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Barnblitz Pro7 ideas

Mar 25th, 2015
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  1. http://i.imgur.com/jrnkDym.png
  2. moving 1st point to the green box, possibly disabling the downwards ramp too? but idk. The idea would be to lower the amount of 'stealth caps' of the point, strengthening it for defenders while still not changing the fundamental idea of taking the cap by taking highground first. Something very similar could be done to 2nd + 3rd
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  5. http://pastebin.com/DGtbzKSd
  6. big spawn system overhaul - Spawns would be
  7. point A - Blue 1, Red 4
  8. Point B - Blue 1, Red 4
  9. Point C - Blue 1/2?, Red 5
  10. point D - blue 2/3?, Red 5
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  12. Benefit of this for first point, coupled with the spawn movement change, is to make the point harder to push while still being easy to push if done definitively by taking the highground. Overall, the point will be slightly weaker as if the tele is taken down, there is a much longer walk to the point, but there is more flexibility in holding after cap, as, the same as badwater and upward, the only reward for attackers for capping is extra time as opposed to spawn differences. The changes to attacking spawn locations are more questionable I think, but moving the spawn closer when pushing last if required would cut a little time off walking, and using spawn #1 for point 3 would put better emphasis on keeping a tele up. Spawn times could be changed accordingly
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  14. http://i.imgur.com/cswuDz5.png
  15. Open up this window, remove the red ledge. This will allow attackers to spam from the flank, and give the soldier a real job to do on 2nd with holding that room while not giving too much room to spam for defenders, the exact position of the window can be moved if deemed a good idea but giving defenders too much room to spam, but at worst you are forced from it and your uber will probably be the same length as is would've been pushing from this angle previously anyway
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  17. http://i.imgur.com/hjYjE22.png
  18. http://i.imgur.com/WdD9y8O.png
  19. opening up this door so that engineers cant entirely block this door with sentry (and thus allowing sniper to hold in it with no fear of being backstabbed by the spy). probably only removing red, but possibly also removing yellow
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  22. http://i.imgur.com/ObvoBLQ.png
  23. http://i.imgur.com/jGAcVCI.png
  24. http://i.imgur.com/UMby5FP.png
  25. http://i.imgur.com/UZstGD0.png
  26. http://i.imgur.com/cgTMYVc.png
  27. making a tunnel here and moving the house healthpack to one of these 2 green locations (as well as turning the small into a large possibly) - giving attackers more to fight for and another route to attack from. the upper floor wall could be removed too to weaken that area from a defending perspective, or something crazier could be done like the top floor being entirely removed and the bottom floor being opened up, but that'd have to be planned very well
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  29. fix some props that don't let stickies stick to them
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