Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include <Dini>
- #include <ocmd>
- #include <sscanf>
- #define SCMP SendClientMessage(playerid,
- #define SCM SendClientMessage
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4;
- new Text:Textdraw5;
- new Text:Textdraw6;
- new Text:Textdraw7;
- new Text:Textdraw8;
- new Text:Textdraw9;
- new Text:Textdraw10;
- new Text:TextdrawTeam;
- new Text:TextdrawKills;
- new Text:TextdrawDeaths;
- new Text:TextdrawLevel;
- new Text:TextdrawBank;
- new Text:Textdraw11;
- new Text:Textdraw12;
- new Text:Textdraw13;
- new Text:Textdraw14;
- new Text:Textdraw15;
- new Text:Textdraw16;
- new Text:Textdraw17;
- new Text:Textdraw18;
- new Text:Textdraw19;
- new Text:Textdraw20;
- new Text:Textdraw21;
- new Text:Textdraw22;
- forward CheckLevel(playerid);
- forward ScoreUpdater(playerid);
- forward PlayerSaver(playerid);
- forward TDUpdate(playerid);
- #define Dia_Reg 1
- #define Dia_Log 2
- #define rot 0xFF0000FF
- #define gruen 0x00FF14FF
- #define blau 0x0A00FFFF
- #define hellblau 0x00C3FFFF
- #define tuerkis 0x00F5FFFF
- #define gelb 0xE1FF00FF
- #define orange 0xFFA000FF
- #define weiss 0xFEFEFEFF
- #define schwarz 0x141414FF
- #define grau 0xBEBEBEFF
- public CheckLevel(playerid)
- {
- switch(GetPVarInt(playerid, "Kills"))
- {
- case 100:{SetPVarInt(playerid, "Level", 1); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 200:{SetPVarInt(playerid, "Level", 2); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 300:{SetPVarInt(playerid, "Level", 3); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 400:{SetPVarInt(playerid, "Level", 4); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 500:{SetPVarInt(playerid, "Level", 5); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 600:{SetPVarInt(playerid, "Level", 6); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 700:{SetPVarInt(playerid, "Level", 7); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 800:{SetPVarInt(playerid, "Level", 8); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 900:{SetPVarInt(playerid, "Level", 9); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 1000:{SetPVarInt(playerid, "Level", 10); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- case 1100:{SetPVarInt(playerid, "Level", 11); SetPVarInt(playerid, "Kills", GetPVarInt(playerid, "Kills") + 1); SendClientMessage(playerid, gruen, "Glückwunsch! Du bist im Rang aufgestiegen! Dir wurde ein Kill geschenkt!");}
- }
- }
- public TDUpdate(playerid)
- {
- new KillDatei[128];
- format(KillDatei, sizeof(KillDatei), "/settings/TeamKills.ini");
- new str1[128], str2[128], str3[128], str4[128], str5[128], str6[128], str7[128], str8[128], str9[128], str10[128], str11[128], str12[128], str13[128], str14[128], str20[128];
- format(str1, 128, "Polizei: %i", dini_Int(KillDatei, "Polizei"));
- format(str2, 128, "Vipers: %i", dini_Int(KillDatei, "Vipers"));
- format(str3, sizeof(str3), "Groove: %i", dini_Int(KillDatei, "Groove"));
- format(str4, sizeof(str4), "Ballas: %i", dini_Int(KillDatei, "Ballas"));
- format(str5, sizeof(str5), "Aztecas: %i", dini_Int(KillDatei, "Aztecas"));
- format(str6, sizeof(str6), "Vagos: %i", dini_Int(KillDatei, "Vagos"));
- format(str7, sizeof(str7), "Rifa: %i", dini_Int(KillDatei, "Rifa"));
- format(str8, sizeof(str8), "Bouncer: %i", dini_Int(KillDatei, "Bouncer"));
- format(str9, sizeof(str9), "Russen: %i", dini_Int(KillDatei, "Russen"));
- format(str10, sizeof(str10), "Triaden: %i", dini_Int(KillDatei, "Triaden"));
- format(str11, sizeof(str11), "Italiener: %i", dini_Int(KillDatei, "Italiener"));
- format(str12, sizeof(str11), "Kills: %i", GetPVarInt(playerid, "Kills"));
- format(str13, sizeof(str11), "Deaths: %i", GetPVarInt(playerid, "Deaths"));
- format(str14, sizeof(str11), "Level: %i", GetPVarInt(playerid, "Level"));
- format(str20, sizeof(str20), "Bank: %i", GetPVarInt(playerid, "Bank"));
- TextDrawSetString(TextdrawKills, str12);
- TextDrawSetString(TextdrawDeaths, str13);
- TextDrawSetString(TextdrawLevel, str14);
- TextDrawSetString(TextdrawBank, str20);
- TextDrawSetString(Textdraw12, str1);
- TextDrawSetString(Textdraw13, str2);
- TextDrawSetString(Textdraw14, str3);
- TextDrawSetString(Textdraw15, str4);
- TextDrawSetString(Textdraw16, str5);
- TextDrawSetString(Textdraw17, str6);
- TextDrawSetString(Textdraw18, str7);
- TextDrawSetString(Textdraw19, str8);
- TextDrawSetString(Textdraw20, str9);
- TextDrawSetString(Textdraw21, str10);
- TextDrawSetString(Textdraw22, str11);
- // pol vipers groove ballas aztec vagos rifa bouncer russen triaden ital
- }
- public ScoreUpdater(playerid)
- {
- SetPlayerScore(playerid, GetPVarInt(playerid, "Kills"));
- }
- public PlayerSaver(playerid)
- {
- SavePlayer(playerid);
- }
- ocmd:changeteam(playerid,params[])
- {
- SCM(playerid, gruen, "Du wirst nun zur TeamWahl geleitet!");
- SetPlayerHealth(playerid, 0);
- ForceClassSelection(playerid);
- return 1;
- }
- ocmd:veh(playerid,params[])
- {
- new ModelID, color[2],Float:VehPos[4], vehicleid;
- if(GetPlayerState(playerid)!=PLAYER_STATE_ONFOOT) return SendClientMessage(playerid,rot,"Du bist nicht zu Fuss");
- if(sscanf(params, "ddd",ModelID,color[0],color[1])) return SendClientMessage(playerid,orange, "/veh [vehicleid] [color1] [color2]");
- if(ModelID < 400 || ModelID > 611) return SendClientMessage(playerid,rot, "Es muss eine Fahrzeug ID zwischen 411 und 611 sein!");
- if(color[0] < 0 || color[0] > 126 || color[1] < 0 || color[1] > 126) return SendClientMessage(playerid,rot, "Die Color-IDs müssen zwischen 0 und 126 sein!");
- new string[128];
- GetPlayerPos(playerid, VehPos[0],VehPos[1],VehPos[2]);
- GetPlayerFacingAngle(playerid, VehPos[3]);
- vehicleid = CreateVehicle(ModelID,VehPos[0],VehPos[1],VehPos[2],VehPos[3],color[0],color[1],-1);
- LinkVehicleToInterior(vehicleid,GetPlayerInterior(playerid));
- SetVehicleVirtualWorld(vehicleid,GetPlayerVirtualWorld(playerid));
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SetVehicleNumberPlate(vehicleid,">> ADMIN <<");
- format(string,sizeof(string),"[Adminwagen] %s hat sich das Auto mit der ID %d gespawnt!",Spielername(playerid), ModelID);
- print(string);
- return 1;
- }
- ocmd:tp(playerid,params[])
- {
- if(!IstSpielerEinAdmin(playerid,2))return SCM(playerid, rot, "Du bist kein Admin!");
- if(playerid != INVALID_PLAYER_ID)return SCM(playerid, rot, "Du kannst dich nicht zu dir Selbst Teleportieren!");
- new pID, Admin, Float:Pos[3], Str1[128], Str2[128], Str3[128];
- Admin = playerid;
- if(sscanf(params, "u", pID))return SCM(playerid, orange, "[Benutzung:] /tp [Name]");
- if(!IsPlayerConnected(pID))return SCM(playerid, rot, "Dieser Spieler ist nicht online!");
- GetPlayerPos(pID, Pos[0], Pos[1], Pos[2]);
- SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- SetCameraBehindPlayer(playerid);
- format(Str1, sizeof(Str1), "%s hat sich zu dir Teleportiert!", Spielername(Admin));
- format(Str2, sizeof(Str2), "Du hast dich zu %s Teleportiert!", Spielername(pID));
- format(Str3, sizeof(Str3), "[Teleport] Administrator %s hat sich zu %s teleportiert!", Spielername(playerid), Spielername(pID));
- SCM(pID, gruen, Str1);
- SCM(playerid, gruen, Str2);
- return 1;
- }
- ocmd:gethere(playerid,params[])
- {
- if(!IstSpielerEinAdmin(playerid,2))return SCM(playerid, rot, "Du bist kein Admin!");
- if(playerid != INVALID_PLAYER_ID)return SCM(playerid, rot, "Du kannst dich nicht zu dir Selbst Teleportieren!");
- new pID, Admin, Float:Pos[3], Str1[128], Str2[128], Str3[128];
- Admin = playerid;
- if(sscanf(params, "u", pID))return SCM(playerid, orange, "[Benutzung:] /gethere [Name]");
- if(!IsPlayerConnected(pID))return SCM(playerid, rot, "Dieser Spieler ist nicht online!");
- GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- SetPlayerPos(pID, Pos[0], Pos[1], Pos[2]);
- SetCameraBehindPlayer(pID);
- format(Str1, sizeof(Str1), "%s hat dich zu sich Teleportiert!", Spielername(Admin));
- format(Str2, sizeof(Str2), "Du hast %s zu dir Teleportiert!", Spielername(pID));
- format(Str3, sizeof(Str3), "[Teleport] Administrator %s hat %s zu sich teleportiert!", Spielername(playerid), Spielername(pID));
- SCM(pID, gruen, Str1);
- SCM(playerid, gruen, Str2);
- return 1;
- }
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" PoTTii Roam Test");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Reallife by PoTTii");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- UsePlayerPedAnims();
- SetTimer("CheckLevel", 1000*2, 1);
- SetTimer("ScoreUpdater", 1000*5, 1);
- SetTimer("PlayerSaver", 1000*30, 1);
- SetTimer("TDUpdate", 1000*3, 1);
- new KillDatei[128];
- format(KillDatei,sizeof(KillDatei),"/settings/TeamKills.ini");
- if(!dini_Exists(KillDatei))
- {
- dini_Create(KillDatei);
- }
- new str1[128], str2[128], str3[128], str4[128], str5[128], str6[128], str7[128], str8[128], str9[128], str10[128], str11[128];
- //Team Textdraws
- Textdraw0 = TextDrawCreate(313.000000, 367.000000, "Polizei");
- TextDrawAlignment(Textdraw0, 2);
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.789999, 2.599999);
- TextDrawColor(Textdraw0, 65535);
- TextDrawSetOutline(Textdraw0, 1);
- TextDrawSetProportional(Textdraw0, 1);
- Textdraw1 = TextDrawCreate(313.000000, 367.000000, "Russen");
- TextDrawAlignment(Textdraw1, 2);
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.789999, 2.599997);
- TextDrawColor(Textdraw1, -16776961);
- TextDrawSetOutline(Textdraw1, 1);
- TextDrawSetProportional(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(313.000000, 367.000000, "Triaden");
- TextDrawAlignment(Textdraw2, 2);
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.789999, 2.599997);
- TextDrawColor(Textdraw2, 0xE1FF00FF);
- TextDrawSetOutline(Textdraw2, 1);
- TextDrawSetProportional(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(313.000000, 367.000000, "Italiener");
- TextDrawAlignment(Textdraw3, 2);
- TextDrawBackgroundColor(Textdraw3, 255);
- TextDrawFont(Textdraw3, 1);
- TextDrawLetterSize(Textdraw3, 0.789999, 2.599997);
- TextDrawColor(Textdraw3, 0x00FF5AFF);
- TextDrawSetOutline(Textdraw3, 1);
- TextDrawSetProportional(Textdraw3, 1);
- Textdraw4 = TextDrawCreate(313.000000, 367.000000, "Vipers MC");
- TextDrawAlignment(Textdraw4, 2);
- TextDrawBackgroundColor(Textdraw4, 255);
- TextDrawFont(Textdraw4, 1);
- TextDrawLetterSize(Textdraw4, 0.789999, 2.599997);
- TextDrawColor(Textdraw4, 0x008000FF);
- TextDrawSetOutline(Textdraw4, 1);
- TextDrawSetProportional(Textdraw4, 1);
- Textdraw5 = TextDrawCreate(313.000000, 367.000000, "Groove Street");
- TextDrawAlignment(Textdraw5, 2);
- TextDrawBackgroundColor(Textdraw5, 255);
- TextDrawFont(Textdraw5, 1);
- TextDrawLetterSize(Textdraw5, 0.789999, 2.599997);
- TextDrawColor(Textdraw5, 0x00FF00FF);
- TextDrawSetOutline(Textdraw5, 1);
- TextDrawSetProportional(Textdraw5, 1);
- Textdraw6 = TextDrawCreate(313.000000, 367.000000, "Ballas");
- TextDrawAlignment(Textdraw6, 2);
- TextDrawBackgroundColor(Textdraw6, 255);
- TextDrawFont(Textdraw6, 1);
- TextDrawLetterSize(Textdraw6, 0.789999, 2.599997);
- TextDrawColor(Textdraw6, 0xD200FFFF);
- TextDrawSetOutline(Textdraw6, 1);
- TextDrawSetProportional(Textdraw6, 1);
- Textdraw7 = TextDrawCreate(313.000000, 367.000000, "Aztecas");
- TextDrawAlignment(Textdraw7, 2);
- TextDrawBackgroundColor(Textdraw7, 255);
- TextDrawFont(Textdraw7, 1);
- TextDrawLetterSize(Textdraw7, 0.789999, 2.599997);
- TextDrawColor(Textdraw7, 0xD2D2D2FF);
- TextDrawSetOutline(Textdraw7, 1);
- TextDrawSetProportional(Textdraw7, 1);
- Textdraw8 = TextDrawCreate(313.000000, 367.000000, "Vagos");
- TextDrawAlignment(Textdraw8, 2);
- TextDrawBackgroundColor(Textdraw8, 255);
- TextDrawFont(Textdraw8, 1);
- TextDrawLetterSize(Textdraw8, 0.789999, 2.599997);
- TextDrawColor(Textdraw8, 0x00F5FFFF);
- TextDrawSetOutline(Textdraw8, 1);
- TextDrawSetProportional(Textdraw8, 1);
- Textdraw9 = TextDrawCreate(313.000000, 367.000000, "Rifa");
- TextDrawAlignment(Textdraw9, 2);
- TextDrawBackgroundColor(Textdraw9, 255);
- TextDrawFont(Textdraw9, 1);
- TextDrawLetterSize(Textdraw9, 0.789999, 2.599997);
- TextDrawColor(Textdraw9, 0xFF0041FF);
- TextDrawSetOutline(Textdraw9, 1);
- TextDrawSetProportional(Textdraw9, 1);
- Textdraw10 = TextDrawCreate(313.000000, 367.000000, "Black Bouncer");
- TextDrawAlignment(Textdraw10, 2);
- TextDrawBackgroundColor(Textdraw10, 255);
- TextDrawFont(Textdraw10, 1);
- TextDrawLetterSize(Textdraw10, 0.789999, 2.599997);
- TextDrawColor(Textdraw10, 0x050000FF);
- TextDrawSetOutline(Textdraw10, 1);
- TextDrawSetProportional(Textdraw10, 1);
- //kil lanzeigen draws
- Textdraw11 = TextDrawCreate(16.000000, 99.000000, "Kills der Teams");
- TextDrawBackgroundColor(Textdraw11, 255);
- TextDrawFont(Textdraw11, 1);
- TextDrawLetterSize(Textdraw11, 0.500000, 1.000000);
- TextDrawColor(Textdraw11, -1);
- TextDrawSetOutline(Textdraw11, 0);
- TextDrawSetProportional(Textdraw11, 1);
- TextDrawSetShadow(Textdraw11, 1);
- TextDrawUseBox(Textdraw11, 1);
- TextDrawBoxColor(Textdraw11, 255);
- TextDrawTextSize(Textdraw11, 145.000000, 42.000000);
- format(str1, sizeof(str1), "Polizei: %i", dini_Int(KillDatei, "Polizei"));
- Textdraw12 = TextDrawCreate(16.000000, 116.000000, str1);
- TextDrawBackgroundColor(Textdraw12, 255);
- TextDrawFont(Textdraw12, 1);
- TextDrawLetterSize(Textdraw12, 0.500000, 1.400000);
- TextDrawColor(Textdraw12, -1);
- TextDrawSetOutline(Textdraw12, 0);
- TextDrawSetProportional(Textdraw12, 1);
- TextDrawSetShadow(Textdraw12, 1);
- TextDrawUseBox(Textdraw12, 1);
- TextDrawBoxColor(Textdraw12, 255);
- TextDrawTextSize(Textdraw12, 145.000000, -53.000000);
- format(str2, sizeof(str2), "Vipers %i", dini_Int(KillDatei, "Vipers"));
- Textdraw13 = TextDrawCreate(16.000000, 179.000000, str2);
- TextDrawBackgroundColor(Textdraw13, 255);
- TextDrawFont(Textdraw13, 1);
- TextDrawLetterSize(Textdraw13, 0.500000, 1.400000);
- TextDrawColor(Textdraw13, -1);
- TextDrawSetOutline(Textdraw13, 0);
- TextDrawSetProportional(Textdraw13, 1);
- TextDrawSetShadow(Textdraw13, 1);
- TextDrawUseBox(Textdraw13, 1);
- TextDrawBoxColor(Textdraw13, 255);
- TextDrawTextSize(Textdraw13, 145.000000, -53.000000);
- format(str3, sizeof(str3), "Groove: %i", dini_Int(KillDatei, "Groove"));
- Textdraw14 = TextDrawCreate(16.000000, 195.000000, str3);
- TextDrawBackgroundColor(Textdraw14, 255);
- TextDrawFont(Textdraw14, 1);
- TextDrawLetterSize(Textdraw14, 0.500000, 1.400000);
- TextDrawColor(Textdraw14, -1);
- TextDrawSetOutline(Textdraw14, 0);
- TextDrawSetProportional(Textdraw14, 1);
- TextDrawSetShadow(Textdraw14, 1);
- TextDrawUseBox(Textdraw14, 1);
- TextDrawBoxColor(Textdraw14, 255);
- TextDrawTextSize(Textdraw14, 145.000000, -53.000000);
- format(str4, sizeof(str4), "Ballas: %i", dini_Int(KillDatei, "Ballas"));
- Textdraw15 = TextDrawCreate(16.000000, 210.000000, str4);
- TextDrawBackgroundColor(Textdraw15, 255);
- TextDrawFont(Textdraw15, 1);
- TextDrawLetterSize(Textdraw15, 0.500000, 1.400000);
- TextDrawColor(Textdraw15, -1);
- TextDrawSetOutline(Textdraw15, 0);
- TextDrawSetProportional(Textdraw15, 1);
- TextDrawSetShadow(Textdraw15, 1);
- TextDrawUseBox(Textdraw15, 1);
- TextDrawBoxColor(Textdraw15, 255);
- TextDrawTextSize(Textdraw15, 145.000000, -53.000000);
- format(str5, sizeof(str5), "Aztecas: %i", dini_Int(KillDatei, "Aztecas"));
- Textdraw16 = TextDrawCreate(16.000000, 225.000000, str5);
- TextDrawBackgroundColor(Textdraw16, 255);
- TextDrawFont(Textdraw16, 1);
- TextDrawLetterSize(Textdraw16, 0.500000, 1.400000);
- TextDrawColor(Textdraw16, -1);
- TextDrawSetOutline(Textdraw16, 0);
- TextDrawSetProportional(Textdraw16, 1);
- TextDrawSetShadow(Textdraw16, 1);
- TextDrawUseBox(Textdraw16, 1);
- TextDrawBoxColor(Textdraw16, 255);
- TextDrawTextSize(Textdraw16, 145.000000, -53.000000);
- format(str6, sizeof(str6), "Vagos: %i", dini_Int(KillDatei, "Vagos"));
- Textdraw17 = TextDrawCreate(16.000000, 240.000000, str6);
- TextDrawBackgroundColor(Textdraw17, 255);
- TextDrawFont(Textdraw17, 1);
- TextDrawLetterSize(Textdraw17, 0.500000, 1.400000);
- TextDrawColor(Textdraw17, -1);
- TextDrawSetOutline(Textdraw17, 0);
- TextDrawSetProportional(Textdraw17, 1);
- TextDrawSetShadow(Textdraw17, 1);
- TextDrawUseBox(Textdraw17, 1);
- TextDrawBoxColor(Textdraw17, 255);
- TextDrawTextSize(Textdraw17, 145.000000, -53.000000);
- format(str7, sizeof(str7), "Rifa: %i", dini_Int(KillDatei, "Rifa"));
- Textdraw18 = TextDrawCreate(16.000000, 254.000000, str7);
- TextDrawBackgroundColor(Textdraw18, 255);
- TextDrawFont(Textdraw18, 1);
- TextDrawLetterSize(Textdraw18, 0.500000, 1.400000);
- TextDrawColor(Textdraw18, -1);
- TextDrawSetOutline(Textdraw18, 0);
- TextDrawSetProportional(Textdraw18, 1);
- TextDrawSetShadow(Textdraw18, 1);
- TextDrawUseBox(Textdraw18, 1);
- TextDrawBoxColor(Textdraw18, 255);
- TextDrawTextSize(Textdraw18, 145.000000, -53.000000);
- format(str8, sizeof(str8), "Bouncer: %i", dini_Int(KillDatei, "Bouncer"));
- Textdraw19 = TextDrawCreate(16.000000, 268.000000, str8);
- TextDrawBackgroundColor(Textdraw19, 255);
- TextDrawFont(Textdraw19, 1);
- TextDrawLetterSize(Textdraw19, 0.500000, 1.400000);
- TextDrawColor(Textdraw19, -1);
- TextDrawSetOutline(Textdraw19, 0);
- TextDrawSetProportional(Textdraw19, 1);
- TextDrawSetShadow(Textdraw19, 1);
- TextDrawUseBox(Textdraw19, 1);
- TextDrawBoxColor(Textdraw19, 255);
- TextDrawTextSize(Textdraw19, 145.000000, -53.000000);
- format(str9, sizeof(str9), "Russen: %i", dini_Int(KillDatei, "Russen"));
- Textdraw20 = TextDrawCreate(16.000000, 132.000000, str9);
- TextDrawBackgroundColor(Textdraw20, 255);
- TextDrawFont(Textdraw20, 1);
- TextDrawLetterSize(Textdraw20, 0.500000, 1.400000);
- TextDrawColor(Textdraw20, -1);
- TextDrawSetOutline(Textdraw20, 0);
- TextDrawSetProportional(Textdraw20, 1);
- TextDrawSetShadow(Textdraw20, 1);
- TextDrawUseBox(Textdraw20, 1);
- TextDrawBoxColor(Textdraw20, 255);
- TextDrawTextSize(Textdraw20, 145.000000, -53.000000);
- format(str10, sizeof(str10), "Triaden: %i", dini_Int(KillDatei, "Triaden"));
- Textdraw21 = TextDrawCreate(16.000000, 148.000000, str10);
- TextDrawBackgroundColor(Textdraw21, 255);
- TextDrawFont(Textdraw21, 1);
- TextDrawLetterSize(Textdraw21, 0.500000, 1.400000);
- TextDrawColor(Textdraw21, -1);
- TextDrawSetOutline(Textdraw21, 0);
- TextDrawSetProportional(Textdraw21, 1);
- TextDrawSetShadow(Textdraw21, 1);
- TextDrawUseBox(Textdraw21, 1);
- TextDrawBoxColor(Textdraw21, 255);
- TextDrawTextSize(Textdraw21, 145.000000, -53.000000);
- format(str11, sizeof(str11), "Italiener: %i", dini_Int(KillDatei, "Italiener"));
- Textdraw22 = TextDrawCreate(16.000000, 164.000000, str11);
- TextDrawBackgroundColor(Textdraw22, 255);
- TextDrawFont(Textdraw22, 1);
- TextDrawLetterSize(Textdraw22, 0.500000, 1.400000);
- TextDrawColor(Textdraw22, -1);
- TextDrawSetOutline(Textdraw22, 0);
- TextDrawSetProportional(Textdraw22, 1);
- TextDrawSetShadow(Textdraw22, 1);
- TextDrawUseBox(Textdraw22, 1);
- TextDrawBoxColor(Textdraw22, 255);
- TextDrawTextSize(Textdraw22, 145.000000, -53.000000);
- SetGameModeText("ROAM by PoTTii");
- ///////////////////////////////////////////////////////////////////////////////////
- AddPlayerClass(280,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(281,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(282,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(283,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(288,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(284,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(285,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
- AddPlayerClass(111,2132.1079,-2282.2371,20.6719,43.3022,22,500,30,2500,28,2000); //RUSSIA
- AddPlayerClass(112,2132.1079,-2282.2371,20.6719,43.3022,22,500,30,2500,28,2000); //RUSSIA
- AddPlayerClass(113,2132.1079,-2282.2371,20.6719,43.3022,22,500,30,2500,28,2000); //RUSSIA
- AddPlayerClass(117,-2174.1616,632.4750,49.4375,356.1274,30,2500,23,500,8,1); //TRIADEN
- AddPlayerClass(118,-2174.1616,632.4750,49.4375,356.1274,30,2500,23,500,8,1); //TRIADEN
- AddPlayerClass(120,-2174.1616,632.4750,49.4375,356.1274,30,2500,23,500,8,1); //TRIADEN
- AddPlayerClass(124,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
- AddPlayerClass(125,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
- AddPlayerClass(126,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
- AddPlayerClass(127,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
- AddPlayerClass(247,1510.6865,-1480.3364,9.5000,311.8584,5,1,22,750,28,1500); //BIKER
- AddPlayerClass(248,1510.6865,-1480.3364,9.5000,311.8584,5,1,22,750,28,1500); //BIKER
- AddPlayerClass(254,1510.6865,-1480.3364,9.5000,311.8584,5,1,22,750,28,1500); //BIKER
- AddPlayerClass(105,2530.0439,-1668.2301,15.1693,85.4215,31,750,22,750,32,2000); //GROVE
- AddPlayerClass(106,2530.0439,-1668.2301,15.1693,85.4215,31,750,22,750,32,2000); //GROVE
- AddPlayerClass(107,2530.0439,-1668.2301,15.1693,85.4215,31,750,22,750,32,2000); //GROVE
- AddPlayerClass(102,2070.6494,-1550.3933,13.4284,186.6098,31,700,22,750,33,100); //BALLAS
- AddPlayerClass(103,2070.6494,-1550.3933,13.4284,186.6098,31,700,22,750,33,100); //BALLAS
- AddPlayerClass(104,2070.6494,-1550.3933,13.4284,186.6098,31,700,22,750,33,100); //BALLAS
- AddPlayerClass(114,1831.6841,-1681.8323,13.5466,92.3014,22,500,26,250,28,1500); //AZTECAS
- AddPlayerClass(115,1831.6841,-1681.8323,13.5466,92.3014,22,500,26,250,28,1500); //AZTECAS
- AddPlayerClass(116,1831.6841,-1681.8323,13.5466,92.3014,22,500,26,250,28,1500); //AZTECAS
- AddPlayerClass(108,2794.8557,-1087.5179,30.7188,272.3829,28,500,22,250,4,1); //VAGOS
- AddPlayerClass(109,2794.8557,-1087.5179,30.7188,272.3829,28,500,22,250,4,1); //VAGOS
- AddPlayerClass(110,2794.8557,-1087.5179,30.7188,272.3829,28,500,22,250,4,1); //VAGOS
- AddPlayerClass(173,-2476.9763,-197.9508,25.6237,272.3829,32,1250,26,250,22,750); //RIFA
- AddPlayerClass(174,-2476.9763,-197.9508,25.6237,272.3829,32,1250,26,250,22,750); //RIFA
- AddPlayerClass(175,-2476.9763,-197.9508,25.6237,272.3829,32,1250,26,250,22,750); //RIFA
- AddPlayerClass(163,2731.5532,-2449.9136,17.5937,276.0934,16,10,24,100,31,750);//BB
- AddPlayerClass(164,2731.5532,-2449.9136,17.5937,276.0934,16,10,24,100,31,750);//BB
- AddPlayerClass(165,2731.5532,-2449.9136,17.5937,276.0934,16,10,24,100,31,750);//BB
- AddPlayerClass(166,2731.5532,-2449.9136,17.5937,276.0934,16,10,24,100,31,750);//BB
- ///////////////////////////////////////////////////////////////////////////////////////
- AddStaticVehicleEx(463,1511.7816,-1458.8275,9.0401,180.00,1,1,1000*60*10); // Freeway1
- AddStaticVehicleEx(463,1514.7816,-1458.8275,9.0401,180.00,1,1,1000*60*10); // Freeway2
- AddStaticVehicleEx(463,1517.7816,-1458.8275,9.0401,180.00,1,1,1000*60*10); // Freeway3
- AddStaticVehicleEx(463,1520.7816,-1458.8275,9.0401,180.00,1,1,1000*60*10); // Freeway4
- AddStaticVehicleEx(463,1523.7816,-1458.8275,9.0401,180.00,1,1,1000*60*10); // Freeway5
- AddStaticVehicleEx(463,1526.7816,-1458.8275,9.0401,180.00,1,1,1000*60*10); // Freeway6
- AddStaticVehicleEx(463,1514.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway7
- AddStaticVehicleEx(463,1517.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway8
- AddStaticVehicleEx(463,1520.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway9
- AddStaticVehicleEx(463,1523.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway10
- AddStaticVehicleEx(463,1526.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway11
- AddStaticVehicleEx(463,1529.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway12
- AddStaticVehicleEx(463,1532.4911,-1478.9370,9.0403,360.00,1,1,1000*60*10); // Freeway13
- ///////////////////////////////////////////////////////////////////////////////////////
- AddStaticVehicleEx(596,1595.4463,-1710.1960,5.6116,360.00,0,1,1000*60*10); // Polizei1
- AddStaticVehicleEx(596,1591.4155,-1710.1960,5.6116,360.00,0,1,1000*60*10); // Polizei2
- AddStaticVehicleEx(596,1587.4155,-1710.1960,5.6116,360.00,0,1,1000*60*10); // Polizei3
- AddStaticVehicleEx(596,1583.4155,-1710.1960,5.6116,360.00,0,1,1000*60*10); // Polizei4
- AddStaticVehicleEx(596,1578.4155,-1710.1960,5.6116,360.00,0,1,1000*60*10); // Polizei5
- ///////////////////////////////////////////////////////////////////////////////////////
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid,1492.2000,-1639.0591,15.0469);
- SetPlayerFacingAngle(playerid, 270.2495);
- SetPlayerCameraPos(playerid, 1497.8405,-1639.3263,14.0469);
- SetPlayerCameraLookAt(playerid, 1492.2000,-1639.0591,15.0469);
- TextDrawHideForPlayer(playerid, TextdrawTeam);
- TextDrawHideForPlayer(playerid, TextdrawTeam);
- TextDrawHideForPlayer(playerid, TextdrawKills);
- TextDrawHideForPlayer(playerid, TextdrawDeaths);
- TextDrawHideForPlayer(playerid, TextdrawLevel);
- TextDrawHideForPlayer(playerid, TextdrawBank);
- switch(classid)
- {
- case 0:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 1:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 2:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 3:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 4:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 5:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 6:
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 65535);
- SetPVarInt(playerid, "Team", 1);
- }
- case 7:
- {
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, -16776961);
- SetPVarInt(playerid, "Team", 2);
- }
- case 8:
- {
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, -16776961);
- SetPVarInt(playerid, "Team", 2);
- }
- case 9:
- {
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, -16776961);
- SetPVarInt(playerid, "Team", 2);
- }
- case 10:
- {
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xE1FF00FF);
- SetPVarInt(playerid, "Team", 3);
- }
- case 11:
- {
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xE1FF00FF);
- SetPVarInt(playerid, "Team", 3);
- }
- case 12:
- {
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xE1FF00FF);
- SetPVarInt(playerid, "Team", 3);
- }
- case 13:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF5AFF);
- SetPVarInt(playerid, "Team", 4);
- }
- case 14:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF5AFF);
- SetPVarInt(playerid, "Team", 4);
- }
- case 15:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF5AFF);
- SetPVarInt(playerid, "Team", 4);
- }
- case 16:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF5AFF);
- SetPVarInt(playerid, "Team", 4);
- }
- case 17:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x008000FF);
- SetPVarInt(playerid, "Team", 5);
- }
- case 18:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x008000FF);
- SetPVarInt(playerid, "Team", 5);
- }
- case 19:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x008000FF);
- SetPVarInt(playerid, "Team", 5);
- }
- case 20:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF00FF);
- SetPVarInt(playerid, "Team", 6);
- }
- case 21:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF00FF);
- SetPVarInt(playerid, "Team", 6);
- }
- case 22:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00FF00FF);
- SetPVarInt(playerid, "Team", 6);
- }
- case 23:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawShowForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xD200FFFF);
- SetPVarInt(playerid, "Team", 7);
- }
- case 24:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawShowForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xD200FFFF);
- SetPVarInt(playerid, "Team", 7);
- }
- case 25:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawShowForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xD200FFFF);
- SetPVarInt(playerid, "Team", 7);
- }
- case 26:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawShowForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xD2D2D2FF);
- SetPVarInt(playerid, "Team", 8);
- }
- case 27:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawShowForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xD2D2D2FF);
- SetPVarInt(playerid, "Team", 8);
- }
- case 28:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawShowForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xD2D2D2FF);
- SetPVarInt(playerid, "Team", 8);
- }
- case 29:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawShowForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00F5FFFF);
- SetPVarInt(playerid, "Team", 9);
- }
- case 30:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawShowForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00F5FFFF);
- SetPVarInt(playerid, "Team", 9);
- }
- case 31:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawShowForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x00F5FFFF);
- SetPVarInt(playerid, "Team", 9);
- }
- case 32:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawShowForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xFF0041FF);
- SetPVarInt(playerid, "Team", 10);
- }
- case 33:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawShowForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xFF0041FF);
- SetPVarInt(playerid, "Team", 10);
- }
- case 34:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawShowForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0xFF0041FF);
- SetPVarInt(playerid, "Team", 10);
- }
- case 35:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawShowForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x050000FF);
- SetPVarInt(playerid, "Team", 11);
- }
- case 36:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawShowForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x050000FF);
- SetPVarInt(playerid, "Team", 11);
- }
- case 37:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawShowForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x050000FF);
- SetPVarInt(playerid, "Team", 11);
- }
- case 38:
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawShowForPlayer(playerid, Textdraw10);
- SetPlayerColor(playerid, 0x050000FF);
- SetPVarInt(playerid, "Team", 11);
- }
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new Spielerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- ShowPlayerDialog(playerid, Dia_Reg, DIALOG_STYLE_INPUT,"Registrieren", "Gib bitte das Gewünschte Passwort ein!", "Register","Abbrechen");
- if(dini_Exists(Spielerdatei))
- {
- ShowPlayerDialog(playerid, Dia_Log, DIALOG_STYLE_INPUT, "Login", "Dein Account wurde gewunden, gib bitte das Passwort ein!", "Login", "Abbrechen");
- }
- new KillDatei[128];
- format(KillDatei,sizeof(KillDatei),"/settings/TeamKills.ini");
- if(!dini_Exists(KillDatei))
- {
- dini_Create(KillDatei);
- }
- LoadAccount(playerid);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SavePlayer(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- //Team Anzeige Draw
- new String[128], String2[128], String3[128], String4[128], String5[128], Team[30];
- switch(GetPVarInt(playerid, "Team"))
- {
- case 1:{Team="Polizei";}
- case 2:{Team="Russen";}
- case 3:{Team="Triaden";}
- case 4:{Team="Italiener";}
- case 5:{Team="Vipers MC";}
- case 6:{Team="Grove Street";}
- case 7:{Team="Ballas";}
- case 8:{Team="Aztecas";}
- case 9:{Team="Vagos";}
- case 10:{Team="Rifa";}
- case 11:{Team="Black Bouncer";}
- }
- format(String, sizeof(String), "Team: %s", Team);
- TextdrawTeam = TextDrawCreate(500.000000, 101.000000, String);
- TextDrawBackgroundColor(TextdrawTeam, 255);
- TextDrawFont(TextdrawTeam, 1);
- TextDrawLetterSize(TextdrawTeam, 0.300000, 2.000000);
- TextDrawColor(TextdrawTeam, -1);
- TextDrawSetOutline(TextdrawTeam, 0);
- TextDrawSetProportional(TextdrawTeam, 1);
- TextDrawSetShadow(TextdrawTeam, 1);
- TextDrawUseBox(TextdrawTeam, 1);
- TextDrawBoxColor(TextdrawTeam, 255);
- TextDrawTextSize(TextdrawTeam, 606.000000, 304.000000);
- format(String4, sizeof(String4), "Level: %i", GetPVarInt(playerid, "Level"));
- TextdrawLevel = TextDrawCreate(500.000000, 120.000000, String4);
- TextDrawBackgroundColor(TextdrawLevel, 255);
- TextDrawFont(TextdrawLevel, 1);
- TextDrawLetterSize(TextdrawLevel, 0.300000, 2.000000);
- TextDrawColor(TextdrawLevel, -1);
- TextDrawSetOutline(TextdrawLevel, 0);
- TextDrawSetProportional(TextdrawLevel, 1);
- TextDrawSetShadow(TextdrawLevel, 1);
- TextDrawUseBox(TextdrawLevel, 1);
- TextDrawBoxColor(TextdrawLevel, 255);
- TextDrawTextSize(TextdrawLevel, 606.000000, 304.000000);
- format(String5, sizeof(String5), "Bank: %i$", GetPVarInt(playerid, "Bank"));
- TextdrawBank = TextDrawCreate(500.000000, 140.000000, String5);
- TextDrawBackgroundColor(TextdrawBank, 255);
- TextDrawFont(TextdrawBank, 1);
- TextDrawLetterSize(TextdrawBank, 0.300000, 2.000000);
- TextDrawColor(TextdrawBank, -1);
- TextDrawSetOutline(TextdrawBank, 0);
- TextDrawSetProportional(TextdrawBank, 1);
- TextDrawSetShadow(TextdrawBank, 1);
- TextDrawUseBox(TextdrawBank, 1);
- TextDrawBoxColor(TextdrawBank, 255);
- TextDrawTextSize(TextdrawBank, 606.000000, 304.000000);
- format(String2, sizeof(String2), "Kills: %i", GetPVarInt(playerid, "Kills"));
- TextdrawKills = TextDrawCreate(500.000000, 160.000000, String2);
- TextDrawBackgroundColor(TextdrawKills, 255);
- TextDrawFont(TextdrawKills, 1);
- TextDrawLetterSize(TextdrawKills, 0.300000, 2.000000);
- TextDrawColor(TextdrawKills, -1);
- TextDrawSetOutline(TextdrawKills, 0);
- TextDrawSetProportional(TextdrawKills, 1);
- TextDrawSetShadow(TextdrawKills, 1);
- TextDrawUseBox(TextdrawKills, 1);
- TextDrawBoxColor(TextdrawKills, 255);
- TextDrawTextSize(TextdrawKills, 606.000000, 304.000000);
- format(String3, sizeof(String3), "Tode: %i", GetPVarInt(playerid, "Deaths"));
- TextdrawDeaths = TextDrawCreate(500.000000, 180.000000, String3);
- TextDrawBackgroundColor(TextdrawDeaths, 255);
- TextDrawFont(TextdrawDeaths, 1);
- TextDrawLetterSize(TextdrawDeaths, 0.300000, 2.000000);
- TextDrawColor(TextdrawDeaths, -1);
- TextDrawSetOutline(TextdrawDeaths, 0);
- TextDrawSetProportional(TextdrawDeaths, 1);
- TextDrawSetShadow(TextdrawDeaths, 1);
- TextDrawUseBox(TextdrawDeaths, 1);
- TextDrawBoxColor(TextdrawDeaths, 255);
- TextDrawTextSize(TextdrawDeaths, 606.000000, 304.000000);
- if(GetPVarInt(playerid, "TogDraw") == 1)
- {
- TextDrawShowForPlayer(playerid, TextdrawTeam);
- TextDrawShowForPlayer(playerid, TextdrawKills);
- TextDrawShowForPlayer(playerid, TextdrawDeaths);
- TextDrawShowForPlayer(playerid, TextdrawLevel);
- TextDrawShowForPlayer(playerid, TextdrawBank);
- }
- else
- {
- return 0;
- }
- if(GetPVarInt(playerid, "TogKills") == 1)
- {
- TextDrawShowForPlayer(playerid, Textdraw11);
- TextDrawShowForPlayer(playerid, Textdraw12);
- TextDrawShowForPlayer(playerid, Textdraw13);
- TextDrawShowForPlayer(playerid, Textdraw14);
- TextDrawShowForPlayer(playerid, Textdraw15);
- TextDrawShowForPlayer(playerid, Textdraw16);
- TextDrawShowForPlayer(playerid, Textdraw17);
- TextDrawShowForPlayer(playerid, Textdraw18);
- TextDrawShowForPlayer(playerid, Textdraw19);
- TextDrawShowForPlayer(playerid, Textdraw20);
- TextDrawShowForPlayer(playerid, Textdraw21);
- TextDrawShowForPlayer(playerid, Textdraw22);
- }
- else
- {
- return 0;
- }
- return 1;
- }
- ocmd:togkills(playerid,params[])
- {
- if(GetPVarInt(playerid, "TogKills") == 1)
- {
- SetPVarInt(playerid, "TogKills", 0);
- SendClientMessage(playerid, gruen, "KillDraws ausgeschaltet!");
- TextDrawHideForPlayer(playerid, Textdraw11);
- TextDrawHideForPlayer(playerid, Textdraw12);
- TextDrawHideForPlayer(playerid, Textdraw13);
- TextDrawHideForPlayer(playerid, Textdraw14);
- TextDrawHideForPlayer(playerid, Textdraw15);
- TextDrawHideForPlayer(playerid, Textdraw16);
- TextDrawHideForPlayer(playerid, Textdraw17);
- TextDrawHideForPlayer(playerid, Textdraw18);
- TextDrawHideForPlayer(playerid, Textdraw19);
- TextDrawHideForPlayer(playerid, Textdraw20);
- TextDrawHideForPlayer(playerid, Textdraw21);
- TextDrawHideForPlayer(playerid, Textdraw22);
- }
- else if(GetPVarInt(playerid, "TogKills") == 0)
- {
- SetPVarInt(playerid, "TogKills", 1);
- SendClientMessage(playerid, gruen, "KillDraws angeschaltet!");
- TextDrawShowForPlayer(playerid, Textdraw11);
- TextDrawShowForPlayer(playerid, Textdraw12);
- TextDrawShowForPlayer(playerid, Textdraw13);
- TextDrawShowForPlayer(playerid, Textdraw14);
- TextDrawShowForPlayer(playerid, Textdraw15);
- TextDrawShowForPlayer(playerid, Textdraw16);
- TextDrawShowForPlayer(playerid, Textdraw17);
- TextDrawShowForPlayer(playerid, Textdraw18);
- TextDrawShowForPlayer(playerid, Textdraw19);
- TextDrawShowForPlayer(playerid, Textdraw20);
- TextDrawShowForPlayer(playerid, Textdraw21);
- TextDrawShowForPlayer(playerid, Textdraw22);
- }
- return 1;
- }
- ocmd:ggg(playerid,params[])
- {
- dini_IntSet("/settings/TeamKills.ini", "Polizei", 100);
- return 1;
- }
- ocmd:togdraw(playerid,params[])
- {
- if(GetPVarInt(playerid, "TogDraw") == 1)
- {
- SetPVarInt(playerid, "TogDraw", 0);
- SendClientMessage(playerid, gruen, "Anzeige ausgeschaltet!");
- TextDrawHideForPlayer(playerid, TextdrawTeam);
- TextDrawHideForPlayer(playerid, TextdrawKills);
- TextDrawHideForPlayer(playerid, TextdrawDeaths);
- TextDrawHideForPlayer(playerid, TextdrawLevel);
- TextDrawHideForPlayer(playerid, TextdrawBank);
- return 1;
- }
- else if(GetPVarInt(playerid, "TogDraw") == 0)
- {
- SetPVarInt(playerid, "TogDraw", 1);
- SendClientMessage(playerid, gruen, "Anzeige angeschaltet!");
- TextDrawShowForPlayer(playerid, TextdrawTeam);
- TextDrawShowForPlayer(playerid, TextdrawKills);
- TextDrawShowForPlayer(playerid, TextdrawDeaths);
- TextDrawShowForPlayer(playerid, TextdrawLevel);
- TextDrawShowForPlayer(playerid, TextdrawBank);
- return 1;
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills") + 1);
- SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
- SetPVarInt(playerid, "Deaths", GetPVarInt(playerid, "Deaths") + 1);
- GivePlayerMoney(killerid, 500);
- GivePlayerMoney(playerid, 100);
- new KillDatei[128];
- format(KillDatei,sizeof(KillDatei),"/settings/TeamKills.ini");
- new str1[128], str2[128];
- format(str1, sizeof(str1), "Kills: %i", GetPVarInt(killerid, "Kills"));
- format(str2, sizeof(str2), "Tode: %i", GetPVarInt(playerid, "Deaths"));
- TextDrawSetString(TextdrawKills, str1);
- TextDrawSetString(TextdrawDeaths, str2);
- switch(GetPVarInt(killerid, "Team"))
- {
- case 1:{dini_IntSet(KillDatei, "Polizei", dini_Int(KillDatei, "Polizei") + 1);}
- case 2:{dini_IntSet(KillDatei, "Russen", dini_Int(KillDatei, "Russen") + 1);}
- case 3:{dini_IntSet(KillDatei, "Triaden", dini_Int(KillDatei, "Triaden") + 1);}
- case 4:{dini_IntSet(KillDatei, "Italiener", dini_Int(KillDatei, "Italiener") + 1);}
- case 5:{dini_IntSet(KillDatei, "Vipers", dini_Int(KillDatei, "Vipers") + 1);}
- case 6:{dini_IntSet(KillDatei, "Groove", dini_Int(KillDatei, "Groove") + 1);}
- case 7:{dini_IntSet(KillDatei, "Ballas", dini_Int(KillDatei, "Ballas") + 1);}
- case 8:{dini_IntSet(KillDatei, "Aztecas", dini_Int(KillDatei, "Aztecas") + 1);}
- case 9:{dini_IntSet(KillDatei, "Vagos", dini_Int(KillDatei, "Vagos") + 1);}
- case 10:{dini_IntSet(KillDatei, "Rifa", dini_Int(KillDatei, "Rifa") + 1);}
- case 11:{dini_IntSet(KillDatei, "Bouncer", dini_Int(KillDatei, "Bouncer") + 1);}
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp("/7236427346723482376472347362472364", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid, rot, "Test");
- return 1;
- }
- return SendClientMessage(playerid, rot, "Diesen Befehl gibt es nicht!");
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == Dia_Reg)
- {
- if(response == 0)
- {
- SendClientMessage(playerid, rot, "Um hier spielen zu könenn musst du dich registrieren!");
- Kick(playerid);
- return 1;
- }
- if(response == 1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, rot, "Das Passwort war nicht lang genug");
- ShowPlayerDialog(playerid, Dia_Reg, DIALOG_STYLE_INPUT,"Registrieren", "Gib bitte das Gewünschte Passwort ein!", "Register","Abbrechen");
- }
- else
- {
- Register(playerid,inputtext);
- return 1;
- }
- }
- }
- if(dialogid == Dia_Log)
- {
- if(response == 0)
- {
- SendClientMessage(playerid, rot, "Um hier spielen zu können musst du dich einloggen!");
- Kick(playerid);
- }
- if(response == 1)
- {
- Login(playerid, inputtext);
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock Register(playerid, key[])
- {
- new Spielerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- dini_Create(Spielerdatei);
- dini_Set(Spielerdatei, "Passwort", key);
- SetPlayerScore(playerid, 0);
- SetPVarInt(playerid, "TogDraw", 1);
- SetPVarInt(playerid, "TogKills", 1);
- SendClientMessage(playerid, gruen, "Erfolgreich registriert!");
- return 1;
- }
- stock Login(playerid, key[])
- {
- new Spielerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- if(!strcmp(key,dini_Get(Spielerdatei, "Passwort"), true))
- {
- LoadAccount(playerid);
- SendClientMessage(playerid, gruen, "Erfolgreich eingeloggt!");
- }
- else
- {
- SendClientMessage(playerid, rot, "Falsches Passowrt eingegeben!");
- ShowPlayerDialog(playerid, Dia_Log, DIALOG_STYLE_INPUT, "Login", "Dein Account wurde gewunden, gib bitte das Passwort ein!", "Login", "Abbrechen");
- }
- }
- stock LoadAccount(playerid)
- {
- new Spielerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- SetPlayerScore(playerid, dini_Int(Spielerdatei, "Kills"));
- SetPVarInt(playerid, "Kills", dini_Int(Spielerdatei, "Kills"));
- SetPVarInt(playerid, "Deaths", dini_Int(Spielerdatei, "Deaths"));
- SetPVarInt(playerid, "Level", dini_Int(Spielerdatei, "Level"));
- SetPVarInt(playerid, "Adminlevel", dini_Int(Spielerdatei, "Adminlevel"));
- SetPVarInt(playerid, "Premium", dini_Int(Spielerdatei, "Premium"));
- GivePlayerMoney(playerid, dini_Int(Spielerdatei, "Geld"));
- SetPVarInt(playerid, "Bank", dini_Int(Spielerdatei, "Bank"));
- SetPVarInt(playerid, "TogDraw", dini_Int(Spielerdatei, "TogDraw"));
- SetPVarInt(playerid, "TogKills", dini_Int(Spielerdatei, "TogKills"));
- return 1;
- }
- stock SavePlayer(playerid)
- {
- new Spielerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- dini_IntSet(Spielerdatei, "Kills", GetPVarInt(playerid, "Kills"));
- dini_IntSet(Spielerdatei, "Deaths", GetPVarInt(playerid, "Deaths"));
- dini_IntSet(Spielerdatei, "Level", GetPVarInt(playerid, "Level"));
- dini_IntSet(Spielerdatei, "Adminlevel", GetPVarInt(playerid, "Adminlevel"));
- dini_IntSet(Spielerdatei, "Premium", GetPVarInt(playerid, "Premium"));
- dini_IntSet(Spielerdatei, "Geld", GetPlayerMoney(playerid));
- dini_IntSet(Spielerdatei, "Bank", GetPVarInt(playerid, "Bank"));
- dini_IntSet(Spielerdatei, "TogDraw", GetPVarInt(playerid, "TogDraw"));
- dini_IntSet(Spielerdatei, "TogKills", GetPVarInt(playerid, "TogKills"));
- return 1;
- }
- stock IstSpielerEinAdmin(playerid,rang)
- {
- if(GetPVarInt(playerid, "Adminlevel")>=rang)return 1;
- return 0;
- }
- stock Spielername(playerid)
- {
- new name[40];
- GetPlayerName(playerid, name, sizeof(name));
- return name;
- }
- stock IstSpielerInTeam(playerid, team)
- {
- if(GetPVarInt(playerid, "Team") == team)return 1;
- return 0;
- }
- stock valstrex(value, bool:pack=false)
- {
- new stringelingeling[12];
- valstr(stringelingeling,value,pack);
- return stringelingeling;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement