Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=312))
- ConsoleMessageLogPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=1,Y=1),Skew=0)
- ChatInputPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-125,Y=372.5),Skew=0)
- IncapMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=5.333333333333333))
- ObjectiveProgressionPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=6.666666666666666,Y=260))
- ObjectiveProgressionNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_CENTER,HA="",VA=""),PixelOffset=(X=0,Y=46.666666666666664))
- ObjectiveClockPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=16.666666666666664))
- MinimapPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=0))
- ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=6.666666666666666,Y=6.666666666666666))
- InteractionFillbarPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=418))
- GameplayNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=133.33333333333331))
- ObjectiveNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=0))
- GameInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=60))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=0, Y=200))
- SpectatorInfoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=40))
- WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=413.3333333333333,Y=170),Skew=3)
- AbilityCooldownPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=400,Y=160),Skew=-2)
- PlayerHealthPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-70,Y=215),Skew=0)
- ExperiencePosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=5.333333333333333,Y=5.333333333333333))
- ReadyUpPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-60,Y=100))
- BadgeNotificationPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=1860,Y=690))
- DeathInfoCardPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=43.33333333333333))
- GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-50,Y=50))
- ObjectivePosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-90,Y=0))
- ActionMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=25,Y=300))
- SubtitlesPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=90))
- ExpCounterPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-566.6666666666666,Y=17.333333333333332))
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement