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Oct 27th, 2014
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  1. #define WP_FASTER_RELOAD (1) //10% faster reload
  2. #define WP_BONUS_DAMAGE (2) //5% more damage
  3. #define WP_KNOCK_BACK (3) //20% chance to knock back
  4. #define WP_SUPPRESSION (4) //5% chance (per bullet, even if missed) to suppress
  5. #define WP_ACCURATE (5) //+50% hit chance (+5% max range)
  6. #define WP_BONUS_RANGED_DAMAGE (6) //+2 damage per bullet
  7. #define WP_HIT_THE_GAPS (7) //10% DR and DT reduction
  8. #define WP_IGNORE_AC (8) //Ignore 10 AC
  9. #define WP_MORE_CRITS (9) //+2% base crit chance
  10. #define WP_BETTER_CRITS (10) //+1 to crit strength
  11. #define WP_MORE_BLEED (11) //+30% chance to cause bleed (relative to original bleed chance)
  12. #define WP_BETTER_BLEED (12) //+20% bleed strength
  13. #define WP_RELIABLE (13) //WIP: less chance to critically fail
  14. #define WP_KNOCKOUT_STRIKE (14) //-2 for target's stat roll when crit roll to cause KO.
  15. #define WP_BETTER_KNOCKOUTS (15) //+0.6s knockout duration
  16. #define WP_SLOWER_DET (16) //WIP: slower deterioration
  17. #define WP_BLINDING_STRIKE (17) //-2 for target's stat roll when crit roll to cause blindness or disorient
  18. #define WP_CRIPPLING_STRIKE (18) //-2 for target's stat roll when crit roll to cripple limb
  19. #define WP_PIERCING_STRIKE (19) //-2 for target's stat roll when crit roll to cause armor bypass AND 20% stronger bypass if one is caused.
  20. #define WP_FINISHER (20) //If target is suffering from temporary effects (suppression/disorient/winded/KO), this perk increases the crit dmg multiplier if the target fails an intelligence+luck roll
  21. #define WP_MORE_SPREAD (21)
  22. #define WP_LESS_SPREAD (22)
  23. #define WP_BETTER_ONE_HEX (23)
  24. #define WP_BROF (24)
  25. #define WP_SILENT_DEATH (25) //+100% damage per rank when sneak attacking from behind
  26. #define WP_MAX_CHARGE (26) //+1 to AOE radius
  27. #define WP_MORE_DAKKA (27) //+20% bullets to Burst
  28.  
  29. // Weapon Traits
  30. #define WT_START (1)
  31. #define WT_STOP (18)
  32. #define WT_KNOCK_BACK (1) //20% chance to knock back
  33. #define WT_SUPPRESSION (2) //5% chance (per bullet, even if missed) to suppress
  34. #define WT_SCOPED (3) //+1 Pe for sight bonus purposes
  35. #define WT_AP_DRAIN (4) //20% chance that target will lose 15 AP
  36. #define WT_SUPER_KNOCK_BACK (5) //100% knockback, longer distance than regular
  37. #define WT_SUPER_KNOCKOUT (6) //100% chance to cause knockout...
  38. #define WT_LIMB_SHREDDER (7) //10% chance to roll vs target endurance to cripple random limb
  39. #define WT_AUTO_KNOCK_DOWN (8) //100% chance to knock down
  40. #define WT_SNEAK_SILENT_ATTACK (9) //Attacking with this weapon doesn't desneak you.
  41. #define WT_SPRAY_AND_PRAY (10) //2-hex gradually decreases with the square of the distance, down to 10%.
  42. #define WT_PARTIAL_RELOAD (11)
  43. #define WT_DOUBLE_TAP (12) //Shooter keeps his extra AP regen even while the weapon animation is playing, allowing rapid fire even with low AP.
  44. #define WT_INCREASED_DR (13) //+50% DR to target
  45. #define WT_DECREASED_DR (14) //-50% DR to target
  46. #define WT_RELIABLE (15) //25% less likely to jam/misfire
  47. #define WT_UNRELIABLE (16) //25% more likely to jam/misfire
  48. #define WT_DURABLE (17) //25% slower deterioration
  49. #define WT_FRAGILE (18) //25% faster deterioration
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