Advertisement
Guest User

Untitled

a guest
Jul 23rd, 2014
247
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.55 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=0
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=True
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=False
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=2
  36. ParticleLODBias=-1
  37. DetailMode=0
  38. ShadowFilterQualityBias=0
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=16
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=512
  44. MaxWholeSceneDominantShadowResolution=100
  45. ShadowFadeResolution=32
  46. PreShadowFadeResolution=256
  47. ShadowFadeExponent=1.000000
  48. PlayerShadowFadeResolution=16
  49. ResX=1920
  50. ResY=1080
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.000000
  53. PreShadowResolutionFactor=0.100000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=True
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. #TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=-1,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. #TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=-1,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. #TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=-1,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. #TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  64. #TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  65. #TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  66. #TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. #TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. #TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. #TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  70. #TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  71. #TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  72. #TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  73. #TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  74. #TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  75. #TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  76. #TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  77. #TEXTUREGROUP_Cinematic=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. #TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. #TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. #TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  81. #TEXTUREGROUP_UI=(MinLODSize=4,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. #TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. #TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. #TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. #TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. #TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. #TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. #TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  89. #TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  90. #TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  91. #TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92. #TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  93. #TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  94. #TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  98. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  103. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  104. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  105. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  106. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  107. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  108. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  109. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  110. #TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  111. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  112. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  113. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  114. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  115. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  116. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  117. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  118. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  119. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  120. m_TrShadowLODGroup=1
  121. m_TrTextureLODGroup=1
  122. bEnableForegroundShadowsOnWorld=False
  123. bEnableForegroundSelfShadowing=False
  124. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  125.  
  126. [TribesGame.TrAudioSettings]
  127. m_nVolumeMaster=25
  128. m_nVolumeEffects=100
  129. m_nVolumeMusic=0
  130. m_nVolumeVoice=100
  131.  
  132. [WinDrv.WindowsClient]
  133. DisplayGamma=0.9
  134.  
  135. [TribesGame.TrGameEngine]
  136. bSmoothFrameRate=True
  137. MaxSmoothedFrameRate=144.000000
  138. AllowScreenDoorFade=False
  139. AllowNvidiaStereo3d=False
  140. bForceStaticTerrain=True
  141.  
  142. [Engine.GameViewportClient]
  143. bUseHardwareCursorWhenWindowed=TRUE
  144.  
  145. [TribesGame.TrDevice]
  146. m_bTinyWeaponsEnabled=True
  147.  
  148. [Engine.Engine]
  149. bForceStaticTerrain=True
  150.  
  151. [Engine.ISVHacks]
  152. bInitializeShadersOnDemand=False
  153. DisableATITextureFilterOptimizationChecks=True
  154. UseMinimalNVIDIADriverShaderOptimization=True
  155. PumpWindowMessagesWhenRenderThreadStalled=False
  156.  
  157. [TextureStreaming]
  158. PoolSize=2048
  159. MemoryMargin=20
  160. MemoryLoss=0
  161. HysteresisLimit=20
  162. DropMipLevelsLimit=16
  163. StopIncreasingLimit=20
  164. StopStreamingLimit=12
  165. MinEvictSize=10
  166. MinFudgeFactor=1
  167. FudgeFactorIncreaseRateOfChange=0.5
  168. FudgeFactorDecreaseRateOfChange=-0.4
  169. MinRequestedMipsToConsider=11
  170. MinTimeToGuaranteeMinMipCount=0
  171. MaxTimeToGuaranteeMinMipCount=0
  172. UseTextureFileCache=TRUE
  173. LoadMapTimeLimit=2.0
  174. LightmapStreamingFactor=0.04
  175. ShadowmapStreamingFactor=0.04
  176. MaxLightmapRadius=2000.0
  177. AllowStreamingLightmaps=True
  178. TextureFileCacheBulkDataAlignment=1
  179. UsePriorityStreaming=True
  180. bAllowSwitchingStreamingSystem=False
  181. UseDynamicStreaming=False
  182. bEnableAsyncDefrag=False
  183. bEnableAsyncReallocation=False
  184. MaxDefragRelocations=256
  185. MaxDefragDownShift=128
  186.  
  187. [XAudio2.XAudio2Device]
  188. MaxChannels=32
  189. m_bEnableBassBoost=false
  190.  
  191. [TribesGame.TrPlayerController]
  192. m_bEnableChatFilter=False
  193. m_bShowHUDObjectives=true
  194. m_bShowHUDNotifications=true
  195. m_bShowHUDFriendStateNotifications=True
  196. m_bEnableOverheadDamageIndicators=true
  197. m_bShowHUDObjectives=True
  198. m_bShowHUDReticule=False
  199. m_bShowHUDCredits=True
  200. m_bShowHUDAccolades=True
  201. m_bShowHUDBadges=True
  202. m_bShowHUDScores=True
  203. m_bShowHUDHealthBar=true
  204. m_bShowHUDVisor=False
  205. m_bShowHUDChat=True
  206. m_bShowHUDCombatLog=true
  207. m_bShowHUDKillbox=True
  208. m_bShowHUDDeathcam=True
  209. m_bShowHUDHeroText=True
  210. m_bShowHUDPromptPanel=False
  211. m_bShowHUDRespawnTimer=true
  212. m_bShowHUDSkiBars=true
  213. m_bShowHUDFriendColoring=true
  214. m_bShowHUDCracks=False
  215. m_WhisperFilter=0
  216. EnableAlienFX=false
  217. m_bAnimMenu=true
  218. m_bAllowSimulatedProjectiles=True
  219.  
  220. [TribesGame.TrEntryPlayerController]
  221. m_bEnableChatFilter=true
  222. m_bShowHUDObjectives=true
  223. m_bShowHUDNotifications=true
  224. m_bShowHUDFriendStateNotifications=true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement