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Aug 2nd, 2012
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  1. PlayerLoginEvent
  2. public PlayerLoginEvent(Player player,
  3. String hostname,
  4. InetAddress address)
  5. This constructor defaults message to an empty string, and result to ALLOWED
  6. Parameters:
  7. player - The Player for this event
  8. hostname - The hostname that was used to connect to the server
  9. address - The address the player used to connect, provided for timing issues
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