping=True
  904. MobileRimLighting=True
  905. MobileColorBlending=True
  906. MobileColorGrading=False
  907. MobileVertexMovement=True
  908. MobileOcclusionQueries=False
  909. MobileLODBias=-0.5
  910. MobileBoneCount=75
  911. MobileBoneWeightCount=2
  912. MobileUsePreprocessedShaders=True
  913. MobileFlashRedForUncachedShaders=False
  914. MobileWarmUpPreprocessedShaders=True
  915. MobileCachePreprocessedShaders=False
  916. MobileProfilePreprocessedShaders=False
  917. MobileUseCPreprocessorOnShaders=True
  918. MobileLoadCPreprocessedShaders=True
  919. MobileSharePixelShaders=True
  920. MobileShareVertexShaders=True
  921. MobileShareShaderPrograms=True
  922. MobileEnableMSAA=False
  923. MobileContentScaleFactor=1.0
  924. MobileVertexScratchBufferSize=150
  925. MobileIndexScratchBufferSize=10
  926. MobileModShadows=True
  927. MobileTiltShift=False
  928. MobileTiltShiftPosition=0.5
  929. MobileTiltShiftFocusWidth=0.3
  930. MobileTiltShiftTransitionWidth=0.5
  931. MobileClearDepthBetweenDPG=False
  932. ApexLODResourceBudget=1000000020040877300000.000000
  933. ApexDestructionMaxChunkIslandCount=2500
  934. ApexDestructionMaxShapeCount=0
  935. ApexDestructionMaxChunkSeparationLOD=1.000000
  936. ApexDestructionSortByBenefit=True
  937. ApexGRBEnable=false
  938. ApexGRBGPUMemSceneSize=128
  939. ApexGRBGPUMemTempDataSize=128
  940. ApexGRBMeshCellSize=7.500000
  941. ApexGRBNonPenSolverPosIterCount=9
  942. ApexGRBFrictionSolverPosIterCount=3
  943. ApexGRBFrictionSolverVelIterCount=3
  944. ApexGRBSkinWidth=0.025000
  945. ApexGRBMaxLinearAcceleration=1000000.000000
  946. bEnableParallelAPEXClothingFetch=True
  947. ApexClothingAvgSimFrequencyWindow=60
  948. ApexClothingAllowAsyncCooking=True
  949. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  950. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  951. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  952. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  953. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  954. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  955. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  956. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  957. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  958. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  959. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  960. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  961. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  962. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  963. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  964. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  965. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  966. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  967. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  968. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  969. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  970. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  971. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  972. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  973. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  974. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  975. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  976. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  977. DualHeaded=false
  978. StretchScreen=false
  979. ScreenResX=800
  980. ScreenResY=600
  981. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  982. DynamicLights=False
  983. DynamicLights=False
  984. DynamicLights=False
  985. DynamicLights=False
  986. DynamicLights=False
  987. DynamicLights=False
  988. DynamicLights=False
  989. DynamicLights=False
  990. DynamicLights=False
  991. DynamicLights=False
  992. DynamicLights=False
  993. DynamicLights=False
  994. DynamicLights=False
  995. DynamicLights=False
  996. DynamicLights=False
  997. DynamicLights=False
  998. DynamicLights=False
  999. DynamicLights=False
  1000. DynamicLights=False
  1001. DynamicLights=False
  1002. DynamicLights=False
  1003. DynamicLights=False
  1004. DynamicLights=False
  1005. DynamicLights=False
  1006. DynamicLights=False
  1007. DynamicLights=False
  1008. DynamicLights=False
  1009. DynamicLights=False
  1010. DynamicLights=False
  1011. CompositeDynamicLights=False
  1012.  
  1013. [SystemSettingsEditor]
  1014. bAllowHighQualityMaterials=True
  1015. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1016. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1017. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1018. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  1019. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0)
  1020. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  1021. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  1022. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  1023. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  1024. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  1025. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  1026. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  1027. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  1028. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1029. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1030. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1031. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1032. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1033. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  1034. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  1035. ResX=1280
  1036. ResY=720
  1037.  
  1038. [SystemSettingsSplitScreen2]
  1039. bAllowWholeSceneDominantShadows=False
  1040. bAllowLightShafts=False
  1041. DetailMode=1
  1042.  
  1043. [SystemSettingsMobile]
  1044. BasedOn=SystemSettings
  1045. Fullscreen=True
  1046. DirectionalLightmaps=False
  1047. DynamicLights=False
  1048. SHSecondaryLighting=False
  1049. StaticDecals=True
  1050. DynamicDecals=False
  1051. UnbatchedDecals=False
  1052. MotionBlur=FALSE
  1053. MotionBlurPause=FALSE
  1054. DepthOfField=False
  1055. AmbientOcclusion=FALSE
  1056. Bloom=False
  1057. Distortion=FALSE
  1058. FilteredDistortion=FALSE
  1059. DropParticleDistortion=TRUE
  1060. FloatingPointRenderTargets=FALSE
  1061. MaxAnisotropy=2
  1062. bAllowLightShafts=FALSE
  1063. MobileModShadows=False
  1064. MobileEnableDOF=False
  1065. MobileClearDepthBetweenDPG=False
  1066. DynamicShadows=False
  1067.  
  1068. [SystemSettingsMobileTextureBias]
  1069. BasedOn=SystemSettingsMobile
  1070. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1071. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1072. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1073. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1074. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1075. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1076. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1077. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1078. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1079. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1080. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1081. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1082. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1083. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1084. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1085. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1086. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1087. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1088. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1089. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1090. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1091. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1092. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1093. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1094. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1095.  
  1096. [SystemSettingsIPhone3GS]
  1097. BasedOn=SystemSettingsMobileTextureBias
  1098. MobileEnableMSAA=True
  1099.  
  1100. [SystemSettingsIPhone4]
  1101. BasedOn=SystemSettingsMobile
  1102. MobileContentScaleFactor=2.0
  1103.  
  1104. [SystemSettingsIPhone4S]
  1105. BasedOn=SystemSettingsMobile
  1106. MobileEnableMSAA=True
  1107. bAllowLightShafts=True
  1108. MobileModShadows=True
  1109. DynamicShadows=False
  1110. ShadowDepthBias=0.025
  1111. MobileContentScaleFactor=2.0
  1112. MaxShadowResolution=256
  1113.  
  1114. [SystemSettingsIPodTouch4]
  1115. BasedOn=SystemSettingsMobileTextureBias
  1116. MobileContentScaleFactor=2.0
  1117.  
  1118. [SystemSettingsIPad]
  1119. BasedOn=SystemSettingsMobileTextureBias
  1120. MobileFeatureLevel=1
  1121. MobileFog=False
  1122. MobileSpecular=False
  1123. MobileBumpOffset=False
  1124. MobileNormalMapping=False
  1125. MobileEnvMapping=False
  1126. MobileRimLighting=False
  1127. MobileContentScaleFactor=0.9375
  1128.  
  1129. [SystemSettingsIPad2]
  1130. BasedOn=SystemSettingsMobile
  1131. MobileEnableMSAA=True
  1132. bAllowLightShafts=True
  1133. MobileModShadows=True
  1134. DynamicShadows=False
  1135. ShadowDepthBias=0.016
  1136. MobileContentScaleFactor=1.0
  1137. MaxShadowResolution=256
  1138.  
  1139. [SystemSettingsIPad2_Detail]
  1140. BasedOn=SystemSettingsIPad2
  1141.  
  1142. [SystemSettingsAndroid]
  1143. BasedOn=SystemSettingsMobileTextureBias
  1144.  
  1145. [SystemSettingsFlash]
  1146. BasedOn=SystemSettingsMobileTextureBias
  1147. MotionBlur=FALSE
  1148. MotionBlurPause=FALSE
  1149. DepthOfField=FALSE
  1150. AmbientOcclusion=FALSE
  1151. Bloom=FALSE
  1152. Distortion=FALSE
  1153. FilteredDistortion=FALSE
  1154. bAllowLightShafts=TRUE
  1155. MobileModShadows=True
  1156. DynamicShadows=True
  1157. MobileClearDepthBetweenDPG=True
  1158. DirectionalLightmaps=False
  1159. MobileHeightFog=False
  1160.  
  1161. [SystemSettingsFlash_Detail]
  1162. BasedOn=SystemSettingsMobile
  1163. MotionBlur=FALSE
  1164. MotionBlurPause=FALSE
  1165. DepthOfField=FALSE
  1166. AmbientOcclusion=FALSE
  1167. Bloom=FALSE
  1168. Distortion=FALSE
  1169. FilteredDistortion=FALSE
  1170. bAllowLightShafts=TRUE
  1171. MobileModShadows=True
  1172. DynamicShadows=True
  1173. MobileClearDepthBetweenDPG=True
  1174. DirectionalLightmaps=True
  1175. MobileHeightFog=True
  1176.  
  1177. [SystemSettingsNGP]
  1178. BasedOn=SystemSettingsMobile
  1179. bAllowLightShafts=True
  1180.  
  1181. [MobileMaterialCookSettings]
  1182.  
  1183. [Engine.PhysicsLODVerticalEmitter]
  1184. ParticlePercentage=100
  1185.  
  1186. [Engine.OnlineSubsystem]
  1187. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1188. AsyncMinCompletionTime=0.0
  1189.  
  1190. [Engine.OnlineRecentPlayersList]
  1191. MaxRecentPlayers=100
  1192. MaxRecentParties=5
  1193.  
  1194. [VoIP]
  1195. VolumeThreshold=0.1
  1196. bHasVoiceEnabled=true
  1197.  
  1198. [FullScreenMovie]
  1199. bForceNoMovies=FALSE
  1200. bShouldStopMovieAtEndOfLoadMap=false
  1201. LoadMapMovies=Linguist,MOS 35P - Cryptologic Linguist
  1202. LoadMapMovies=MilitaryIntel,CPT Baca, Military Intelligence Officer
  1203. LoadMapMovies=ArmySTEM_01,Army STEM
  1204. LoadMapMovies=ArmySTEM_02,Army STEM
  1205. LoadMapMovies=Ranger_01,Rangers - Elite Light Infantry
  1206. LoadMapMovies=ArmyValues_Odierno,Army Values are My Values - Army Chief of Staff GEN Raymond Odierno
  1207. LoadMapMovies=ArmyValues_Brennan,Army Values are My Values - Spc. Joshua Brennan
  1208. LoadMapMovies=ConceptToCombat,RDECOM and AMRDEC - From Concept to Combat
  1209. LoadMapMovies=Excuses,Cultural Competency - No Excuses
  1210. LoadMapMovies=Force,Cultural Competency - Force is not the same as Impact
  1211. LoadMapMovies=GettingSmoked,Getting Smoked
  1212. LoadMapMovies=MOS89D_EOD,MOS 89D - Explosive Ordnance Disposal (EOD) Specialist
  1213. LoadMapMovies=Loyalty,LDRSHIP - Loyalty
  1214. LoadMapMovies=MeetATLAS,DARPA - Meet ATLAS
  1215. LoadMapMovies=OwningtheNight,US and Australian Special Operations Training - Own the Night
  1216. LoadMapMovies=PEOSoldierOverview,Project Executive Office Soldier - Programs Overview
  1217. LoadMapMovies=RoadToGreenBeret_1,The Road to becoming a U.S. Army Green Beret - 18X program
  1218. LoadMapMovies=RoadToGreenBeret_2,The Road to becoming a U.S. Army Green Beret - Assessment and Selection and Q-Course
  1219. LoadMapMovies=RoadToGreenBeret_3,The Road to becoming a U.S. Army Green Beret - Language Training
  1220. LoadMapMovies=StraightFromASoldier,Straight from a Soldier
  1221. LoadMapMovies=SymbolOfStrength_MoreThanAUniform, Symbol of Strength - More than a Uniform
  1222. LoadMapMovies=TheSquad_FoundationOfTheDecisiveForce,The Squad - Foundation of the Decisive Force
  1223. LoadMapMovies=TimKennedy_TrueStrength,MMA Fighter and Green Beret Tim Kennedy - True Strength
  1224. LoadMapMovies=USArmy_VEX_STEM,US Army and VEX Robotics Competition
  1225. LoadMapMovies=Cadence_RockTheHouse,US Army Cadence - Rock the House
  1226. LoadMapMovies=Cadence_RockSteady,US Army Cadence - Rock Steady
  1227. LoadMapMovies=RoboticsInstructor,US Army Robotics Instructor
  1228. LoadMapMovies=SapperLeaders_EliteEngineerTraining,US Army Sapper Leader Course - Elite Engineer Training
  1229. LoadMapMovies=SF_EliteArmyService, US Army Special Forces - Elite Army Service
  1230. LoadMapMovies=SERESchool, US Army SERE School
  1231. LoadMapMovies=1LTGilbert_SelflessService,1LT Jeremy Gilbert - Selfless Service
  1232. LoadMapMovies=WhatMotivatesYou_SGTShrestha,2012 Soldier of the Year SGT Saral Shrestha
  1233. LoadMapMovies=ArcticSapper,The Order of the Arctic Sapper
  1234. LoadMapMovies=ArmyMedics,MOS 68W Health Care Specialist - Combat Medic
  1235. LoadMapMovies=BCTConfidenceCourse,Basic Combat Training - Confidence Course
  1236. LoadMapMovies=BCTEagleTower,BasicCombatTraining - Eagle Tower
  1237. LoadMapMovies=Combatives_TacticalAdvantage,Army Combatives - The Tactical Advantage
  1238. LoadMapMovies=DefyExpectations_DrillSergeant,Defy Expectations - A Soldier with a Plan
  1239. LoadMapMovies=ENVG,Enhanced Night Vision Goggle - AN/PSQ-20
  1240. LoadMapMovies=Hall_Integrity,SSG Hall - Integrity
  1241. LoadMapMovies=Jumpmaster,Riding with the Jumpmaster
  1242. LoadMapMovies=Osborn_ArmyValues, SGT Osborn - Duty
  1243. LoadMapMovies=RangerHistory,History of the Army Rangers
  1244. LoadMapMovies=RangerSchool_Swamps,Ranger School - Swamp Training
  1245. LoadMapMovies=ROTC_Opportunities,US Army ROTC - A Road to Career Opportunities
  1246. LoadMapMovies=Sapper_Leaders,Sapper Leader Course
  1247. LoadMapMovies=WhatRightLooksLike_Saluting, What Right Looks Like - Saluting
  1248.  
  1249. [IPDrv.WebConnection]
  1250. MaxValueLength=512
  1251. MaxLineLength=4096
  1252.  
  1253. [IPDrv.WebServer]
  1254. ApplicationPaths[0]=/ServerAdmin
  1255. ApplicationPaths[1]=/images
  1256. ListenPort=80
  1257. MaxConnections=18
  1258. ExpirationSeconds=86400
  1259. bEnabled=false
  1260.  
  1261. [IPDrv.WebResponse]
  1262. IncludePath=/Web
  1263. CharSet=iso-8859-1
  1264.  
  1265. [TextureTracking]
  1266.  
  1267. [AnimNotify]
  1268. Trail_MaxSampleRate=200.0
  1269.  
  1270. [Engine.UIDataStore_OnlinePlayerData]
  1271. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1272.  
  1273. [Engine.LocalPlayer]
  1274. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1275.  
  1276. [MobileSupport]
  1277. bShouldCachePVRTCTextures=False
  1278. bShouldCacheATITCTextures=False
  1279. bShouldCacheFlashTextures=False
  1280. bShouldFlattenMaterials=False
  1281. FlattenedTextureResolutionBias=0
  1282. UDKRemotePort=41765
  1283. UDKRemotePortPIE=41766
  1284.  
  1285. [Engine.GameViewportClient]
  1286. bDebugNoGFxUI=FALSE
  1287.  
  1288. [ContentComparisonReferenceTypes]
  1289. Class=AnimSet
  1290. Class=SkeletalMesh
  1291. Class=SoundCue
  1292. Class=StaticMesh
  1293. Class=ParticleSystem
  1294. Class=Texture2D
  1295.  
  1296. [UnitTesting]
  1297. UnitTestPath=..\..\Engine\UnitTests
  1298. UnitTestPackageName=UnitTestPackage
  1299.  
  1300. [Engine.HttpFactory]
  1301. HttpRequestClassName=WinDrv.HttpRequestWindows
  1302.  
  1303. [IpDrv.McpIdMappingBase]
  1304. McpIdMappingClassName=IpDrv.McpIdMappingManager
  1305.  
  1306. [IpDrv.McpGroupsBase]
  1307. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  1308. RequestProtocol=http
  1309. RequestBaseUrl=localhost:8888
  1310. CreateGroupUrl=/groupcreate
  1311. DeleteGroupUrl=/groupdelete
  1312. QueryGroupsUrl=/grouplist
  1313. QueryGroupMembersUrl=/groupmembers
  1314. AddGroupMembersUrl=/groupmembers
  1315. RemoveGroupMembersUrl=/groupmembers
  1316. DeleteGroupUrl=/groupdelete
  1317. DeleteAllGroupsUrl=/groupdeletebyownerid
  1318. QueryGroupInvitesUrl=/groupinvite
  1319. AcceptGroupInviteUrl=/groupinvite
  1320. RejectGroupInviteUrl=/groupinvite
  1321.  
  1322. [IpDrv.McpIdMappingManager]
  1323. AddMappingUrl=/useraddaccountmapping
  1324. QueryMappingUrl=/userresolveaccountmappings
  1325. Protocol=http
  1326. Domain=localhost:8888
  1327.  
  1328. [IpDrv.McpUserManagerBase]
  1329. McpUserManagerClassName=IpDrv.McpUserManager
  1330.  
  1331. [IpDrv.McpUserManager]
  1332. RegisterUserUrl=/registeruser
  1333. QueryUserUrl=/userstatus
  1334. QueryUsersUrl=/usermultiplestatus
  1335. Protocol=http
  1336. Domain=localhost:8888
  1337.  
  1338. [Editor.EditorEngine]
  1339. EditorEngine=AAEditor.AAUnrealEdEngine
  1340. UnrealEdEngine=AAEditor.AAUnrealEdEngine
  1341. EditPackages=Core
  1342. EditPackages=Engine
  1343. EditPackages=GFxUI
  1344. EditPackages=AkAudio
  1345. EditPackages=GameFramework
  1346. EditPackages=UnrealEd
  1347. EditPackages=GFxUIEditor
  1348. EditPackages=IpDrv
  1349. EditPackages=OnlineSubsystemPC
  1350. EditPackages=AAEditor
  1351. EditPackages=AAMissionEditor
  1352. EditPackages=AAGame
  1353. EditPackages=AAGameContent
  1354. EditPackages=AAGameDLC
  1355. EditPackages=Teamspeak
  1356.  
  1357. [Windows.StandardUser]
  1358. MyDocumentsSubDirName=America's Army Proving Grounds
  1359.  
  1360. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1361. bHasGameSpyAccount=true
  1362. EncryptedProductKey=NotForShip
  1363. ProfileDataDirectory=../AAGame/SaveData
  1364. ProfileDataExtension=.ue3profile
  1365. ProductID=11097
  1366. NamespaceID=40
  1367. PartnerID=33
  1368. GameID=1727
  1369. StatsVersion=7
  1370. NickStatsKeyId=1
  1371. PlaceStatsKeyId=2
  1372. LocationUrlsForInvites=AApc
  1373. LocationUrl=AApc
  1374. bShouldUseMcp=true
  1375.  
  1376. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1377. bUseVAC=true
  1378. GameDir=unrealtest
  1379. GameVersion=1.0.0.0
  1380. Region=255
  1381. CurrentNotificationPosition=8
  1382. ResetStats=0
  1383.  
  1384. [NavMeshLOS]
  1385. MaxLOSDistance=5000.0
  1386. LOSZOffset=76.0
  1387.  
  1388. [AAMissionEditor.AAMissionEdEngine]
  1389. GridColor=(R=25,G=25,B=125,A=200)
  1390. FOVPresetCount=2
  1391. FOVPresets[0]=90.000000
  1392. FOVPresets[1]=10.0
  1393. FOVPresets[2]=0.0
  1394. FOVPresets[3]=0.0
  1395. FOVPresets[4]=0.000000
  1396. FOVPresets[5]=0.000000
  1397. FOVPresets[6]=0.000000
  1398. FOVPresets[7]=0.000000
  1399. FOVPresets[8]=0.000000
  1400. FOVPresets[9]=0.000000
  1401. FOVPresets[10]=0.000000
  1402. FOVPresets[11]=0.000000
  1403. FOVPresets[12]=0.000000
  1404. FOVPresets[13]=0.000000
  1405. FOVPresets[14]=0.000000
  1406. FOVPresets[15]=0.000000
  1407. FOVPresets[16]=0.000000
  1408. FOVPresets[17]=0.000000
  1409. FOVPresets[18]=0.000000
  1410. FOVPresets[19]=0.000000
  1411. ConstantWeightOffset=0.0
  1412. MeshComplexityWeight=0.000008
  1413. UniqueMeshWeight=0.02
  1414. UniqueMaterialWeight=0.02000
  1415. InstanceMeshWeight=0.009000
  1416. InstanceMaterialWeight=0.009000
  1417. MaterialComplexityWeight=0.001000
  1418. MissionEditorDocumentationURL=http://aapg.americasarmy.com/editor/tutorial
  1419. ControlHotKeyList=(Description="Move Camera Forward",Command="W / Left Click + Move Mouse Up")
  1420. ControlHotKeyList=(Description="Move Camera Backward",Command="S / Left Click + Move Mouse Down")
  1421. ControlHotKeyList=(Description="Move Camera Left",Command="A / Left Click + Right Click + Move Mouse Left")
  1422. ControlHotKeyList=(Description="Move Camera Right",Command="D / Left Click + Right Click + Move Mouse Right")
  1423. ControlHotKeyList=(Description="Move Camera Up",Command="E")
  1424. ControlHotKeyList=(Description="Move Camera Down",Command="Q")
  1425. ControlHotKeyList=(Description="Move Camera with Object",Command="Shift + Left Click Drag")
  1426. ControlHotKeyList=(Description="Switch to Top-Down View",Command="V")
  1427. ControlHotKeyList=(Description="Move Camera to Selected",Command="Home")
  1428. ControlHotKeyList=(Description="Duplicate object",Command="Alt + Left Click Drag")
  1429. ControlHotKeyList=(Description="Delete",Command="Del")
  1430. ControlHotKeyList=(Description="Switch between Translation/Rotation",Command="Spacebar")
  1431. ControlHotKeyList=(Description="Increase/Decrease Placement Grid Size",Command="+/-")
  1432. ControlHotKeyList=(Description="Select Multiple",Command="Ctrl+ Left Click")
  1433. ControlHotKeyList=(Description="Deselect",Command="Esc")
  1434. ControlHotKeyList=(Description="Undo",Command="Ctrl + Z")
  1435. ControlHotKeyList=(Description="Snap Selected to Floor",Command="End")
  1436. ControlHotKeyList=(Description="Copy/Paste",Command="Ctrl + C/Ctrl + V")
  1437. ControlHotKeyList=(Description="Cut",Command="Ctrl + X")
  1438. ControlHotKeyList=(Description="Box Select",Command="F + Left Click Drag")
  1439. ControlHotKeyList=(Description="Group Selected",Command="Ctrl + G")
  1440.  
  1441. [AAGame.AAGameEngine]
  1442. bTracerDynamicLight=False
  1443. ComicURL=http://bit.ly/1qgJM3X
  1444. bSmoothFrameRate=True
  1445. AntiAliasingMode=PostProcessAA_Off
  1446. PendingLevelPlayerControllerClassName=AAGame.AAPlayerController
  1447. bClearAnimSetLinkupCachesOnLoadMap=False
  1448. bEnableSecondaryDisplay=False
  1449. bEnableSecondaryViewport=False
  1450. MaxDeltaTime=0.000000
  1451. LocalPlayerClassName=AAGame.AALocalPlayer
  1452. bUseBackgroundLevelStreaming=False
  1453. bSubtitlesEnabled=True
  1454. bSubtitlesForcedOff=False
  1455. bCheckForMultiplePawnsSpawnedInAFrame=False
  1456. bForceStaticTerrain=False
  1457. bForceCPUSkinning=False
  1458. bUsePostProcessEffects=False
  1459. bOnScreenKismetWarnings=True
  1460. bEnableKismetLogging=False
  1461. bAllowMatureLanguage=False
  1462. bRenderTerrainCollisionAsOverlay=False
  1463. bPauseOnLossOfFocus=False
  1464. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1465. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1466. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1467. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  1468. TimeBetweenPurgingPendingKillObjects=30.000000
  1469. MaxSmoothedFrameRate=90.000000
  1470. MinSmoothedFrameRate=22.000000
  1471. NumPawnsAllowedToBeSpawnedInAFrame=2
  1472. ScoutClassName=AAGame.AAScout
  1473. MeshLODRange=0.000000
  1474. CameraRotationThreshold=45.000000
  1475. CameraTranslationThreshold=10000.000000
  1476. PrimitiveProbablyVisibleTime=8.000000
  1477. PercentUnoccludedRequeries=0.125000
  1478. MaxOcclusionPixelsFraction=0.100000
  1479. MaxFluidNumVerts=1048576
  1480. FluidSimulationTimeLimit=30.000000
  1481. MaxParticleResize=0
  1482. MaxParticleResizeWarn=0
  1483. MaxParticleVertexMemory=131972
  1484. BeginUPTryCount=200000
  1485. DownloadableContentEnumeratorClassName=
  1486. DownloadableContentManagerClassName=
  1487. SecondaryViewportClientClassName=
  1488.  
  1489. [AAEditor.AAUnrealEdEngine]
  1490. bPivotGroupCenter=True
  1491.  
  1492. [IniVersion]
  1493. 0=1405370555.000000
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