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  1. /////////////////////////////
  2. // HelperBot Variables
  3. /////////////////////////////
  4.  
  5. var NTH_Leader = "HauruChan"; // Leader's character name. Case SenSitiVe.
  6.  
  7. var NTH_Verbal = true; // Set to false to disable bot command responses.
  8.  
  9. var NTH_Attack = true; // Set to false to disable attacking.
  10.  
  11. var NTH_Trigger = "-"; // The trigger to use for bot commands. Only 1 letter.
  12.  
  13. var NTH_Teleport = false; // Set to true if you want your sorc to use teleport instead of walking
  14.  
  15. var NTH_AutoSkill = false; // See below
  16.  
  17. // Set to true to let the bot choose what skills to attack with
  18. // Set to false to pick your own skills under Attack Configuration
  19. /////////////////////////////
  20. /////////////////////////////
  21.  
  22.  
  23. function NT_LoadConfig()
  24. {
  25. //------------------------------------------------------------------------------
  26. // Boss configuration
  27. //------------------------------------------------------------------------------
  28. NTConfig_Script.push("NTHelperBotv2.ntj");
  29. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
  30. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  31. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
  32. //NTConfig_Script.push("NTThreshSocket.ntj");
  33. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  34. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  35. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  36. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  37. //NTConfig_Script.push("NTDiablo.ntj");
  38. //NTConfig_Script.push("NTHephasto.ntj");
  39. //NTConfig_Script.push("NTIzual.ntj");
  40. //NTConfig_Script.push("NTMephisto.ntj");
  41. //NTConfig_Script.push("NTTravincal.ntj");
  42. //NTConfig_Script.push("NTKurastTravel.ntj");
  43. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  44. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  45. //NTConfig_Script.push("NTDuriel.ntj");
  46. //NTConfig_Script.push("NTAncientTunnels.ntj");
  47. //NTConfig_Script.push("NTColdworm.ntj");
  48. //NTConfig_Script.push("NTRadament.ntj");
  49. //NTConfig_Script.push("NTAndariel.ntj");
  50. //NTConfig_Script.push("NTCountess.ntj");
  51. //NTConfig_Script.push("NTTreehead.ntj");
  52. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  53. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  54. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  55. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  56.  
  57. //------------------------------------------------------------------------------
  58. //------------------------------------------------------------------------------
  59. me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
  60. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  61. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  62. NTConfig_SnagDelay = 25; // Delay time in milliseconds to wait before starting picking items
  63.  
  64. //------------------------------------------------------------------------------
  65. //------------------------------------------------------------------------------
  66. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  67. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  68. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  69. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  70.  
  71. NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
  72. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
  73. NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
  74. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  75. NTConfig_LifeChicken = 0; // This is your chicken life percent. If you go below this life total, exit game.
  76. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  77.  
  78. NTConfig_MercLifeThresh = 0; // This is the threshold to use a life potion on your merc in percent.
  79. NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
  80. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  81.  
  82. //------------------------------------------------------------------------------
  83. //------------------------------------------------------------------------------
  84. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  85.  
  86. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  87. NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0];
  88. NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0];
  89. NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,1];
  90. NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,1];
  91.  
  92. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  93.  
  94. //----------------------------------------------------------------------------------------------
  95. // Type of potion used in each belt column
  96. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  97. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  98. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  99. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  100. // To use rejuvenations only, put "rv" in all columns.
  101. //----------------------------------------------------------------------------------------------
  102. NTConfig_BeltColType[0] = "hp";
  103. NTConfig_BeltColType[1] = "mp";
  104. NTConfig_BeltColType[2] = "mp";
  105. NTConfig_BeltColType[3] = "mp";
  106.  
  107. //-----------------------------------------------------------------------------------
  108. // SnagIt configuration
  109. // Select one group only (normal / advance / extreme)
  110. //-----------------------------------------------------------------------------------
  111. NTConfig_NIPFilePath.push("normal/normal.nip");
  112. NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  113. NTConfig_NIPFilePath.push("normal/set.nip");
  114. NTConfig_NIPFilePath.push("normal/unique.nip");
  115. NTConfig_NIPFilePath.push("normal/craft.nip");
  116.  
  117. //NTConfig_NIPFilePath.push("advance/normal.nip");
  118. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  119. //NTConfig_NIPFilePath.push("advance/set.nip");
  120. //NTConfig_NIPFilePath.push("advance/unique.nip");
  121. //NTConfig_NIPFilePath.push("advance/craft.nip");
  122.  
  123. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  124. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  125. //NTConfig_NIPFilePath.push("extreme/set.nip");
  126. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  127. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  128.  
  129. NTConfig_SnagRange = 10; // Radius to check for dropped items. 40 is a good number here
  130.  
  131. //------------------------------------------------------------------------------
  132. // Cubing configuration
  133. //------------------------------------------------------------------------------
  134. NTConfig_Cubing = false; // Enable cubing
  135.  
  136. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  137. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  138. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  139. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  140. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  141. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  142. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  143.  
  144. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  145. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  146.  
  147. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  148. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  149.  
  150. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  151. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  152.  
  153. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  154. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  155. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  156. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  157. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  158. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  159. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  160. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  161. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  162. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  163.  
  164. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  165.  
  166. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  167. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  168.  
  169. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  170. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  171. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  172. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  173. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  174. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  175. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  176. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  177. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  178. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  179. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  180. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  181. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  182. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  183. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  184. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  185. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  186. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  187. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  188. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  189. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  190. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  191. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  192.  
  193. //***** Include the following, Primary item must be setted in item_configs folder *****
  194.  
  195. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  196.  
  197. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  198. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  199. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  200. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  201.  
  202. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  203.  
  204. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  205. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  206. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  207. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  208. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  209. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  210.  
  211. //------------------------------------------------------------------------------
  212. // Gamble configuration
  213. // To specify what items to gamble, adjust the array with the desired item codes
  214. //------------------------------------------------------------------------------
  215. NTConfig_Gamble = true; // Enable gambling
  216. NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
  217. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  218.  
  219. NTConfig_GambleItem.push(520); // Amulets
  220. NTConfig_GambleItem.push(522); // Rings
  221. NTConfig_GambleItem.push(418); // Circlets
  222. NTConfig_GambleItem.push(419); // Coronets
  223. //NTConfig_GambleItem.push(334); // Leather Gloves
  224. //NTConfig_GambleItem.push(335); // Heavy Gloves
  225. NTConfig_GambleItem.push(336); // Chain Gloves
  226. //NTConfig_GambleItem.push(337); // Light Gauntlets
  227. //NTConfig_GambleItem.push(338); // Gauntlets
  228.  
  229. //------------------------------------------------------------------------------
  230. // General configuration
  231. //------------------------------------------------------------------------------
  232. NTConfig_PublicMode = false;
  233. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  234. NTConfig_OpenChest = true; // Set to true to open chest
  235. me.quitonhostile = false;
  236.  
  237. //------------------------------------------------------------------------------
  238. // Attack configuration
  239. //------------------------------------------------------------------------------
  240. NTConfig_AttackSkill[0] = 280; // First skill. Set to 0 if you won't
  241. NTConfig_AttackSkill[1] = 280; // Primary skill to boss.
  242. NTConfig_AttackSkill[2] = 280; // Primary untimed skill to boss. Set to 0 if you won't
  243. NTConfig_AttackSkill[3] = 280; // Primary skill to others.
  244. NTConfig_AttackSkill[4] = 280; // Primary untimed skill to others. Set to 0 if you won't
  245. NTConfig_AttackSkill[5] = 280; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  246. NTConfig_AttackSkill[6] = 280; // Secondary untimed skill. Set to 0 if you won't
  247. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  248.  
  249. // Check self safe in field (NOT in town). Set to 0 if you won't
  250. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  251. NTConfig_CheckSelfSafe = 0x04|0x40;
  252. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  253. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  254. NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  255.  
  256. NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
  257. }
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