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- // https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
- forceRotorLibSimulation = 2;
- // https://community.bistudio.com/wiki/Description.ext#disableChannels
- disableChannels[] = {0,1,2,6};
- author = "Julian";
- loadScreen = "screen\agartha.paa";
- onLoadMission= "Facebook: Agartha Survival";
- OnLoadIntro = "";
- OnLoadIntroTime = false;
- OnLoadMissionTime = false;
- onLoadName = "Agartha Survival";
- class Header
- {
- gameType = Sandbox;
- minPlayers = 1;
- maxPlayers = 100;
- };
- // DO NOT CHANGE THIS! +
- showHUD[] =
- {
- true, // Scripted HUD (same as showHUD command)
- true, // Vehicle + soldier info
- true, // Vehicle radar
- true, // Vehicle compass
- true, // Tank direction indicator
- true, // Commanding menu
- false, // Group Bar
- true // HUD Weapon Cursors
- };
- respawn = "BASE";
- respawnDelay = 600;
- respawnDialog = 0;
- respawnOnStart = 0;
- respawnButton = 1;
- respawnTemplates[] = {"Exile"};
- // These are broken as fuck, do not use them!
- corpseManagerMode = 0;
- corpseLimit = 20;
- corpseRemovalMinTime = 1800;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 0;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- // DO NOT CHANGE THIS! -
- // When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
- scriptedPlayer = 1;
- // Automatically take a free slot in lobby
- joinUnassigned = 0;
- // Removes all playable units which do not have a human player.
- disabledAI = true;
- // Disable dropping items while swimming
- enableItemsDropping = 0;
- // Briefing will still be displayed until all clients are connected and done loading :(
- briefing = 0;
- // Defines if the debriefing is shown or not at the end of the mission.
- debriefing = 0;
- // Allow RPT loging
- allowFunctionsLog = 1;
- // Allows access to the Debug Console outside of the editor during normal gameplay.
- // 0 = Default behavior, available only in editor
- // 1 = Available in SP and for hosts / logged in admins
- // 2 = Available for everyone
- enableDebugConsole = 0; // 2 = dangerous in MP
- // NO NO NO
- allowFunctionsRecompile = 0;
- class RscTextNS
- {
- idc = -1;
- type = 0;
- style = 2;
- LineSpacing = 1.0;
- h = 0.04;
- ColorBackground[] = {1,1,1,0.2};
- ColorText[] = {0.1,0.1,0.1,1};
- font = "BitStream";
- SizeEx = 0.025;
- };
- class RscTitles
- {
- class RscAPSI_h1
- {
- idd = -1;
- duration = 4;
- fadein = 0;
- movingEnable = 0;
- enableSimulation = 0;
- enableDisplay = 0;
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.5;
- h = 0.03;
- text = "APSI: Stronger activity of floax field has been detected.."; //APSI: dected stronge energy source
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.2,0.1,1};
- };
- };
- };
- class RscAPSI_h2: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EVR sequence detected..";//APSI:EVR comming
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.0,0.2,1};
- };
- };
- };
- class RscAPSI_h3: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EM and PSI protection enabled..";//APSI:Anti EVR system actived
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_h4: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: Ready..";//APSI:Anti system ready
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_h5: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EVR sequence start..";//APSI:EVR BLOWOUT
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.0,0.2,1};
- };
- };
- };
- class RscAPSI_h6: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: End of EVR..";//APSI: Energy source disapper
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_ha: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "EXILE Blowout, v2.0, by Fallingsheep.";//EXILE Blowout system modfiy Fallingsheep orignal by CNSU
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- // Status Bar new
- #include "Addons\StatusBar\statusBar.hpp"
- // Vemf reloaded
- #include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"
- };
- class CfgSounds
- {
- class bl_begin
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_begin.ogg",3.162278,1.0};
- titles[] = {};
- };
- class bl_hit1
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_hit_1.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_hit2
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_hit_2.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_hit3
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_hit_3.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_wave1
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_wave_1.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_wave2
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_wave_2.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_wave3
- {
- name = "NS blowout_begin";
- sound[] = {"addons\blowout\sounds\blowout_wave_3.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_psi
- {
- name = "NS blowout_psi";
- sound[] = {"addons\blowout\sounds\blowout_psy_voices.ogg",1.778279,1.0};
- titles[] = {};
- };
- class bl_full
- {
- name = "NS blowout_full";
- sound[] = {"addons\blowout\sounds\blowout_full_wave.ogg",1.778279,1.0};
- titles[] = {};
- };
- class bl_detect
- {
- name = "NS blowout_detect";
- sound[] = {"addons\blowout\sounds\blowout_detect.ogg",1.778279,1.0};
- titles[] = {};
- };
- class apsi_on
- {
- name = "NS apsi_on";
- sound[] = {"addons\blowout\sounds\apsi_start.ogg",1.778279,1.0};
- titles[] = {};
- };
- class apsi_off
- {
- name = "NS apsi_off";
- sound[] = {"addons\blowout\sounds\apsi_off.ogg",1.778279,1.0};
- titles[] = {};
- };
- class ns_fx_misc4
- {
- name = "Misc strange wind";
- sound[] = {"addons\blowout\sounds\fx_misc4.ogg",1.0,1.0};
- titles[] = {};
- };
- class ns_fx_drone1
- {
- name = "Drone 1";
- sound[] = {"addons\blowout\sounds\fx_drone1.ogg",1.0,1.0};
- titles[] = {};
- };
- class ns_fx_drone2
- {
- name = "Drone 2";
- sound[] = {"addons\blowout\sounds\fx_drone2.ogg",1.0,1.0};
- titles[] = {};
- };
- };
- // Admin Tool
- #include "config.cpp"
- #include "CfgRemoteExec.hpp"
- #include "infiSTAR_Exile_AdminMenu.hpp"
- // Exile_R3F_LOG
- #include "R3F_LOG\desc_include.h"
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