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Aetheral

Not!Arcanas

Sep 9th, 2017
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  1. 1. Sphinx:
  2.  
  3. Can block off an area, or the functionality of some technology, such as household items, doors, laptops, weapons etc, with a riddle. Solving it, allows the user to use the item (just use. Solving a riddle on a laptop, can allow you to turn it on, but it may still be password protected). Those who solve the riddles, can instead re-lock it with a riddle of their own.
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  5. 2. Loki:
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  7. Has perfect understanding of the flaws, weaknesses and shortcomings of any argument, plan, organization, ideology, and given enough time, people themselves. Can only mention them or point them out in a rude, mocking or outright offensive manner, to the person they belong to.
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  9. 3. Hephaestus
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  11. Full knowledge of the means of contracting almost anything, but requires the resources and tools to construct it as normal. Cannot build anything purely imaginary, anything that breaks any law of physics, or any other science for that matter, and cannot start construction unless all materials are gathered, and observed.
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  13. 4. Vlad
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  15. Can make any object with the capacity to impale, through a single sharp tip, longer, without making it also heavier to hold. Must be making contact with the object. Can extend and retract almost instantly.
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  17. 5. Excalibur
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  19. Can masquerade as random daily items (pencils, pens). Manifests as a sword the weight of which the wielder doesn't feel, can cut through almost anything, including most known substances, and makes the wielder's words inspire some degree of loyalty, reverence submission by those hearing them.
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  21. 6. Joan.
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  23. As long as the user still believes in what they are doing, they will never feel lost or confused, and will occasionally have sudden bursts of genius/inspiration regarding the solution to their problems. The user's words can inspire feelings of faith into others, and a desire to help the user's cause.
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  25. 7. Ananta
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  27. Any object or person the user is currently holding, making contact to, or consciously and physically protecting, is invulnerable and cannot be harmed in any way as long as the user still remains alive, and fulfills the first conditions.
  28.  
  29. 8. Phoenix
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  31. The user can catch fire but is not burnt or otherwise harmed (poisoned) by it. Upon death, burns up from the inside, and is reborn in a new, random body, at the spot, retaining their former memories and Phoenix. Reality is altered to fit the new incarnation, and nobody remembers the former person, except for the ones direct,y witnessing the rebirth. This has a 60 hour charge time.
  32.  
  33. 9. Thaumiel
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  35. Turn into a "dark" version of another individual with supernatural powers of any sort. Dark means, with at least one of their positive traits, subverted/inverted. Their powers are also swapped around with an opposite version. The darker the clone, the stronger the new powers. Can pick a new target every 24 hours. Should the target die, the user becomes permanently stuck in their dark version.
  36.  
  37. 10. Gilgamesh
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  39. The user can set for themselves a goal or desire (immortality, incredibly massive amount if wealth, superhuman strength) and write it on the back of their card. The writing erases itself and is replaced with a quest, or trial, proportional to the written goal/desire. Completing it, will grant the user said goal/desire.
  40.  
  41. 11. Leviathan
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  43. At a specific moment, takes the trait or power the user wants the most, from anywhere within an area surrounding them. In turn, the user gives to the ones they took from, the trait or power they value the most in themselves. Once the user can no longer perceive (through their five senses) the one they took the trait/power from, the effect ends.
  44.  
  45. 12. Yata-Garasu
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  47. User can fly without assistance. User can hold objects several times heavier than their normal total capacity, but only when in flight. Landing will return the objects to full weight. The user is immune to gravity changing abilities/magics.
  48.  
  49. 13. Necronomicon
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  51. Card turns into a book, which then merges with the user. Their blood becomes ink like, and their chest turns into paper,which can be folded over. Consuming ink, will begin to fill the chest pages, with detailed instructions to achieve the summoning of certain supernaturals. These are always powerful and always have some form of loyalty to the summoner (but rarely ever complete) however, also happen to be random.
  52.  
  53. 14. Ahriman
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  55. Can turn into a shadow. Entering/fusing with another person's shadow, has the user briefly enter the mindscape of the shadow's owner. Thought, desires, secrets and whatnot are manifested as physical objects or even people. Destroying them, or taking them with you will have predictable results. Taken objects do not manifest into the real world, but instead, within the user's own mindscape.
  56.  
  57. 15. Surtr
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  59. Any weapon you wield is enchanted with fire. In the case of projectile weapon, only the projectile itself is enchanted. The blows bring about a small burst of flames, but they do not go out until they have fully consumed the surface or matter they are currently burning. Weapons enchanted this way at some point, tend to randomly combust in flames and disappear. Flames bypass Phoenix immunity.
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  61. 16. Trishula
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  63. At any point, you can determine a single, minuscule spot into any object of person. It is generally within their structure. It changes over a period of time, becoming progressively more internal/harder to hit. It disappears after an amount of time. Striking it will erase the target from existence. Their physical form, their powers, as well as their feats. Nobody, not even the user, will remember them.
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  65.  
  66. 17. The Ice Queen's Mirror
  67.  
  68. Card transforms into a mirror that repairs itself. If a shard gets stuck in someone's eye, they can only see the worst in people. If it somehow gets stuck in their heart, they can no longer love.
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  70. 18. Philospher's Stone
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  72. Card can produce a liquid, that when mixed with other liquids, gives them miraculous healing properties, able to reverse even incredibly grave wounds (bringing back the dead is however, a no-no). It can also transmute any metal that isn't gold or silver, into...gold, or silver. The last function can only be used once per day. The first, only once per three days, and only with a single liquid.
  73.  
  74. 19. Qilin/Kirin
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  76. Card can summon a mystical, heavenly being, that will ride towards the furthest visible person that has knowingly committed an evil deed (They must have, on their own free will, done something that they themselves would label as evil). Anyone innocent on the path of the being, is flung aside by powerful electrical bolts. Anyone that has done an evil deed (judged by what the people seeing the Qilin would assume as evil/majority vote of their beliefs) is instead pierced on it's horn. The specific target is obliterated if it gets hit.
  77.  
  78. 20. Brionac
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  80. Any thrown objects will, on call, return to the user. This ability can be activated only when the object is in mid flight. It's trajectory can be mentally adjusted, whatever the size or shape of the object, but it's speed will remain reasonable (larger objects will be slower). The trajectory of the object must lead back to the person controlling it eventually. If the user loses focus while directing the object, it will instantly (breaking physics is need be) reach them, and hit them in the head. User can be killed by this Arcana.
  81.  
  82. 21. Brahmastra
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  84. Giant Space Laser.
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  86. 22. Achilles
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  88. You can select a spot on your body. Conventional attacks will find it impossible to harm you unless they strike that specific spot. Conventional attacks imply any and all attacks that can somehow exist. Arcana that produce and strike the opponent with something that is actually possible to exist/happen will not be able to deal any damage. What should normally not exist (typically things that break at least one law of physics) can deal damage to the user just fine.
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  90. 23. Sun Wukong
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  92. Once a day, every day, when faced with an impossible feat that is not self imposed, you can attempt to actually do it. If fortunate, said attempt will be rewarded, and you will manage to actually do the impossible. (Depends on a roll, however one can roll for something they should not even be able to).
  93.  
  94. 24. Tiresias
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  96. Manipulate the genders of anyone you touch, and if they have an Arcana, their Arcana too. During the first twelve hours, the change is only physical, and the person in question cannot reverse it in any way. During the second twelve hours, nobody but the user and the target will remember the change, but the target can change back if they touch the user's Arcana (card, or embodiment). During the second day, physical changes become permanent, and at the end the target will forget their former life. During this day they have the chance to retain the memories under the same condition.
  97.  
  98. 25. Take-Mikazuchi
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  100. User can summon lightning from any body parts but needs an object to channel it through or imbue with. However the user can electrically charge any and all objects, including what are typically insulators. The user cannot charge other Arcana users however. The user can shoot out the lightning (it is less strong than an actual lightning bolt) from the object, but that will destroy the object. Lighting can also only be shot out of objects that are normally conductors.
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  102. 26. Arondight
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  104. Anyone cut by the user has their Arcana usage severed. It can also work on other supernatural powers, but to a lesser effect, surprisingly, an opposite operation from most Arcana. However, as a side effect, each cut has to be delivered by an object the user is holding at all times (no thrown knives and so), and also, the cutting strength of any object that the user uses for this task, EXCEPT their own arcana, is diminished quite a bit.
  105.  
  106. 27. Paracelsus
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  108. A set of three rules are defined at the back of the card. Anything the user cooks or prepares that can be ingested, will have magical properties that will obey these three rules, or otherwise act independently and randomly if their working is not contained within the rules. The operation of these products can lead to the creation of more rules, that will keep adding at the back of the card, and will cap at seven.
  109.  
  110. 28. Vortigern.
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  112. The user's interactions with magical and supernatural objects and existences, will progressively turn them into a draconic-humanoid, which they can shift in and out of at will. However, at the end of their progress, they will be stuck into the dragonic-humanoid form, and gain the ability to transform into a full dragon.
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  114. 29. Fafnir.
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  116. Like Vortigern except with money and hoarding in general, and at the end of the transformation, the user is forced into full dragon form forever, loses the Arcana and the ability to use Arcana in the future, but becomes ageless.
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  118. 30. Siren
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  120. Non-Arcana users become more open and agreeable to anything communicated by the user. The more proximity there exists, whether physical or mental and emotional between users, the stronger it gets. Being talked to by a stranger has an effect, but being hugged by a friend that uses this Arcana is quite a bit more potent. One must recognize however that openness does not mean that they will be agreeable. If the user shows themselves a hypocrite or is inconsistent in what they are saying, then the affected targets that are ....as to say, woke enough, can easily disagree or refuse to help.
  121.  
  122. 31. Akhenaten.
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  124. The user can fuse his Arcana into another object, and this object can collect light from the environment. Doing so empowers it and eventually it can even use this light to charge the user up and grant them supernatural abilities (lasers). This ability does not work in the presence of pagan individuals, and will kill any pagan user.
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