Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Journey to the Core - Changelog
- 1.2
- *The cave dimension has now been dug out much more to have more open space. This will result in larger caverns and should alter play-styles in this dimension
- *WAILA, Epic Siege Mod, Enviromine, and InfiniteInvo, TurkeyUtils, and JABBA have all been updated to their latest versions
- *The forge version has been update to 10.13.2.1342
- *Our attempts to bring multiplayer much more closer to being stable we have been able to (hopefully) eliminate spawns on top of bedrock. Please let us know on the forums if you still experience this issue
- *Some typos and misinformation were fixed in the quest book
- *Some users have been experiencing FPS issues, we have been working diligently on discovering its source and eliminating it.
- *Various tweaks and bug fixes
- 1.1.9
- *Fixed some of the quests that were not turning in from the last update
- *Added some more side quests and rearranged others to prevent too much "grindiness"
- *Updated many mods to their latest versions
- *Added Thermal Dynamics
- *We are still working on the InfiniteInvo bugs, thank you for your patience
- *The quest for an activated division sigil is now repeatable
- *Various bug fixes and tweaks
- 1.1.8
- *Added a few more quests to help in the ProjectE questline
- *Looked into issues related to quests not able to be turned in, and fixed those that were broken. Infracells up and the Carrot on a stick quest should be fine.
- *Fixed the Template folder not being loaded correctly
- 1.1.7
- *Major questline redesign and many new side quests added
- *Magmatic Dynamo is now removed, since it was never meant to be in the pack
- *Thermal Foundation tools have been disabled
- *Edited some recipes such as: Bronze and Invar Shears, Glacial Precipitator
- 1.1.6
- *Updated mods to their latest version (EnderIO, Thermal Expansion, InfiniteInvo, ProjectE, Turkey Utils)
- *InfiniteInvo issues with disappearing unlocked slots after you die should be fixed now. Please report this to the minecraft forum post if you experience issues
- *Added some more side quests
- *Added EMC to soybeans
- *Tweaked the Pam's Harvestcraft market to sell seeds for gold ingots instead of iron ingots
- *The smart moving swimming issue of taking damage in small areas should be fixed
- *The "Infracells Up" quest should be working properly
- *Fixed typos in the quest book
- *Various other tweaks and bugfixes
- 1.1.5
- * Updated ESM, Enviromine, Thermal Expansion, Thermal Foundation, COFH Core, Pam's Harvestcraft, Turkey Utility, Ender IO, Smart Moving, and NEI to their latest versions
- * Updated the 9,001 smoothie quest to only require 99
- * Because of the newest addition of shears to thermal foundation, the difficult invar shear recipe has been updated and is quite easier based on the number of shears available. Check NEI for details
- * A new quest was added to help the player along in the progression of moving into the cave dimension
- * Some helpful quest descriptions have been added due to players saying they didn't feel like they had enough information to move progress
- *Nether Ores has been added
- * A few other tweaks and bug fixes
- * This is the first update that should get the server files working, thank you to MyasisDragon for his help and please send a message if you are still having issues with server files. Thanks!
- 1.1.4
- *Added DeadPine logs to the starting area to replace the Dead Logs
- 1.1.3
- *Updated many mods to their current version
- *Epic Siege mod has reduced some lag related to mob attacking
- *Blazes are now a bit more rare and their burst attack is reduced from 10 to 5 to help with related lag
- *Difficulty scaling has been added: the Deep Dark, Nether, and End all increase mob health and damage to increase with the players abilities and gear
- *Many side quests have been added
- *The infamous 5.5 billion emc quest has been removed due to player response
- *Ender dragon fort spawning has been reduced in the End (no more fighting 4-6 ender dragons at once... hopefully)
- *All quests should now be complete-able (they have been tested and I believe I have them finished)
- *Lucky block, mysterious ore, and essence bushes have been balanced to generate in the cave dimension at a more manageable rate
- *Some Special mobs have been increased (thief skeletons, ghost spiders, etc.)
- *Blizzes should now spawn in the cave dimension, still rare
- *The blaze powder and bonemeal EMC trick has been balanced so you can't double your EMC by pulverizing them
- *Sanity and Air quality multipliers have been increased as you move through the dimensional progression
- *Interdiction torches have been nerfed through a higher recipe requirement and now have no EMC value
- *Golden and Jeweled apples have been modified: They hold no EMC value, modified recipes, and grant sanity back when eaten
- *Poop lowers sanity and air quality when in range of the player and in your hotbar
- *Magnum torches lower the player's air quality when in range
- *The item to move into the Nether has been altered due to the previous item being available earlier than expected
- *Ghast fire range has been increased to 72 blocks
- *Unstable ingots and blocks have no EMC value and unstable nuggets have been removed from crafting
- *Liquid Pyrotheum has been added to the cave dimension generation at the lowest part of the map
- *Nether quests have been modified to require less materials
- *DeadPine logs have been added back to the starting room
- *The Egg reward bag now gives actual food and not rotten food
- *Various other bug fixes and tweaks
- ***This update marks the end of the frequent update schedule. Please report any bugs to the FTB forum and they will be added to the list and updated at a now 2 week interval. Thank you for your continued support and for playing the modpack***
- 1.1.2
- Sorry for the delay, I was a little behind on getting these changelogs out.
- *Updated mods to their latest versions as of this release
- *Fixed many of the broken HQM quests, every quest should now be complete-able
- *Zombies can now build towers to reach you
- *Mobs have meelee evasion AI that allows them to run away when being attacked
- *Added another food quest in the beginning of the survival quest line
- *I am aware of the missing Deadpine logs in the starting room, this was an oversight and is fixed for the next release
- *I will be sending out the next update withing the week to continue the refinement of the pack, thanks again!
- 10.0.99
- *Updated ProjectE to version 1.1.0
- *Updated InfiniteInvo to v 1.0.28
- *Updated Carpenter's Blocks v 3.3.5
- *Updated Chisel 2 v. 2.3.5.31
- *Updated Forge Multipart 1.1.1.321
- *Fixed the "Kill 10 Creeper" quest in the Deep Dark
- *Fixed the Crossroads quest
- *Other minor bugfixes and tweaks
- Version 1.0.98
- *Moved to the FTB Launcher(3rd Party Packs Code: JTTC)
- *Removed Sync from the modpack due to some mod conflicts
- *Reworked some quests and fixed descriptions
- *Continued updating recipes to maintain modpack balance
- *Updated Enviromine to the latest version
- *Updated the modpack tutoral "how not to die" book
- *Various other bug fixes and tweaks
- Version 1.0.97
- *Removed Creeper Species
- *Worked on rebalancing quests
- *Tweaked some recipes
- *Various fixes
- Version 1.0.96
- *Updated Forge to Version 10.13.2.1291
- *Updated the quest book progression
- *Modified some recipes
- *Removed the Deconstruction Table mod
- *Various bug fixes and tweaks
- Version 1.0.95
- *Removed some quests that I wasn't able to fix
- Version 1.0.94
- *Fixed some game settings being incorrect in the last update
- Version 1.0.93
- *Added 2 new mods to the pack: Gany's Surface and Deconstruction Table
- *Tweaked and added new quests
- *Edited and added to the tutorial book "How Not to Die"
- *Tweaked a few recipes
- *Updated a significant number of mods to their latest Versions
- *Various bug fixes and fixes
- Version 1.0.92
- *Actually fixed the quest for the Deep Dark Portal
- Discuss this update (1)
- Version 1.0.91
- *Fixed the quest going to the deep dark not registering the correct dimension
- Version 1.0.9
- *Balanced out EMC values of some items
- *Fixed some quests
- *Various tweaks and fixes
- Version 1.0.89
- *Fixed some quest problems and EMC disappearing from certain items
- Version 1.0.88
- *Added a quest to obtain melons
- Version 1.0.87
- *Edited and added quests
- *Added and edited EMC values
- *Added blizz spawning to the cave dimension
- *Fixed transfer nodes being affected by gravity
- *Various Bug Fixes and Tweaks
- Version 1.0.86
- *Various bug fixes and changes
- Version 1.0.85
- *Minor balance tweaks (diamond armor and super fabulous pink diamond armor recipes have been nerfed)
- *Tutorial book and quest book have been given more information to help out players
- Version 1.0.84
- *Fixed the resistance time to 25 seconds when entering a new dimension
- *Slightly increased the amount oak wood generation at the top of the map
- Version 1.0.83
- *Balanced mob spawning
- *Added a 30 second resistance to the player when entering a new dimension
- *Fixed quests giving rotten food
- *Various bug fixes and tweaks
- Version 1.0.82
- *Updated OreRoulette to the latest Version
- *Balanced Lucky Blocks
- *Fixed some quests
- *Other bug fixes and tweaks
- Version 1.0.81
- *Added RouletteOres (Small chance to spawn a random effect)
- *Balanced out enemies
- *Balanced ore generation (less cobalt and more iron and copper)
- *Various tweaks and fixes
- Version 1.0.8
- *Updated Turkey Utils, Epic Siege Mod, Portal Tweaks, and Enviromine to their latest Versions
- *Removed Lycanite mobs
- *Various Bug fixes and changes
- Version 1.0.79
- *Added the Enchantable Items mod
- *Updated various mods
- *Tweaked some quests
- *Various bug fixes
- Version 1.0.78
- *Added some new quests throughout the whole book
- *Added descriptions to every quest
- *Fixed the Rhea spawn egg issue so you don't get instantly attacked
- *Various other bug fixes
- Version 1.0.77
- *Continued and hopefully have fixed the Nether Sanity issues :)
- Version 1.0.76
- *Quickfix for not gaining Sanity in the Nether
- Version 1.0.75
- *Updated Enviromine to correct the issue of Sanity not increasing in the Nether Dimension
- Version 1.0.74
- *Updated Epic Siege Mod and InfiniteInvo to their latest Versions
- *Minor bug fixes and changes
- Version 1.0.73
- *Balanced mob spawning (especially those pesky silverfish)
- *Edited quests
- *Updated InfiniteInvo and Turkey Utilities to their latest Versions
- *Ate lots of pizza
- *Various bug fixes and changes
- Version 1.0.72
- *More quest fixes to allow completion
- Version 1.0.71
- *Fixed the Division Sigil quest due to being unable to complete it. It is now a reward when finishing the quest for the Alchemical Tome
- Version 1.0.7
- *Added InfiniteInvo to lock inventory slots when you begin a map. You can unlock them by spending XP levels
- *Fixed some quests that were not turning in when the objectives were completed
- *Tweaked and balanced mob spawning
- *Added lucky block, essence bushes, and mysterious ore generation to the cave dimension
- *Updated many mods to their current Version
- Version 1.0.67
- *Hotfix to stop creepers from literally spawning on top of dropped items... Including snowballs, and fishing poles... It was actually pretty funny but yet trolly.
- Version 1.0.66
- *Added a QDS turn-in for the Cobble Cobble quest
- *Added the current day to the InGameInfo information
- Version 1.0.65
- *Fixed the 1 Million Cobblestone quest to accept a Deep Storage Unit with exactly 1 Million Cobble instead
- Version 1.0.64
- *Added the custom recipe scripts back into the pack, oops!
- Version 1.0.63
- *Temporarily removed the InfiniteInvo mod due to crashes and incompatabilities
- Version 1.0.62
- *Temporarily removed the Sound Filters mod to avoid a client crash
- *Added the Better Title Screen mod
- *Relit the opening spawn area so it's not pitch black anymore
- *Added the InfiniteInvo mod. Your inventory slots now cost XP to unlock
- *Added a guide book to the opening chest to help out new adventurers!
- *Slightly raised the Endermen spawn rate. You should at least see 1 once in a while
- Version 1.0.61
- *Fixed the high number of Endermen spawns in the Cave Dimension by updating to the latest Version of Enviromine
- *Added witches to the spawn table
- Version 1.0.6
- *Updated Epic Siege Mod and Enviromine to the lastest Versions
- *Mineshafts now generate in the cave dimension
- *Endermen should spawn at a lower rate now
- *Added about 40 more quests to the log to allow the player to move from the cave dimension, to the deep dark, then the nether, and finally the end
- *Various bug fixes and changes
- Version 1.0.56
- *Lowered the spawn rate of endermen significantly
- *Lowered the distance that mobs will aggro in the Epic Siege Mod to 32 blocks instead of 44
- *Edited the Amulet recipes for ProjectE to be significantly harder
- *Edited the map template
- Version 1.0.55
- *Gertrud now grants exra sanity per tick
- Version 1.0.54
- *There is now actually gravel, I promise! (Not liable for worlds that don't spawn gravel)
- Version 1.0.53
- *Fixed a crash from conflicting ID's
- Version 1.0.52
- *Updated Turkey Utilities to the latest Version
- Version 1.0.51
- *Reduced the number of endermen slightly
- *Added gravel to the world generation
- Version 1.0.5
- *Updated Turkey Utilities to 2.0 and added Gertrud the Duck back in, unfortunately she is textureless. SORRY!
- *Removed the slenderman ability from endermen, a little OP for now
- *Replaced the bone tools with flint tools in the opening chest, YOU'RE WELCOME!
- Version 1.0.4
- *Changes to Enviromine to disable nether access
- *Added Epic Siege Mod to take over for mob awareness. Mobs will basically go out of their way to wreck your face. So, good luck with that!!
- Version 1.0.32
- *Removed the axe in the starting chest... again >:-(
- Version 1.0.31
- *Added back files that were not uploaded in the previous Version
- Version 1.0.3
- *Fixed the issue with the cave dimension not generating a new map on each new world
- *Edited more recipes and all nether items are obtainable through recipes
- *Fixed the "OPness" of ProjectE by increasing the difficulty of certain items
- Version 1.0.2
- *Removed the hatchet from the starting chest (oops!)
- Version 1.0.1
- *Hotfix to allow questing to be enabled
- Version 1.0
- *Huge changes!!
- *Completely built from the ground up to fix many bugs and memory leaks
- *New Template Map
- *All mods are currently to the latest Versions
- *Recipes have been tweaked to manage progression
- *Quests and Reward bags have been slightly edited
- *Low FPS *should* not be an issue
- Version 0.9.4
- *Adjusted ore generation
- *Raised the modifiers for Sanity and Air Quality to be slightly more of a concern
- *Updated OpenBlocks (Be careful of the sprinkler, still testing if it will corrupt save files)
- *Some other small tweaks and fixes
- Version 0.9.3
- *Added a recipe for Soul Sand
- *Balanced out some of the ore generation
- *Increased the difficulty of certain ProjectE recipes
- *Added squid spawning
- *NEI and other mod updates
- Version 0.9.2
- *Hotfix for recipes and glowstone
- Version 0.9.1
- *Added Glowstone to the top of the map (On average 250)
- *Added a recipe for necrotic bones
- *Fixed the template to stop showing the missing item error
- Version 0.9
- *Updated all mods with available updates.
- *Completely revamped the cave dimension to now use the Enviromine Cave Dimension instead. This allows for a much easier integration with Enviromine status effects and the physics system.
- *Physics are now enabled (Don't try and build that platform without supports!)
- *Mob awareness and hordes now works much better, be careful! (Mobs can see through walls to find you)
- *Tweaked the ore generation levels (Iron and Copper at the top of the map) which forces the player to visit all levels of the cave.
- *Tweaked Lycanites mobs a bit to spawn more water mobs, fixed some of the mob group numbers (You shouldn't see 3-5 manticores at once)
- *Lucky Blocks are back in and should spawn every so often in the cave dimension
- *Check out the new Tinker's Construct tools and weapons!
- *It is strongly suggested you add the Fastcraft mod to the pack (It is not not allowed to be distributed so you need to download it manually) http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
- *Many other tweaks and bug fixes that should push the pack closer to being fully released. Thank you for all of your help and support!!!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement