Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #define WP_FASTER_RELOAD (1) //10% faster reload
- #define WP_BONUS_DAMAGE (2) //5% more damage
- #define WP_KNOCK_BACK (3) //20% chance to knock back
- #define WP_SUPPRESSION (4) //5% chance (per bullet, even if missed) to suppress
- #define WP_ACCURATE (5) //+50% hit chance (+5% max range)
- #define WP_BONUS_RANGED_DAMAGE (6) //+2 damage per bullet
- #define WP_HIT_THE_GAPS (7) //10% DR and DT reduction
- #define WP_IGNORE_AC (8) //Ignore 10 AC
- #define WP_MORE_CRITS (9) //+2% base crit chance
- #define WP_BETTER_CRITS (10) //+1 to crit strength
- #define WP_MORE_BLEED (11) //+30% chance to cause bleed (relative to original bleed chance)
- #define WP_BETTER_BLEED (12) //+20% bleed strength
- #define WP_RELIABLE (13) //WIP: less chance to critically fail
- #define WP_KNOCKOUT_STRIKE (14) //-2 for target's stat roll when crit roll to cause KO.
- #define WP_BETTER_KNOCKOUTS (15) //+0.6s knockout duration
- #define WP_SLOWER_DET (16) //WIP: slower deterioration
- #define WP_BLINDING_STRIKE (17) //-2 for target's stat roll when crit roll to cause blindness or disorient
- #define WP_CRIPPLING_STRIKE (18) //-2 for target's stat roll when crit roll to cripple limb
- #define WP_PIERCING_STRIKE (19) //-2 for target's stat roll when crit roll to cause armor bypass AND 20% stronger bypass if one is caused.
- #define WP_FINISHER (20) //If target is suffering from temporary effects (suppression/disorient/winded/KO), this perk increases the crit dmg multiplier if the target fails an intelligence+luck roll
- #define WP_MORE_SPREAD (21)
- #define WP_LESS_SPREAD (22)
- #define WP_BETTER_ONE_HEX (23)
- #define WP_BROF (24)
- #define WP_SILENT_DEATH (25) //+100% damage per rank when sneak attacking from behind
- #define WP_MAX_CHARGE (26) //+1 to AOE radius
- #define WP_MORE_DAKKA (27) //+20% bullets to Burst
- // Weapon Traits
- #define WT_START (1)
- #define WT_STOP (18)
- #define WT_KNOCK_BACK (1) //20% chance to knock back
- #define WT_SUPPRESSION (2) //5% chance (per bullet, even if missed) to suppress
- #define WT_SCOPED (3) //+1 Pe for sight bonus purposes
- #define WT_AP_DRAIN (4) //20% chance that target will lose 15 AP
- #define WT_SUPER_KNOCK_BACK (5) //100% knockback, longer distance than regular
- #define WT_SUPER_KNOCKOUT (6) //100% chance to cause knockout...
- #define WT_LIMB_SHREDDER (7) //10% chance to roll vs target endurance to cripple random limb
- #define WT_AUTO_KNOCK_DOWN (8) //100% chance to knock down
- #define WT_SNEAK_SILENT_ATTACK (9) //Attacking with this weapon doesn't desneak you.
- #define WT_SPRAY_AND_PRAY (10) //2-hex gradually decreases with the square of the distance, down to 10%.
- #define WT_PARTIAL_RELOAD (11)
- #define WT_DOUBLE_TAP (12) //Shooter keeps his extra AP regen even while the weapon animation is playing, allowing rapid fire even with low AP.
- #define WT_INCREASED_DR (13) //+50% DR to target
- #define WT_DECREASED_DR (14) //-50% DR to target
- #define WT_RELIABLE (15) //25% less likely to jam/misfire
- #define WT_UNRELIABLE (16) //25% more likely to jam/misfire
- #define WT_DURABLE (17) //25% slower deterioration
- #define WT_FRAGILE (18) //25% faster deterioration
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement