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Jan 8th, 2017
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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgNetworkMessages
  13. {
  14. class InsertClaimedVehicle
  15. {
  16. module = "ClaimVehicle";
  17. parameters[] = {"STRING","STRING"};
  18. };
  19. };
  20.  
  21. class CfgClans
  22. {
  23. /*
  24. Defines the amount of pop tabs needed to register a new clan
  25.  
  26. Default: 20,000
  27. */
  28. registrationFee = 20000;
  29.  
  30. /*
  31. A list of all characters allowed in a clan *name*
  32.  
  33. NOTE:
  34. */
  35. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  36.  
  37. /*
  38.  
  39. Maximum markers per clan
  40.  
  41. */
  42. maximumIcons = 20;
  43.  
  44. /*
  45. Maximum number of characters on a Marker in a presistent system
  46.  
  47. Note: MAX 255!
  48.  
  49. */
  50. maximumIconText = 50;
  51.  
  52. /*
  53.  
  54. Maximum poly markers per clan
  55.  
  56. */
  57. maximumPolys = 10;
  58.  
  59.  
  60. /*
  61.  
  62. Maximum points in poly
  63. */
  64. maximumPolyNode = 10;
  65. };
  66. class Exile_AbstractCraftingRecipe
  67. {
  68. name = "";
  69. pictureItem = "";
  70. returnedItems[] = {};
  71. components[] = {}; // Required components
  72. tools[] = {}; // Required tools (matches, gas cooker etc.)
  73. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  74. requiresOcean = 0; // isSurfaceWater test
  75. requiresFire = 0; // inflamed object nearby
  76. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  77. };
  78.  
  79. class CfgCraftingRecipes
  80. {
  81. #include "EBM\recipes.hpp"
  82.  
  83. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  84. {
  85. name = "Breaching Charge (Big Momma)";
  86. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  87. returnedItems[] =
  88. {
  89. {1, "Exile_Item_BreachingCharge_BigMomma"}
  90. };
  91. tools[] =
  92. {
  93. "Exile_Item_Foolbox"
  94. };
  95. components[] =
  96. {
  97. {3, "Exile_Item_BreachingCharge_Metal"},
  98. {1, "Exile_Item_MobilePhone"},
  99. {1, "Exile_Item_DuctTape"},
  100. {1, "Exile_Item_ZipTie"}
  101. };
  102. };
  103.  
  104. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  105. {
  106. name = "Breaching Charge (Metal)";
  107. pictureItem = "Exile_Item_BreachingCharge_Metal";
  108. returnedItems[] =
  109. {
  110. {1, "Exile_Item_BreachingCharge_Metal"}
  111. };
  112. tools[] =
  113. {
  114. "Exile_Item_Foolbox"
  115. };
  116. components[] =
  117. {
  118. {1, "Exile_Item_DuctTape"},
  119. {1, "SatchelCharge_Remote_Mag"}
  120. };
  121. };
  122.  
  123. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  124. {
  125. name = "Breaching Charge (Wood)";
  126. pictureItem = "Exile_Item_BreachingCharge_Wood";
  127. returnedItems[] =
  128. {
  129. {1, "Exile_Item_BreachingCharge_Wood"}
  130. };
  131. tools[] =
  132. {
  133. "Exile_Item_Foolbox"
  134. };
  135. components[] =
  136. {
  137. {1, "Exile_Item_DuctTape"},
  138. {1, "DemoCharge_Remote_Mag"}
  139. };
  140. };
  141.  
  142. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  143. {
  144. name = "Cook BBQ Sandwich";
  145. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  146. requiresFire = 1;
  147. returnedItems[] =
  148. {
  149. {1, "Exile_Item_BBQSandwich_Cooked"}
  150. };
  151. tools[] =
  152. {
  153. "Exile_Item_CookingPot"
  154. };
  155. components[] =
  156. {
  157. {1, "Exile_Item_BBQSandwich"}
  158. };
  159. };
  160.  
  161. class CookCatFood: Exile_AbstractCraftingRecipe
  162. {
  163. name = "Cook Cat Food";
  164. pictureItem = "Exile_Item_CatFood_Cooked";
  165. requiresFire = 1;
  166. returnedItems[] =
  167. {
  168. {1, "Exile_Item_CatFood_Cooked"}
  169. };
  170. tools[] =
  171. {
  172. "Exile_Item_CookingPot"
  173. };
  174. components[] =
  175. {
  176. {1, "Exile_Item_CatFood"}
  177. };
  178. };
  179.  
  180. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  181. {
  182. name = "Cook Christmas Tinner";
  183. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  184. requiresFire = 1;
  185. returnedItems[] =
  186. {
  187. {1, "Exile_Item_ChristmasTinner_Cooked"}
  188. };
  189. tools[] =
  190. {
  191. "Exile_Item_CookingPot"
  192. };
  193. components[] =
  194. {
  195. {1, "Exile_Item_ChristmasTinner"}
  196. };
  197. };
  198. class CookCoffee: Exile_AbstractCraftingRecipe
  199. {
  200. name = "Brew Coffee";
  201. pictureItem = "Exile_Item_PlasticBottleCoffee";
  202. requiresFire = 1;
  203. returnedItems[] =
  204. {
  205. {1, "Exile_Item_PlasticBottleCoffee"}
  206. };
  207. tools[] =
  208. {
  209. "Exile_Item_CookingPot"
  210. };
  211. components[] =
  212. {
  213. {1, "Exile_Item_PlasticBottleFreshWater"},
  214. {1, "Exile_Item_InstantCoffee"}
  215. };
  216. };
  217. class CookDogFood: Exile_AbstractCraftingRecipe
  218. {
  219. name = "Cook Dog Food";
  220. pictureItem = "Exile_Item_DogFood_Cooked";
  221. requiresFire = 1;
  222. returnedItems[] =
  223. {
  224. {1, "Exile_Item_DogFood_Cooked"}
  225. };
  226. tools[] =
  227. {
  228. "Exile_Item_CookingPot"
  229. };
  230. components[] =
  231. {
  232. {1, "Exile_Item_DogFood"}
  233. };
  234. };
  235.  
  236. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  237. {
  238. name = "Cook Glorious Knakworst";
  239. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  240. requiresFire = 1;
  241. returnedItems[] =
  242. {
  243. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  244. };
  245. tools[] =
  246. {
  247. "Exile_Item_CookingPot"
  248. };
  249. components[] =
  250. {
  251. {1, "Exile_Item_GloriousKnakworst"}
  252. };
  253. };
  254.  
  255. class CookMacasCheese: Exile_AbstractCraftingRecipe
  256. {
  257. name = "Cook Macas Cheese";
  258. pictureItem = "Exile_Item_MacasCheese_Cooked";
  259. requiresFire = 1;
  260. returnedItems[] =
  261. {
  262. {1, "Exile_Item_MacasCheese_Cooked"}
  263. };
  264. tools[] =
  265. {
  266. "Exile_Item_CookingPot"
  267. };
  268. components[] =
  269. {
  270. {1, "Exile_Item_MacasCheese"}
  271. };
  272. };
  273.  
  274. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  275. {
  276. name = "Cook Dirty Water";
  277. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  278. requiresFire = 1;
  279. returnedItems[] =
  280. {
  281. {1, "Exile_Item_PlasticBottleFreshWater"}
  282. };
  283. tools[] =
  284. {
  285. "Exile_Item_CookingPot"
  286. };
  287. components[] =
  288. {
  289. {1, "Exile_Item_PlasticBottleDirtyWater"}
  290. };
  291. };
  292. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  293. {
  294. name = "Cook Salt Water";
  295. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  296. requiresFire = 1;
  297. returnedItems[] =
  298. {
  299. {1, "Exile_Item_PlasticBottleFreshWater"}
  300. };
  301. tools[] =
  302. {
  303. "Exile_Item_CookingPot"
  304. };
  305. components[] =
  306. {
  307. {1, "Exile_Item_PlasticBottleSaltWater"}
  308. };
  309. };
  310.  
  311. class CookSausageGravy: Exile_AbstractCraftingRecipe
  312. {
  313. name = "Cook Sausage Gravy";
  314. pictureItem = "Exile_Item_SausageGravy_Cooked";
  315. requiresFire = 1;
  316. returnedItems[] =
  317. {
  318. {1, "Exile_Item_SausageGravy_Cooked"}
  319. };
  320. tools[] =
  321. {
  322. "Exile_Item_CookingPot"
  323. };
  324. components[] =
  325. {
  326. {1, "Exile_Item_SausageGravy"}
  327. };
  328. };
  329.  
  330. class CookSurstromming: Exile_AbstractCraftingRecipe
  331. {
  332. name = "Cook Surströmming";
  333. pictureItem = "Exile_Item_Surstromming_Cooked";
  334. requiresFire = 1;
  335. returnedItems[] =
  336. {
  337. {1, "Exile_Item_Surstromming_Cooked"}
  338. };
  339. tools[] =
  340. {
  341. "Exile_Item_CookingPot"
  342. };
  343. components[] =
  344. {
  345. {1, "Exile_Item_Surstromming"}
  346. };
  347. };
  348.  
  349. class CraftBandage: Exile_AbstractCraftingRecipe
  350. {
  351. name = "Craft Bandage";
  352. pictureItem = "Exile_Item_Bandage";
  353. returnedItems[] =
  354. {
  355. {1, "Exile_Item_Bandage"}
  356. };
  357. components[] =
  358. {
  359. {4, "Exile_Item_ToiletPaper"}
  360. };
  361. };
  362.  
  363. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  364. {
  365. name = "Craft Concrete Doorway";
  366. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  367. requiresConcreteMixer = true;
  368. returnedItems[] =
  369. {
  370. {1, "Exile_Item_ConcreteDoorwayKit"},
  371. {3, "Exile_Item_WaterCanisterEmpty"},
  372. {1, "Exile_Item_FuelCanisterEmpty"}
  373. };
  374. components[] =
  375. {
  376. {3, "Exile_Item_Cement"},
  377. {3, "Exile_Item_Sand"},
  378. {3, "Exile_Item_MetalPole"},
  379. {3, "Exile_Item_WaterCanisterDirtyWater"},
  380. {1, "Exile_Item_FuelCanisterFull"}
  381. };
  382. };
  383. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  384. {
  385. name = "Craft Concrete Floor";
  386. pictureItem = "Exile_Item_ConcreteFloorKit";
  387. requiresConcreteMixer = true;
  388. returnedItems[] =
  389. {
  390. {1, "Exile_Item_ConcreteFloorKit"},
  391. {2, "Exile_Item_WaterCanisterEmpty"},
  392. {1, "Exile_Item_FuelCanisterEmpty"}
  393. };
  394. components[] =
  395. {
  396. {2, "Exile_Item_Cement"},
  397. {2, "Exile_Item_Sand"},
  398. {2, "Exile_Item_MetalPole"},
  399. {2, "Exile_Item_WaterCanisterDirtyWater"},
  400. {1, "Exile_Item_FuelCanisterFull"}
  401. };
  402. };
  403. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  404. {
  405. name = "Craft Concrete Floor Port";
  406. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  407. requiresConcreteMixer = true;
  408. returnedItems[] =
  409. {
  410. {1, "Exile_Item_ConcreteFloorPortKit"},
  411. {3, "Exile_Item_WaterCanisterEmpty"},
  412. {1, "Exile_Item_FuelCanisterEmpty"}
  413. };
  414. components[] =
  415. {
  416. {3, "Exile_Item_Cement"},
  417. {3, "Exile_Item_Sand"},
  418. {3, "Exile_Item_MetalPole"},
  419. {3, "Exile_Item_WaterCanisterDirtyWater"},
  420. {1, "Exile_Item_FuelCanisterFull"}
  421. };
  422. };
  423. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  424. {
  425. name = "Craft Concrete Gate";
  426. pictureItem = "Exile_Item_ConcreteGateKit";
  427. requiresConcreteMixer = true;
  428. returnedItems[] =
  429. {
  430. {1, "Exile_Item_ConcreteGateKit"},
  431. {4, "Exile_Item_WaterCanisterEmpty"},
  432. {1, "Exile_Item_FuelCanisterEmpty"}
  433. };
  434. components[] =
  435. {
  436. {4, "Exile_Item_Cement"},
  437. {4, "Exile_Item_Sand"},
  438. {4, "Exile_Item_MetalPole"},
  439. {4, "Exile_Item_WaterCanisterDirtyWater"},
  440. {1, "Exile_Item_FuelCanisterFull"}
  441. };
  442. };
  443. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  444. {
  445. name = "Craft Concrete Stairs";
  446. pictureItem = "Exile_Item_ConcreteStairsKit";
  447. requiresConcreteMixer = true;
  448. returnedItems[] =
  449. {
  450. {1, "Exile_Item_ConcreteStairsKit"},
  451. {1, "Exile_Item_WaterCanisterEmpty"},
  452. {1, "Exile_Item_FuelCanisterEmpty"}
  453. };
  454. components[] =
  455. {
  456. {1, "Exile_Item_Cement"},
  457. {1, "Exile_Item_Sand"},
  458. {1, "Exile_Item_MetalPole"},
  459. {1, "Exile_Item_WaterCanisterDirtyWater"},
  460. {1, "Exile_Item_FuelCanisterFull"}
  461. };
  462. };
  463. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  464. {
  465. name = "Craft Concrete Support";
  466. pictureItem = "Exile_Item_ConcreteSupportKit";
  467. requiresConcreteMixer = true;
  468. returnedItems[] =
  469. {
  470. {1, "Exile_Item_ConcreteSupportKit"},
  471. {1, "Exile_Item_WaterCanisterEmpty"},
  472. {1, "Exile_Item_FuelCanisterEmpty"}
  473. };
  474. components[] =
  475. {
  476. {1, "Exile_Item_Cement"},
  477. {1, "Exile_Item_Sand"},
  478. {1, "Exile_Item_MetalPole"},
  479. {1, "Exile_Item_WaterCanisterDirtyWater"},
  480. {1, "Exile_Item_FuelCanisterFull"}
  481. };
  482. };
  483. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  484. {
  485. name = "Craft Concrete Wall";
  486. pictureItem = "Exile_Item_ConcreteWallKit";
  487. requiresConcreteMixer = true;
  488. returnedItems[] =
  489. {
  490. {1, "Exile_Item_ConcreteWallKit"},
  491. {2, "Exile_Item_WaterCanisterEmpty"},
  492. {1, "Exile_Item_FuelCanisterEmpty"}
  493. };
  494. components[] =
  495. {
  496. {2, "Exile_Item_Cement"},
  497. {2, "Exile_Item_Sand"},
  498. {2, "Exile_Item_MetalPole"},
  499. {2, "Exile_Item_WaterCanisterDirtyWater"},
  500. {1, "Exile_Item_FuelCanisterFull"}
  501. };
  502. };
  503. class CraftFirePlace: Exile_AbstractCraftingRecipe
  504. {
  505. name = "Craft Fire Place";
  506. pictureItem = "Exile_Item_CampFireKit";
  507. returnedItems[] =
  508. {
  509. {1, "Exile_Item_CampFireKit"}
  510. };
  511. components[] =
  512. {
  513. {2, "Exile_Item_WoodLog"}
  514. };
  515. };
  516. class CraftFloodLight: Exile_AbstractCraftingRecipe
  517. {
  518. name = "Craft Flood Light";
  519. pictureItem = "Exile_Item_FloodLightKit";
  520. requiresFire = 1;
  521. returnedItems[] =
  522. {
  523. {1, "Exile_Item_FloodLightKit"}
  524. };
  525. components[] =
  526. {
  527. {1, "Exile_Item_MetalPole"},
  528. {1, "Exile_Item_LightBulb"},
  529. {1, "Exile_Item_ExtensionCord"}
  530. };
  531. };
  532. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  533. {
  534. name = "Craft Fortification Upgrade";
  535. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  536. requiresFire = 1;
  537. requiredInteractionModelGroup = "WorkBench";
  538. returnedItems[] =
  539. {
  540. {1, "Exile_Item_FortificationUpgrade"}
  541. };
  542. components[] =
  543. {
  544. {2, "Exile_Item_MetalPole"},
  545. {4, "Exile_Item_MetalBoard"}
  546. };
  547. tools[] = {"Exile_Item_Grinder"};
  548. };
  549. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  550. {
  551. name = "Craft H-barrier (5 Blocks)";
  552. pictureItem = "Exile_Item_HBarrier5Kit";
  553. requiredInteractionModelGroup = "WorkBench";
  554. tools[] =
  555. {
  556. "Exile_Item_Pliers"
  557. };
  558. returnedItems[] =
  559. {
  560. {1, "Exile_Item_HBarrier5Kit"}
  561. };
  562. components[] =
  563. {
  564. {3, "Exile_Item_SandBagsKit_Long"},
  565. {2, "Exile_Item_MetalWire"}
  566. };
  567. };
  568. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  569. {
  570. name = "Craft Metal Board";
  571. pictureItem = "Exile_Item_MetalBoard";
  572. requiresFire = 1;
  573. returnedItems[] =
  574. {
  575. {1, "Exile_Item_MetalBoard"}
  576. };
  577. components[] =
  578. {
  579. {2, "Exile_Item_JunkMetal"}
  580. };
  581. tools[] = {"Exile_Item_Grinder"};
  582. };
  583. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  584. {
  585. name = "Craft Metal Hedgehog";
  586. pictureItem = "Exile_Item_MetalHedgehogKit";
  587. requiresFire = 1;
  588. returnedItems[] =
  589. {
  590. {1, "Exile_Item_MetalHedgehogKit"}
  591. };
  592. components[] =
  593. {
  594. {4, "Exile_Item_MetalPole"}
  595. };
  596. tools[] = {"Exile_Item_Grinder"};
  597. };
  598. class CraftMetalPole: Exile_AbstractCraftingRecipe
  599. {
  600. name = "Craft Metal Pole";
  601. pictureItem = "Exile_Item_MetalPole";
  602. requiresFire = 1;
  603. returnedItems[] =
  604. {
  605. {1, "Exile_Item_MetalPole"}
  606. };
  607. components[] =
  608. {
  609. {4, "Exile_Item_JunkMetal"}
  610. };
  611. tools[] = {"Exile_Item_Grinder"};
  612. };
  613. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  614. {
  615. name = "Craft Portable Generator";
  616. pictureItem = "Exile_Item_PortableGeneratorKit";
  617. requiresFire = 1;
  618. returnedItems[] =
  619. {
  620. {1, "Exile_Item_PortableGeneratorKit"}
  621. };
  622. components[] =
  623. {
  624. {4, "Exile_Item_MetalBoard"},
  625. {1, "Exile_Item_FuelCanisterFull"},
  626. {1, "Exile_Item_ExtensionCord"}
  627. };
  628. };
  629. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  630. {
  631. name = "Craft Razor Wire Kit Kit";
  632. pictureItem = "Exile_Item_RazorWireKit_Long";
  633. requiredInteractionModelGroup = "WorkBench";
  634. tools[] =
  635. {
  636. "Exile_Item_Grinder",
  637. "Exile_Item_Pliers",
  638. "Exile_Item_Screwdriver"
  639. };
  640. returnedItems[] =
  641. {
  642. {1, "Exile_Item_RazorWireKit_Long"}
  643. };
  644. components[] =
  645. {
  646. {2, "Exile_Item_MetalPole"},
  647. {4, "Exile_Item_MetalWire"},
  648. {1, "Exile_Item_MetalScrews"}
  649. };
  650. };*/
  651. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  652. {
  653. name = "Craft Concrete Repair Kit";
  654. pictureItem = "Exile_Item_Cement";
  655. requiresConcreteMixer = true;
  656. returnedItems[] =
  657. {
  658. {1, "Exile_Item_RepairKitConcrete"},
  659. {1, "Exile_Item_WaterCanisterEmpty"},
  660. {1, "Exile_Item_FuelCanisterEmpty"}
  661. };
  662. components[] =
  663. {
  664. {4, "Exile_Item_Cement"},
  665. {2, "Exile_Item_Sand"},
  666. {1, "Exile_Item_WaterCanisterDirtyWater"},
  667. {1, "Exile_Item_FuelCanisterFull"}
  668. };
  669. };
  670. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  671. {
  672. name = "Craft Metal Repair Kit";
  673. pictureItem = "Exile_Item_RepairKitMetal";
  674. requiresFire = 0;
  675. requiredInteractionModelGroup = "WorkBench";
  676. returnedItems[] =
  677. {
  678. {1, "Exile_Item_RepairKitMetal"}
  679. };
  680. components[] =
  681. {
  682. {4, "Exile_Item_MetalBoard"}
  683. };
  684. tools[] =
  685. {
  686. "Exile_Item_Foolbox",
  687. "Exile_Item_Grinder"
  688. };
  689. };
  690. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  691. {
  692. name = "Craft Wood Repair Kit";
  693. pictureItem = "Exile_Item_RepairKitWood";
  694. requiresFire = 0;
  695. requiredInteractionModelGroup = "WorkBench";
  696. returnedItems[] =
  697. {
  698. {1, "Exile_Item_RepairKitWood"}
  699. };
  700. components[] =
  701. {
  702. {4, "Exile_Item_WoodPlank"}
  703. };
  704. tools[] =
  705. {
  706. "Exile_Item_Foolbox"
  707. };
  708. };
  709. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  710. {
  711. name = "Craft Sandbags Kit (Corner)";
  712. pictureItem = "Exile_Item_SandBagsKit_Corner";
  713. requiredInteractionModelGroup = "WorkBench";
  714. returnedItems[] =
  715. {
  716. {1, "Exile_Item_SandBagsKit_Corner"}
  717. };
  718. components[] =
  719. {
  720. {3, "Exile_Item_Sand"}
  721. };
  722. };
  723. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  724. {
  725. name = "Craft Sand Bags Kit (Long)";
  726. pictureItem = "Exile_Item_SandBagsKit_Long";
  727. requiredInteractionModelGroup = "WorkBench";
  728. returnedItems[] =
  729. {
  730. {1, "Exile_Item_SandBagsKit_Long"}
  731. };
  732. components[] =
  733. {
  734. {6, "Exile_Item_Sand"}
  735. };
  736. };
  737. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  738. {
  739. name = "Craft Storage Crate";
  740. pictureItem = "Exile_Item_StorageCrateKit";
  741. requiredInteractionModelGroup = "WorkBench";
  742. returnedItems[] =
  743. {
  744. {1, "Exile_Item_StorageCrateKit"}
  745. };
  746. components[] =
  747. {
  748. {5, "Exile_Item_WoodPlank"}
  749. };
  750. };
  751. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  752. {
  753. name = "Craft Water Barrel";
  754. pictureItem = "Exile_Item_WaterBarrelKit";
  755. requiredInteractionModelGroup = "WorkBench";
  756. requiresFire = 1;
  757. returnedItems[] =
  758. {
  759. {1, "Exile_Item_WaterBarrelKit"}
  760. };
  761. components[] =
  762. {
  763. {20, "Exile_Item_PlasticBottleEmpty"}
  764. };
  765. };
  766. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  767. {
  768. name = "Craft Wire Fence Kit";
  769. pictureItem = "Exile_Item_WireFenceKit";
  770. requiredInteractionModelGroup = "WorkBench";
  771. tools[] =
  772. {
  773. "Exile_Item_Grinder",
  774. "Exile_Item_Pliers",
  775. "Exile_Item_Screwdriver"
  776. };
  777. returnedItems[] =
  778. {
  779. {1, "Exile_Item_WireFenceKit"}
  780. };
  781. components[] =
  782. {
  783. {4, "Exile_Item_MetalPole"},
  784. {6, "Exile_Item_MetalWire"},
  785. {1, "Exile_Item_MetalScrews"}
  786. };
  787. };
  788. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  789. {
  790. name = "Craft Wood Doorway";
  791. pictureItem = "Exile_Item_WoodDoorwayKit";
  792. requiredInteractionModelGroup = "WorkBench";
  793. returnedItems[] =
  794. {
  795. {1, "Exile_Item_WoodDoorwayKit"}
  796. };
  797. components[] =
  798. {
  799. {6, "Exile_Item_WoodPlank"}
  800. };
  801. };
  802. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  803. {
  804. name = "Craft Wood Floor";
  805. pictureItem = "Exile_Item_WoodFloorKit";
  806. requiredInteractionModelGroup = "WorkBench";
  807. returnedItems[] =
  808. {
  809. {1, "Exile_Item_WoodFloorKit"}
  810. };
  811. components[] =
  812. {
  813. {4, "Exile_Item_WoodPlank"}
  814. };
  815. };
  816. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  817. {
  818. name = "Craft Wood Floor Port";
  819. pictureItem = "Exile_Item_WoodFloorPortKit";
  820. requiredInteractionModelGroup = "WorkBench";
  821. returnedItems[] =
  822. {
  823. {1, "Exile_Item_WoodFloorPortKit"}
  824. };
  825. components[] =
  826. {
  827. {6, "Exile_Item_WoodPlank"}
  828. };
  829. };
  830. class CraftWoodGate: Exile_AbstractCraftingRecipe
  831. {
  832. name = "Craft Wood Gate";
  833. pictureItem = "Exile_Item_WoodGateKit";
  834. requiredInteractionModelGroup = "WorkBench";
  835. returnedItems[] =
  836. {
  837. {1, "Exile_Item_WoodGateKit"}
  838. };
  839. components[] =
  840. {
  841. {8, "Exile_Item_WoodPlank"}
  842. };
  843. };
  844. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  845. {
  846. name = "Craft Wood Plank";
  847. pictureItem = "Exile_Item_WoodPlank";
  848. requiredInteractionModelGroup = "WorkBench";
  849. returnedItems[] =
  850. {
  851. {1, "Exile_Item_WoodPlank"}
  852. };
  853. components[] =
  854. {
  855. {2, "Exile_Item_WoodLog"}
  856. };
  857. tools[] = {"Exile_Item_Handsaw"};
  858. };
  859. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  860. {
  861. name = "Craft Wood Stairs";
  862. pictureItem = "Exile_Item_WoodStairsKit";
  863. requiredInteractionModelGroup = "WorkBench";
  864. returnedItems[] =
  865. {
  866. {1, "Exile_Item_WoodStairsKit"}
  867. };
  868. components[] =
  869. {
  870. {6, "Exile_Item_WoodPlank"}
  871. };
  872. };
  873. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  874. {
  875. name = "Craft Wood Support";
  876. pictureItem = "Exile_Item_WoodSupportKit";
  877. requiredInteractionModelGroup = "WorkBench";
  878. returnedItems[] =
  879. {
  880. {1, "Exile_Item_WoodSupportKit"}
  881. };
  882. components[] =
  883. {
  884. {6, "Exile_Item_WoodPlank"}
  885. };
  886. };
  887. class CraftWoodWall: Exile_AbstractCraftingRecipe
  888. {
  889. name = "Craft Wood Wall";
  890. pictureItem = "Exile_Item_WoodWallKit";
  891. requiredInteractionModelGroup = "WorkBench";
  892. returnedItems[] =
  893. {
  894. {1, "Exile_Item_WoodWallKit"}
  895. };
  896. components[] =
  897. {
  898. {4, "Exile_Item_WoodPlank"}
  899. };
  900. };
  901. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  902. {
  903. name = "Craft 1/2 Wood Wall";
  904. pictureItem = "Exile_Item_WoodWallHalfKit";
  905. requiredInteractionModelGroup = "WorkBench";
  906. returnedItems[] =
  907. {
  908. {1, "Exile_Item_WoodWallHalfKit"}
  909. };
  910. components[] =
  911. {
  912. {2, "Exile_Item_WoodPlank"}
  913. };
  914. };
  915. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  916. {
  917. name = "Craft Wood Window";
  918. pictureItem = "Exile_Item_WoodWindowKit";
  919. requiredInteractionModelGroup = "WorkBench";
  920. returnedItems[] =
  921. {
  922. {1, "Exile_Item_WoodWindowKit"}
  923. };
  924. components[] =
  925. {
  926. {6, "Exile_Item_WoodPlank"}
  927. };
  928. };
  929. class CraftWorkBench: Exile_AbstractCraftingRecipe
  930. {
  931. name = "Craft Work Bench";
  932. pictureItem = "Exile_Item_WorkBenchKit";
  933. returnedItems[] =
  934. {
  935. {1, "Exile_Item_WorkBenchKit"}
  936. };
  937. components[] =
  938. {
  939. {4, "Exile_Item_WoodLog"}
  940. };
  941. };
  942. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  943. {
  944. name = "Empty Fuel Canister";
  945. pictureItem = "Exile_Item_FuelCanisterEmpty";
  946. returnedItems[] =
  947. {
  948. {1, "Exile_Item_FuelCanisterEmpty"}
  949. };
  950. components[] =
  951. {
  952. {1, "Exile_Item_FuelCanisterFull"}
  953. };
  954. };
  955. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  956. {
  957. name = "Empty Dirty Water";
  958. pictureItem = "Exile_Item_PlasticBottleEmpty";
  959. returnedItems[] =
  960. {
  961. {1, "Exile_Item_PlasticBottleEmpty"}
  962. };
  963. components[] =
  964. {
  965. {1, "Exile_Item_PlasticBottleDirtyWater"}
  966. };
  967. };
  968. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  969. {
  970. name = "Empty Salt Water";
  971. pictureItem = "Exile_Item_PlasticBottleEmpty";
  972. returnedItems[] =
  973. {
  974. {1, "Exile_Item_PlasticBottleEmpty"}
  975. };
  976. components[] =
  977. {
  978. {1, "Exile_Item_PlasticBottleSaltWater"}
  979. };
  980. };
  981. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  982. {
  983. name = "Fill Dirty Water";
  984. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  985. requiredInteractionModelGroup = "WaterSource";
  986. returnedItems[] =
  987. {
  988. {1, "Exile_Item_PlasticBottleDirtyWater"}
  989. };
  990. components[] =
  991. {
  992. {1, "Exile_Item_PlasticBottleEmpty"}
  993. };
  994. };
  995. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  996. {
  997. name = "Fill Fresh Water";
  998. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  999. requiredInteractionModelGroup = "CleanWaterSource";
  1000. returnedItems[] =
  1001. {
  1002. {1, "Exile_Item_PlasticBottleFreshWater"}
  1003. };
  1004. components[] =
  1005. {
  1006. {1, "Exile_Item_PlasticBottleEmpty"}
  1007. };
  1008. };
  1009. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1010. {
  1011. name = "Fill Salt Water";
  1012. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1013. requiresOcean = 1;
  1014. returnedItems[] =
  1015. {
  1016. {1, "Exile_Item_PlasticBottleSaltWater"}
  1017. };
  1018. components[] =
  1019. {
  1020. {1, "Exile_Item_PlasticBottleEmpty"}
  1021. };
  1022. };
  1023. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1024. {
  1025. name = "Fill Dirty Water";
  1026. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1027. requiredInteractionModelGroup = "WaterSource";
  1028. returnedItems[] =
  1029. {
  1030. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1031. };
  1032. components[] =
  1033. {
  1034. {1, "Exile_Item_WaterCanisterEmpty"}
  1035. };
  1036. };
  1037. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1038. {
  1039. name = "Fill Fuel Canister";
  1040. pictureItem = "Exile_Item_FuelCanisterFull";
  1041. requiredInteractionModelGroup = "FuelSource";
  1042. returnedItems[] =
  1043. {
  1044. {1, "Exile_Item_FuelCanisterFull"}
  1045. };
  1046. components[] =
  1047. {
  1048. {1, "Exile_Item_FuelCanisterEmpty"}
  1049. };
  1050. };
  1051. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1052. {
  1053. name = "Upgrade to Concrete Door";
  1054. pictureItem = "Exile_Item_ConcreteDoorKit";
  1055. requiredInteractionModelGroup = "WorkBench";
  1056. returnedItems[] =
  1057. {
  1058. {1, "Exile_Item_ConcreteDoorKit"}
  1059. };
  1060. components[] =
  1061. {
  1062. {1, "Exile_Item_ConcreteDoorwayKit"},
  1063. {2, "Exile_Item_MetalPole"},
  1064. {4, "Exile_Item_MetalBoard"}
  1065. };
  1066. };
  1067. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1068. {
  1069. name = "Upgrade to Concrete Floor Port";
  1070. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1071. requiredInteractionModelGroup = "WorkBench";
  1072. returnedItems[] =
  1073. {
  1074. {1, "Exile_Item_ConcreteFloorPortKit"}
  1075. };
  1076. components[] =
  1077. {
  1078. {1, "Exile_Item_ConcreteFloorKit"},
  1079. {2, "Exile_Item_MetalPole"},
  1080. {4, "Exile_Item_MetalBoard"}
  1081. };
  1082. };
  1083. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1084. {
  1085. name = "Upgrade to Concrete Gate";
  1086. pictureItem = "Exile_Item_ConcreteGateKit";
  1087. requiredInteractionModelGroup = "WorkBench";
  1088. returnedItems[] =
  1089. {
  1090. {1, "Exile_Item_ConcreteGateKit"}
  1091. };
  1092. components[] =
  1093. {
  1094. {1, "Exile_Item_ConcreteWallKit"},
  1095. {2, "Exile_Item_MetalPole"},
  1096. {4, "Exile_Item_MetalBoard"}
  1097. };
  1098. };
  1099. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1100. {
  1101. name = "Upgrade to Concrete Window";
  1102. pictureItem = "Exile_Item_ConcreteWindowKit";
  1103. requiredInteractionModelGroup = "WorkBench";
  1104. returnedItems[] =
  1105. {
  1106. {1, "Exile_Item_ConcreteWindowKit"}
  1107. };
  1108. components[] =
  1109. {
  1110. {1, "Exile_Item_ConcreteWallKit"},
  1111. {2, "Exile_Item_MetalPole"},
  1112. {4, "Exile_Item_MetalBoard"}
  1113. };
  1114. };
  1115. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1116. {
  1117. name = "Upgrade to Wood Door";
  1118. pictureItem = "Exile_Item_WoodDoorKit";
  1119. requiredInteractionModelGroup = "WorkBench";
  1120. returnedItems[] =
  1121. {
  1122. {1, "Exile_Item_WoodDoorKit"}
  1123. };
  1124. components[] =
  1125. {
  1126. {1, "Exile_Item_WoodDoorwayKit"},
  1127. {2, "Exile_Item_WoodPlank"}
  1128. };
  1129. };
  1130. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1131. {
  1132. name = "Upgrade to Wood Floor Port";
  1133. pictureItem = "Exile_Item_WoodFloorPortKit";
  1134. requiredInteractionModelGroup = "WorkBench";
  1135. returnedItems[] =
  1136. {
  1137. {1, "Exile_Item_WoodFloorPortKit"}
  1138. };
  1139. components[] =
  1140. {
  1141. {1, "Exile_Item_WoodFloorKit"},
  1142. {2, "Exile_Item_WoodPlank"}
  1143. };
  1144. };
  1145. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1146. {
  1147. name = "Upgrade to Wood Gate";
  1148. pictureItem = "Exile_Item_WoodGateKit";
  1149. requiredInteractionModelGroup = "WorkBench";
  1150. returnedItems[] =
  1151. {
  1152. {1, "Exile_Item_WoodGateKit"}
  1153. };
  1154. components[] =
  1155. {
  1156. {1, "Exile_Item_WoodWallKit"},
  1157. {4, "Exile_Item_WoodPlank"}
  1158. };
  1159. };
  1160. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1161. {
  1162. name = "Upgrade to Wood Wall";
  1163. pictureItem = "Exile_Item_WoodWallHalfKit";
  1164. requiredInteractionModelGroup = "WorkBench";
  1165. returnedItems[] =
  1166. {
  1167. {1, "Exile_Item_WoodWallKit"}
  1168. };
  1169. components[] =
  1170. {
  1171. {2, "Exile_Item_WoodWallHalfKit"}
  1172. };
  1173. };
  1174. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1175. {
  1176. name = "Upgrade to Wood Window";
  1177. pictureItem = "Exile_Item_WoodWindowKit";
  1178. requiredInteractionModelGroup = "WorkBench";
  1179. returnedItems[] =
  1180. {
  1181. {1, "Exile_Item_WoodWindowKit"}
  1182. };
  1183. components[] =
  1184. {
  1185. {1, "Exile_Item_WoodWallKit"},
  1186. {2, "Exile_Item_WoodPlank"}
  1187. };
  1188. };
  1189. };
  1190. class CfgExileArsenal
  1191. {
  1192. #include "EBM\prices.hpp"
  1193.  
  1194. {
  1195. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1196.  
  1197. ///////////////////////////////////////////////////////////////////////////////
  1198. // Civillian Clothing
  1199. ///////////////////////////////////////////////////////////////////////////////
  1200. class U_C_Journalist { quality = 1; price = 20; };
  1201. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1202. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1203. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1204. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1205. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1206. class U_C_Poor_1 { quality = 1; price = 20; };
  1207. class U_C_Poor_2 { quality = 1; price = 20; };
  1208. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1209. class U_C_Scientist { quality = 1; price = 20; };
  1210. class U_OrestesBody { quality = 1; price = 40; };
  1211. class U_Rangemaster { quality = 1; price = 40; };
  1212. class U_NikosAgedBody { quality = 1; price = 40; };
  1213. class U_NikosBody { quality = 1; price = 40; };
  1214. class U_Competitor { quality = 1; price = 40; };
  1215.  
  1216. ///////////////////////////////////////////////////////////////////////////////
  1217. // Soldier Uniforms
  1218. ///////////////////////////////////////////////////////////////////////////////
  1219. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1220. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1221. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1222. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1223. class U_B_CTRG_1 { quality = 2; price = 40; };
  1224. class U_B_CTRG_2 { quality = 2; price = 40; };
  1225. class U_B_CTRG_3 { quality = 2; price = 40; };
  1226. class U_I_CombatUniform { quality = 2; price = 40; };
  1227. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1228. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1229. class U_I_OfficerUniform { quality = 2; price = 40; };
  1230. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1231. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1232. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1233. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1234. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1235. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1236. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1237. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1238.  
  1239. ///////////////////////////////////////////////////////////////////////////////
  1240. // Guerilla Uniforms
  1241. ///////////////////////////////////////////////////////////////////////////////
  1242. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1243. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1244. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1245. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1246. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1247. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1248. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1249. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1250. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1251. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1252. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1253. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1254. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1255. class U_BG_leader { quality = 3; price = 40; };
  1256. class U_IG_leader { quality = 3; price = 40; };
  1257. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1258.  
  1259. ///////////////////////////////////////////////////////////////////////////////
  1260. // Ghillie Suits
  1261. ///////////////////////////////////////////////////////////////////////////////
  1262. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1263. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1264. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1265. class U_B_GhillieSuit { quality = 3; price = 100; };
  1266. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1267. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1268. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1269. class U_I_GhillieSuit { quality = 3; price = 100; };
  1270. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1271. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1272. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1273. class U_O_GhillieSuit { quality = 5; price = 100; };
  1274.  
  1275. ///////////////////////////////////////////////////////////////////////////////
  1276. // Wet Suits
  1277. ///////////////////////////////////////////////////////////////////////////////
  1278. class U_I_Wetsuit { quality = 3; price = 80; };
  1279. class U_O_Wetsuit { quality = 3; price = 80; };
  1280. class U_B_Wetsuit { quality = 3; price = 80; };
  1281. class U_B_survival_uniform { quality = 3; price = 80; };
  1282.  
  1283. ///////////////////////////////////////////////////////////////////////////////
  1284. // Bandolliers
  1285. ///////////////////////////////////////////////////////////////////////////////
  1286. class V_BandollierB_blk { quality = 1; price = 20; };
  1287. class V_BandollierB_cbr { quality = 1; price = 20; };
  1288. class V_BandollierB_khk { quality = 1; price = 20; };
  1289. class V_BandollierB_oli { quality = 1; price = 20; };
  1290. class V_BandollierB_rgr { quality = 1; price = 20; };
  1291.  
  1292. ///////////////////////////////////////////////////////////////////////////////
  1293. // Chestrigs
  1294. ///////////////////////////////////////////////////////////////////////////////
  1295. class V_Chestrig_blk { quality = 1; price = 30; };
  1296. class V_Chestrig_khk { quality = 1; price = 30; };
  1297. class V_Chestrig_oli { quality = 1; price = 30; };
  1298. class V_Chestrig_rgr { quality = 1; price = 30; };
  1299.  
  1300. ///////////////////////////////////////////////////////////////////////////////
  1301. // Vests
  1302. ///////////////////////////////////////////////////////////////////////////////
  1303. class V_Press_F { quality = 1; price = 10; };
  1304. class V_Rangemaster_belt { quality = 1; price = 6; };
  1305. class V_TacVest_blk { quality = 2; price = 50; };
  1306. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1307. class V_TacVest_brn { quality = 2; price = 50; };
  1308. class V_TacVest_camo { quality = 2; price = 50; };
  1309. class V_TacVest_khk { quality = 2; price = 50; };
  1310. class V_TacVest_oli { quality = 2; price = 50; };
  1311. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1312. class V_TacVestIR_blk { quality = 2; price = 50; };
  1313. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1314.  
  1315. ///////////////////////////////////////////////////////////////////////////////
  1316. // Harnesses
  1317. ///////////////////////////////////////////////////////////////////////////////
  1318. class V_HarnessO_brn { quality = 1; price = 40; };
  1319. class V_HarnessO_gry { quality = 1; price = 40; };
  1320. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1321. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1322. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1323. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1324.  
  1325. ///////////////////////////////////////////////////////////////////////////////
  1326. // Plate Carriers
  1327. ///////////////////////////////////////////////////////////////////////////////
  1328. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1329. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1330. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1331. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1332. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1333. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1334. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1335. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1336. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1337. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1338. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1339. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1340. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1341. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1342. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1343. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1344.  
  1345. ///////////////////////////////////////////////////////////////////////////////
  1346. // Caps
  1347. ///////////////////////////////////////////////////////////////////////////////
  1348. class H_Cap_blk { quality = 1; price = 6; };
  1349. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1350. class H_Cap_blu { quality = 1; price = 6; };
  1351. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1352. class H_Cap_grn { quality = 1; price = 6; };
  1353. class H_Cap_headphones { quality = 1; price = 6; };
  1354. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1355. class H_Cap_oli { quality = 1; price = 6; };
  1356. class H_Cap_press { quality = 1; price = 6; };
  1357. class H_Cap_red { quality = 1; price = 6; };
  1358. class H_Cap_tan { quality = 1; price = 6; };
  1359. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1360.  
  1361. ///////////////////////////////////////////////////////////////////////////////
  1362. // Glasses
  1363. ///////////////////////////////////////////////////////////////////////////////
  1364. class G_Spectacles { quality = 1; price = 6; };
  1365. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1366. class G_Combat { quality = 1; price = 6; };
  1367. class G_Lowprofile { quality = 1; price = 6; };
  1368. class G_Shades_Black { quality = 1; price = 6; };
  1369. class G_Shades_Green { quality = 1; price = 6; };
  1370. class G_Shades_Red { quality = 1; price = 6; };
  1371. class G_Squares { quality = 1; price = 6; };
  1372. class G_Squares_Tinted { quality = 1; price = 6; };
  1373. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1374. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1375. class G_Sport_Greenblack { quality = 1; price = 6; };
  1376. class G_Sport_Checkered { quality = 1; price = 6; };
  1377. class G_Sport_Red { quality = 1; price = 6; };
  1378. class G_Tactical_Black { quality = 1; price = 6; };
  1379. class G_Aviator { quality = 1; price = 6; };
  1380. class G_Lady_Mirror { quality = 1; price = 6; };
  1381. class G_Lady_Dark { quality = 1; price = 6; };
  1382. class G_Lady_Red { quality = 1; price = 6; };
  1383. class G_Lady_Blue { quality = 1; price = 6; };
  1384. class G_Diving { quality = 1; price = 6; };
  1385. class G_B_Diving { quality = 1; price = 6; };
  1386. class G_O_Diving { quality = 1; price = 6; };
  1387. class G_I_Diving { quality = 1; price = 6; };
  1388. class G_Goggles_VR { quality = 1; price = 6; };
  1389. class G_Balaclava_blk { quality = 2; price = 10; };
  1390. class G_Balaclava_oli { quality = 2; price = 10; };
  1391. class G_Balaclava_combat { quality = 2; price = 10; };
  1392. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1393. class G_Bandanna_blk { quality = 1; price = 6; };
  1394. class G_Bandanna_oli { quality = 1; price = 6; };
  1395. class G_Bandanna_khk { quality = 1; price = 6; };
  1396. class G_Bandanna_tan { quality = 1; price = 6; };
  1397. class G_Bandanna_beast { quality = 1; price = 6; };
  1398. class G_Bandanna_shades { quality = 1; price = 6; };
  1399. class G_Bandanna_sport { quality = 1; price = 6; };
  1400. class G_Bandanna_aviator { quality = 1; price = 6; };
  1401. class G_Shades_Blue { quality = 1; price = 6; };
  1402. class G_Sport_Blackred { quality = 1; price = 6; };
  1403. class G_Tactical_Clear { quality = 1; price = 6; };
  1404. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1405. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1406. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1407. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1408. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1409.  
  1410. ///////////////////////////////////////////////////////////////////////////////
  1411. // Military Caps
  1412. ///////////////////////////////////////////////////////////////////////////////
  1413. class H_MilCap_blue { quality = 1; price = 8; };
  1414. class H_MilCap_dgtl { quality = 1; price = 8; };
  1415. class H_MilCap_mcamo { quality = 1; price = 8; };
  1416. class H_MilCap_ocamo { quality = 1; price = 8; };
  1417. class H_MilCap_oucamo { quality = 1; price = 8; };
  1418. class H_MilCap_rucamo { quality = 1; price = 8; };
  1419.  
  1420. ///////////////////////////////////////////////////////////////////////////////
  1421. // Beanies
  1422. ///////////////////////////////////////////////////////////////////////////////
  1423. class H_Watchcap_blk { quality = 1; price = 6; };
  1424. class H_Watchcap_camo { quality = 1; price = 6; };
  1425. class H_Watchcap_khk { quality = 1; price = 6; };
  1426. class H_Watchcap_sgg { quality = 1; price = 6; };
  1427.  
  1428. ///////////////////////////////////////////////////////////////////////////////
  1429. // Bandannas
  1430. ///////////////////////////////////////////////////////////////////////////////
  1431. class H_Bandanna_camo { quality = 1; price = 4; };
  1432. class H_Bandanna_cbr { quality = 1; price = 4; };
  1433. class H_Bandanna_gry { quality = 1; price = 4; };
  1434. class H_Bandanna_khk { quality = 1; price = 4; };
  1435. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1436. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1437. class H_Bandanna_sgg { quality = 1; price = 4; };
  1438. class H_Bandanna_surfer { quality = 1; price = 4; };
  1439.  
  1440. ///////////////////////////////////////////////////////////////////////////////
  1441. // Boonie Hats
  1442. ///////////////////////////////////////////////////////////////////////////////
  1443. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1444. class H_Booniehat_dirty { quality = 1; price = 6; };
  1445. class H_Booniehat_grn { quality = 1; price = 6; };
  1446. class H_Booniehat_indp { quality = 1; price = 6; };
  1447. class H_Booniehat_khk { quality = 1; price = 6; };
  1448. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1449. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1450. class H_Booniehat_tan { quality = 1; price = 6; };
  1451.  
  1452. ///////////////////////////////////////////////////////////////////////////////
  1453. // Hats
  1454. ///////////////////////////////////////////////////////////////////////////////
  1455. class H_Hat_blue { quality = 1; price = 6; };
  1456. class H_Hat_brown { quality = 1; price = 6; };
  1457. class H_Hat_camo { quality = 1; price = 6; };
  1458. class H_Hat_checker { quality = 1; price = 6; };
  1459. class H_Hat_grey { quality = 1; price = 6; };
  1460. class H_Hat_tan { quality = 1; price = 6; };
  1461. class H_StrawHat { quality = 1; price = 6; };
  1462. class H_StrawHat_dark { quality = 1; price = 6; };
  1463. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1464. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1465.  
  1466. ///////////////////////////////////////////////////////////////////////////////
  1467. // Berets
  1468. ///////////////////////////////////////////////////////////////////////////////
  1469. class H_Beret_02 { quality = 2; price = 6; };
  1470. class H_Beret_blk { quality = 2; price = 6; };
  1471. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1472. class H_Beret_brn_SF { quality = 2; price = 6; };
  1473. class H_Beret_Colonel { quality = 3; price = 8; };
  1474. class H_Beret_grn { quality = 2; price = 6; };
  1475. class H_Beret_grn_SF { quality = 2; price = 6; };
  1476. class H_Beret_ocamo { quality = 2; price = 6; };
  1477. class H_Beret_red { quality = 2; price = 6; };
  1478.  
  1479. ///////////////////////////////////////////////////////////////////////////////
  1480. // Shemags
  1481. ///////////////////////////////////////////////////////////////////////////////
  1482. class H_Shemag_khk { quality = 1; price = 10; };
  1483. class H_Shemag_olive { quality = 1; price = 10; };
  1484. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1485. class H_Shemag_tan { quality = 1; price = 10; };
  1486. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1487. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1488. class H_TurbanO_blk { quality = 1; price = 10; };
  1489.  
  1490. ///////////////////////////////////////////////////////////////////////////////
  1491. // Light Helmets
  1492. ///////////////////////////////////////////////////////////////////////////////
  1493. class H_HelmetB_light { quality = 2; price = 20; };
  1494. class H_HelmetB_light_black { quality = 2; price = 20; };
  1495. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1496. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1497. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1498. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1499.  
  1500. ///////////////////////////////////////////////////////////////////////////////
  1501. // Helmets
  1502. ///////////////////////////////////////////////////////////////////////////////
  1503. class H_HelmetIA { quality = 3; price = 40; };
  1504. class H_HelmetIA_camo { quality = 3; price = 40; };
  1505. class H_HelmetIA_net { quality = 3; price = 40; };
  1506. class H_HelmetB { quality = 3; price = 60; };
  1507. class H_HelmetB_black { quality = 3; price = 60; };
  1508. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1509. class H_HelmetB_desert { quality = 3; price = 60; };
  1510. class H_HelmetB_grass { quality = 3; price = 60; };
  1511. class H_HelmetB_paint { quality = 3; price = 60; };
  1512. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1513. class H_HelmetB_sand { quality = 3; price = 60; };
  1514. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1515.  
  1516. ///////////////////////////////////////////////////////////////////////////////
  1517. // Spec Ops Helmets
  1518. ///////////////////////////////////////////////////////////////////////////////
  1519. class H_HelmetSpecB { quality = 4; price = 80; };
  1520. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1521. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1522. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1523.  
  1524. ///////////////////////////////////////////////////////////////////////////////
  1525. // Super Helmets
  1526. ///////////////////////////////////////////////////////////////////////////////
  1527. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1528. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1529. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1530. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1531. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1532. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1533.  
  1534. ///////////////////////////////////////////////////////////////////////////////
  1535. // Pointer Attachments
  1536. ///////////////////////////////////////////////////////////////////////////////
  1537. class acc_flashlight { quality = 1; price = 4; };
  1538. class acc_pointer_IR { quality = 1; price = 10; };
  1539.  
  1540. ///////////////////////////////////////////////////////////////////////////////
  1541. // Bitpod Attachments
  1542. ///////////////////////////////////////////////////////////////////////////////
  1543. class bipod_01_F_blk { quality = 2; price = 10; };
  1544. class bipod_01_F_mtp { quality = 2; price = 10; };
  1545. class bipod_01_F_snd { quality = 2; price = 10; };
  1546. class bipod_02_F_blk { quality = 2; price = 10; };
  1547. class bipod_02_F_hex { quality = 2; price = 10; };
  1548. class bipod_02_F_tan { quality = 2; price = 10; };
  1549. class bipod_03_F_blk { quality = 2; price = 10; };
  1550. class bipod_03_F_oli { quality = 2; price = 10; };
  1551.  
  1552. ///////////////////////////////////////////////////////////////////////////////
  1553. // Muzzle Attachments
  1554. ///////////////////////////////////////////////////////////////////////////////
  1555. class muzzle_snds_338_black { quality = 5; price = 50; };
  1556. class muzzle_snds_338_green { quality = 5; price = 50; };
  1557. class muzzle_snds_338_sand { quality = 5; price = 50; };
  1558. class muzzle_snds_93mmg { quality = 4; price = 50; };
  1559. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  1560. class muzzle_snds_acp { quality = 1; price = 10; };
  1561. class muzzle_snds_B { quality = 3; price = 20; };
  1562. class muzzle_snds_H { quality = 2; price = 20; };
  1563. class muzzle_snds_H_MG { quality = 2; price = 20; };
  1564. class muzzle_snds_H_SW { quality = 2; price = 20; };
  1565. class muzzle_snds_L { quality = 1; price = 10; };
  1566. class muzzle_snds_M { quality = 1; price = 10; };
  1567.  
  1568. ///////////////////////////////////////////////////////////////////////////////
  1569. // UAVS
  1570. ///////////////////////////////////////////////////////////////////////////////
  1571. class I_UavTerminal { quality = 4; price = 750; };
  1572. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  1573.  
  1574. ///////////////////////////////////////////////////////////////////////////////
  1575. // Static MGs
  1576. ///////////////////////////////////////////////////////////////////////////////
  1577. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  1578. class O_HMG_01_support_F { quality = 4; price = 1000; };
  1579. // Does not seem to work with HMG01, only the lower version does
  1580. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  1581.  
  1582. ///////////////////////////////////////////////////////////////////////////////
  1583. // Optic Attachments
  1584. ///////////////////////////////////////////////////////////////////////////////
  1585. class optic_Aco { quality = 1; price = 70; };
  1586. class optic_ACO_grn { quality = 1; price = 70; };
  1587. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1588. class optic_Aco_smg { quality = 1; price = 70; };
  1589. class optic_AMS { quality = 5; price = 300; };
  1590. class optic_AMS_khk { quality = 5; price = 300; };
  1591. class optic_AMS_snd { quality = 5; price = 300; };
  1592. class optic_Arco { quality = 1; price = 100; };
  1593. class optic_DMS { quality = 2; price = 150; };
  1594. class optic_Hamr { quality = 3; price = 200; };
  1595. class optic_Holosight { quality = 1; price = 50; };
  1596. class optic_Holosight_smg { quality = 1; price = 50; };
  1597. class optic_KHS_blk { quality = 4; price = 300; };
  1598. class optic_KHS_hex { quality = 4; price = 300; };
  1599. class optic_KHS_old { quality = 4; price = 300; };
  1600. class optic_KHS_tan { quality = 4; price = 300; };
  1601. class optic_LRPS { quality = 5; price = 300; };
  1602. class optic_MRCO { quality = 1; price = 100; };
  1603. class optic_MRD { quality = 1; price = 10; };
  1604. class optic_Nightstalker { quality = 6; price = 1000; };
  1605. class optic_NVS { quality = 4; price = 500; };
  1606. class optic_SOS { quality = 2; price = 200; };
  1607. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  1608. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  1609. class optic_Yorris { quality = 1; price = 10; };
  1610.  
  1611. ///////////////////////////////////////////////////////////////////////////////
  1612. // Hardware
  1613. ///////////////////////////////////////////////////////////////////////////////
  1614. class Exile_Item_Rope { quality = 1; price = 20; };
  1615. class Exile_Item_DuctTape { quality = 1; price = 300; };
  1616. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1617. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1618. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1619. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1620. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1621. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  1622. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  1623. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  1624. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  1625. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  1626. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1627. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1628. //class Exile_Item_MetalScrews { quality = 1; price = 100; };
  1629. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  1630. //class Exile_Item_Cement { quality = 1; price = 20; };
  1631. //class Exile_Item_Sand { quality = 1; price = 20; };
  1632. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  1633.  
  1634. ///////////////////////////////////////////////////////////////////////////////
  1635. // Food
  1636. ///////////////////////////////////////////////////////////////////////////////
  1637. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  1638. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  1639. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  1640. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  1641. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  1642. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  1643. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  1644. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  1645. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  1646. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  1647. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  1648. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  1649. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  1650. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  1651. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  1652. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  1653. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  1654.  
  1655. ///////////////////////////////////////////////////////////////////////////////
  1656. // Drinks
  1657. ///////////////////////////////////////////////////////////////////////////////
  1658. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1659. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  1660. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1661. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  1662. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  1663. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  1664. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  1665. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1666.  
  1667. ///////////////////////////////////////////////////////////////////////////////
  1668. // First Aid
  1669. ///////////////////////////////////////////////////////////////////////////////
  1670. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  1671. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  1672. class Exile_Item_Bandage { quality = 2; price = 100; };
  1673. class Exile_Item_Heatpack { quality = 1; price = 50; };
  1674. // Revive mod
  1675. class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  1676.  
  1677. ///////////////////////////////////////////////////////////////////////////////
  1678. // Tools
  1679. ///////////////////////////////////////////////////////////////////////////////
  1680. class Exile_Item_Matches { quality = 1; price = 60; };
  1681. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1682. class Exile_Melee_Axe { quality = 2; price = 100; };
  1683. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  1684. class Exile_Item_CanOpener { quality = 1; price = 80; };
  1685. class Exile_Item_Handsaw { quality = 2; price = 500; };
  1686. class Exile_Item_Pliers { quality = 2; price = 350; };
  1687. class Exile_Item_Grinder { quality = 2; price = 1250; };
  1688. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  1689. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  1690. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  1691. //class Exile_Item_Hammer { quality = 1; price = 600; };
  1692. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  1693. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  1694. //class Exile_Item_Shovel { quality = 1; price = 700; };
  1695. //class Exile_Item_Wrench { quality = 1; price = 250; };
  1696. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  1697. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  1698. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  1699.  
  1700. ///////////////////////////////////////////////////////////////////////////////
  1701. // Navigation
  1702. ///////////////////////////////////////////////////////////////////////////////
  1703. class ItemWatch { quality = 1; price = 2; };
  1704. class ItemGPS { quality = 2; price = 40; };
  1705. class ItemMap { quality = 1; price = 6; };
  1706. class ItemCompass { quality = 1; price = 6; };
  1707. class ItemRadio { quality = 1; price = 40; };
  1708. class Binocular { quality = 1; price = 40; };
  1709. class Rangefinder { quality = 3; price = 200; };
  1710. class Laserdesignator { quality = 6; price = 750; };
  1711. class Laserdesignator_02 { quality = 6; price = 750; };
  1712. class Laserdesignator_03 { quality = 6; price = 750; };
  1713. class NVGoggles { quality = 2; price = 100; };
  1714. class NVGoggles_INDEP { quality = 2; price = 100; };
  1715. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1716. class Exile_Item_XM8 { quality = 2; price = 20; };
  1717. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  1718.  
  1719. ///////////////////////////////////////////////////////////////////////////////
  1720. // Watch out for a Walter fart! He has gas!
  1721. ///////////////////////////////////////////////////////////////////////////////
  1722. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  1723.  
  1724. ///////////////////////////////////////////////////////////////////////////////
  1725. // Rebreather
  1726. ///////////////////////////////////////////////////////////////////////////////
  1727. class V_RebreatherB { quality = 2; price = 250; };
  1728. class V_RebreatherIA { quality = 2; price = 250; };
  1729. class V_RebreatherIR { quality = 2; price = 250; };
  1730.  
  1731. ///////////////////////////////////////////////////////////////////////////////
  1732. // Pilot Stuff
  1733. ///////////////////////////////////////////////////////////////////////////////
  1734. class B_Parachute { quality = 3; price = 150; };
  1735. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  1736. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  1737. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  1738. class H_HelmetCrew_I { quality = 3; price = 100; };
  1739. class H_HelmetCrew_B { quality = 3; price = 100; };
  1740. class H_HelmetCrew_O { quality = 3; price = 100; };
  1741. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  1742. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  1743. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  1744. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  1745. class U_B_PilotCoveralls { quality = 2; price = 60; };
  1746. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  1747. class U_I_pilotCoveralls { quality = 2; price = 60; };
  1748. class U_O_PilotCoveralls { quality = 2; price = 60; };
  1749. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  1750. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  1751. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  1752.  
  1753. ///////////////////////////////////////////////////////////////////////////////
  1754. // Backpacks
  1755. ///////////////////////////////////////////////////////////////////////////////
  1756. class B_HuntingBackpack { quality = 3; price = 70; };
  1757. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1758. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1759. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1760. class B_AssaultPack_blk { quality = 1; price = 90; };
  1761. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1762. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1763. class B_AssaultPack_khk { quality = 1; price = 90; };
  1764. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1765. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1766. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1767. class B_FieldPack_blk { quality = 2; price = 120; };
  1768. class B_FieldPack_cbr { quality = 2; price = 120; };
  1769. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1770. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1771. class B_TacticalPack_blk { quality = 2; price = 150; };
  1772. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1773. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1774. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1775. class B_TacticalPack_oli { quality = 2; price = 150; };
  1776. class B_Kitbag_cbr { quality = 3; price = 200; };
  1777. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1778. class B_Kitbag_sgg { quality = 3; price = 200; };
  1779. class B_Bergen_blk { quality = 3; price = 200; };
  1780. class B_Bergen_mcamo { quality = 3; price = 200; };
  1781. class B_Bergen_rgr { quality = 3; price = 200; };
  1782. class B_Bergen_sgg { quality = 3; price = 200; };
  1783. class B_Carryall_cbr { quality = 4; price = 300; };
  1784. class B_Carryall_khk { quality = 4; price = 300; };
  1785. class B_Carryall_mcamo { quality = 4; price = 300; };
  1786. class B_Carryall_ocamo { quality = 4; price = 300; };
  1787. class B_Carryall_oli { quality = 4; price = 300; };
  1788. class B_Carryall_oucamo { quality = 4; price = 300; };
  1789.  
  1790. ///////////////////////////////////////////////////////////////////////////////
  1791. // Ammunition
  1792. ///////////////////////////////////////////////////////////////////////////////
  1793. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  1794. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1795. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  1796. // Broken in Arma
  1797. class 10Rnd_338_Mag { quality = 5; price = 30; };
  1798.  
  1799. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  1800. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1801. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  1802. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1803. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  1804. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  1805. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1806. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  1807. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1808. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  1809. class 130Rnd_338_Mag { quality = 5; price = 40; };
  1810. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1811. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  1812. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1813. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  1814. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  1815. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  1816. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1817. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  1818. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  1819. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  1820. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  1821. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  1822. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  1823. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1824. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  1825. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1826. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  1827. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  1828. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  1829. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  1830. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  1831. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  1832. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1833. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  1834. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  1835. class 7Rnd_408_Mag { quality = 6; price = 10; };
  1836. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1837.  
  1838. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  1839. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  1840. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  1841. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  1842. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  1843.  
  1844. ///////////////////////////////////////////////////////////////////////////////
  1845. // Flares
  1846. ///////////////////////////////////////////////////////////////////////////////
  1847. class Chemlight_blue { quality = 1; price = 2; };
  1848. class Chemlight_green { quality = 1; price = 2; };
  1849. class Chemlight_red { quality = 1; price = 2; };
  1850. class FlareGreen_F { quality = 1; price = 6; };
  1851. class FlareRed_F { quality = 1; price = 6; };
  1852. class FlareWhite_F { quality = 1; price = 6; };
  1853. class FlareYellow_F { quality = 1; price = 6; };
  1854. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1855. class UGL_FlareRed_F { quality = 2; price = 8; };
  1856. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1857. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1858. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1859. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1860. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1861. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1862.  
  1863. ///////////////////////////////////////////////////////////////////////////////
  1864. // Smokes
  1865. ///////////////////////////////////////////////////////////////////////////////
  1866. class SmokeShell { quality = 1; price = 6; };
  1867. class SmokeShellBlue { quality = 1; price = 6; };
  1868. class SmokeShellGreen { quality = 1; price = 6; };
  1869. class SmokeShellOrange { quality = 1; price = 6; };
  1870. class SmokeShellPurple { quality = 1; price = 6; };
  1871. class SmokeShellRed { quality = 1; price = 6; };
  1872. class SmokeShellYellow { quality = 1; price = 6; };
  1873. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1874. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1875. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1876. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1877. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1878. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1879. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1880. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1881. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1882. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1883. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1884. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1885. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1886. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1887.  
  1888. ///////////////////////////////////////////////////////////////////////////////
  1889. // Explosives
  1890. ///////////////////////////////////////////////////////////////////////////////
  1891. class HandGrenade { quality = 3; price = 40; };
  1892. class MiniGrenade { quality = 2; price = 30; };
  1893. class B_IR_Grenade { quality = 1; price = 50; };
  1894. class O_IR_Grenade { quality = 1; price = 50; };
  1895. class I_IR_Grenade { quality = 1; price = 50; };
  1896. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1897. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1898. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1899. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1900. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1901. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1902. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  1903. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1904. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1905. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1906. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1907. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  1908. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1909.  
  1910. ///////////////////////////////////////////////////////////////////////////////
  1911. // Pistols
  1912. ///////////////////////////////////////////////////////////////////////////////
  1913. class hgun_ACPC2_F { quality = 1; price = 50; };
  1914. class hgun_P07_F { quality = 1; price = 50; };
  1915. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1916. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1917. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  1918. class hgun_Rook40_F { quality = 1; price = 50; };
  1919.  
  1920. ///////////////////////////////////////////////////////////////////////////////
  1921. // Sub Machine Guns
  1922. ///////////////////////////////////////////////////////////////////////////////
  1923. class hgun_PDW2000_F { quality = 1; price = 100; };
  1924. class SMG_01_F { quality = 1; price = 150; };
  1925. class SMG_02_F { quality = 1; price = 150; };
  1926.  
  1927. ///////////////////////////////////////////////////////////////////////////////
  1928. // Light Machine Guns
  1929. ///////////////////////////////////////////////////////////////////////////////
  1930. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1931. class arifle_MX_SW_F { quality = 2; price = 250; };
  1932. class LMG_Mk200_F { quality = 2; price = 300; };
  1933. class LMG_Zafir_F { quality = 3; price = 350; };
  1934. class MMG_01_hex_F { quality = 6; price = 800; };
  1935. class MMG_01_tan_F { quality = 6; price = 800; };
  1936. class MMG_02_black_F { quality = 6; price = 450; };
  1937. class MMG_02_camo_F { quality = 5; price = 450; };
  1938. class MMG_02_sand_F { quality = 5; price = 450; };
  1939.  
  1940. ///////////////////////////////////////////////////////////////////////////////
  1941. // Assault Rifles
  1942. ///////////////////////////////////////////////////////////////////////////////
  1943. class arifle_Katiba_C_F { quality = 2; price = 150; };
  1944. class arifle_Katiba_F { quality = 2; price = 150; };
  1945. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1946. class arifle_Mk20_F { quality = 1; price = 150; };
  1947. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  1948. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  1949. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1950. class arifle_Mk20C_F { quality = 1; price = 150; };
  1951. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1952. class arifle_MX_Black_F { quality = 2; price = 450; };
  1953. class arifle_MX_F { quality = 2; price = 450; };
  1954. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1955. class arifle_MX_GL_F { quality = 2; price = 450; };
  1956. class arifle_MXC_Black_F { quality = 2; price = 350; };
  1957. class arifle_MXC_F { quality = 2; price = 350; };
  1958. class arifle_SDAR_F { quality = 1; price = 650; };
  1959. class arifle_TRG20_F { quality = 1; price = 250; };
  1960. class arifle_TRG21_F { quality = 1; price = 250; };
  1961. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  1962.  
  1963. ///////////////////////////////////////////////////////////////////////////////
  1964. // Sniper Rifles
  1965. ///////////////////////////////////////////////////////////////////////////////
  1966. class arifle_MXM_Black_F { quality = 2; price = 550; };
  1967. class arifle_MXM_F { quality = 2; price = 550; };
  1968. class srifle_DMR_01_F { quality = 3; price = 600; };
  1969. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  1970. class srifle_DMR_02_F { quality = 3; price = 800; };
  1971. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  1972. class srifle_DMR_03_F { quality = 3; price = 750; };
  1973. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  1974. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  1975. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  1976. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  1977. class srifle_DMR_04_F { quality = 4; price = 700; };
  1978. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  1979. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  1980. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  1981. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  1982. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  1983. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  1984. class srifle_EBR_F { quality = 3; price = 700; };
  1985. class srifle_GM6_camo_F { quality = 6; price = 900; };
  1986. class srifle_GM6_F { quality = 6; price = 900; };
  1987. class srifle_LRR_camo_F { quality = 6; price = 850; };
  1988. class srifle_LRR_F { quality = 6; price = 850; };
  1989.  
  1990. ///////////////////////////////////////////////////////////////////////////////
  1991. // ArmA 2 Weapons
  1992. ///////////////////////////////////////////////////////////////////////////////
  1993. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  1994. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  1995. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  1996. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  1997. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  1998. class Exile_Weapon_AKM { quality = 3; price = 500; };
  1999. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2000. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2001. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2002. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2003. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2004. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2005. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2006. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2007. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2008. class Exile_Weapon_PK { quality = 3; price = 300; };
  2009. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2010. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2011. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2012. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2013. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2014. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2015.  
  2016. ///////////////////////////////////////////////////////////////////////////////
  2017. // ArmA 2 Ammunition
  2018. ///////////////////////////////////////////////////////////////////////////////
  2019. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2020. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2021. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2022. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2023. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2024. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2025. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2026. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2027. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2028. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2029. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2030. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2031. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2032. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2033. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2034. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2035. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2036. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2037. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2038. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2039. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2040. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2041. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2042.  
  2043. ///////////////////////////////////////////////////////////////////////////////
  2044. // Apex Items & Weapons
  2045. ///////////////////////////////////////////////////////////////////////////////
  2046. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2047. class hgun_P07_khk_F { quality = 1; price = 65; };
  2048. class SMG_05_F { quality = 1; price = 150; };
  2049. class LMG_03_F { quality = 2; price = 300; };
  2050. class arifle_MX_khk_F { quality = 2; price = 450; };
  2051. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2052. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2053. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2054. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2055. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2056. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2057. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2058. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2059. class arifle_AK12_F { quality = 3; price = 650; };
  2060. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2061. class arifle_AKM_F { quality = 3; price = 400; };
  2062. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2063. class arifle_AKS_F { quality = 3; price = 350; };
  2064. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2065. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2066. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2067. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2068. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2069. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2070. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2071. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2072. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2073. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2074. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2075. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2076. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2077. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2078. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2079. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2080. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2081. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2082. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2083. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2084. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2085. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2086. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2087. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2088. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2089. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2090. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2091. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2092. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2093. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2094. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2095. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2096. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2097. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2098. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2099. class optic_Arco_blk_F { quality = 1; price = 100; };
  2100. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2101. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2102. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2103. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2104. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2105. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2106. class optic_SOS_khk_F { quality = 2; price = 200; };
  2107. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2108. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2109. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2110. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2111. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2112. class bipod_01_F_khk { quality = 2; price = 10; };
  2113. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2114. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2115. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2116. class NVGoggles_tna_F { quality = 2; price = 100; };
  2117. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2118. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2119. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2120. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2121. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2122. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2123. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2124. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2125. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2126. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2127. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2128. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2129. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2130. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2131. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2132. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2133. class U_O_T_Officer_F { quality = 3; price = 40; };
  2134. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2135. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2136. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2137. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2138. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2139. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2140. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2141. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2142. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2143. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2144. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2145. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2146. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2147. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2148. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2149. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2150. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2151. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2152. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2153. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2154. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2155. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2156. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2157. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2158. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2159. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2160. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2161. class H_Helmet_Skate { quality = 2; price = 20; };
  2162. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2163. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2164. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2165. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2166. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2167. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2168. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2169. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2170. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2171. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2172. class H_MilCap_tna_F { quality = 1; price = 8; };
  2173. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2174. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2175. class H_Beret_gen_F { quality = 2; price = 12; };
  2176. class H_MilCap_gen_F { quality = 1; price = 10; };
  2177. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2178. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2179. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2180. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2181. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2182. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2183. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2184. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2185. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2186. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2187. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2188. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2189. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2190. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2191. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2192. class V_TacVest_gen_F { quality = 1; price = 25; };
  2193. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2194. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2195. class B_Bergen_Base_F { quality = 5; price = 400; };
  2196. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2197. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2198. class B_Bergen_hex_F { quality = 5; price = 400; };
  2199. class B_Bergen_tna_F { quality = 5; price = 400; };
  2200. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2201. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2202. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2203. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2204. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2205. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2206. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2207. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2208. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2209. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2210. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2211. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2212. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2213. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2214. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2215.  
  2216. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2217. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2218. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2219. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2220. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2221. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2222. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2223. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2224. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2225. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2226. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2227. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2228. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2229. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2230. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2231. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2232. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2233. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2234. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2235. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2236. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2237. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2238. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2239. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2240. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2241.  
  2242. ///////////////////////////////////////////////////////////////////////////////
  2243. // BIKES
  2244. ///////////////////////////////////////////////////////////////////////////////
  2245. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2246. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2247.  
  2248. ///////////////////////////////////////////////////////////////////////////////
  2249. // QUAD BIKES
  2250. ///////////////////////////////////////////////////////////////////////////////
  2251. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2252. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2253. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2254. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2255. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2256. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2257. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2258. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2259. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2260.  
  2261. ///////////////////////////////////////////////////////////////////////////////
  2262. // KARTS
  2263. ///////////////////////////////////////////////////////////////////////////////
  2264. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2265. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2266. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2267. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2268. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2269. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2270. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2271. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2272. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2273.  
  2274. ///////////////////////////////////////////////////////////////////////////////
  2275. // MOTOR BOATS
  2276. ///////////////////////////////////////////////////////////////////////////////
  2277. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2278. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2279. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2280.  
  2281. ///////////////////////////////////////////////////////////////////////////////
  2282. // RUBBER DUCKS
  2283. ///////////////////////////////////////////////////////////////////////////////
  2284. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2285. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2286. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2287. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2288. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2289.  
  2290. ///////////////////////////////////////////////////////////////////////////////
  2291. // SDV
  2292. ///////////////////////////////////////////////////////////////////////////////
  2293. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2294. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2295. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2296.  
  2297. ///////////////////////////////////////////////////////////////////////////////
  2298. // UH-1H Huey
  2299. ///////////////////////////////////////////////////////////////////////////////
  2300. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2301. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2302. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2303. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2304.  
  2305. ///////////////////////////////////////////////////////////////////////////////
  2306. // Hellcat
  2307. ///////////////////////////////////////////////////////////////////////////////
  2308. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2309. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2310.  
  2311. ///////////////////////////////////////////////////////////////////////////////
  2312. // Hummingbird
  2313. ///////////////////////////////////////////////////////////////////////////////
  2314. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2315.  
  2316. ///////////////////////////////////////////////////////////////////////////////
  2317. // Hummingbird (Civillian)
  2318. ///////////////////////////////////////////////////////////////////////////////
  2319. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2320. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2321. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2322. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2323. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2324. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2325. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2326. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2327. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2328. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2329. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2330. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2331. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2332. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2333. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2334. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2335. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2336.  
  2337. ///////////////////////////////////////////////////////////////////////////////
  2338. // Huron
  2339. ///////////////////////////////////////////////////////////////////////////////
  2340. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2341. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2342.  
  2343. ///////////////////////////////////////////////////////////////////////////////
  2344. // Mohawk
  2345. ///////////////////////////////////////////////////////////////////////////////
  2346. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2347.  
  2348. ///////////////////////////////////////////////////////////////////////////////
  2349. // Orca
  2350. ///////////////////////////////////////////////////////////////////////////////
  2351. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2352. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2353. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2354.  
  2355. ///////////////////////////////////////////////////////////////////////////////
  2356. // Taru
  2357. ///////////////////////////////////////////////////////////////////////////////
  2358. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2359. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2360.  
  2361. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2362. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2363.  
  2364. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2365. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2366.  
  2367. ///////////////////////////////////////////////////////////////////////////////
  2368. // Cessna
  2369. ///////////////////////////////////////////////////////////////////////////////
  2370. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2371.  
  2372. ///////////////////////////////////////////////////////////////////////////////
  2373. // An-2
  2374. ///////////////////////////////////////////////////////////////////////////////
  2375. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2376. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2377. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2378.  
  2379. ///////////////////////////////////////////////////////////////////////////////
  2380. // Hatchback
  2381. ///////////////////////////////////////////////////////////////////////////////
  2382. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2383. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2384. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2385. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2386. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2387. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2388. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2389. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2390. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2391. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2392. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2393. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2394.  
  2395. ///////////////////////////////////////////////////////////////////////////////
  2396. // Golf
  2397. ///////////////////////////////////////////////////////////////////////////////
  2398. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2399. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2400.  
  2401. ///////////////////////////////////////////////////////////////////////////////
  2402. // Ikarus
  2403. ///////////////////////////////////////////////////////////////////////////////
  2404. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2405. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2406. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2407.  
  2408. ///////////////////////////////////////////////////////////////////////////////
  2409. // Ural (Open)
  2410. ///////////////////////////////////////////////////////////////////////////////
  2411. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2412. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2413. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2414. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2415.  
  2416. ///////////////////////////////////////////////////////////////////////////////
  2417. // Ural (Covered)
  2418. ///////////////////////////////////////////////////////////////////////////////
  2419. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2420. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2421. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2422. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2423.  
  2424. ///////////////////////////////////////////////////////////////////////////////
  2425. // V3S
  2426. ///////////////////////////////////////////////////////////////////////////////
  2427. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2428. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2429.  
  2430. ///////////////////////////////////////////////////////////////////////////////
  2431. // SUVXL
  2432. ///////////////////////////////////////////////////////////////////////////////
  2433. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2434.  
  2435. ///////////////////////////////////////////////////////////////////////////////
  2436. // Tractor
  2437. ///////////////////////////////////////////////////////////////////////////////
  2438. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2439.  
  2440. ///////////////////////////////////////////////////////////////////////////////
  2441. // Tractor (Old)
  2442. ///////////////////////////////////////////////////////////////////////////////
  2443. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2444.  
  2445. ///////////////////////////////////////////////////////////////////////////////
  2446. // Tow Tractor
  2447. ///////////////////////////////////////////////////////////////////////////////
  2448. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2449.  
  2450. ///////////////////////////////////////////////////////////////////////////////
  2451. // Octavius
  2452. ///////////////////////////////////////////////////////////////////////////////
  2453. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2454. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2455.  
  2456. ///////////////////////////////////////////////////////////////////////////////
  2457. // UAZ
  2458. ///////////////////////////////////////////////////////////////////////////////
  2459. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2460.  
  2461. ///////////////////////////////////////////////////////////////////////////////
  2462. // UAZ (Open)
  2463. ///////////////////////////////////////////////////////////////////////////////
  2464. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2465.  
  2466. ///////////////////////////////////////////////////////////////////////////////
  2467. // Land Rover
  2468. ///////////////////////////////////////////////////////////////////////////////
  2469. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2470. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2471. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2472. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2473. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2474.  
  2475. ///////////////////////////////////////////////////////////////////////////////
  2476. // Land Rover (Ambulance)
  2477. ///////////////////////////////////////////////////////////////////////////////
  2478. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  2479. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  2480. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  2481.  
  2482. ///////////////////////////////////////////////////////////////////////////////
  2483. // Lada
  2484. ///////////////////////////////////////////////////////////////////////////////
  2485. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  2486. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  2487. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  2488. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  2489. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  2490.  
  2491. ///////////////////////////////////////////////////////////////////////////////
  2492. // Volha
  2493. ///////////////////////////////////////////////////////////////////////////////
  2494. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  2495. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  2496. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  2497.  
  2498. ///////////////////////////////////////////////////////////////////////////////
  2499. // Hatchback (Sport)
  2500. ///////////////////////////////////////////////////////////////////////////////
  2501. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  2502. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  2503. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  2504. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  2505. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  2506. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  2507.  
  2508. ///////////////////////////////////////////////////////////////////////////////
  2509. // HEMMT
  2510. ///////////////////////////////////////////////////////////////////////////////
  2511. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  2512.  
  2513. ///////////////////////////////////////////////////////////////////////////////
  2514. // Hunter
  2515. ///////////////////////////////////////////////////////////////////////////////
  2516. class Exile_Car_Hunter { quality = 5; price = 26500; };
  2517.  
  2518. ///////////////////////////////////////////////////////////////////////////////
  2519. // Ifrit
  2520. ///////////////////////////////////////////////////////////////////////////////
  2521. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  2522.  
  2523. ///////////////////////////////////////////////////////////////////////////////
  2524. // Offroad
  2525. ///////////////////////////////////////////////////////////////////////////////
  2526. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  2527. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  2528. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  2529. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  2530. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  2531. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  2532. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  2533. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  2534. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  2535. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  2536. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  2537. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  2538. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  2539. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  2540. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  2541. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  2542. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  2543. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  2544. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  2545. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  2546. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  2547.  
  2548. ///////////////////////////////////////////////////////////////////////////////
  2549. // Offroad (Armed)
  2550. ///////////////////////////////////////////////////////////////////////////////
  2551. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  2552. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  2553. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  2554. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  2555. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  2556. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  2557. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  2558. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  2559. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  2560. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  2561. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  2562. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  2563.  
  2564. ///////////////////////////////////////////////////////////////////////////////
  2565. // Offroad (Repair)
  2566. ///////////////////////////////////////////////////////////////////////////////
  2567. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  2568. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  2569. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  2570. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  2571. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  2572. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  2573. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  2574. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  2575. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  2576. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  2577. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  2578. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  2579. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  2580. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  2581. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  2582. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  2583. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  2584. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  2585. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  2586.  
  2587. ///////////////////////////////////////////////////////////////////////////////
  2588. // Strider
  2589. ///////////////////////////////////////////////////////////////////////////////
  2590. class Exile_Car_Strider { quality = 6; price = 44000; };
  2591.  
  2592. ///////////////////////////////////////////////////////////////////////////////
  2593. // SUV
  2594. ///////////////////////////////////////////////////////////////////////////////
  2595. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  2596. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  2597. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  2598. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  2599.  
  2600. ///////////////////////////////////////////////////////////////////////////////
  2601. // SUV (Armed)
  2602. ///////////////////////////////////////////////////////////////////////////////
  2603. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  2604.  
  2605. ///////////////////////////////////////////////////////////////////////////////
  2606. // BRDM2
  2607. ///////////////////////////////////////////////////////////////////////////////
  2608. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  2609.  
  2610. ///////////////////////////////////////////////////////////////////////////////
  2611. // BTR40
  2612. ///////////////////////////////////////////////////////////////////////////////
  2613. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  2614. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  2615. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  2616. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  2617.  
  2618. ///////////////////////////////////////////////////////////////////////////////
  2619. // HMMWV
  2620. ///////////////////////////////////////////////////////////////////////////////
  2621. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  2622. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  2623. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  2624. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  2625. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  2626. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  2627. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  2628. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  2629.  
  2630. ///////////////////////////////////////////////////////////////////////////////
  2631. // Tempest
  2632. ///////////////////////////////////////////////////////////////////////////////
  2633. class Exile_Car_Tempest { quality = 4; price = 48300; };
  2634.  
  2635. ///////////////////////////////////////////////////////////////////////////////
  2636. // Van
  2637. ///////////////////////////////////////////////////////////////////////////////
  2638. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  2639. class Exile_Car_Van_White { quality = 2; price = 12000; };
  2640. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  2641. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  2642. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  2643. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  2644. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  2645. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  2646. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  2647. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  2648. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  2649.  
  2650. ///////////////////////////////////////////////////////////////////////////////
  2651. // Van (Box)
  2652. ///////////////////////////////////////////////////////////////////////////////
  2653. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  2654. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  2655. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  2656. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  2657. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  2658. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  2659. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  2660. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  2661. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  2662. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  2663. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  2664.  
  2665. ///////////////////////////////////////////////////////////////////////////////
  2666. // Van (Fuel)
  2667. ///////////////////////////////////////////////////////////////////////////////
  2668. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  2669. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  2670. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  2671. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  2672. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  2673. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  2674.  
  2675. ///////////////////////////////////////////////////////////////////////////////
  2676. // Zamak
  2677. ///////////////////////////////////////////////////////////////////////////////
  2678. class Exile_Car_Zamak { quality = 4; price = 43000; };
  2679.  
  2680. ///////////////////////////////////////////////////////////////////////////////
  2681. // Water Scooter
  2682. ///////////////////////////////////////////////////////////////////////////////
  2683. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  2684.  
  2685. ///////////////////////////////////////////////////////////////////////////////
  2686. // RHIB
  2687. ///////////////////////////////////////////////////////////////////////////////
  2688. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  2689.  
  2690. ///////////////////////////////////////////////////////////////////////////////
  2691. // Ceaser BTT
  2692. ///////////////////////////////////////////////////////////////////////////////
  2693. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  2694.  
  2695. ///////////////////////////////////////////////////////////////////////////////
  2696. // V-44 X Blackfish
  2697. ///////////////////////////////////////////////////////////////////////////////
  2698. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  2699. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  2700.  
  2701. ///////////////////////////////////////////////////////////////////////////////
  2702. // Prowler
  2703. ///////////////////////////////////////////////////////////////////////////////
  2704. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  2705. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  2706.  
  2707. ///////////////////////////////////////////////////////////////////////////////
  2708. // Qilin
  2709. ///////////////////////////////////////////////////////////////////////////////
  2710. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  2711.  
  2712. ///////////////////////////////////////////////////////////////////////////////
  2713. // MB 4WD
  2714. ///////////////////////////////////////////////////////////////////////////////
  2715. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  2716. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  2717.  
  2718. ///////////////////////////////////////////////////////////////////////////////
  2719. // Flags
  2720. ///////////////////////////////////////////////////////////////////////////////
  2721. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  2722. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  2723. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  2724. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  2725. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  2726. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  2727. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  2728. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  2729. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  2730. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  2731.  
  2732. ///////////////////////////////////////////////////////////////////////////////
  2733. // Extended Base Mod
  2734. //////////////////////////////////////////////////////////////////////////////
  2735. class Land_HBarrier_1_F_Kit { quality = 1; price = 5500;sellPrice = 50; };
  2736. class Land_HBarrier_3_F_Kit { quality = 1; price = 19000;sellPrice = 50; };
  2737. class Land_HBarrier_5_F_Kit { quality = 1; price = 40000;sellPrice = 50; };
  2738. class Land_BagBunker_Tower_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2739. class CamoNet_OPFOR_open_F_Kit { quality = 1; price = 1000; sellPrice = 50; };
  2740. class CamoNet_INDP_open_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2741. class CamoNet_BLUFOR_open_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2742. ///////////////////////// V0.0.2
  2743. class Land_CncBarrier_F_Kit { quality = 1; price = 7500;sellPrice = 50; };
  2744. class Land_Stone_4m_F_Kit { quality = 1; price = 15000;sellPrice = 50; };
  2745. class Land_Stone_Gate_F_Kit { quality = 1; price = 15000;sellPrice = 50; };
  2746. class PierLadder_F_Kit { quality = 1; price = 75000;sellPrice = 50; };
  2747. class Land_WaterCooler_01_new_F_Kit { quality = 1; price = 180000;sellPrice = 50; };
  2748. ///////////////////////// V0.0.3
  2749. class Land_Pallet_MilBoxes_F_Kit { quality = 1; price = 39990;sellPrice = 50; };
  2750. class Land_Cargo20_military_green_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2751. class Land_BagFence_Corner_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2752. class Land_BagFence_Long_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2753. class Land_HBarrierTower_F_Kit { quality = 1; price = 75000;sellPrice = 50; };
  2754. class Land_Metal_wooden_rack_F_Kit { quality = 1; price = 38000;sellPrice = 50; };
  2755. class Land_BagBunker_Small_F_Kit { quality = 1; price = 65000;sellPrice = 50; };
  2756. class Land_Bunker_F_Kit { quality = 1; price = 750000;sellPrice = 50; };
  2757. class Land_HBarrierWall_corner_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2758. class Land_HBarrierWall6_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2759. class Land_HBarrierWall4_F_Kit { quality = 1; price = 35000;sellPrice = 50; };
  2760. class Land_RampConcrete_F_Kit { quality = 1; price = 55000;sellPrice = 50; };
  2761. ///////////////////////// V0.0.4
  2762. class Land_Wall_IndCnc_4_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2763. class Land_City2_4m_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2764. class Land_City2_8m_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2765. class Land_HelipadCivil_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2766. class Land_Rack_F_Kit { quality = 1; price = 35000;sellPrice = 50; };
  2767. ///////////////////////// V0.1.0
  2768. class Land_City_Gate_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2769. class Land_BarGate_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2770. class Land_Icebox_F_Kit { quality = 1; price = 45000;sellPrice = 50; };
  2771. class Land_Sign_WarningMilitaryArea_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2772. class Land_Mil_WallBig_4m_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2773. class Land_Cargo_Patrol_V2_F_Kit { quality = 1; price = 185000;sellPrice = 50; };
  2774. ///////////////////////// V0.1.1
  2775. class Land_Pier_small_F_Kit { quality = 1; price = 75000;sellPrice = 50; };
  2776. class Land_Wall_Tin_4_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2777. ///////////////////////// V0.1.2
  2778. class Land_Tank_rust_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2779. class Land_ShelvesMetal_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2780. class Land_Cargo_Tower_V2_F_Kit { quality = 1; price = 750000;sellPrice = 50; };
  2781. class Land_FuelStation_Feed_F_Kit { quality = 1; price = 220000;sellPrice = 50; };
  2782. class Land_BagBunker_Large_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2783. class ShootingPos_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2784. ///////////////////////// V0.1.3
  2785. class Land_cargo_house_slum_F_Kit { quality = 1; price = 25000;sellPrice = 50; };
  2786. class Land_Cargo40_light_green_F_Kit { quality = 1; price = 130000;sellPrice = 50; };
  2787. class Land_Cargo_House_V2_F_Kit { quality = 1; price = 200000;sellPrice = 50; };
  2788. class Land_LampHalogen_F_Kit { quality = 1; price = 65200;sellPrice = 50; };
  2789. ///////////////////////// V0.1.4
  2790. class Land_LampAirport_F_Kit { quality = 1; price = 85600;sellPrice = 50; };
  2791. class Land_CncShelter_F_Kit { quality = 1; price = 40000;sellPrice = 50; };
  2792. class Land_Wall_IndCnc_2deco_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2793. class Land_CncWall4_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2794. class Land_FuelStation_Shed_F_Kit { quality = 1; price = 65000;sellPrice = 50; };
  2795. class Land_Shed_Small_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2796. class Land_Razorwire_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2797. ///////////////////////// V0.1.5
  2798. class Land_u_Addon_01_V1_F_Kit { quality = 1; price = 50000;sellPrice = 50; }; //brokenshed
  2799. class Land_Cargo20_sand_F_Kit { quality = 1; price = 80000;sellPrice = 50; };
  2800. class Land_GH_Stairs_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2801. class Land_i_Garage_V2_F_Kit { quality = 1; price = 125000;sellPrice = 50; };
  2802. class Land_GH_Platform_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2803. class Land_TentDome_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2804. class Land_TentHangar_V1_F_Kit { quality = 1; price = 350000;sellPrice = 50; };
  2805. ///////////////////////// V0.1.6
  2806. class Land_CncWall1_F_Kit { quality = 1; price = 15000;sellPrice = 50; };
  2807. class Land_CncBarrierMedium_F_Kit { quality = 1; price = 15000;sellPrice = 50; };
  2808. class Land_Crash_barrier_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2809. class Land_Shed_Big_F_Kit { quality = 1; price = 75000;sellPrice = 50; };
  2810. class Land_TouristShelter_01_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2811. class Land_Water_source_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2812. class Land_Sign_WarningMilitaryVehicles_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2813. class Land_Sign_WarningMilAreaSmall_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2814. class Land_Concrete_SmallWall_8m_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2815. class Land_Concrete_SmallWall_4m_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2816. ///////////////////////// V0.1.7
  2817. class Land_PortableLight_double_F_Kit { quality = 1; price = 25000;sellPrice = 50; };
  2818. class Land_Radar_Small_F_Kit { quality = 1; price = 150000; sellPrice = 50; };
  2819. class Land_Cargo_addon02_V2_F_Kit { quality = 1; price = 20000;sellPrice = 50; }; //Slumplane
  2820. class Land_TableDesk_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2821. class Land_ToiletBox_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2822. class Land_Pier_Box_F_Kit { quality = 1; price = 500000;sellPrice = 50; };
  2823. ///////////////////////// V0.1.8
  2824. class Land_ChairWood_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2825. class BlockConcrete_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2826. class Land_CargoBox_V1_F_Kit { quality = 1; price = 60000;sellPrice = 50; };
  2827. class Land_IndFnc_3_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2828. class Land_IndFnc_9_F_Kit { quality = 1; price = 30000;sellPrice = 50; };
  2829. class Land_Sea_Wall_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2830. class Land_i_Addon_03_V1_F_Kit { quality = 1; price = 50000;sellPrice = 50; }; //Tavern
  2831. class Land_i_Addon_03mid_V1_F_Kit { quality = 1; price = 50000;sellPrice = 50; }; //Tavernmiddle
  2832. class Land_LampStreet_F_Kit { quality = 1; price = 30000;sellPrice = 50; };
  2833. ///////////////////////// V0.1.9
  2834. class Land_Dome_Big_F_Kit { quality = 1; price = 300000;sellPrice = 50; };
  2835. class Land_Hangar_F_Kit { quality = 1; price = 500000;sellPrice = 50; };
  2836. class Land_Metal_Shed_F_Kit { quality = 1; price = 30000;sellPrice = 50; };
  2837. class Land_spp_Tower_F_Kit { quality = 1; price = 700000;sellPrice = 50; };
  2838. class Land_Sun_chair_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2839. class Land_Sunshade_04_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2840. class Land_LampShabby_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2841. ///////////////////////// V0.2.0
  2842. class Land_Airport_Tower_F_Kit { quality = 1; price = 200000;sellPrice = 50; };
  2843. class Land_i_Barracks_V1_F_Kit { quality = 1; price = 250000;sellPrice = 50; };
  2844. class Land_BeachBooth_01_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2845. class Land_Castle_01_tower_F_Kit { quality = 1; price = 100000;sellPrice = 50; };
  2846. class Land_Sign_WarningUnexplodedAmmo_F_Kit { quality = 1; price = 1000;sellPrice = 50; };
  2847. class Land_TTowerSmall_1_F_Kit { quality = 1; price = 20000;sellPrice = 50; };
  2848. ///////////////////////// V0.2.1 Hotfix
  2849. ///////////////////////// V0.2.2
  2850. class Exile_Plant_GreenBush_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2851. class Land_nav_pier_m_F_Kit { quality = 1; price = 200000;sellPrice = 50; };
  2852. class Land_SharpStone_01_F_Kit { quality = 1; price = 26000;sellPrice = 50; };
  2853. class Land_SharpStone_02_F_Kit { quality = 1; price = 25000;sellPrice = 50; };
  2854. class Land_Sleeping_bag_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2855. class Land_Small_Stone_02_F_Kit { quality = 1; price = 23000;sellPrice = 50; };
  2856. class Land_SolarPanel_2_F_Kit { quality = 1; price = 30000;sellPrice = 50; };
  2857. class Land_spp_Panel_F_Kit { quality = 1; price = 35000;sellPrice = 50; };
  2858. ///////////////////////// V0.2.3
  2859. class Land_CampingChair_V2_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2860. class Land_CampingChair_V1_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2861. class Land_Camping_Light_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2862. class Land_CampingTable_F_Kit { quality = 1; price = 10000;sellPrice = 50; };
  2863. class MapBoard_altis_F_Kit { quality = 1; price = 8000;sellPrice = 50; };
  2864. class Land_Pavement_narrow_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2865. class Land_Pavement_narrow_corner_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2866. class Land_Pavement_wide_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2867. class Land_Pavement_wide_corner_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2868. ///////////////////////// V0.2.4
  2869. class Exile_ConcreteMixer_Kit { quality = 6; price = 500000;sellPrice = 50; };
  2870. class Flag_CSAT_F_Kit { quality = 1; price = 5000;sellPrice = 50; };
  2871. class Land_GarbageContainer_closed_F_Kit { quality = 3; price = 3000;sellPrice = 50; };
  2872. class Land_Metal_rack_F_Kit { quality = 1; price = 50000;sellPrice = 50; };
  2873. class Land_Sink_F_Kit { quality = 2; price = 27000;sellPrice = 50; };
  2874. class Land_Atm_02_F_Kit { quality = 6; price = 100000;sellPrice = 50; };
  2875. };
  2876.  
  2877. class CfgExileCustomCode
  2878. {
  2879.  
  2880. exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf";
  2881. ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
  2882. ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
  2883.  
  2884.  
  2885.  
  2886.  
  2887.  
  2888. };
  2889.  
  2890. class CfgExileEnvironment
  2891. {
  2892. class Altis
  2893. {
  2894. class FireFlies
  2895. {
  2896. // 1 = enabled, 0 = disabled
  2897. enable = 0;
  2898.  
  2899. // At this hour fire flies begin to spawn
  2900. startHour = 18;
  2901.  
  2902. // At this hour fire flies stop spawning
  2903. endHour = 4;
  2904. };
  2905.  
  2906. class Anomalies
  2907. {
  2908. // 1 = enabled, 0 = disabled
  2909. enable = 0;
  2910.  
  2911. // At this hour anomalies begin to spawn
  2912. startHour = 19;
  2913.  
  2914. // At this hour anomalies stop spawning
  2915. endHour = 6;
  2916. };
  2917.  
  2918. class Breathing
  2919. {
  2920. // 1 = enabled, 0 = disabled
  2921. enable = 0;
  2922. };
  2923.  
  2924. class Snow
  2925. {
  2926. // 1 = enabled, 0 = disabled
  2927. enable = 0;
  2928.  
  2929. // https://community.bistudio.com/wiki/surfaceType
  2930. surfaces[] = {};
  2931. };
  2932.  
  2933. class Radiation
  2934. {
  2935. // 1 = enabled, 0 = disabled
  2936. enable = 1;
  2937. };
  2938.  
  2939. class Temperature
  2940. {
  2941. // Temperature in °C for the time of day, per hour
  2942. // Add the first index to the last index, so it is 25 indizes!
  2943. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2944.  
  2945. // Temperature change in °C when it is 100% overcast
  2946. overcast = -2;
  2947.  
  2948. // Temperature change in °C when it is 100% raining
  2949. rain = -5;
  2950.  
  2951. // Temperature change in °C when it is 100% windy
  2952. wind = -1;
  2953.  
  2954. // Temperature change per 100m altitude in °C
  2955. altitude = -0.5;
  2956.  
  2957. // Difference from the daytime temperature to the water temperature
  2958. water = -5;
  2959. };
  2960. };
  2961.  
  2962. class Namalsk: Altis
  2963. {
  2964. class FireFlies: FireFlies
  2965. {
  2966. enable = 1;
  2967. };
  2968.  
  2969. class Anomalies: Anomalies
  2970. {
  2971. enable = 1;
  2972. };
  2973.  
  2974. class Breathing: Breathing
  2975. {
  2976. enable = 1;
  2977. };
  2978.  
  2979. class Snow: Snow
  2980. {
  2981. enable = 1;
  2982. surfaces[] = {"#nam_snow"};
  2983. };
  2984.  
  2985. class Radiation: Radiation
  2986. {
  2987. enable = 1;
  2988. contaminatedZones[] =
  2989. {
  2990. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  2991. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  2992. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  2993. };
  2994. };
  2995.  
  2996. class Temperature: Temperature
  2997. {
  2998. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2999. };
  3000. };
  3001.  
  3002. class Tanoa: Altis
  3003. {
  3004. class FireFlies: FireFlies
  3005. {
  3006. enable = 0;
  3007. };
  3008.  
  3009. class Anomalies: Anomalies
  3010. {
  3011. enable = 0;
  3012. };
  3013.  
  3014. class Breathing: Breathing
  3015. {
  3016. enable = 0;
  3017. };
  3018.  
  3019. class Snow: Snow
  3020. {
  3021. enable = 0;
  3022. };
  3023.  
  3024. class Radiation: Radiation
  3025. {
  3026. enable = 1;
  3027. };
  3028.  
  3029. class Temperature: Temperature
  3030. {
  3031. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3032. };
  3033. };
  3034. };
  3035. class CfgExileHUD
  3036. {
  3037. class ShortItemNames
  3038. {
  3039. SmokeShell[] = {"WHITE", "SMOKE"};
  3040. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3041. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3042.  
  3043. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  3044. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3045. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3046.  
  3047. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  3048. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3049. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3050.  
  3051. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  3052. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3053. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3054.  
  3055. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  3056. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3057. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3058.  
  3059. SmokeShellRed[] = {"RED", "SMOKE"};
  3060. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3061. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3062.  
  3063. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  3064. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3065. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3066.  
  3067. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3068. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3069.  
  3070. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3071. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3072.  
  3073. UGL_FlareRed_F[] = {"RED", "FLARE"};
  3074. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  3075.  
  3076. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3077. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3078.  
  3079. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3080. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3081.  
  3082. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3083. Chemlight_green[] = {"GREEN", "LIGHT"};
  3084. Chemlight_red[] = {"RED", "LIGHT"};
  3085. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3086.  
  3087. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3088. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3089.  
  3090. O_IR_Grenade[] = {"IR"};
  3091. I_IR_Grenade[] = {"IR"};
  3092. B_IR_Grenade[] = {"IR"};
  3093.  
  3094. HandGrenade[] = {"RGO"};
  3095. MiniGrenade[] = {"RGN"};
  3096.  
  3097. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3098. };
  3099. };
  3100. class CfgExileLootSettings
  3101. {
  3102. /**
  3103. * Lifetime of loot in minutes. Synchronize this with
  3104. * the garbage collector settings of your server
  3105. * CfgSettings!
  3106. */
  3107. lifeTime = 8;
  3108.  
  3109. /**
  3110. * Interval in seconds when the client searches for
  3111. * new buildings to spawn loot in
  3112. */
  3113. spawnInterval = 30;
  3114.  
  3115. /**
  3116. * This is a percentage value to determine how many loot
  3117. * positions should contain loot when the system spawns loot.
  3118. *
  3119. * If a building has 20 positions defined, Exile will
  3120. * spawn loot in 10 random positions of them.
  3121. *
  3122. * This means smaller buildings spawn less loot and larger
  3123. * ones spawn more loot.
  3124. *
  3125. * You can also cap it at a maximum value. See below.
  3126. */
  3127. maximumPositionCoverage = 30;
  3128.  
  3129. /**
  3130. * Limit the number of loot positions per building. If the
  3131. * above percentage value exceeds this value, it will be capped.
  3132. *
  3133. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3134. * This results in 30 loot positions and that is too much. So we
  3135. * cap this at 10
  3136. */
  3137. maximumNumberOfLootSpotsPerBuilding = 3;
  3138.  
  3139. /**
  3140. * Exile spawns a random number of items per loot spot. This
  3141. * is the upper cap for that. So 3 means it could spawn 1, 2
  3142. * or 3.
  3143. */
  3144. maximumNumberOfItemsPerLootSpot = 2;
  3145.  
  3146. /**
  3147. * Radius in meter to spawn loot AROUND each player.
  3148. * Do NOT touch this value if you dont know what you do.
  3149. * The higher the number, the higher the drop rates, the
  3150. * easier your server will lag.
  3151. *
  3152. * 50m = Minimum
  3153. * 200m = Maximum
  3154. */
  3155. spawnRadius = 60;
  3156.  
  3157. /**
  3158. * Defines the radius around trader cities where the system should
  3159. * not spawn loot. Set this to 0 if you want to have loot spawning
  3160. * in trader citites, ugh.
  3161. */
  3162. minimumDistanceToTraderZones = 500;
  3163.  
  3164. /**
  3165. * Defines the radius around territories where no loot spawns.
  3166. * This does not regard the actual size of a territory. So do not
  3167. * set this to a lower value than the maximum radius of a territory,
  3168. * which is 150m by default.
  3169. */
  3170. minimumDistanceToTerritories = 150;
  3171. };
  3172. class CfgExileMobileXM8
  3173. {
  3174. /**
  3175. * Add the 4 digit permission code here, so players can authorize
  3176. * your server to send them messages to their Mobile XM8 app.
  3177. */
  3178. code = "";
  3179. };
  3180. class CfgExileMusic
  3181. {
  3182. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3183. Combat[] = {"ExileTrack06","ExileTrack07"};
  3184. Intro[] = {"ExileTrack02","ExileTrack03"};
  3185. };
  3186. class CfgExileParty
  3187. {
  3188. showESP = 1;
  3189. allow3DMarkers = 1;
  3190. };
  3191. class CfgExileRussianRoulette
  3192. {
  3193. /*
  3194. Minimum amount to join a session of
  3195. russian roulette
  3196. */
  3197. buyInAmount = 100;
  3198. };
  3199. class CfgFlags
  3200. {
  3201. class USA
  3202. {
  3203. name = "USA";
  3204. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3205. uids[] = {};
  3206. };
  3207. };
  3208.  
  3209. class ExileAbstractAction
  3210. {
  3211. title = "";
  3212. condition = "true";
  3213. action = "";
  3214. priority = 1.5;
  3215. showWindow = false;
  3216. };
  3217.  
  3218. /**
  3219. * Sort this by probability of occurence to speed things up a bit
  3220. */
  3221. class CfgInteractionMenus
  3222. {
  3223. #include "EBM\menus.hpp"
  3224.  
  3225. class Car
  3226. {
  3227. targetType = 2;
  3228. target = "Car";
  3229.  
  3230. class Actions
  3231. {
  3232. class ScanLock: ExileAbstractAction
  3233. {
  3234. title = "Scan Lock";
  3235. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3236. action = "_this call ExileClient_object_lock_scan";
  3237. };
  3238.  
  3239. // Locks a vehicle
  3240. class Lock: ExileAbstractAction
  3241. {
  3242. title = "Lock";
  3243. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3244. action = "true spawn ExileClient_object_lock_toggle";
  3245. };
  3246.  
  3247. // Unlocks a vehicle
  3248. class Unlock: ExileAbstractAction
  3249. {
  3250. title = "Unlock";
  3251. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3252. action = "false spawn ExileClient_object_lock_toggle";
  3253. };
  3254.  
  3255. class ClaimVehicle: ExileAbstractAction
  3256. {
  3257. title = "Claim Ownership";
  3258. condition = "true";
  3259. action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
  3260. };
  3261.  
  3262. // Repairs a vehicle to 100%. Requires Duckttape
  3263. class Repair: ExileAbstractAction
  3264. {
  3265. title = "Repair";
  3266. condition = "true";
  3267. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3268. };
  3269.  
  3270. // Hot-wires a vehicle
  3271. class Hotwire: ExileAbstractAction
  3272. {
  3273. title = "Hotwire";
  3274. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3275. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3276. };
  3277.  
  3278. // Flips a vehicle so the player doesnt have to call an admin
  3279. // Check if vector up is fucked
  3280. class Flip: ExileAbstractAction
  3281. {
  3282. title = "Flip";
  3283. condition = "call ExileClient_object_vehicle_interaction_show";
  3284. action = "_this call ExileClient_object_vehicle_flip";
  3285. };
  3286.  
  3287. // Fills fuel from a can into a car
  3288. class Refuel: ExileAbstractAction
  3289. {
  3290. title = "Refuel";
  3291. condition = "call ExileClient_object_vehicle_interaction_show";
  3292. action = "_this call ExileClient_object_vehicle_refuel";
  3293. };
  3294.  
  3295. // Drains fuel from a car into an empty jerry can
  3296. class DrainFuel: ExileAbstractAction
  3297. {
  3298. title = "Drain Fuel";
  3299. condition = "call ExileClient_object_vehicle_interaction_show";
  3300. action = "_this call ExileClient_object_vehicle_drain";
  3301. };
  3302. };
  3303. };
  3304.  
  3305. class Air
  3306. {
  3307. target = "Air";
  3308. targetType = 2;
  3309.  
  3310. class Actions
  3311. {
  3312. class ScanLock: ExileAbstractAction
  3313. {
  3314. title = "Scan Lock";
  3315. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3316. action = "_this call ExileClient_object_lock_scan";
  3317. };
  3318.  
  3319. // Locks a vehicle
  3320. class Lock: ExileAbstractAction
  3321. {
  3322. title = "Lock";
  3323. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3324. action = "true spawn ExileClient_object_lock_toggle";
  3325. };
  3326.  
  3327. // Unlocks a vehicle
  3328. class Unlock: ExileAbstractAction
  3329. {
  3330. title = "Unlock";
  3331. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3332. action = "false spawn ExileClient_object_lock_toggle";
  3333. };
  3334.  
  3335. class ClaimVehicle: ExileAbstractAction
  3336. {
  3337. title = "Claim Ownership";
  3338. condition = "true";
  3339. action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
  3340. };
  3341.  
  3342. // Hot-wires a vehicle
  3343. class Hotwire: ExileAbstractAction
  3344. {
  3345. title = "Hotwire";
  3346. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3347. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3348. };
  3349.  
  3350. // Repairs a vehicle to 100%. Requires Duckttape
  3351. class Repair: ExileAbstractAction
  3352. {
  3353. title = "Repair";
  3354. condition = "true";
  3355. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3356. };
  3357.  
  3358. // Flips a vehicle so the player doesnt have to call an admin
  3359. // Check if vector up is fucked
  3360. class Flip: ExileAbstractAction
  3361. {
  3362. title = "Flip";
  3363. condition = "call ExileClient_object_vehicle_interaction_show";
  3364. action = "_this call ExileClient_object_vehicle_flip";
  3365. };
  3366.  
  3367. // Fills fuel from a can into a car
  3368. class Refuel: ExileAbstractAction
  3369. {
  3370. title = "Refuel";
  3371. condition = "call ExileClient_object_vehicle_interaction_show";
  3372. action = "_this call ExileClient_object_vehicle_refuel";
  3373. };
  3374.  
  3375. // Drains fuel from a car into an empty jerry can
  3376. class DrainFuel: ExileAbstractAction
  3377. {
  3378. title = "Drain Fuel";
  3379. condition = "call ExileClient_object_vehicle_interaction_show";
  3380. action = "_this call ExileClient_object_vehicle_drain";
  3381. };
  3382.  
  3383. class RotateLeft: ExileAbstractAction
  3384. {
  3385. title = "Rotate Left";
  3386. condition = "call ExileClient_object_vehicle_interaction_show";
  3387. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3388. };
  3389.  
  3390. class RotateRight: ExileAbstractAction
  3391. {
  3392. title = "Rotate Right";
  3393. condition = "call ExileClient_object_vehicle_interaction_show";
  3394. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3395. };
  3396. };
  3397. };
  3398.  
  3399. class Safe
  3400. {
  3401. targetType = 2;
  3402. target = "Exile_Container_Safe";
  3403.  
  3404. class Actions
  3405. {
  3406. class ScanLock: ExileAbstractAction
  3407. {
  3408. title = "Scan Lock";
  3409. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3410. action = "_this call ExileClient_object_lock_scan";
  3411. };
  3412.  
  3413. // Locks a vehicle
  3414. class Lock : ExileAbstractAction
  3415. {
  3416. title = "Lock";
  3417. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3418. action = "true spawn ExileClient_object_lock_toggle";
  3419. };
  3420.  
  3421. class Unlock : ExileAbstractAction
  3422. {
  3423. title = "Unlock";
  3424. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3425. action = "false spawn ExileClient_object_lock_toggle";
  3426. };
  3427.  
  3428. class Pack : ExileAbstractAction
  3429. {
  3430. title = "Pack";
  3431. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3432. action = "_this spawn ExileClient_object_container_pack";
  3433. };
  3434.  
  3435. class SetPinCode : ExileAbstractAction
  3436. {
  3437. title = "Set PIN";
  3438. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3439. action = "_this spawn ExileClient_object_lock_setPin";
  3440. };
  3441. };
  3442. };
  3443.  
  3444. class Laptop
  3445. {
  3446. targetType = 2;
  3447. target = "Exile_Construction_Laptop_Static";
  3448.  
  3449. class Actions
  3450. {
  3451. class CameraSystem: ExileAbstractAction
  3452. {
  3453. title = "CCTV Access";
  3454. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3455. action = "_this call ExileClient_gui_baseCamera_show";
  3456. };
  3457. };
  3458. };
  3459.  
  3460. class SupplyBox
  3461. {
  3462. targetType = 2;
  3463. target = "Exile_Container_SupplyBox";
  3464.  
  3465. class Actions
  3466. {
  3467. class Mount: ExileAbstractAction
  3468. {
  3469. title = "Mount";
  3470. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3471. action = "_this call ExileClient_object_supplyBox_mount";
  3472. };
  3473.  
  3474. class Install: ExileAbstractAction
  3475. {
  3476. title = "Install";
  3477. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3478. action = "_this call ExileClient_object_supplyBox_install";
  3479. };
  3480.  
  3481. class Unmount: ExileAbstractAction
  3482. {
  3483. title = "Unmount";
  3484. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3485. action = "_this call ExileClient_object_supplyBox_unmount";
  3486. };
  3487. };
  3488. };
  3489.  
  3490. class Construction
  3491. {
  3492. targetType = 2;
  3493. target = "Exile_Construction_Abstract_Static";
  3494.  
  3495. class Actions
  3496. {
  3497. class ScanLock: ExileAbstractAction
  3498. {
  3499. title = "Scan Lock";
  3500. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3501. action = "_this call ExileClient_object_lock_scan";
  3502. };
  3503.  
  3504. class Unlock : ExileAbstractAction
  3505. {
  3506. title = "Unlock";
  3507. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3508. action = "false spawn ExileClient_object_lock_toggle";
  3509. };
  3510.  
  3511. class Lock : ExileAbstractAction
  3512. {
  3513. title = "Lock";
  3514. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3515. action = "true spawn ExileClient_object_lock_toggle";
  3516. };
  3517.  
  3518. // Picks up the construction so you can move it
  3519. class Move: ExileAbstractAction
  3520. {
  3521. title = "Move";
  3522. condition = "call ExileClient_util_world_isInOwnTerritory";
  3523. action = "_this spawn ExileClient_object_construction_move";
  3524. };
  3525.  
  3526. // Removes the construction.
  3527. class Deconstruct: ExileAbstractAction
  3528. {
  3529. title = "Remove";
  3530. condition = "call ExileClient_util_world_isInOwnTerritory";
  3531. action = "_this spawn ExileClient_object_construction_deconstruct";
  3532. };
  3533.  
  3534. class AddALock : ExileAbstractAction
  3535. {
  3536. title = "Add a Lock";
  3537. condition = "call ExileClient_object_construction_lockAddShow";
  3538. action = "_this spawn ExileClient_object_construction_lockAdd";
  3539. };
  3540.  
  3541. class Upgrade : ExileAbstractAction
  3542. {
  3543. title = "Upgrade";
  3544. condition = "call ExileClient_object_construction_upgradeShow";
  3545. action = "_this call ExileClient_object_construction_upgrade";
  3546. };
  3547.  
  3548. class MakeBoom : ExileAbstractAction
  3549. {
  3550. title = "Plant charge";
  3551. condition = "call ExileClient_system_breaching_condition";
  3552. action = "_this call ExileClient_system_breaching_action";
  3553. };
  3554.  
  3555. class Repair : ExileAbstractAction
  3556. {
  3557. title = "Repair";
  3558. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3559. action = "_this call ExileClient_object_construction_repair";
  3560. };
  3561.  
  3562. };
  3563. };
  3564.  
  3565. /*
  3566. Tent, Storage crate etc.
  3567. */
  3568. class Container
  3569. {
  3570. targetType = 2;
  3571. target = "Exile_Container_Abstract";
  3572.  
  3573. class Actions
  3574. {
  3575. class Pack
  3576. {
  3577. title = "Pack";
  3578. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3579. action = "_this spawn ExileClient_object_container_pack";
  3580. };
  3581. // Picks up the container so you can move it
  3582. class Move: ExileAbstractAction
  3583. {
  3584. title = "Move";
  3585. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3586. action = "_this spawn ExileClient_object_construction_move";
  3587. };
  3588. };
  3589. };
  3590.  
  3591. class Flag
  3592. {
  3593. targetType = 2;
  3594. target = "Exile_Construction_Flag_Static";
  3595.  
  3596. class Actions
  3597. {
  3598. /*
  3599. class Manage : ExileAbstractAction
  3600. {
  3601. title = "Manage";
  3602. condition = "true";
  3603. action = "_this call ExileClient_gui_baseManagement_event_show";
  3604. };
  3605. */
  3606. class StealFlag: ExileAbstractAction
  3607. {
  3608. title = "Steal Flag";
  3609. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3610. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3611. };
  3612.  
  3613. class RestoreFlag: ExileAbstractAction
  3614. {
  3615. title = "Restore Flag";
  3616. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3617. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3618. };
  3619. };
  3620. };
  3621.  
  3622. class Boat
  3623. {
  3624. targetType = 2;
  3625. target = "Ship";
  3626.  
  3627. class Actions
  3628. {
  3629. // Locks a vehicle
  3630. class Lock: ExileAbstractAction
  3631. {
  3632. title = "Lock";
  3633. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3634. action = "true spawn ExileClient_object_lock_toggle";
  3635. };
  3636.  
  3637. // Unlocks a vehicle
  3638. class Unlock: ExileAbstractAction
  3639. {
  3640. title = "Unlock";
  3641. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3642. action = "false spawn ExileClient_object_lock_toggle";
  3643. };
  3644.  
  3645. // Hot-wires a vehicle
  3646. class Hotwire: ExileAbstractAction
  3647. {
  3648. title = "Hotwire";
  3649. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3650. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3651. };
  3652.  
  3653. // Repairs a vehicle to 100%. Requires Duckttape
  3654. class Repair: ExileAbstractAction
  3655. {
  3656. title = "Repair";
  3657. condition = "true";
  3658. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3659. };
  3660.  
  3661. // Fills fuel from a can into a car
  3662. class Refuel: ExileAbstractAction
  3663. {
  3664. title = "Refuel";
  3665. condition = "call ExileClient_object_vehicle_interaction_show";
  3666. action = "_this call ExileClient_object_vehicle_refuel";
  3667. };
  3668.  
  3669. // Drains fuel from a car into an empty jerry can
  3670. class DrainFuel: ExileAbstractAction
  3671. {
  3672. title = "Drain Fuel";
  3673. condition = "call ExileClient_object_vehicle_interaction_show";
  3674. action = "_this call ExileClient_object_vehicle_drain";
  3675. };
  3676.  
  3677. // Pushes a boat into look direction to move into water
  3678. class Push: ExileAbstractAction
  3679. {
  3680. title = "Fus Ro Dah!";
  3681. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3682. action = "_this call ExileClient_object_vehicle_push";
  3683. };
  3684. };
  3685. };
  3686.  
  3687. class Bikes
  3688. {
  3689. targetType = 2;
  3690. target = "Bicycle";
  3691.  
  3692. class Actions
  3693. {
  3694. class Flip: ExileAbstractAction
  3695. {
  3696. title = "Flip";
  3697. condition = "true";
  3698. action = "_this call ExileClient_object_vehicle_flip";
  3699. };
  3700. };
  3701. };
  3702.  
  3703. class Player
  3704. {
  3705. targetType = 2;
  3706. target = "Exile_Unit_Player";
  3707.  
  3708. class Actions
  3709. {
  3710. class Free: ExileAbstractAction
  3711. {
  3712. title = "Free";
  3713. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3714. action = "_this call ExileClient_object_handcuffs_free";
  3715. };
  3716.  
  3717. class Search: ExileAbstractAction
  3718. {
  3719. title = "Search Gear";
  3720. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3721. action = "_this call ExileClient_object_handcuffs_searchGear";
  3722. };
  3723.  
  3724. class Identify: ExileAbstractAction
  3725. {
  3726. title = "Identify Body";
  3727. condition = "!(alive ExileClientInteractionObject)";
  3728. action = "_this call ExileClient_object_player_identifyBody";
  3729. };
  3730.  
  3731. //////////////Added by [_ZEN_]happydayz/////////////////
  3732.  
  3733. class Revive: ExileAbstractAction
  3734. {
  3735. title = "Perform CPR";
  3736. condition = "(!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['EnigmaRevivePermitted', true]) && (magazines player find 'Exile_Item_Defibrillator' >= 0))";
  3737. action = "_this spawn Enigma_RevivePlyr";
  3738. };
  3739.  
  3740. class HideCorpse: ExileAbstractAction
  3741. {
  3742. title = "Hide Body";
  3743. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3744. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3745. };
  3746. };
  3747. };
  3748. };
  3749. /**
  3750. * Classname is used for reference
  3751. * name is displayed in crafting requirements
  3752. * models is used for crafting and interaction menus
  3753. */
  3754. class CfgInteractionModels
  3755. {
  3756. class WaterSource
  3757. {
  3758. name = "Water tanks, barrels, coolers or pumps";
  3759. models[] =
  3760. {
  3761. "barrelwater_f",
  3762. "barrelwater_grey_f",
  3763. "waterbarrel_f",
  3764. "watertank_f",
  3765. "Tank_rust_F",
  3766. "Sink_F",
  3767. "stallwater_f",
  3768. "waterpump_01_f",
  3769. "water_source_f",
  3770.  
  3771. // Namalsk
  3772. "wellpump",
  3773. "Land_jhad_stand_water",
  3774. "Land_Jbad_Misc_Well_L",
  3775. "Land_jbad_Fridge",
  3776. "Land_jbad_reservoir",
  3777. "Land_jbad_teapot",
  3778. "Land_KBud",
  3779.  
  3780. //Tanoa
  3781. "watertank_01_f",
  3782. "watertank_02_f",
  3783. "watertank_03_f",
  3784. "watertank_04_f"
  3785. };
  3786. };
  3787.  
  3788. class CleanWaterSource
  3789. {
  3790. name = "Water cooler";
  3791. models[] =
  3792. {
  3793. "watercooler"
  3794. };
  3795. };
  3796.  
  3797. class WorkBench
  3798. {
  3799. name = "Work Bench";
  3800. models[] =
  3801. {
  3802. "workstand_f.p3d"
  3803. };
  3804. };
  3805.  
  3806. class ShippingContainerSource
  3807. {
  3808. name = "Shipping Containers";
  3809. models[] =
  3810. {
  3811. // Arma 3
  3812. "CargoBox_V1_F",
  3813. "Cargo20_blue_F",
  3814. "Cargo20_brick_red_F",
  3815. "Cargo20_cyan_F",
  3816. "Cargo20_grey_F",
  3817. "Cargo20_light_blue_F",
  3818. "Cargo20_light_green_F",
  3819. "Cargo20_military_green_F",
  3820. "Cargo20_military_ruins_F",
  3821. "Cargo20_orange_F",
  3822. "Cargo20_red_F",
  3823. "Cargo20_sand_F",
  3824. "Cargo20_white_F",
  3825. "Cargo20_yellow_F",
  3826. "Cargo40_blue_F",
  3827. "Cargo40_brick_red_F",
  3828. "Cargo40_cyan_F",
  3829. "Cargo40_grey_F",
  3830. "Cargo40_light_blue_F",
  3831. "Cargo40_light_green_F",
  3832. "Cargo40_military_green_F",
  3833. "Cargo40_orange_F",
  3834. "Cargo40_red_F",
  3835. "Cargo40_sand_F",
  3836. "Cargo40_white_F",
  3837. "Cargo40_yellow_F",
  3838.  
  3839. // Namalsk
  3840. "nam_container.p3d",
  3841. "misc_cargo1d.p3d",
  3842. "misc_cargo1b.p3d",
  3843. "misc_cargo1bo.p3d",
  3844. "misc_cargo2c.p3d",
  3845. "misc_cargo1ao.p3d",
  3846.  
  3847. //Tanoa
  3848. "Land_ContainerLine_01_F",
  3849. "Land_ContainerLine_02_F",
  3850. "Land_ContainerLine_03_F",
  3851.  
  3852. // Also allow wrecks
  3853. "wreck_"
  3854. /*
  3855. "wreck_bmp2_f.p3d",
  3856. "wreck_brdm2_f.p3d",
  3857. "wreck_car2_f.p3d",
  3858. "wreck_car3_f.p3d",
  3859. "wreck_car_f.p3d",
  3860. "wreck_cardismantled_f.p3d",
  3861. "wreck_hmmwv_f.p3d",
  3862. "wreck_hunter_f.p3d",
  3863. "wreck_offroad2_f.p3d",
  3864. "wreck_offroad_f.p3d",
  3865. "wreck_skodovka_f.p3d",
  3866. "wreck_slammer_f.p3d",
  3867. "wreck_slammer_hull_f.p3d",
  3868. "wreck_slammer_turret_f.p3d",
  3869. "wreck_t72_hull_f.p3d",
  3870. "wreck_t72_turret_f.p3d",
  3871. "wreck_truck_dropside_f.p3d",
  3872. "wreck_truck_f.p3d",
  3873. "wreck_uaz_f.p3d",
  3874. "wreck_ural_f.p3d"
  3875. "wreck_van_f.p3d",
  3876. */
  3877.  
  3878.  
  3879. // TODO: Ask community for CUP/AiA model names
  3880. };
  3881. };
  3882.  
  3883. class WoodSource
  3884. {
  3885. name = "Trees";
  3886. models[] =
  3887. {
  3888. " t_",
  3889. " bo_t_",
  3890.  
  3891. // A2 trees
  3892. " str_",
  3893. " Smrk_",
  3894. " les_",
  3895. " brg_"
  3896. };
  3897. };
  3898.  
  3899. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3900. class FuelSource
  3901. {
  3902. name = "Fuel pumps, stations or barrels";
  3903. models[] =
  3904. {
  3905. "fuelstation_feed_f.p3d",
  3906. "metalbarrel_f.p3d",
  3907. "flexibletank_01_f.p3d",
  3908. "fs_feed_f.p3d",
  3909. //Tanoa
  3910. "fuelstation_01_pump_f.p3d",
  3911. "fuelstation_02_pump_f.p3d"
  3912. };
  3913. };
  3914. };
  3915. class CfgLocker
  3916. {
  3917. numbersOnly = "0123456789";
  3918.  
  3919. maxDeposit = 10000;
  3920. };
  3921.  
  3922. class CfgPlayer
  3923. {
  3924. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3925. hungerDecay = 90;
  3926. thirstDecay = 60;
  3927.  
  3928. // Damage taken from 0 (health||thirst)/sec
  3929. healthDecay = 5.0;
  3930.  
  3931. // Health regen if over BOTH
  3932. thirstRegen = 90;
  3933. hungerRegen = 90;
  3934.  
  3935. // IF above meet recover HP%/MIN
  3936. recoveryPerMinute = 2;
  3937.  
  3938. // Set custom aim precision coefficient for weapon sway
  3939. // https://community.bistudio.com/wiki/Arma_3_Stamina
  3940. // Set to -1 if you want to use Arma 3 default value
  3941. // setCustomAimCoef
  3942. customAimCoefficient = 0.5;
  3943.  
  3944. // 0 or 1
  3945. enableFatigue = 0;
  3946. enableStamina = 0;
  3947.  
  3948. disableMapDrawing = 1;
  3949. };
  3950. class CfgSlothMachine
  3951. {
  3952. spinCost = 100;
  3953. Jackpot = 10100;
  3954.  
  3955. chances[] =
  3956. {
  3957. {85, ""}, // 85% = Nothing
  3958. {95, "Level1"}, // 10% = 1pt
  3959. {96, "Level2"}, // 1% = 10pt
  3960. {97, "Level3"}, // 1% = 25pt
  3961. {98, "Level4"}, // 1% = 50pt
  3962. {99, "Level5"}, // 1% = 100pt
  3963. {100, "Jackpot"} // 1% = Jackpot
  3964. };
  3965.  
  3966. class Prizes
  3967. {
  3968. class Level1
  3969. {
  3970. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3971. prize = 101;
  3972. };
  3973.  
  3974. class Level2
  3975. {
  3976. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3977. prize = 110;
  3978. };
  3979.  
  3980. class Level3
  3981. {
  3982. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3983. prize = 125;
  3984. };
  3985.  
  3986. class Level4
  3987. {
  3988. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3989. prize = 150;
  3990. };
  3991.  
  3992. class Level5
  3993. {
  3994. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3995. prize = 200;
  3996. };
  3997.  
  3998. class Jackpot
  3999. {
  4000. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  4001. };
  4002. };
  4003. };
  4004. class CfgTerritories
  4005. {
  4006. // Base Cost / Radius
  4007. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  4008. prices[] =
  4009. {
  4010. // Purchase Price Radius Number of Objects
  4011. {5000, 15, 30 }, // Level 1
  4012. {10000, 30, 60 }, // Level 2
  4013. {15000, 45, 90 }, // Level 3
  4014. {20000, 60, 120 }, // Level 4
  4015. {25000, 75, 150 }, // Level 5
  4016. {30000, 90, 180 }, // Level 6
  4017. {35000, 105, 210 }, // Level 7
  4018. {40000, 120, 240 }, // Level 8
  4019. {45000, 135, 270 }, // Level 9
  4020. {50000, 150, 600 } // Level 10
  4021. };
  4022.  
  4023. // A shortcut of the above maximum radius
  4024. maximumRadius = 150;
  4025.  
  4026. // The above * 2 plus coverving the 20m you can move while placing things
  4027. minimumDistanceToOtherTerritories = 325;
  4028.  
  4029. // Maximum number of territories a player can own
  4030. maximumNumberOfTerritoriesPerPlayer = 2;
  4031.  
  4032. /**
  4033. * Defines the minimum distance to safe zones / trader cities where players
  4034. * cannot build territories
  4035. */
  4036. minimumDistanceToTraderZones = 1000;
  4037.  
  4038. /**
  4039. * Defines the minimum distance to spawn zones where players
  4040. * cannot build territories
  4041. */
  4042. minimumDistanceToSpawnZones = 1000;
  4043.  
  4044. // Amount of pop tabs per object to pay
  4045. popTabAmountPerObject = 10;
  4046. };
  4047. class CfgTraderCategories
  4048. {
  4049. #include "EBM\traders.hpp"
  4050.  
  4051. class Community
  4052. {
  4053. name = "Community Items";
  4054. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4055. items[] =
  4056. {
  4057. // Add your items here <3
  4058. };
  4059. };
  4060.  
  4061. class Community2
  4062. {
  4063. name = "Community Items 2";
  4064. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4065. items[] =
  4066. {
  4067. // Add your items here <3
  4068. };
  4069. };
  4070.  
  4071. class Community3
  4072. {
  4073. name = "Community Items 3";
  4074. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4075. items[] =
  4076. {
  4077. // Add your items here <3
  4078. };
  4079. };
  4080.  
  4081. class Community4
  4082. {
  4083. name = "Community Items 4";
  4084. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4085. items[] =
  4086. {
  4087. // Add your items here <3
  4088. };
  4089. };
  4090.  
  4091. class Community5
  4092. {
  4093. name = "Community Items 5";
  4094. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4095. items[] =
  4096. {
  4097. // Add your items here <3
  4098. };
  4099. };
  4100.  
  4101. class Community6
  4102. {
  4103. name = "Community Items 6";
  4104. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4105. items[] =
  4106. {
  4107. // Add your items here <3
  4108. };
  4109. };
  4110.  
  4111. class Community7
  4112. {
  4113. name = "Community Items 7";
  4114. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4115. items[] =
  4116. {
  4117. // Add your items here <3
  4118. };
  4119. };
  4120.  
  4121. class Community8
  4122. {
  4123. name = "Community Items 8";
  4124. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4125. items[] =
  4126. {
  4127. // Add your items here <3
  4128. };
  4129. };
  4130.  
  4131. class Community9
  4132. {
  4133. name = "Community Items 9";
  4134. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4135. items[] =
  4136. {
  4137. // Add your items here <3
  4138. };
  4139. };
  4140.  
  4141. class Community10
  4142. {
  4143. name = "Community Items 10";
  4144. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4145. items[] =
  4146. {
  4147. // Add your items here <3
  4148. };
  4149. };
  4150.  
  4151. class Uniforms
  4152. {
  4153. name = "Uniforms";
  4154. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4155. items[] =
  4156. {
  4157. "U_C_Journalist",
  4158. "U_C_Poloshirt_blue",
  4159. "U_C_Poloshirt_burgundy",
  4160. "U_C_Poloshirt_salmon",
  4161. "U_C_Poloshirt_stripped",
  4162. "U_C_Poloshirt_tricolour",
  4163. "U_C_Poor_1",
  4164. "U_C_Poor_2",
  4165. "U_C_Poor_shorts_1",
  4166. "U_C_Scientist",
  4167. "U_OrestesBody",
  4168. "U_Rangemaster",
  4169. "U_NikosAgedBody",
  4170. "U_NikosBody",
  4171. "U_Competitor",
  4172. "U_B_CombatUniform_mcam",
  4173. "U_B_CombatUniform_mcam_tshirt",
  4174. "U_B_CombatUniform_mcam_vest",
  4175. "U_B_CombatUniform_mcam_worn",
  4176. "U_B_CTRG_1",
  4177. "U_B_CTRG_2",
  4178. "U_B_CTRG_3",
  4179. "U_I_CombatUniform",
  4180. "U_I_CombatUniform_shortsleeve",
  4181. "U_I_CombatUniform_tshirt",
  4182. "U_I_OfficerUniform",
  4183. "U_O_CombatUniform_ocamo",
  4184. "U_O_CombatUniform_oucamo",
  4185. "U_O_OfficerUniform_ocamo",
  4186. "U_B_SpecopsUniform_sgg",
  4187. "U_O_SpecopsUniform_blk",
  4188. "U_O_SpecopsUniform_ocamo",
  4189. "U_I_G_Story_Protagonist_F",
  4190. "Exile_Uniform_Woodland",
  4191. "U_C_HunterBody_grn",
  4192. "U_IG_Guerilla1_1",
  4193. "U_IG_Guerilla2_1",
  4194. "U_IG_Guerilla2_2",
  4195. "U_IG_Guerilla2_3",
  4196. "U_IG_Guerilla3_1",
  4197. "U_BG_Guerilla2_1",
  4198. "U_IG_Guerilla3_2",
  4199. "U_BG_Guerrilla_6_1",
  4200. "U_BG_Guerilla1_1",
  4201. "U_BG_Guerilla2_2",
  4202. "U_BG_Guerilla2_3",
  4203. "U_BG_Guerilla3_1",
  4204. "U_BG_leader",
  4205. "U_IG_leader",
  4206. "U_I_G_resistanceLeader_F",
  4207. /*"U_B_FullGhillie_ard",
  4208. "U_B_FullGhillie_lsh",
  4209. "U_B_FullGhillie_sard",
  4210. "U_B_GhillieSuit",
  4211. "U_I_FullGhillie_ard",
  4212. "U_I_FullGhillie_lsh",
  4213. "U_I_FullGhillie_sard",
  4214. "U_I_GhillieSuit",
  4215. "U_O_FullGhillie_ard",
  4216. "U_O_FullGhillie_lsh",
  4217. "U_O_FullGhillie_sard",
  4218. "U_O_GhillieSuit",*/
  4219. "U_I_Wetsuit",
  4220. "U_O_Wetsuit",
  4221. "U_B_Wetsuit",
  4222. "U_B_survival_uniform",
  4223. "U_B_HeliPilotCoveralls",
  4224. "U_I_HeliPilotCoveralls",
  4225. "U_B_PilotCoveralls",
  4226. "U_I_pilotCoveralls",
  4227. "U_O_PilotCoveralls",
  4228. //Apex
  4229. "U_B_T_Soldier_F",
  4230. "U_B_T_Soldier_AR_F",
  4231. "U_B_T_Soldier_SL_F",
  4232. //"U_B_T_Sniper_F",
  4233. //"U_B_T_FullGhillie_tna_F",
  4234. "U_B_CTRG_Soldier_F",
  4235. "U_B_CTRG_Soldier_2_F",
  4236. "U_B_CTRG_Soldier_3_F",
  4237. "U_B_GEN_Soldier_F",
  4238. "U_B_GEN_Commander_F",
  4239. "U_O_T_Soldier_F",
  4240. "U_O_T_Officer_F",
  4241. //"U_O_T_Sniper_F",
  4242. //"U_O_T_FullGhillie_tna_F",
  4243. "U_O_V_Soldier_Viper_F",
  4244. "U_O_V_Soldier_Viper_hex_F",
  4245. "U_I_C_Soldier_Para_1_F",
  4246. "U_I_C_Soldier_Para_2_F",
  4247. "U_I_C_Soldier_Para_3_F",
  4248. "U_I_C_Soldier_Para_4_F",
  4249. "U_I_C_Soldier_Para_5_F",
  4250. "U_I_C_Soldier_Bandit_1_F",
  4251. "U_I_C_Soldier_Bandit_2_F",
  4252. "U_I_C_Soldier_Bandit_3_F",
  4253. "U_I_C_Soldier_Bandit_4_F",
  4254. "U_I_C_Soldier_Bandit_5_F",
  4255. "U_I_C_Soldier_Camo_F",
  4256. "U_C_man_sport_1_F",
  4257. "U_C_man_sport_2_F",
  4258. "U_C_man_sport_3_F",
  4259. "U_C_Man_casual_1_F",
  4260. "U_C_Man_casual_2_F",
  4261. "U_C_Man_casual_3_F",
  4262. "U_C_Man_casual_4_F",
  4263. "U_C_Man_casual_5_F",
  4264. "U_C_Man_casual_6_F",
  4265. "U_B_CTRG_Soldier_urb_1_F",
  4266. "U_B_CTRG_Soldier_urb_2_F",
  4267. "U_B_CTRG_Soldier_urb_3_F"
  4268. };
  4269. };
  4270.  
  4271. class Vests
  4272. {
  4273. name = "Vests";
  4274. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4275. items[] =
  4276. {
  4277. "V_Press_F",
  4278. "V_Rangemaster_belt",
  4279. "V_TacVest_blk",
  4280. "V_TacVest_blk_POLICE",
  4281. "V_TacVest_brn",
  4282. "V_TacVest_camo",
  4283. "V_TacVest_khk",
  4284. "V_TacVest_oli",
  4285. "V_TacVestCamo_khk",
  4286. "V_TacVestIR_blk",
  4287. "V_I_G_resistanceLeader_F",
  4288. "V_BandollierB_blk",
  4289. "V_BandollierB_cbr",
  4290. "V_BandollierB_khk",
  4291. "V_BandollierB_oli",
  4292. "V_BandollierB_rgr",
  4293. "V_Chestrig_blk",
  4294. "V_Chestrig_khk",
  4295. "V_Chestrig_oli",
  4296. "V_Chestrig_rgr",
  4297. "V_HarnessO_brn",
  4298. "V_HarnessO_gry",
  4299. "V_HarnessOGL_brn",
  4300. "V_HarnessOGL_gry",
  4301. "V_HarnessOSpec_brn",
  4302. "V_HarnessOSpec_gry",
  4303. "V_PlateCarrier1_blk",
  4304. "V_PlateCarrier1_rgr",
  4305. "V_PlateCarrier2_rgr",
  4306. "V_PlateCarrier3_rgr",
  4307. "V_PlateCarrierGL_blk",
  4308. "V_PlateCarrierGL_mtp",
  4309. "V_PlateCarrierGL_rgr",
  4310. "V_PlateCarrierH_CTRG",
  4311. "V_PlateCarrierIA1_dgtl",
  4312. "V_PlateCarrierIA2_dgtl",
  4313. "V_PlateCarrierIAGL_dgtl",
  4314. "V_PlateCarrierIAGL_oli",
  4315. "V_PlateCarrierL_CTRG",
  4316. "V_PlateCarrierSpec_blk",
  4317. "V_PlateCarrierSpec_mtp",
  4318. "V_PlateCarrierSpec_rgr",
  4319. //Apex
  4320. "V_TacChestrig_grn_F",
  4321. "V_TacChestrig_oli_F",
  4322. "V_TacChestrig_cbr_F",
  4323. "V_PlateCarrier1_tna_F",
  4324. "V_PlateCarrier2_tna_F",
  4325. "V_PlateCarrierSpec_tna_F",
  4326. "V_PlateCarrierGL_tna_F",
  4327. "V_HarnessO_ghex_F",
  4328. "V_HarnessOGL_ghex_F",
  4329. "V_BandollierB_ghex_F",
  4330. "V_TacVest_gen_F",
  4331. "V_PlateCarrier1_rgr_noflag_F",
  4332. "V_PlateCarrier2_rgr_noflag_F"
  4333. };
  4334. };
  4335.  
  4336. class Headgear
  4337. {
  4338. name = "Headgear";
  4339. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4340. items[] =
  4341. {
  4342. "Exile_Headgear_SantaHat",
  4343. "Exile_Headgear_SafetyHelmet",
  4344. "H_Cap_blk",
  4345. "H_Cap_blk_Raven",
  4346. "H_Cap_blu",
  4347. "H_Cap_brn_SPECOPS",
  4348. "H_Cap_grn",
  4349. "H_Cap_headphones",
  4350. "H_Cap_khaki_specops_UK",
  4351. "H_Cap_oli",
  4352. "H_Cap_press",
  4353. "H_Cap_red",
  4354. "H_Cap_tan",
  4355. "H_Cap_tan_specops_US",
  4356. "H_Watchcap_blk",
  4357. "H_Watchcap_camo",
  4358. "H_Watchcap_khk",
  4359. "H_Watchcap_sgg",
  4360. "H_MilCap_blue",
  4361. "H_MilCap_dgtl",
  4362. "H_MilCap_mcamo",
  4363. "H_MilCap_ocamo",
  4364. "H_MilCap_oucamo",
  4365. "H_MilCap_rucamo",
  4366. "H_Bandanna_camo",
  4367. "H_Bandanna_cbr",
  4368. "H_Bandanna_gry",
  4369. "H_Bandanna_khk",
  4370. "H_Bandanna_khk_hs",
  4371. "H_Bandanna_mcamo",
  4372. "H_Bandanna_sgg",
  4373. "H_Bandanna_surfer",
  4374. "H_Booniehat_dgtl",
  4375. "H_Booniehat_dirty",
  4376. "H_Booniehat_grn",
  4377. "H_Booniehat_indp",
  4378. "H_Booniehat_khk",
  4379. "H_Booniehat_khk_hs",
  4380. "H_Booniehat_mcamo",
  4381. "H_Booniehat_tan",
  4382. "H_Hat_blue",
  4383. "H_Hat_brown",
  4384. "H_Hat_camo",
  4385. "H_Hat_checker",
  4386. "H_Hat_grey",
  4387. "H_Hat_tan",
  4388. "H_StrawHat",
  4389. "H_StrawHat_dark",
  4390. "H_Beret_02",
  4391. "H_Beret_blk",
  4392. "H_Beret_blk_POLICE",
  4393. "H_Beret_brn_SF",
  4394. "H_Beret_Colonel",
  4395. "H_Beret_grn",
  4396. "H_Beret_grn_SF",
  4397. "H_Beret_ocamo",
  4398. "H_Beret_red",
  4399. "H_Shemag_khk",
  4400. "H_Shemag_olive",
  4401. "H_Shemag_olive_hs",
  4402. "H_Shemag_tan",
  4403. "H_ShemagOpen_khk",
  4404. "H_ShemagOpen_tan",
  4405. "H_TurbanO_blk",
  4406. "H_HelmetB",
  4407. "H_HelmetB_black",
  4408. "H_HelmetB_camo",
  4409. "H_HelmetB_desert",
  4410. "H_HelmetB_grass",
  4411. "H_HelmetB_light",
  4412. "H_HelmetB_light_black",
  4413. "H_HelmetB_light_desert",
  4414. "H_HelmetB_light_grass",
  4415. "H_HelmetB_light_sand",
  4416. "H_HelmetB_light_snakeskin",
  4417. "H_HelmetB_paint",
  4418. "H_HelmetB_plain_blk",
  4419. "H_HelmetB_sand",
  4420. "H_HelmetB_snakeskin",
  4421. "H_HelmetCrew_B",
  4422. "H_HelmetCrew_I",
  4423. "H_HelmetCrew_O",
  4424. "H_HelmetIA",
  4425. "H_HelmetIA_camo",
  4426. "H_HelmetIA_net",
  4427. "H_HelmetLeaderO_ocamo",
  4428. "H_HelmetLeaderO_oucamo",
  4429. "H_HelmetO_ocamo",
  4430. "H_HelmetO_oucamo",
  4431. "H_HelmetSpecB",
  4432. "H_HelmetSpecB_blk",
  4433. "H_HelmetSpecB_paint1",
  4434. "H_HelmetSpecB_paint2",
  4435. "H_HelmetSpecO_blk",
  4436. "H_HelmetSpecO_ocamo",
  4437. "H_CrewHelmetHeli_B",
  4438. "H_CrewHelmetHeli_I",
  4439. "H_CrewHelmetHeli_O",
  4440. "H_HelmetCrew_I",
  4441. "H_HelmetCrew_B",
  4442. "H_HelmetCrew_O",
  4443. "H_PilotHelmetHeli_B",
  4444. "H_PilotHelmetHeli_I",
  4445. "H_PilotHelmetHeli_O",
  4446. //Apex
  4447. "H_Helmet_Skate",
  4448. "H_HelmetB_TI_tna_F",
  4449. //"H_HelmetO_ViperSP_hex_F",
  4450. //"H_HelmetO_ViperSP_ghex_F",
  4451. "H_HelmetB_tna_F",
  4452. "H_HelmetB_Enh_tna_F",
  4453. "H_HelmetB_Light_tna_F",
  4454. "H_HelmetSpecO_ghex_F",
  4455. "H_HelmetLeaderO_ghex_F",
  4456. "H_HelmetO_ghex_F",
  4457. "H_HelmetCrew_O_ghex_F",
  4458. "H_MilCap_tna_F",
  4459. "H_MilCap_ghex_F",
  4460. "H_Booniehat_tna_F",
  4461. "H_Beret_gen_F",
  4462. "H_MilCap_gen_F",
  4463. "H_Cap_oli_Syndikat_F",
  4464. "H_Cap_tan_Syndikat_F",
  4465. "H_Cap_blk_Syndikat_F",
  4466. "H_Cap_grn_Syndikat_F"
  4467. };
  4468. };
  4469.  
  4470. class Glasses
  4471. {
  4472. name = "Glasses";
  4473. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4474. items[] =
  4475. {
  4476. "G_Spectacles",
  4477. "G_Spectacles_Tinted",
  4478. "G_Combat",
  4479. "G_Lowprofile",
  4480. "G_Shades_Black",
  4481. "G_Shades_Green",
  4482. "G_Shades_Red",
  4483. "G_Squares",
  4484. "G_Squares_Tinted",
  4485. "G_Sport_BlackWhite",
  4486. "G_Sport_Blackyellow",
  4487. "G_Sport_Greenblack",
  4488. "G_Sport_Checkered",
  4489. "G_Sport_Red",
  4490. "G_Tactical_Black",
  4491. "G_Aviator",
  4492. "G_Lady_Mirror",
  4493. "G_Lady_Dark",
  4494. "G_Lady_Red",
  4495. "G_Lady_Blue",
  4496. "G_Diving",
  4497. "G_B_Diving",
  4498. "G_O_Diving",
  4499. "G_I_Diving",
  4500. "G_Goggles_VR",
  4501. "G_Balaclava_blk",
  4502. "G_Balaclava_oli",
  4503. "G_Balaclava_combat",
  4504. "G_Balaclava_lowprofile",
  4505. "G_Bandanna_blk",
  4506. "G_Bandanna_oli",
  4507. "G_Bandanna_khk",
  4508. "G_Bandanna_tan",
  4509. "G_Bandanna_beast",
  4510. "G_Bandanna_shades",
  4511. "G_Bandanna_sport",
  4512. "G_Bandanna_aviator",
  4513. "G_Shades_Blue",
  4514. "G_Sport_Blackred",
  4515. "G_Tactical_Clear",
  4516. "G_Balaclava_TI_blk_F",
  4517. "G_Balaclava_TI_tna_F",
  4518. "G_Balaclava_TI_G_blk_F",
  4519. "G_Balaclava_TI_G_tna_F",
  4520. "G_Combat_Goggles_tna_F"
  4521. };
  4522. };
  4523.  
  4524. class PointerAttachments
  4525. {
  4526. name = "Pointer Attachments";
  4527. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4528. items[] =
  4529. {
  4530. "acc_flashlight",
  4531. "acc_pointer_IR"
  4532. };
  4533. };
  4534.  
  4535. class BipodAttachments
  4536. {
  4537. name = "Bipod Attachments";
  4538. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4539. items[] =
  4540. {
  4541. "bipod_01_F_blk",
  4542. "bipod_01_F_mtp",
  4543. "bipod_01_F_snd",
  4544. "bipod_02_F_blk",
  4545. "bipod_02_F_hex",
  4546. "bipod_02_F_tan",
  4547. "bipod_03_F_blk",
  4548. "bipod_03_F_oli",
  4549. //Apex
  4550. "bipod_01_F_khk"
  4551. };
  4552. };
  4553.  
  4554. class MuzzleAttachments
  4555. {
  4556. name = "Suppressor Attachments";
  4557. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4558. items[] =
  4559. {
  4560. "muzzle_snds_338_black",
  4561. "muzzle_snds_338_green",
  4562. "muzzle_snds_338_sand",
  4563. "muzzle_snds_93mmg",
  4564. "muzzle_snds_93mmg_tan",
  4565. "muzzle_snds_acp",
  4566. "muzzle_snds_B",
  4567. "muzzle_snds_H",
  4568. "muzzle_snds_H_MG",
  4569. "muzzle_snds_H_SW",
  4570. "muzzle_snds_L",
  4571. "muzzle_snds_M",
  4572. //Apex
  4573. "muzzle_snds_H_khk_F",
  4574. "muzzle_snds_H_snd_F",
  4575. "muzzle_snds_58_blk_F",
  4576. "muzzle_snds_m_khk_F",
  4577. "muzzle_snds_m_snd_F",
  4578. "muzzle_snds_B_khk_F",
  4579. "muzzle_snds_B_snd_F",
  4580. "muzzle_snds_58_wdm_F",
  4581. "muzzle_snds_65_TI_blk_F",
  4582. "muzzle_snds_65_TI_hex_F",
  4583. "muzzle_snds_65_TI_ghex_F",
  4584. "muzzle_snds_H_MG_blk_F",
  4585. "muzzle_snds_H_MG_khk_F"
  4586. };
  4587. };
  4588.  
  4589. class UAVs
  4590. {
  4591. name = "Unmanned Aerial Vehicles";
  4592. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4593. items[] =
  4594. {
  4595. "I_UavTerminal",
  4596. "I_UAV_01_backpack_F"
  4597. };
  4598. };
  4599.  
  4600. class StaticMGs
  4601. {
  4602. name = "Static Machine Guns";
  4603. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4604. items[] =
  4605. {
  4606. "O_HMG_01_support_F",
  4607. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4608. "O_HMG_01_weapon_F"
  4609. };
  4610. };
  4611.  
  4612. class OpticAttachments
  4613. {
  4614. name = "Scopes";
  4615. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4616. items[] =
  4617. {
  4618. "optic_Aco",
  4619. "optic_ACO_grn",
  4620. "optic_ACO_grn_smg",
  4621. "optic_Aco_smg",
  4622. "optic_AMS",
  4623. "optic_AMS_khk",
  4624. "optic_AMS_snd",
  4625. "optic_Arco",
  4626. "optic_DMS",
  4627. "optic_Hamr",
  4628. "optic_Holosight",
  4629. "optic_Holosight_smg",
  4630. "optic_KHS_blk",
  4631. "optic_KHS_hex",
  4632. "optic_KHS_old",
  4633. "optic_KHS_tan",
  4634. "optic_LRPS",
  4635. "optic_MRCO",
  4636. "optic_MRD",
  4637. "optic_Nightstalker",
  4638. "optic_NVS",
  4639. "optic_SOS",
  4640. //"optic_tws",
  4641. //"optic_tws_mg",
  4642. "optic_Yorris",
  4643. //Apex
  4644. "optic_Arco_blk_F",
  4645. "optic_Arco_ghex_F",
  4646. "optic_DMS_ghex_F",
  4647. "optic_Hamr_khk_F",
  4648. "optic_ERCO_blk_F",
  4649. "optic_ERCO_khk_F",
  4650. "optic_ERCO_snd_F",
  4651. "optic_SOS_khk_F",
  4652. "optic_LRPS_tna_F",
  4653. "optic_LRPS_ghex_F",
  4654. "optic_Holosight_blk_F",
  4655. "optic_Holosight_khk_F",
  4656. "optic_Holosight_smg_blk_F"
  4657. };
  4658. };
  4659.  
  4660. class Hardware
  4661. {
  4662. name = "Hardware";
  4663. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4664. items[] =
  4665. {
  4666.  
  4667. "Exile_Item_DuctTape",
  4668. "Exile_Item_ExtensionCord",
  4669. "Exile_Item_FuelCanisterEmpty",
  4670. "Exile_Item_JunkMetal",
  4671. "Exile_Item_LightBulb",
  4672. "Exile_Item_MetalBoard",
  4673. "Exile_Item_MetalPole",
  4674. "Exile_Item_SafeKit",
  4675. "Exile_Item_CamoTentKit",
  4676. "Exile_Item_Defibrillator",
  4677. "Land_HBarrier_1_F_Kit",
  4678. "Land_HBarrier_3_F_Kit",
  4679. "Land_HBarrier_5_F_Kit",
  4680. "Land_BagBunker_Tower_F_Kit",
  4681. "CamoNet_OPFOR_open_F_Kit",
  4682. "CamoNet_INDP_open_F_Kit",
  4683. "CamoNet_BLUFOR_open_F_Kit",
  4684. "Land_CncBarrier_F_Kit",
  4685. "Land_Stone_4m_F_Kit",
  4686. "Land_Stone_Gate_F_Kit",
  4687. "PierLadder_F_Kit",
  4688. "Land_WaterCooler_01_new_F_Kit",
  4689. "Land_Pallet_MilBoxes_F_Kit",
  4690. "Land_Cargo20_military_green_F_Kit",
  4691. "Land_BagFence_Corner_F_Kit",
  4692. "Land_BagFence_Long_F_Kit",
  4693. "Land_HBarrierTower_F_Kit",
  4694. "Land_Metal_wooden_rack_F_Kit",
  4695. "Land_BagBunker_Small_F_Kit",
  4696. "Land_Bunker_F_Kit",
  4697. "Land_HBarrierWall_corner_F_Kit",
  4698. "Land_HBarrierWall6_F_Kit",
  4699. "Land_HBarrierWall4_F_Kit",
  4700. "Land_RampConcrete_F_Kit",
  4701. "Land_Wall_IndCnc_4_F_Kit",
  4702. "Land_City2_4m_F_Kit",
  4703. "Land_City2_8m_F_Kit",
  4704. "Land_HelipadCivil_F_Kit",
  4705. "Land_Rack_F_Kit",
  4706. "Land_City_Gate_F_Kit",
  4707. "Land_BarGate_F_Kit",
  4708. "Land_Icebox_F_Kit",
  4709. "Land_Sign_WarningMilitaryArea_F_Kit",
  4710. "Land_Mil_WallBig_4m_F_Kit",
  4711. "Land_Cargo_Patrol_V2_F_Kit",
  4712. "Land_Pier_small_F_Kit",
  4713. "Land_Wall_Tin_4_Kit",
  4714. "Land_Tank_rust_F_Kit",
  4715. "Land_ShelvesMetal_F_Kit",
  4716. "Land_Cargo_Tower_V2_F_Kit",
  4717. "Land_FuelStation_Feed_F_Kit",
  4718. "Land_BagBunker_Large_F_Kit",
  4719. "ShootingPos_F_Kit",
  4720. "Land_cargo_house_slum_F_Kit",
  4721. "Land_Cargo40_light_green_F_Kit",
  4722. "Land_Cargo_House_V2_F_Kit",
  4723. "Land_LampHalogen_F_Kit",
  4724. "Land_LampAirport_F_Kit",
  4725. "Land_CncShelter_F_Kit",
  4726. "Land_Wall_IndCnc_2deco_F_Kit",
  4727. "Land_CncWall4_F_Kit",
  4728. "Land_FuelStation_Shed_F_Kit",
  4729. "Land_Shed_Small_F_Kit",
  4730. "Land_Razorwire_F_Kit",
  4731. "Land_u_Addon_01_V1_F_Kit", //brokenshed
  4732. "Land_Cargo20_sand_F_Kit",
  4733. "Land_GH_Stairs_F_Kit",
  4734. "Land_i_Garage_V2_F_Kit",
  4735. "Land_GH_Platform_F_Kit",
  4736. "Land_TentDome_F_Kit",
  4737. "Land_TentHangar_V1_F_Kit",
  4738. "Land_CncWall1_F_Kit",
  4739. "Land_CncBarrierMedium_F_Kit",
  4740. "Land_Crash_barrier_F_Kit",
  4741. "Land_Shed_Big_F_Kit",
  4742. "Land_TouristShelter_01_F_Kit",
  4743. "Land_Water_source_F_Kit",
  4744. "Land_Sign_WarningMilitaryVehicles_F_Kit",
  4745. "Land_Sign_WarningMilAreaSmall_F_Kit",
  4746. "Land_Concrete_SmallWall_8m_F_Kit",
  4747. "Land_Concrete_SmallWall_4m_F_Kit",
  4748. "Land_PortableLight_double_F_Kit",
  4749. "Land_Radar_Small_F_Kit",
  4750. "Land_Cargo_addon02_V2_F_Kit", //Slumplane
  4751. "Land_TableDesk_F_Kit",
  4752. "Land_ToiletBox_F_Kit",
  4753. "Land_Pier_Box_F_Kit",
  4754. "Land_ChairWood_F_Kit",
  4755. "BlockConcrete_F_Kit",
  4756. "Land_CargoBox_V1_F_Kit",
  4757. "Land_IndFnc_3_F_Kit",
  4758. "Land_IndFnc_9_F_Kit",
  4759. "Land_Sea_Wall_F_Kit",
  4760. "Land_i_Addon_03_V1_F_Kit",
  4761. "Land_i_Addon_03mid_V1_F_Kit",
  4762. "Land_LampStreet_F_Kit",
  4763. "Land_Dome_Big_F_Kit",
  4764. "Land_Hangar_F_Kit",
  4765. "Land_Metal_Shed_F_Kit",
  4766. "Land_spp_Tower_F_Kit",
  4767. "Land_Sun_chair_F_Kit",
  4768. "Land_Sunshade_04_F_Kit",
  4769. "Land_LampShabby_F_Kit",
  4770. "Land_Airport_Tower_F_Kit",
  4771. "Land_i_Barracks_V1_F_Kit",
  4772. "Land_BeachBooth_01_F_Kit",
  4773. "Land_Castle_01_tower_F_Kit",
  4774. "Land_Sign_WarningUnexplodedAmmo_F_Kit",
  4775. "Land_TTowerSmall_1_F_Kit",
  4776. "Exile_Plant_GreenBush_Kit",
  4777. "Land_nav_pier_m_F_Kit",
  4778. "Land_SharpStone_01_F_Kit",
  4779. "Land_SharpStone_02_F_Kit",
  4780. "Land_Sleeping_bag_F_Kit",
  4781. "Land_Small_Stone_02_F_Kit",
  4782. "Land_SolarPanel_2_F_Kit",
  4783. "Land_spp_Panel_F_Kit",
  4784. "Land_CampingChair_V2_F_Kit",
  4785. "Land_CampingChair_V1_F_Kit",
  4786. "Land_Camping_Light_F_Kit",
  4787. "Land_CampingTable_F_Kit",
  4788. "MapBoard_altis_F_Kit",
  4789. "Land_Pavement_narrow_F_Kit",
  4790. "Land_Pavement_narrow_corner_F_Kit",
  4791. "Land_Pavement_wide_F_Kit",
  4792. "Land_Pavement_wide_corner_F_Kit",
  4793. "Exile_ConcreteMixer_Kit",
  4794. "Flag_CSAT_F_Kit",
  4795. "Land_GarbageContainer_closed_F_Kit",
  4796. "Land_Metal_rack_F_Kit",
  4797. "Land_Sink_F_Kit",
  4798. "Land_Atm_02_F_Kit",
  4799. "Exile_Item_CodeLock"
  4800.  
  4801. /*
  4802. --Not for Sale--
  4803. "Exile_Item_MetalScrews",
  4804. "Exile_Item_MetalWire",
  4805. "Exile_Item_Laptop",
  4806. "Exile_Item_BaseCameraKit",
  4807. "Exile_Item_MetalHedgehogKit",
  4808. "Exile_Item_Cement",
  4809. "Exile_Item_Sand",
  4810. "Exile_Item_MobilePhone",
  4811. --Unused--
  4812. "Exile_Item_CordlessScrewdriver",
  4813. "Exile_Item_FireExtinguisher",
  4814. "Exile_Item_OilCanister",
  4815. "Exile_Item_Hammer",
  4816. "Exile_Item_Carwheel",
  4817. "Exile_Item_SleepingMat",
  4818. "Exile_Item_Defibrillator",
  4819. "Exile_Item_Wrench",
  4820. "Exile_Item_Rope"
  4821. */
  4822. };
  4823. };
  4824.  
  4825. class Food
  4826. {
  4827. name = "Fast Food";
  4828. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4829. items[] =
  4830. {
  4831. "Exile_Item_EMRE",
  4832. "Exile_Item_GloriousKnakworst",
  4833. "Exile_Item_Surstromming",
  4834. "Exile_Item_SausageGravy",
  4835. "Exile_Item_Catfood",
  4836. "Exile_Item_ChristmasTinner",
  4837. "Exile_Item_BBQSandwich",
  4838. "Exile_Item_MacasCheese",
  4839. "Exile_Item_Dogfood",
  4840. "Exile_Item_BeefParts",
  4841. "Exile_Item_Cheathas",
  4842. "Exile_Item_Noodles",
  4843. "Exile_Item_SeedAstics",
  4844. "Exile_Item_Raisins",
  4845. "Exile_Item_Moobar",
  4846. "Exile_Item_InstantCoffee"
  4847. };
  4848. };
  4849.  
  4850. class Drinks
  4851. {
  4852. name = "Drinks";
  4853. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4854. items[] =
  4855. {
  4856. "Exile_Item_PlasticBottleCoffee",
  4857. "Exile_Item_PowerDrink",
  4858. "Exile_Item_PlasticBottleFreshWater",
  4859. "Exile_Item_Beer",
  4860. "Exile_Item_EnergyDrink",
  4861. "Exile_Item_ChocolateMilk",
  4862. "Exile_Item_MountainDupe",
  4863. "Exile_Item_PlasticBottleEmpty"
  4864. };
  4865. };
  4866.  
  4867. class Tools
  4868. {
  4869. name = "Tools";
  4870. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4871. items[] =
  4872. {
  4873. "Exile_Item_Matches",
  4874. "Exile_Item_CookingPot",
  4875. "Exile_Item_CanOpener",
  4876. "Exile_Item_Handsaw",
  4877. "Exile_Item_Pliers",
  4878. "Exile_Item_Grinder",
  4879. "Exile_Item_Foolbox",
  4880.  
  4881. /*
  4882. "Exile_Item_CordlessScrewdriver",
  4883. "Exile_Item_FireExtinguisher",
  4884. "Exile_Item_Hammer",
  4885. "Exile_Item_OilCanister",
  4886. "Exile_Item_Screwdriver",
  4887. "Exile_Item_Shovel",
  4888. "Exile_Item_Wrench",
  4889. "Exile_Item_SleepingMat",
  4890. "Exile_Item_ToiletPaper",
  4891. "Exile_Item_ZipTie",
  4892. */
  4893.  
  4894. "Binocular",
  4895. "Rangefinder",
  4896. /*
  4897. "Laserdesignator",
  4898. "Laserdesignator_02",
  4899. "Laserdesignator_03",
  4900. */
  4901. "NVGoggles",
  4902. "NVGoggles_INDEP",
  4903. "NVGoggles_OPFOR",
  4904. "ItemGPS",
  4905. "ItemMap",
  4906. "ItemCompass",
  4907. "ItemRadio",
  4908. "ItemWatch",
  4909. "Exile_Item_XM8",
  4910.  
  4911. //Apex
  4912. "O_NVGoggles_hex_F",
  4913. "O_NVGoggles_urb_F",
  4914. "O_NVGoggles_ghex_F",
  4915. "NVGoggles_tna_F"
  4916. };
  4917. };
  4918.  
  4919. class FirstAid
  4920. {
  4921. name = "FirstAid";
  4922. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4923. items[] =
  4924. {
  4925. "Exile_Item_InstaDoc",
  4926. "Exile_Item_Bandage",
  4927. "Exile_Item_Vishpirin",
  4928. "Exile_Item_Heatpack",
  4929. "Exile_Item_Defibrillator"
  4930.  
  4931.  
  4932. // Not available in 0.9.4!
  4933. //"Exile_Item_Defibrillator"
  4934. //aber schauen wir mal
  4935. };
  4936. };
  4937.  
  4938. class Navigation
  4939. {
  4940. name = "Special Environment";
  4941. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4942. items[] =
  4943. {
  4944. "B_Parachute",
  4945. "V_RebreatherB",
  4946. "V_RebreatherIA",
  4947. "V_RebreatherIR",
  4948. "Exile_Headgear_GasMask",
  4949. "G_Diving",
  4950. "G_B_Diving",
  4951. "G_O_Diving",
  4952. "G_I_Diving"
  4953. };
  4954. };
  4955.  
  4956. class Backpacks
  4957. {
  4958. name = "Backpacks";
  4959. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4960. items[] =
  4961. {
  4962. "B_AssaultPack_blk",
  4963. "B_AssaultPack_cbr",
  4964. "B_AssaultPack_dgtl",
  4965. "B_AssaultPack_khk",
  4966. "B_AssaultPack_mcamo",
  4967. "B_AssaultPack_rgr",
  4968. "B_AssaultPack_sgg",
  4969. "B_Bergen_blk",
  4970. "B_Bergen_mcamo",
  4971. "B_Bergen_rgr",
  4972. "B_Bergen_sgg",
  4973. "B_Carryall_cbr",
  4974. "B_Carryall_khk",
  4975. "B_Carryall_mcamo",
  4976. "B_Carryall_ocamo",
  4977. "B_Carryall_oli",
  4978. "B_Carryall_oucamo",
  4979. "B_FieldPack_blk",
  4980. "B_FieldPack_cbr",
  4981. "B_FieldPack_ocamo",
  4982. "B_FieldPack_oucamo",
  4983. "B_HuntingBackpack",
  4984. "B_Kitbag_cbr",
  4985. "B_Kitbag_mcamo",
  4986. "B_Kitbag_sgg",
  4987. "B_OutdoorPack_blk",
  4988. "B_OutdoorPack_blu",
  4989. "B_OutdoorPack_tan",
  4990. "B_TacticalPack_blk",
  4991. "B_TacticalPack_mcamo",
  4992. "B_TacticalPack_ocamo",
  4993. "B_TacticalPack_oli",
  4994. "B_TacticalPack_rgr",
  4995. //Apex
  4996. "B_Bergen_mcamo_F",
  4997. "B_Bergen_dgtl_F",
  4998. "B_Bergen_hex_F",
  4999. "B_Bergen_tna_F",
  5000. "B_AssaultPack_tna_F",
  5001. "B_Carryall_ghex_F",
  5002. "B_FieldPack_ghex_F",
  5003. "B_ViperHarness_blk_F",
  5004. "B_ViperHarness_ghex_F",
  5005. "B_ViperHarness_hex_F",
  5006. "B_ViperHarness_khk_F",
  5007. "B_ViperHarness_oli_F",
  5008. "B_ViperLightHarness_blk_F",
  5009. "B_ViperLightHarness_ghex_F",
  5010. "B_ViperLightHarness_hex_F",
  5011. "B_ViperLightHarness_khk_F",
  5012. "B_ViperLightHarness_oli_F"
  5013. };
  5014. };
  5015.  
  5016. class Ammunition
  5017. {
  5018. name = "Ammunition";
  5019. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  5020. items[] =
  5021. {
  5022. "100Rnd_65x39_caseless_mag",
  5023. "100Rnd_65x39_caseless_mag_Tracer",
  5024. "10Rnd_127x54_Mag",
  5025. "10Rnd_338_Mag",
  5026. "10Rnd_762x54_Mag",
  5027. "10Rnd_93x64_DMR_05_Mag",
  5028. "11Rnd_45ACP_Mag",
  5029. //"130Rnd_338_Mag", SPMG
  5030. "150Rnd_762x54_Box",
  5031. "150Rnd_762x54_Box_Tracer",
  5032. //"150Rnd_93x64_Mag", // NAVID
  5033. "16Rnd_9x21_Mag",
  5034. "200Rnd_65x39_cased_Box",
  5035. "200Rnd_65x39_cased_Box_Tracer",
  5036. "20Rnd_556x45_UW_mag",
  5037. "20Rnd_762x51_Mag",
  5038. "30Rnd_45ACP_Mag_SMG_01",
  5039. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  5040. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  5041. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  5042. "30Rnd_556x45_Stanag",
  5043. "30Rnd_556x45_Stanag_Tracer_Green",
  5044. "30Rnd_556x45_Stanag_Tracer_Red",
  5045. "30Rnd_556x45_Stanag_Tracer_Yellow",
  5046. "30Rnd_65x39_caseless_green",
  5047. "30Rnd_65x39_caseless_green_mag_Tracer",
  5048. "30Rnd_65x39_caseless_mag",
  5049. "30Rnd_65x39_caseless_mag_Tracer",
  5050. "30Rnd_9x21_Mag",
  5051. "30Rnd_9x21_Yellow_Mag",
  5052. "30Rnd_9x21_Green_Mag",
  5053. "30Rnd_9x21_Red_Mag",
  5054. "5Rnd_127x108_APDS_Mag",
  5055. "5Rnd_127x108_Mag",
  5056. "6Rnd_45ACP_Cylinder",
  5057. "6Rnd_GreenSignal_F",
  5058. "6Rnd_RedSignal_F",
  5059. "7Rnd_408_Mag",
  5060. "9Rnd_45ACP_Mag",
  5061. "Exile_Magazine_30Rnd_762x39_AK",
  5062. "Exile_Magazine_30Rnd_545x39_AK_Green",
  5063. "Exile_Magazine_30Rnd_545x39_AK_Red",
  5064. "Exile_Magazine_30Rnd_545x39_AK_White",
  5065. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  5066. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  5067. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  5068. "Exile_Magazine_20Rnd_762x51_DMR",
  5069. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  5070. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  5071. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  5072. "Exile_Magazine_10Rnd_303",
  5073. "Exile_Magazine_100Rnd_762x54_PK_Green",
  5074. "Exile_Magazine_7Rnd_45ACP",
  5075. "Exile_Magazine_8Rnd_9x18",
  5076. "Exile_Magazine_30Rnd_545x39_AK",
  5077. "Exile_Magazine_6Rnd_45ACP",
  5078. "Exile_Magazine_5Rnd_22LR",
  5079. "Exile_Magazine_10Rnd_762x54",
  5080. "Exile_Magazine_10Rnd_9x39",
  5081. "Exile_Magazine_20Rnd_9x39",
  5082. //"Exile_Magazine_8Rnd_74Pellets",
  5083. "Exile_Magazine_8Rnd_74Slug",
  5084. //Apex
  5085. "30Rnd_9x21_Mag_SMG_02",
  5086. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  5087. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  5088. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  5089. "30Rnd_580x42_Mag_F",
  5090. "30Rnd_580x42_Mag_Tracer_F",
  5091. "100Rnd_580x42_Mag_F",
  5092. "100Rnd_580x42_Mag_Tracer_F",
  5093. "20Rnd_650x39_Cased_Mag_F",
  5094. "10Rnd_50BW_Mag_F",
  5095. "150Rnd_556x45_Drum_Mag_F",
  5096. "150Rnd_556x45_Drum_Mag_Tracer_F",
  5097. "30Rnd_762x39_Mag_F",
  5098. "30Rnd_762x39_Mag_Green_F",
  5099. "30Rnd_762x39_Mag_Tracer_F",
  5100. "30Rnd_762x39_Mag_Tracer_Green_F",
  5101. "30Rnd_545x39_Mag_F",
  5102. "30Rnd_545x39_Mag_Green_F",
  5103. "30Rnd_545x39_Mag_Tracer_F",
  5104. "30Rnd_545x39_Mag_Tracer_Green_F",
  5105. "200Rnd_556x45_Box_F",
  5106. "200Rnd_556x45_Box_Red_F",
  5107. "200Rnd_556x45_Box_Tracer_F",
  5108. "200Rnd_556x45_Box_Tracer_Red_F",
  5109. "10Rnd_9x21_Mag",
  5110. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  5111. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  5112. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  5113. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag"
  5114. };
  5115. };
  5116.  
  5117. class Flares
  5118. {
  5119. name = "Flares";
  5120. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5121. items[] =
  5122. {
  5123. "Chemlight_blue",
  5124. "Chemlight_green",
  5125. "Chemlight_red",
  5126. "FlareGreen_F",
  5127. "FlareRed_F",
  5128. "FlareWhite_F",
  5129. "FlareYellow_F",
  5130. "UGL_FlareGreen_F",
  5131. "UGL_FlareRed_F",
  5132. "UGL_FlareWhite_F",
  5133. "UGL_FlareYellow_F",
  5134. "3Rnd_UGL_FlareGreen_F",
  5135. "3Rnd_UGL_FlareRed_F",
  5136. "3Rnd_UGL_FlareWhite_F",
  5137. "3Rnd_UGL_FlareYellow_F"
  5138. };
  5139. };
  5140.  
  5141. class Smokes
  5142. {
  5143. name = "Smokes";
  5144. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5145. items[] =
  5146. {
  5147. "SmokeShell",
  5148. "SmokeShellBlue",
  5149. "SmokeShellGreen",
  5150. "SmokeShellOrange",
  5151. "SmokeShellPurple",
  5152. "SmokeShellRed",
  5153. "SmokeShellYellow",
  5154. "1Rnd_Smoke_Grenade_shell",
  5155. "1Rnd_SmokeBlue_Grenade_shell",
  5156. "1Rnd_SmokeGreen_Grenade_shell",
  5157. "1Rnd_SmokeOrange_Grenade_shell",
  5158. "1Rnd_SmokePurple_Grenade_shell",
  5159. "1Rnd_SmokeRed_Grenade_shell",
  5160. "1Rnd_SmokeYellow_Grenade_shell",
  5161. "3Rnd_Smoke_Grenade_shell",
  5162. "3Rnd_SmokeBlue_Grenade_shell",
  5163. "3Rnd_SmokeGreen_Grenade_shell",
  5164. "3Rnd_SmokeOrange_Grenade_shell",
  5165. "3Rnd_SmokePurple_Grenade_shell",
  5166. "3Rnd_SmokeRed_Grenade_shell",
  5167. "3Rnd_SmokeYellow_Grenade_shell"
  5168. };
  5169. };
  5170.  
  5171. class Explosives
  5172. {
  5173. name = "Explosives";
  5174. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  5175. items[] =
  5176. {
  5177. "HandGrenade",
  5178. "MiniGrenade",
  5179. "B_IR_Grenade",
  5180. "O_IR_Grenade",
  5181. "I_IR_Grenade",
  5182. "1Rnd_HE_Grenade_shell",
  5183. "3Rnd_HE_Grenade_shell",
  5184. "APERSBoundingMine_Range_Mag",
  5185. "APERSMine_Range_Mag",
  5186. "APERSTripMine_Wire_Mag",
  5187. "ClaymoreDirectionalMine_Remote_Mag",
  5188. "DemoCharge_Remote_Mag",
  5189. "IEDLandBig_Remote_Mag",
  5190. "IEDLandSmall_Remote_Mag",
  5191. "IEDUrbanBig_Remote_Mag",
  5192. "IEDUrbanSmall_Remote_Mag",
  5193. "SatchelCharge_Remote_Mag",
  5194. "SLAMDirectionalMine_Wire_Mag"
  5195. };
  5196. };
  5197.  
  5198. class Pistols
  5199. {
  5200. name = "Pistols";
  5201. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5202. items[] =
  5203. {
  5204. "hgun_ACPC2_F",
  5205. "hgun_P07_F",
  5206. "hgun_Pistol_heavy_01_F",
  5207. "hgun_Pistol_heavy_02_F",
  5208. "hgun_Pistol_Signal_F",
  5209. "hgun_Rook40_F",
  5210. "Exile_Weapon_Colt1911",
  5211. "Exile_Weapon_Makarov",
  5212. "Exile_Weapon_Taurus",
  5213. "Exile_Weapon_TaurusGold",
  5214. //Apex
  5215. "hgun_Pistol_01_F",
  5216. "hgun_P07_khk_F"
  5217. };
  5218. };
  5219.  
  5220. class SubMachineGuns
  5221. {
  5222. name = "Sub Machine Guns";
  5223. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5224. items[] =
  5225. {
  5226. "hgun_PDW2000_F",
  5227. "SMG_01_F",
  5228. "SMG_02_F",
  5229. "SMG_05_F"
  5230. };
  5231. };
  5232.  
  5233. class LightMachineGuns
  5234. {
  5235. name = "Light Machine Guns";
  5236. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5237. items[] =
  5238. {
  5239. "arifle_MX_SW_Black_F",
  5240. "arifle_MX_SW_F",
  5241. "LMG_Mk200_F",
  5242. "LMG_Zafir_F",
  5243. "LMG_03_F",
  5244. "Exile_Weapon_RPK",
  5245. "Exile_Weapon_PK",
  5246. "Exile_Weapon_PKP"
  5247.  
  5248. /*
  5249. "MMG_01_hex_F",
  5250. "MMG_01_tan_F",
  5251. "MMG_02_black_F",
  5252. "MMG_02_camo_F",
  5253. "MMG_02_sand_F"
  5254. */
  5255. };
  5256. };
  5257.  
  5258. class AssaultRifles
  5259. {
  5260. name = "Assault Rifles";
  5261. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5262. items[] =
  5263. {
  5264. "arifle_Katiba_C_F",
  5265. "arifle_Katiba_F",
  5266. "arifle_Katiba_GL_F",
  5267. "arifle_Mk20_F",
  5268. "arifle_Mk20_GL_F",
  5269. "arifle_Mk20_GL_plain_F",
  5270. "arifle_Mk20_plain_F",
  5271. "arifle_Mk20C_F",
  5272. "arifle_Mk20C_plain_F",
  5273. "arifle_MX_Black_F",
  5274. "arifle_MX_F",
  5275. "arifle_MX_GL_Black_F",
  5276. "arifle_MX_GL_F",
  5277. "arifle_MXC_Black_F",
  5278. "arifle_MXC_F",
  5279. "arifle_SDAR_F",
  5280. "arifle_TRG20_F",
  5281. "arifle_TRG21_F",
  5282. "arifle_TRG21_GL_F",
  5283. "Exile_Weapon_AK107",
  5284. "Exile_Weapon_AK107_GL",
  5285. "Exile_Weapon_AK74",
  5286. "Exile_Weapon_AK74_GL",
  5287. "Exile_Weapon_AK47",
  5288. "Exile_Weapon_AKS_Gold",
  5289. //Apex
  5290. "arifle_AK12_F",
  5291. "arifle_AK12_GL_F",
  5292. "arifle_AKM_F",
  5293. "arifle_AKM_FL_F",
  5294. "arifle_AKS_F",
  5295. "arifle_ARX_blk_F",
  5296. "arifle_ARX_ghex_F",
  5297. "arifle_ARX_hex_F",
  5298. "arifle_CTAR_blk_F",
  5299. "arifle_CTAR_hex_F",
  5300. "arifle_CTAR_ghex_F",
  5301. "arifle_CTAR_GL_blk_F",
  5302. "arifle_CTARS_blk_F",
  5303. "arifle_CTARS_hex_F",
  5304. "arifle_CTARS_ghex_F",
  5305. "arifle_SPAR_01_blk_F",
  5306. "arifle_SPAR_01_khk_F",
  5307. "arifle_SPAR_01_snd_F",
  5308. "arifle_SPAR_01_GL_blk_F",
  5309. "arifle_SPAR_01_GL_khk_F",
  5310. "arifle_SPAR_01_GL_snd_F",
  5311. "arifle_SPAR_02_blk_F",
  5312. "arifle_SPAR_02_khk_F",
  5313. "arifle_SPAR_02_snd_F",
  5314. "arifle_SPAR_03_blk_F",
  5315. "arifle_SPAR_03_khk_F",
  5316. "arifle_SPAR_03_snd_F",
  5317. "arifle_MX_khk_F",
  5318. "arifle_MX_GL_khk_F",
  5319. "arifle_MXC_khk_F",
  5320. "arifle_MXM_khk_F"
  5321. };
  5322. };
  5323.  
  5324. class Shotguns
  5325. {
  5326. name = "Shotguns";
  5327. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5328. items[] =
  5329. {
  5330. "Exile_Weapon_M1014"
  5331. };
  5332. };
  5333.  
  5334. class SniperRifles
  5335. {
  5336. name = "Sniper Rifles";
  5337. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5338. items[] =
  5339. {
  5340. "arifle_MXM_Black_F",
  5341. "arifle_MXM_F",
  5342. "srifle_DMR_01_F",
  5343. "srifle_DMR_02_camo_F",
  5344. "srifle_DMR_02_F",
  5345. "srifle_DMR_02_sniper_F",
  5346. "srifle_DMR_03_F",
  5347. "srifle_DMR_03_khaki_F",
  5348. "srifle_DMR_03_multicam_F",
  5349. "srifle_DMR_03_tan_F",
  5350. "srifle_DMR_03_woodland_F",
  5351. "srifle_DMR_04_F",
  5352. "srifle_DMR_04_Tan_F",
  5353. "srifle_DMR_05_blk_F",
  5354. "srifle_DMR_05_hex_F",
  5355. "srifle_DMR_05_tan_f",
  5356. "srifle_DMR_06_camo_F",
  5357. "srifle_DMR_06_olive_F",
  5358. "srifle_EBR_F",
  5359. "srifle_GM6_camo_F",
  5360. "srifle_GM6_F",
  5361. "srifle_LRR_camo_F",
  5362. "srifle_LRR_F",
  5363. "Exile_Weapon_CZ550",
  5364. "Exile_Weapon_SVD",
  5365. "Exile_Weapon_SVDCamo",
  5366. "Exile_Weapon_VSSVintorez",
  5367. "Exile_Weapon_DMR",
  5368. "Exile_Weapon_LeeEnfield",
  5369. //Apex
  5370. "srifle_LRR_tna_F",
  5371. "srifle_GM6_ghex_F",
  5372. "srifle_DMR_07_blk_F",
  5373. "srifle_DMR_07_hex_F",
  5374. "srifle_DMR_07_ghex_F"
  5375. };
  5376. };
  5377.  
  5378. class Bikes
  5379. {
  5380. name = "Bikes";
  5381. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5382. items[] =
  5383. {
  5384. "Exile_Bike_OldBike",
  5385. "Exile_Bike_MountainBike"
  5386. };
  5387. };
  5388.  
  5389. class Cars
  5390. {
  5391. name = "Cars";
  5392. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5393. items[] =
  5394. {
  5395. "Exile_Car_Kart_Black",
  5396. "Exile_Bike_QuadBike_Black",
  5397. "Exile_Car_OldTractor_Red",
  5398. "Exile_Car_TowTractor_White",
  5399. "Exile_Car_Tractor_Red",
  5400. "Exile_Car_UAZ_Green",
  5401. "Exile_Car_UAZ_Open_Green",
  5402. "Exile_Car_Octavius_White",
  5403. "Exile_Car_Golf_Red",
  5404. "Exile_Car_LandRover_Green",
  5405. "Exile_Car_LandRover_Ambulance_Green",
  5406. "Exile_Car_Lada_Green",
  5407. "Exile_Car_Volha_White",
  5408. "Exile_Car_Hatchback_Rusty1",
  5409. "Exile_Car_Hatchback_Rusty2",
  5410. "Exile_Car_Hatchback_Rusty3",
  5411. "Exile_Car_Hatchback_Sport_Red",
  5412. "Exile_Car_SUV_Red",
  5413. "Exile_Car_SUVXL_Black",
  5414. "Exile_Car_SUV_Armed_Black",
  5415. "Exile_Car_Offroad_Rusty1",
  5416. "Exile_Car_Offroad_Rusty2",
  5417. "Exile_Car_Offroad_Rusty3",
  5418. "Exile_Car_Offroad_Repair_Civillian",
  5419. "Exile_Car_Offroad_Armed_Guerilla01",
  5420. "Exile_Car_BRDM2_HQ",
  5421. "Exile_Car_BTR40_MG_Green",
  5422. "Exile_Car_BTR40_Green",
  5423. "Exile_Car_HMMWV_M134_Green",
  5424. "Exile_Car_HMMWV_M2_Green",
  5425. "Exile_Car_HMMWV_MEV_Green",
  5426. "Exile_Car_HMMWV_UNA_Green",
  5427. "Exile_Car_Strider",
  5428. "Exile_Car_Hunter",
  5429. "Exile_Car_Ifrit",
  5430. "Exile_Car_ProwlerLight",
  5431. "Exile_Car_ProwlerUnarmed",
  5432. "Exile_Car_QilinUnarmed",
  5433. "Exile_Car_MB4WD",
  5434. "Exile_Car_MB4WDOpen"
  5435. };
  5436. };
  5437.  
  5438. class Trucks
  5439. {
  5440. name = "Trucks";
  5441. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5442. items[] =
  5443. {
  5444. "Exile_Car_Van_Black",
  5445. "Exile_Car_Van_Box_Black",
  5446. "Exile_Car_Van_Fuel_Black",
  5447. "Exile_Car_Ural_Open_Worker",
  5448. "Exile_Car_Ural_Covered_Worker",
  5449. "Exile_Car_V3S_Covered",
  5450. "Exile_Car_Zamak",
  5451. "Exile_Car_Tempest",
  5452. "Exile_Car_HEMMT",
  5453. "Exile_Car_Ikarus_Blue"
  5454. };
  5455. };
  5456.  
  5457. class Choppers
  5458. {
  5459. name = "Helicopters";
  5460. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5461. items[] =
  5462. {
  5463. "Exile_Chopper_Hummingbird_Green",
  5464. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5465. "Exile_Chopper_Huey_Green",
  5466. "Exile_Chopper_Huey_Armed_Green",
  5467. "Exile_Chopper_Taru_Black",
  5468. "Exile_Chopper_Taru_Covered_Black",
  5469. "Exile_Chopper_Taru_Transport_Black",
  5470. "Exile_Chopper_Orca_BlackCustom",
  5471. "Exile_Chopper_Mohawk_FIA",
  5472. "Exile_Chopper_Huron_Black",
  5473. "Exile_Chopper_Hellcat_Green"
  5474. };
  5475. };
  5476.  
  5477. class Boats
  5478. {
  5479. name = "Boats";
  5480. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5481. items[] =
  5482. {
  5483. "Exile_Boat_RubberDuck_CSAT",
  5484. "Exile_Boat_RubberDuck_Digital",
  5485. "Exile_Boat_RubberDuck_Orange",
  5486. "Exile_Boat_RubberDuck_Blue",
  5487. "Exile_Boat_RubberDuck_Black",
  5488. "Exile_Boat_MotorBoat_Police",
  5489. "Exile_Boat_MotorBoat_Orange",
  5490. "Exile_Boat_MotorBoat_White",
  5491. "Exile_Boat_SDV_CSAT",
  5492. "Exile_Boat_SDV_Digital",
  5493. "Exile_Boat_SDV_Grey",
  5494. "Exile_Boat_WaterScooter",
  5495. "Exile_Boat_RHIB"
  5496. };
  5497. };
  5498.  
  5499. class Planes
  5500. {
  5501. name = "Planes";
  5502. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5503. items[] =
  5504. {
  5505. "Exile_Plane_Cessna",
  5506. "Exile_Plane_AN2_Green",
  5507. "Exile_Plane_Ceasar",
  5508. "Exile_Plane_BlackfishInfantry",
  5509. "Exile_Plane_BlackfishVehicle"
  5510. };
  5511. };
  5512.  
  5513. class Diving
  5514. {
  5515. name = "Diving";
  5516. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5517. items[] =
  5518. {
  5519. "G_B_Diving",
  5520. "G_O_Diving",
  5521. "G_I_Diving",
  5522. "V_RebreatherB",
  5523. "V_RebreatherIA",
  5524. "V_RebreatherIR",
  5525. "U_I_Wetsuit",
  5526. "U_O_Wetsuit",
  5527. "U_B_Wetsuit"
  5528. };
  5529. };
  5530. };
  5531.  
  5532. class CfgTraders
  5533. {
  5534. /**
  5535. * Weapons, scopes, silencers, ammo
  5536. */
  5537. class Exile_Trader_Armory
  5538. {
  5539. name = "ARMORY";
  5540. showWeaponFilter = 1;
  5541. categories[] =
  5542. {
  5543. "PointerAttachments",
  5544. "BipodAttachments",
  5545. "MuzzleAttachments",
  5546. "OpticAttachments",
  5547. "Ammunition",
  5548. "Pistols",
  5549. "Shotguns",
  5550. "SubMachineGuns",
  5551. "LightMachineGuns",
  5552. "AssaultRifles",
  5553. "SniperRifles"
  5554. };
  5555. };
  5556.  
  5557. /**
  5558. * Satchels, nades, UAVs, static MGs
  5559. */
  5560. class Exile_Trader_SpecialOperations
  5561. {
  5562. name = "SPECIAL OPERATIONS";
  5563. showWeaponFilter = 1; // for noob tubes
  5564. categories[] =
  5565. {
  5566. "Flares",
  5567. "Smokes",
  5568. "UAVs",
  5569. "StaticMGs",
  5570. "Explosives",
  5571. "Navigation"
  5572. };
  5573. };
  5574.  
  5575. /**
  5576. * Uniforms, vests, helmets, backpacks
  5577. */
  5578. class Exile_Trader_Equipment
  5579. {
  5580. name = "EQUIPMENT";
  5581. showWeaponFilter = 0;
  5582. categories[] =
  5583. {
  5584. "Headgear",
  5585. "Glasses",
  5586. "Uniforms",
  5587. "Vests",
  5588. "Backpacks",
  5589. "FirstAid"
  5590. };
  5591. };
  5592.  
  5593. /**
  5594. * Cans, cans, cans
  5595. */
  5596. class Exile_Trader_Food
  5597. {
  5598. name = "FAST FOOD";
  5599. showWeaponFilter = 0;
  5600. categories[] =
  5601. {
  5602. "Food",
  5603. "Drinks"
  5604. };
  5605. };
  5606.  
  5607. /**
  5608. * Light bulbs, metal, etc.
  5609. */
  5610. class Exile_Trader_Hardware
  5611. {
  5612. name = "HARDWARE";
  5613. showWeaponFilter = 0;
  5614. categories[] =
  5615. {
  5616. "Hardware",
  5617. "ExtendedBaseMod",
  5618. "Tools"
  5619. };
  5620. };
  5621.  
  5622. /**
  5623. * Sells cars and general vehicles
  5624. */
  5625. class Exile_Trader_Vehicle
  5626. {
  5627. name = "VEHICLE";
  5628. showWeaponFilter = 0;
  5629. categories[] =
  5630. {
  5631. "Cars",
  5632. "Trucks"
  5633. };
  5634. };
  5635.  
  5636. /**
  5637. * Sells choppers and planes
  5638. */
  5639. class Exile_Trader_Aircraft
  5640. {
  5641. name = "AIRCRAFT";
  5642. showWeaponFilter = 0;
  5643. categories[] =
  5644. {
  5645. "Choppers",
  5646. "Planes"
  5647. };
  5648. };
  5649.  
  5650. /**
  5651. * Sells ships and boats
  5652. */
  5653. class Exile_Trader_Boat
  5654. {
  5655. name = "BOAT";
  5656. showWeaponFilter = 0;
  5657. categories[] =
  5658. {
  5659. "Boats"
  5660. };
  5661. };
  5662.  
  5663. class Exile_Trader_Diving
  5664. {
  5665. name = "DIVERS";
  5666. showWeaponFilter = 0;
  5667. categories[] =
  5668. {
  5669. "Diving"
  5670. };
  5671. };
  5672.  
  5673. /**
  5674. * Sells Community Items
  5675. */
  5676. class Exile_Trader_CommunityCustoms
  5677. {
  5678. name = "COMMUNITY";
  5679. showWeaponFilter = 0;
  5680. categories[] =
  5681. {
  5682. "Community"
  5683. };
  5684. };
  5685.  
  5686. class Exile_Trader_CommunityCustoms2
  5687. {
  5688. name = "COMMUNITY";
  5689. showWeaponFilter = 0;
  5690. categories[] =
  5691. {
  5692. "Community2"
  5693. };
  5694. };
  5695.  
  5696. class Exile_Trader_CommunityCustoms3
  5697. {
  5698. name = "COMMUNITY";
  5699. showWeaponFilter = 0;
  5700. categories[] =
  5701. {
  5702. "Community3"
  5703. };
  5704. };
  5705.  
  5706. class Exile_Trader_CommunityCustoms4
  5707. {
  5708. name = "COMMUNITY";
  5709. showWeaponFilter = 0;
  5710. categories[] =
  5711. {
  5712. "Community4"
  5713. };
  5714. };
  5715.  
  5716. class Exile_Trader_CommunityCustoms5
  5717. {
  5718. name = "COMMUNITY";
  5719. showWeaponFilter = 0;
  5720. categories[] =
  5721. {
  5722. "Community5"
  5723. };
  5724. };
  5725.  
  5726. class Exile_Trader_CommunityCustoms6
  5727. {
  5728. name = "COMMUNITY";
  5729. showWeaponFilter = 0;
  5730. categories[] =
  5731. {
  5732. "Community6"
  5733. };
  5734. };
  5735.  
  5736. class Exile_Trader_CommunityCustoms7
  5737. {
  5738. name = "COMMUNITY";
  5739. showWeaponFilter = 0;
  5740. categories[] =
  5741. {
  5742. "Community7"
  5743. };
  5744. };
  5745.  
  5746. class Exile_Trader_CommunityCustoms8
  5747. {
  5748. name = "COMMUNITY";
  5749. showWeaponFilter = 0;
  5750. categories[] =
  5751. {
  5752. "Community8"
  5753. };
  5754. };
  5755.  
  5756. class Exile_Trader_CommunityCustoms9
  5757. {
  5758. name = "COMMUNITY";
  5759. showWeaponFilter = 0;
  5760. categories[] =
  5761. {
  5762. "Community9"
  5763. };
  5764. };
  5765.  
  5766. class Exile_Trader_CommunityCustoms10
  5767. {
  5768. name = "COMMUNITY";
  5769. showWeaponFilter = 0;
  5770. categories[] =
  5771. {
  5772. "Community10"
  5773. };
  5774. };
  5775. };
  5776. class CfgTrading
  5777. {
  5778. /*
  5779. * This factor defines the difference between sales/purchase price of
  5780. * items and vehicles. It is used if there is no sales price defined
  5781. * in CfgExileArsenal.
  5782. */
  5783. sellPriceFactor = 0.5;
  5784.  
  5785. rekeyPriceFactor = 0.1;
  5786.  
  5787. class requiredRespect
  5788. {
  5789. Level1 = 0;
  5790. Level2 = 5000;
  5791. Level3 = 10000;
  5792. Level4 = 15000;
  5793. Level5 = 20000;
  5794. Level6 = 25000;
  5795. };
  5796. };
  5797. class CfgVehicleCustoms
  5798. {
  5799. ///////////////////////////////////////////////////////////////////////////////
  5800. // QUAD BIKES
  5801. ///////////////////////////////////////////////////////////////////////////////
  5802. class Exile_Bike_QuadBike_Abstract
  5803. {
  5804. skins[] =
  5805. {
  5806.  
  5807. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  5808. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  5809. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  5810. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  5811. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  5812. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  5813. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  5814. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  5815. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};},
  5816. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};}
  5817. };
  5818. };
  5819.  
  5820. ///////////////////////////////////////////////////////////////////////////////
  5821. // MOTOR BOATS
  5822. ///////////////////////////////////////////////////////////////////////////////
  5823. class Exile_Boat_MotorBoat_Abstract
  5824. {
  5825. skins[] =
  5826. {
  5827. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  5828. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  5829. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  5830. };
  5831. };
  5832.  
  5833. ///////////////////////////////////////////////////////////////////////////////
  5834. // RUBBER DUCKS
  5835. ///////////////////////////////////////////////////////////////////////////////
  5836. class Exile_Boat_RubberDuck_Abstract
  5837. {
  5838. skins[] =
  5839. {
  5840. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  5841. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  5842. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  5843. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  5844. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  5845. };
  5846. };
  5847.  
  5848. ///////////////////////////////////////////////////////////////////////////////
  5849. // SDV
  5850. ///////////////////////////////////////////////////////////////////////////////
  5851. class Exile_Boat_SDV_Abstract
  5852. {
  5853. skins[] =
  5854. {
  5855. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  5856. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  5857. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  5858. };
  5859. };
  5860.  
  5861. ///////////////////////////////////////////////////////////////////////////////
  5862. // Hellcat
  5863. ///////////////////////////////////////////////////////////////////////////////
  5864. class Exile_Chopper_Hellcat_Abstract
  5865. {
  5866. skins[] =
  5867. {
  5868. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  5869. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  5870. };
  5871. };
  5872.  
  5873. ///////////////////////////////////////////////////////////////////////////////
  5874. // Karts
  5875. ///////////////////////////////////////////////////////////////////////////////
  5876. class Exile_Car_Kart_Abstract
  5877. {
  5878. skins[] =
  5879. {
  5880. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5881. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5882. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5883. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5884. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5885. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5886. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5887. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5888. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5889. };
  5890. };
  5891.  
  5892. ///////////////////////////////////////////////////////////////////////////////
  5893. // Hummingbird (Civillian)
  5894. ///////////////////////////////////////////////////////////////////////////////
  5895. class Exile_Chopper_Hummingbird_Civillian_Abstract
  5896. {
  5897. skins[] =
  5898. {
  5899. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  5900. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  5901. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  5902. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  5903. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  5904. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  5905. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  5906. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  5907. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  5908. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  5909. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  5910. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  5911. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  5912. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  5913. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  5914. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  5915. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  5916. };
  5917. };
  5918.  
  5919. ///////////////////////////////////////////////////////////////////////////////
  5920. // Huron
  5921. ///////////////////////////////////////////////////////////////////////////////
  5922. class Exile_Chopper_Huron_Abstract
  5923. {
  5924. skins[] =
  5925. {
  5926. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  5927. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  5928. };
  5929. };
  5930.  
  5931. ///////////////////////////////////////////////////////////////////////////////
  5932. // Orca
  5933. ///////////////////////////////////////////////////////////////////////////////
  5934. class Exile_Chopper_Orca_Abstract
  5935. {
  5936. skins[] =
  5937. {
  5938. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  5939. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  5940. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  5941. };
  5942. };
  5943.  
  5944. ///////////////////////////////////////////////////////////////////////////////
  5945. // Taru
  5946. ///////////////////////////////////////////////////////////////////////////////
  5947. class Exile_Chopper_Taru_Abstract
  5948. {
  5949. skins[] =
  5950. {
  5951. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5952. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5953. };
  5954. };
  5955.  
  5956. ///////////////////////////////////////////////////////////////////////////////
  5957. // Taru (Transport)
  5958. ///////////////////////////////////////////////////////////////////////////////
  5959. class Exile_Chopper_Taru_Transport_Abstract
  5960. {
  5961. skins[] =
  5962. {
  5963. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5964. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5965. };
  5966. };
  5967.  
  5968. ///////////////////////////////////////////////////////////////////////////////
  5969. // Taru (Covered)
  5970. ///////////////////////////////////////////////////////////////////////////////
  5971. class Exile_Chopper_Taru_Covered_Abstract
  5972. {
  5973. skins[] =
  5974. {
  5975. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  5976. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  5977. };
  5978. };
  5979.  
  5980. ///////////////////////////////////////////////////////////////////////////////
  5981. // Hatchback
  5982. ///////////////////////////////////////////////////////////////////////////////
  5983. class Exile_Car_Hatchback_Abstract
  5984. {
  5985. skins[] =
  5986. {
  5987. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  5988. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  5989. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  5990. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  5991. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  5992. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  5993. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  5994. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  5995. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  5996. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  5997. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  5998. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  5999. };
  6000. };
  6001.  
  6002. ///////////////////////////////////////////////////////////////////////////////
  6003. // Hatchback (Sport)
  6004. ///////////////////////////////////////////////////////////////////////////////
  6005. class Exile_Car_Hatchback_Sport_Abstract
  6006. {
  6007. skins[] =
  6008. {
  6009. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  6010. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  6011. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  6012. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  6013. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  6014. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  6015. };
  6016. };
  6017.  
  6018. ///////////////////////////////////////////////////////////////////////////////
  6019. // Offroad
  6020. ///////////////////////////////////////////////////////////////////////////////
  6021. class Exile_Car_Offroad_Abstract
  6022. {
  6023. skins[] =
  6024. {
  6025. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  6026. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  6027. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  6028. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  6029. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  6030. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  6031. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  6032. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  6033. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  6034. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  6035. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  6036. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  6037. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  6038. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  6039. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  6040. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  6041. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  6042. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  6043. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  6044. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  6045. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  6046. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  6047. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  6048. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  6049. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  6050. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  6051. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  6052. };
  6053. };
  6054.  
  6055. ///////////////////////////////////////////////////////////////////////////////
  6056. // Land Rover
  6057. ///////////////////////////////////////////////////////////////////////////////
  6058. class Exile_Car_LandRover_Abstract
  6059. {
  6060. skins[] =
  6061. {
  6062. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  6063. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  6064. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  6065. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  6066. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  6067. };
  6068. };
  6069.  
  6070. ///////////////////////////////////////////////////////////////////////////////
  6071. // Land Rover (Ambulance)
  6072. ///////////////////////////////////////////////////////////////////////////////
  6073. class Exile_Car_LandRover_Ambulance_Abstract
  6074. {
  6075. skins[] =
  6076. {
  6077. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  6078. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  6079. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  6080. };
  6081. };
  6082.  
  6083. ///////////////////////////////////////////////////////////////////////////////
  6084. // Octavius
  6085. ///////////////////////////////////////////////////////////////////////////////
  6086. class Exile_Car_Octavius_Abstract
  6087. {
  6088. skins[] =
  6089. {
  6090. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  6091. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  6092. };
  6093. };
  6094.  
  6095. ///////////////////////////////////////////////////////////////////////////////
  6096. // UH-1H Huey
  6097. ///////////////////////////////////////////////////////////////////////////////
  6098. class Exile_Chopper_Huey_Abstract
  6099. {
  6100. skins[] =
  6101. {
  6102. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  6103. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  6104. };
  6105. };
  6106.  
  6107. ///////////////////////////////////////////////////////////////////////////////
  6108. // UH-1H Huey (Armed)
  6109. ///////////////////////////////////////////////////////////////////////////////
  6110. class Exile_Chopper_Huey_Armed_Abstract
  6111. {
  6112. skins[] =
  6113. {
  6114. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  6115. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  6116. };
  6117. };
  6118.  
  6119. ///////////////////////////////////////////////////////////////////////////////
  6120. // Offroad (Armed)
  6121. ///////////////////////////////////////////////////////////////////////////////
  6122. class Exile_Car_Offroad_Armed_Abstract
  6123. {
  6124. skins[] =
  6125. {
  6126. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  6127. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  6128. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  6129. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  6130. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  6131. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  6132. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  6133. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  6134. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  6135. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  6136. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  6137. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  6138. };
  6139. };
  6140.  
  6141. ///////////////////////////////////////////////////////////////////////////////
  6142. // Offroad (Repair)
  6143. ///////////////////////////////////////////////////////////////////////////////
  6144. class Exile_Car_Offroad_Repair_Abstract
  6145. {
  6146. skins[] =
  6147. {
  6148. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  6149. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  6150. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  6151. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  6152. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  6153. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  6154. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  6155. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  6156. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  6157. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  6158. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  6159. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  6160. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  6161. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  6162. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  6163. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  6164. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  6165. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  6166. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  6167. };
  6168. };
  6169.  
  6170. ///////////////////////////////////////////////////////////////////////////////
  6171. // SUV
  6172. ///////////////////////////////////////////////////////////////////////////////
  6173. class Exile_Car_SUV_Abstract
  6174. {
  6175. skins[] =
  6176. {
  6177. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  6178. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  6179. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  6180. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  6181. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  6182. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  6183. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  6184. };
  6185. };
  6186.  
  6187. ///////////////////////////////////////////////////////////////////////////////
  6188. // SUV XL
  6189. ///////////////////////////////////////////////////////////////////////////////
  6190. class Exile_Car_SUVXL_Abstract
  6191. {
  6192. skins[] =
  6193. {
  6194. {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  6195. };
  6196. };
  6197.  
  6198. ///////////////////////////////////////////////////////////////////////////////
  6199. // Van
  6200. ///////////////////////////////////////////////////////////////////////////////
  6201. class Exile_Car_Van_Abstract
  6202. {
  6203. skins[] =
  6204. {
  6205. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6206. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6207. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6208. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  6209. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  6210. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  6211. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6212. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6213. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6214. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6215. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
  6216. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};},
  6217. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};}
  6218. };
  6219. };
  6220.  
  6221. ///////////////////////////////////////////////////////////////////////////////
  6222. // Van (Box)
  6223. ///////////////////////////////////////////////////////////////////////////////
  6224. class Exile_Car_Van_Box_Abstract
  6225. {
  6226. skins[] =
  6227. {
  6228. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6229. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6230. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6231. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  6232. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  6233. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  6234. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6235. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6236. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6237. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6238. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  6239. };
  6240. };
  6241.  
  6242. ///////////////////////////////////////////////////////////////////////////////
  6243. // Van (Fuel)
  6244. ///////////////////////////////////////////////////////////////////////////////
  6245. class Exile_Car_Van_Fuel_Abstract
  6246. {
  6247. skins[] =
  6248. {
  6249. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6250. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6251. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6252. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  6253. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  6254. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  6255. };
  6256. };
  6257.  
  6258. ///////////////////////////////////////////////////////////////////////////////
  6259. // Tempest
  6260. ///////////////////////////////////////////////////////////////////////////////
  6261. class Exile_Car_Tempest_Abstract
  6262. {
  6263. skins[] =
  6264. {
  6265. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};}
  6266. };
  6267. };
  6268.  
  6269. ///////////////////////////////////////////////////////////////////////////////
  6270. // Ikarus
  6271. ///////////////////////////////////////////////////////////////////////////////
  6272. class Exile_Car_Ikarus_Abstract
  6273. {
  6274. skins[] =
  6275. {
  6276. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  6277. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  6278. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  6279. };
  6280. };
  6281.  
  6282. ///////////////////////////////////////////////////////////////////////////////
  6283. // Ural (Open)
  6284. ///////////////////////////////////////////////////////////////////////////////
  6285. class Exile_Car_Ural_Open_Abstract
  6286. {
  6287. skins[] =
  6288. {
  6289. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6290. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6291. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6292. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6293. };
  6294. };
  6295.  
  6296. ///////////////////////////////////////////////////////////////////////////////
  6297. // Ural (Covered)
  6298. ///////////////////////////////////////////////////////////////////////////////
  6299. class Exile_Car_Ural_Covered_Abstract
  6300. {
  6301. skins[] =
  6302. {
  6303. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6304. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6305. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6306. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6307. };
  6308. };
  6309.  
  6310. ///////////////////////////////////////////////////////////////////////////////
  6311. // Lada
  6312. ///////////////////////////////////////////////////////////////////////////////
  6313. class Exile_Car_Lada_Abstract
  6314. {
  6315. skins[] =
  6316. {
  6317. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  6318. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6319. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6320. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  6321. };
  6322. };
  6323.  
  6324. ///////////////////////////////////////////////////////////////////////////////
  6325. // Volha
  6326. ///////////////////////////////////////////////////////////////////////////////
  6327. class Exile_Car_Volha_Abstract
  6328. {
  6329. skins[] =
  6330. {
  6331. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  6332. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  6333. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  6334. };
  6335. };
  6336.  
  6337. ///////////////////////////////////////////////////////////////////////////////
  6338. // HUNTER
  6339. ///////////////////////////////////////////////////////////////////////////////
  6340. class Exile_Car_Hunter_Abstract
  6341. {
  6342. skins[] =
  6343. {
  6344.  
  6345. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  6346. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  6347. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  6348. };
  6349. };
  6350.  
  6351. ///////////////////////////////////////////////////////////////////////////////
  6352. // IFRIT
  6353. ///////////////////////////////////////////////////////////////////////////////
  6354. class Exile_Car_Ifrit_Abstract
  6355. {
  6356. skins[] =
  6357. {
  6358.  
  6359. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};}
  6360. };
  6361. };
  6362.  
  6363. ///////////////////////////////////////////////////////////////////////////////
  6364. // HMMWV
  6365. ///////////////////////////////////////////////////////////////////////////////
  6366. class Exile_Car_HMMWV_M2_Abstract
  6367. {
  6368. skins[] =
  6369. {
  6370.  
  6371. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6372. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6373. };
  6374. };
  6375.  
  6376. class Exile_Car_HMMWV_M134_Abstract
  6377. {
  6378. skins[] =
  6379. {
  6380.  
  6381. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6382. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6383. };
  6384. };
  6385.  
  6386. class Exile_Car_HMMWV_MEV_Abstract
  6387. {
  6388. skins[] =
  6389. {
  6390.  
  6391. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
  6392. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  6393. };
  6394. };
  6395.  
  6396. class Exile_Car_HMMWV_UNA_Abstract
  6397. {
  6398. skins[] =
  6399. {
  6400.  
  6401. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6402. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6403. };
  6404. };
  6405.  
  6406. ///////////////////////////////////////////////////////////////////////////////
  6407. // BTR40
  6408. ///////////////////////////////////////////////////////////////////////////////
  6409. class Exile_Car_BTR40_MG_Abstract
  6410. {
  6411. skins[] =
  6412. {
  6413.  
  6414. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6415. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6416. };
  6417. };
  6418.  
  6419. class Exile_Car_BTR40_Abstract
  6420. {
  6421. skins[] =
  6422. {
  6423.  
  6424. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6425. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6426. };
  6427. };
  6428.  
  6429. ///////////////////////////////////////////////////////////////////////////////
  6430. // Golf
  6431. ///////////////////////////////////////////////////////////////////////////////
  6432. class Exile_Car_Golf_Abstract
  6433. {
  6434. skins[] =
  6435. {
  6436.  
  6437. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
  6438. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  6439. };
  6440. };
  6441.  
  6442. ///////////////////////////////////////////////////////////////////////////////
  6443. // AN-2
  6444. ///////////////////////////////////////////////////////////////////////////////
  6445. class Exile_Plane_AN2_Abstract
  6446. {
  6447. skins[] =
  6448. {
  6449. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
  6450. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6451. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
  6452. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  6453. };
  6454. };
  6455.  
  6456. ///////////////////////////////////////////////////////////////////////////////
  6457. // RHIB
  6458. ///////////////////////////////////////////////////////////////////////////////
  6459. class B_G_Boat_Transport_02_F
  6460. {
  6461. skins[] =
  6462. {
  6463. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};}
  6464. };
  6465. };
  6466.  
  6467. ///////////////////////////////////////////////////////////////////////////////
  6468. // Water Scooter
  6469. ///////////////////////////////////////////////////////////////////////////////
  6470. class Exile_Boat_WaterScooter_Abstract
  6471. {
  6472. skins[] =
  6473. {
  6474. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};},
  6475. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};},
  6476. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};},
  6477. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6478. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6479. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};}
  6480. };
  6481. };
  6482.  
  6483. ///////////////////////////////////////////////////////////////////////////////
  6484. // Ceasar BTT
  6485. ///////////////////////////////////////////////////////////////////////////////
  6486. class C_Plane_Civil_01_F
  6487. {
  6488. skins[] =
  6489. {
  6490. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6491. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6492. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6493. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6494. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6495. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6496. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}
  6497. };
  6498. };
  6499.  
  6500. ///////////////////////////////////////////////////////////////////////////////
  6501. // V-44 X Blackfish (Infantry Transport)
  6502. ///////////////////////////////////////////////////////////////////////////////
  6503. class B_T_VTOL_01_infantry_F
  6504. {
  6505. skins[] =
  6506. {
  6507. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6508. };
  6509. };
  6510.  
  6511. ///////////////////////////////////////////////////////////////////////////////
  6512. // V-44 X Blackfish (Vehicle Transport)
  6513. ///////////////////////////////////////////////////////////////////////////////
  6514. class B_T_VTOL_01_vehicle_F
  6515. {
  6516. skins[] =
  6517. {
  6518. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6519. };
  6520. };
  6521.  
  6522. ///////////////////////////////////////////////////////////////////////////////
  6523. // Prowler (Light)
  6524. ///////////////////////////////////////////////////////////////////////////////
  6525. class B_CTRG_LSV_01_light_F
  6526. {
  6527. skins[] =
  6528. {
  6529. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};},
  6530. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6531. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6532. };
  6533. };
  6534.  
  6535. ///////////////////////////////////////////////////////////////////////////////
  6536. // Prowler (Unarmed)
  6537. ///////////////////////////////////////////////////////////////////////////////
  6538. class B_T_LSV_01_unarmed_black_F
  6539. {
  6540. skins[] =
  6541. {
  6542. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6543. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6544. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6545. };
  6546. };
  6547.  
  6548. ///////////////////////////////////////////////////////////////////////////////
  6549. // Qilin (Unarmed)
  6550. ///////////////////////////////////////////////////////////////////////////////
  6551. class O_T_LSV_02_unarmed_black_F
  6552. {
  6553. skins[] =
  6554. {
  6555. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};},
  6556. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};}
  6557. };
  6558. };
  6559.  
  6560. ///////////////////////////////////////////////////////////////////////////////
  6561. // MB 4WD
  6562. ///////////////////////////////////////////////////////////////////////////////
  6563. class C_Offroad_02_unarmed_orange_F
  6564. {
  6565. skins[] =
  6566. {
  6567. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6568. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6569. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6570. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6571. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};},
  6572. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6573. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}
  6574. };
  6575. };
  6576.  
  6577. class I_C_Offroad_02_unarmed_F
  6578. {
  6579. skins[] =
  6580. {
  6581. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6582. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6583. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6584. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6585. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};},
  6586. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6587. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};},
  6588. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}
  6589. };
  6590. };
  6591. };
  6592. class CfgVehicleTransport
  6593. {
  6594. class Exile_Container_SupplyBox
  6595. {
  6596. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6597.  
  6598. class Exile_Car_Van_Abstract
  6599. {
  6600. attachPosition[] = {0, -1.1, 0.2};
  6601. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6602. detachPosition[] = {0, -4.4};
  6603. };
  6604.  
  6605. class Exile_Car_Offroad_Abstract
  6606. {
  6607. attachPosition[] = {0, -1.6, 0.4};
  6608. cargoIndizes[] = {1, 2, 3, 4};
  6609. detachPosition[] = {0, -4};
  6610. };
  6611.  
  6612. class Exile_Car_Zamak_Abstract
  6613. {
  6614. attachPosition[] = {0.03, 0.3, 0};
  6615. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6616. detachPosition[] = {0.03, -4.8};
  6617. };
  6618.  
  6619. class Exile_Car_HEMMT_Abstract
  6620. {
  6621. attachPosition[] = {0.05, -0.1, 0.3};
  6622. cargoIndizes[] = {1, 2, 8, 9};
  6623. detachPosition[] = {0.05, -6.1};
  6624. };
  6625.  
  6626. class Exile_Car_Tempest_Abstract
  6627. {
  6628. attachPosition[] = {0.08, -0.85, 0.4};
  6629. cargoIndizes[] = {1, 6, 7, 9};
  6630. detachPosition[] = {0.08, -6};
  6631. };
  6632. };
  6633. };
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