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- var caster = activator as Player
- var target = activator as Player
- if caster.getHeldItemID() not in ITEM_MELEE_WEAPONS:
- return False
- caster.swingAsWeapon()
- caster.attack(caster,target,1,0,0)
- target.setMana(target.getMana() - (200 + (caster.getStr() * 50)))
- def onUpdate(Living target, int i):
- if i % 20 == 0:
- target.setMana(target.getMana() - 200)
- return False
- target.applyTimedEffect(100,"mp",onUpdate($Living, $int))
- return True
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