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- BackupNameAttachment=" Build(5) 21 Nov 16 (19 50 40)" -- used by backup system
- Log Started at Mon Nov 21 19:50:40 2016
- Built on Oct 26 2016 01:33:09
- Running 64 bit Windows version
- Command Line: "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.2\bin\win_x64\Sandbox.exe" -project "C:\Users\mihaj\Documents\CRYENGINE Projects\My Project\Game.cryproject"
- Executable: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.2\bin\win_x64\Sandbox.exe
- FileVersion: 5.2.3.5
- ProductVersion: 5.2.3.5
- Added MOD directory <%engineroot%> to CryPak
- Added MOD directory <%engineroot%/engine> to CryPak
- Total number of logical processors: 6
- Number of available logical processors: 6
- Total number of system cores: 3
- Number of cores available to process: 3
- Processor 0:
- CPU: AMD AMD FX(tm)-6100 Six-Core Processor
- Family: 15, Model: 1, Stepping: 2
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 1:
- CPU: AMD AMD FX(tm)-6100 Six-Core Processor
- Family: 15, Model: 1, Stepping: 2
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 2:
- CPU: AMD AMD FX(tm)-6100 Six-Core Processor
- Family: 15, Model: 1, Stepping: 2
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [hmd_recenter_pose] is already registered
- Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.2\system.cfg)
- <19:50:40> OnSysSpecChange(4)
- <19:50:40> [Warning] Config file VeryHighSpec.cfg not found!
- <19:50:40> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.2\editor.cfg)
- <19:50:40> [Warning] Config file game.cfg not found!
- <19:50:40> GameDir: Assets
- <19:50:40> Loading Config file game.cfg (assets\game.cfg)
- <19:50:40> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <19:50:40> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
- <19:50:40> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
- <19:50:40> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "config/engine_core.thread_config".
- <19:50:40> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "config/engine_sandbox.thread_config".
- <19:50:40> Windows 10 64 bit (build 10.0.14393)
- <19:50:40> User name: "mihaj"
- <19:50:40> System language: English
- <19:50:40> Windows Directory: "C:\WINDOWS"
- <19:50:40> Local time is 19:50:40 11/21/16, system running for 123 minutes
- <19:50:40> 8176MB physical memory installed, 4738MB available, 134217727MB virtual memory installed, 42 percent of memory in use
- <19:50:40> PageFile usage: 46MB, Working Set: 55MB, Peak PageFile usage: 46MB,
- <19:50:40> Current display mode is 1366x768x32, (Unknown graphics card)
- <19:50:40> Japanese keyboard and 8+ button mouse installed
- <19:50:40> --------------------------------------------------------------------------------
- <19:50:40> [Warning] Config file %USER%/game.cfg not found!
- <19:50:40> Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.2\system.cfg)
- <19:50:40> OnSysSpecChange(4)
- <19:50:40> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg)
- <19:50:40> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.2\editor.cfg)
- <19:50:40> Loading Config file game.cfg (assets\game.cfg)
- <19:50:40> [Warning] Config file user.cfg not found!
- <19:50:40> Stream Engine Initialization
- <19:50:40> GameName: CRYENGINE SDK Example
- <19:50:40> BuildTime: Oct 26 2016 01:33:09
- <19:50:40> Physics initialization
- <19:50:40> Initializing CryPhysics...
- <19:50:40> Initializing CryPhysics done, MemUsage=868Kb
- <19:50:40> [Warning] Cannot open Pak file assets\localization\english_xml.pak
- <19:50:40> Localized language content(english) not available or modified from the original installation.
- <19:50:40> [Warning] Cannot open Pak file assets\localization\english.pak
- <19:50:40> Localized language content(english) not available or modified from the original installation.
- <19:50:40> [Warning] Cannot open Pak file assets\localization\english.pak
- <19:50:40> Localized language content(english) not available or modified from the original installation.
- <19:50:40> [Error] <Localization> No localization files found!
- <19:50:40> <Audio>: AudioSystem initialization
- <19:50:40> Initializing CryAudioSystem...
- <19:50:40> Initializing CryAudioImplSDLMixer...
- <19:50:40> <Audio> <0.650>: CryAudioImplSDLMixer loaded
- <19:50:41> Initializing CryAudioImplSDLMixer done, MemUsage=5868Kb
- <19:50:41> Initializing CryAudioSystem done, MemUsage=6440Kb
- <19:50:41> Renderer initialization
- <19:50:41> Initializing CryRenderD3D11...
- <19:50:41> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <19:50:41> Initializing CryRenderD3D11 done, MemUsage=3572Kb
- <19:50:41> Initializing Direct3D and creating game window:
- <19:50:41> D3DX_SDK_VERSION = <UNDEFINED>
- <19:50:41> Direct3D driver is creating...
- <19:50:41> Crytek Direct3D driver version 2.00 (Oct 26 2016 <01:33:10>)
- <19:50:41> Creating window called 'CRYENGINE SDK Example' (1280x720)
- <19:50:41> D3D Adapter: Description: AMD Radeon HD 7700 Series
- <19:50:41> D3D Adapter: Driver version (UMD): 21.19.164.0001
- <19:50:41> D3D Adapter: VendorId = 0x1002
- <19:50:41> D3D Adapter: DeviceId = 0x683D
- <19:50:41> D3D Adapter: SubSysId = 0x27101462
- <19:50:41> D3D Adapter: Revision = 0
- <19:50:41> D3D Detected: AMD video card
- <19:50:41> Active GPUs: 1
- <19:50:41> Using pixel texture formats:
- <19:50:41> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <19:50:41> A8, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R8, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <19:50:41> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <19:50:41> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> BC1, mips, sRGB, gather
- <19:50:41> BC2, mips, sRGB, gather
- <19:50:41> BC3, mips, sRGB, gather
- <19:50:41> BC4, mips, gather
- <19:50:41> BC4S, mips, gather
- <19:50:41> BC5, mips, gather
- <19:50:41> BC5S, mips, gather
- <19:50:41> BC6UH, mips, gather
- <19:50:41> BC6SH, mips, gather
- <19:50:41> BC7, mips, sRGB, gather
- <19:50:41> R9G9B9E5, mips, gather
- <19:50:41> R32FX8T, mips
- <19:50:41> R32T, mips
- <19:50:41> R24G8T, mips
- <19:50:41> R16T, mips
- <19:50:41> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <19:50:41> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <19:50:41> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <19:50:41> Renderer HDR_Scalar: R32F
- <19:50:41> ****** D3D11 CryRender Stats ******
- <19:50:41> Driver description: AMD Radeon HD 7700 Series
- <19:50:41> Feature level: DirectX 11.0
- <19:50:41> Full stats:
- <19:50:41> Rasterizer: Hardware
- <19:50:41> Current Resolution: 1280x720x32 Windowed
- <19:50:41> HDR Rendering: FP16
- <19:50:41> Occlusion queries: Supported
- <19:50:41> Geometry instancing: Supported
- <19:50:41> NormalMaps compression : Supported
- <19:50:41> Gamma control: Hardware
- <19:50:41> Vertex Shaders version 4.0
- <19:50:41> Pixel Shaders version 4.0
- <19:50:41> Used GeomInstancingThreshold is 2
- <19:50:41> Shader model usage: 'SM.5.0'
- <19:50:41> *****************************************
- <19:50:41>
- <19:50:41> Init Shaders
- <19:50:41> Flushing pended shaders...
- <19:50:41> Finished flushing pended shaders...
- <19:50:41> Flushing pended shaders...
- <19:50:41> Finished flushing pended shaders...
- <19:50:41> General shader quality: VeryHigh
- <19:50:41> Metal shader quality: VeryHigh
- <19:50:41> Glass shader quality: VeryHigh
- <19:50:41> Vegetation shader quality: VeryHigh
- <19:50:41> Ice shader quality: VeryHigh
- <19:50:41> Terrain shader quality: VeryHigh
- <19:50:41> Shadow shader quality: VeryHigh
- <19:50:41> Water shader quality: High
- <19:50:41> FX shader quality: VeryHigh
- <19:50:41> PostProcess shader quality: VeryHigh
- <19:50:41> HDR shader quality: VeryHigh
- <19:50:41> Sky shader quality: VeryHigh
- <19:50:41> Render quality: VeryHigh
- <19:50:41> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <19:50:41> Init textures management (1005 Mb of video memory is available)...
- <19:50:41> Enabling of textures streaming...
- <19:50:41> Using 512 Mb of textures pool for streaming...
- <19:50:41> Video textures: Atlas clouds max size: 32 Mb
- <19:50:41> Video textures: Atlas sprites max size: 32 Mb
- <19:50:41> Video textures: Dynamic managed max size: 80 Mb
- <19:50:41> Reloading all textures...
- <19:50:41> Finished reloading textures...
- <19:50:41> Finished initializing textures streaming...
- <19:50:42> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=90323). Adjust buffer size to remove unnecessary allocs.
- <19:50:42> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=90323). Adjust buffer size to remove unnecessary allocs.
- <19:50:42> Initialized hardware mouse (game is allowed to confine mouse to window)
- <19:50:42> Initializing CryScaleformHelper...
- <19:50:42> Initializing CryScaleformHelper done, MemUsage=4Kb
- <19:50:42> Using Scaleform GFx 3.3.94
- <19:50:42> Using dynamic pool
- <19:50:42> Font initialization
- <19:50:42> Initializing CryFont...
- <19:50:42> Using FreeType 2.5.5
- <19:50:42> Initializing CryFont done, MemUsage=184Kb
- <19:50:42> *** Init system render resources ***
- <19:50:43> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <19:50:43> Allocating shadow map cache 4214 x 4214: 33.87 MB
- <19:50:43> Network initialization
- <19:50:43> Initializing CryNetwork...
- <19:50:43> [LagProfiles] Could not load "". 6 default profiles activated.
- <19:50:43> [net] Socket IO management: External [iocp], Internal [iocp]
- <19:50:43> network hostname: DESKTOP-EJPMN4B
- <19:50:43> ip:192.168.0.13
- <19:50:43> [Network Version]: PROFILE DEVELOPMENT BUILD
- <19:50:43> Initializing CryNetwork done, MemUsage=2252Kb
- <19:50:43> Online initialization
- <19:50:43> Initializing CryOnline...
- <19:50:43> DLL Failed to load, error code: 7E
- <19:50:43> MovieSystem initialization
- <19:50:43> Initializing CryMovie...
- <19:50:43> Initializing CryMovie done, MemUsage=564Kb
- <19:50:43> Console initialization
- <19:50:43> Time initialization
- <19:50:43> Input initialization
- <19:50:43> Initializing CryInput...
- <19:50:43> [EYEX] Initialization successful.
- <19:50:43> Initializing DirectInput
- <19:50:43> Initializing Keyboard
- <19:50:43> Initializing mouse
- <19:50:43> Initializing CryInput done, MemUsage=2960Kb
- <19:50:43> AI initialization
- <19:50:43> Initializing CryAISystem...
- <19:50:43> Initializing CryAISystem done, MemUsage=1236Kb
- <19:50:43>
- <19:50:43> con_debug=0 [ ]
- <19:50:43> con_display_last_messages=0 [ ]
- <19:50:43> con_line_buffer_size=1000 [ ]
- <19:50:43> con_restricted=0 [ RESTRICTEDMODE ]
- <19:50:43> con_showonload=0 [ ]
- <19:50:43>
- <19:50:43> con_debug=0 [ ]
- <19:50:43> con_display_last_messages=0 [ ]
- <19:50:43> con_line_buffer_size=1000 [ ]
- <19:50:43> con_restricted=0 [ RESTRICTEDMODE ]
- <19:50:43> con_showonload=0 [ ]
- <19:50:43>
- <19:50:43> con_debug=0 [ ]
- <19:50:43>
- <19:50:43> con_debug=0 [ ]
- <19:50:43> Initializing Animation System
- <19:50:43> Initializing CryAnimation...
- <19:50:43> Initializing CryAnimation done, MemUsage=1992Kb
- <19:50:43> Initializing 3D Engine
- <19:50:43> Initializing Cry3DEngine...
- <19:50:43> Sky light: Optical lookup tables loaded off disc.
- <19:50:43> Initializing Cry3DEngine done, MemUsage=2380Kb
- <19:50:43> Script System Initialization
- <19:50:43> Initializing CryScriptSystem...
- <19:50:43> [Warning] [Lua Error] Failed to load script file scripts/Utils/Containers.lua
- <19:50:43> [Warning] [Lua Error] Failed to load script file scripts/Utils/EntityUtils.lua
- <19:50:43> [Warning] [Lua Error] Failed to load script file scripts/Utils/ZeroG.lua
- <19:50:43> [Warning] [Lua Error] Failed to load script file scripts/entities/items/itemsystemmath.lua
- <19:50:43> Initializing CryScriptSystem done, MemUsage=844Kb
- <19:50:43> Entity system initialization
- <19:50:43> Initializing CryEntitySystem...
- <19:50:43> Initializing CryEntitySystem done, MemUsage=1676Kb
- <19:50:43> LiveCreate initialization
- <19:50:43> LiveCreateHost not created, using NULL implementation.
- <19:50:43> CryMonoBridge initialization
- <19:50:43> Initializing CryMonoBridge...
- <19:50:43> Initializing CryMonoBridge done, MemUsage=756Kb
- <19:50:43> [Mono] Initialize Mono Runtime . . .
- <19:50:43> [Mono] Load Library: CryEngine.DomainHandler
- <19:50:43> Initializing AI System
- <19:50:43> AI: [AISYSTEM] Initialization started.
- <19:50:44> [Warning] AI: [FactionMap] Failed to load factions from data source!
- <19:50:44> [Warning] XML reader: Can't open file (Scripts/AI/Communication/CommunicationSystemConfiguration.xml)
- <19:50:44> [Warning] AI: Failed to open XML file 'Scripts/AI/Communication/CommunicationSystemConfiguration.xml'...
- <19:50:44> [Warning] [Lua Error] Failed to load script file scripts/ai/aiconfig.lua
- <19:50:44> [Warning] XML reader: Can't open file (Scripts/AI/lookup.xml)
- <19:50:44> Registering CentralInterestManager with EntitySystem
- <19:50:44> [Warning] XML reader: Can't open file (Libs/AITargetStimulusConfig.xml)
- <19:50:44> [Warning] AI: CTargetTrackManager::Init() Warning: Failed to load configuration file 'Libs/AITargetStimulusConfig.xml'
- <19:50:44> AI: [AISYSTEM] Initialization finished.
- <19:50:44> [Warning] XML reader: Can't open file (Scripts/AI/Cover.xml)
- <19:50:44> [Warning] AI: Failed to open XML file 'Scripts/AI/Cover.xml'...
- <19:50:44> [Warning] XML reader: Can't open file (Scripts/AI/Navigation.xml)
- <19:50:44> [Warning] AI: Failed to open XML file 'Scripts/AI/Navigation.xml'...
- <19:50:44> Initializing additional systems
- <19:50:44> Dynamic Response System initialization
- <19:50:44> Initializing CryDynamicResponseSystem...
- <19:50:44> Initializing CryDynamicResponseSystem done, MemUsage=500Kb
- <19:50:44> [Warning] Could not load dialog file assets/libs/DynamicResponseSystem/DialogLines/dialoglines.dialog
- <19:50:44> failed to find CVar: r_ProfileShaders
- <19:50:44> failed to find CVar: r_showmt
- <19:50:44> OnSysSpecChange(4)
- <19:50:44> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg)
- <19:50:44> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.2\editor.cfg)
- <19:50:44> Loading Config file game.cfg (assets\game.cfg)
- <19:50:44> Flushing pended textures...
- <19:50:44> Finished flushing pended textures...
- <19:50:44> Current Language: English
- <19:50:44> Windows 10 10.0 (C:\WINDOWS)
- <19:50:44> Local time is 19:50:44 11/21/16, system running for 123 minutes
- <19:50:44> 8176MB phys. memory installed, 4057MB paging available
- <19:50:44> Current display mode is 1366x768x32, (Unknown graphics card)
- <19:50:44> Japanese keyboard and 8+ button mouse installed
- <19:50:44> --------------------------------------------------------------------------------
- <19:50:44> sys_dll_game = Game.dll
- <19:50:44> sys_game_folder = Assets
- <19:50:44> sys_localization_folder = localization
- <19:50:44> [Warning] XML reader: Can't open file (Libs/Levels/leveltypes.xml)
- <19:50:44> [Warning] XML reader: Can't open file (Libs/FlowNodes/DialogFlowNodeBuffers.xml)
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehicleSystem.lua
- <19:50:44> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
- <19:50:44> [Warning] XML reader: Can't open file (Libs/Config/Profiles/default/attributes.xml)
- <19:50:44> [Warning] [PlayerProfiles] PlayerProfileImplFS: Cannot load XML file 'Libs/Config/Profiles/default/attributes.xml'
- <19:50:44> [Warning] XML reader: Can't open file (Libs/Config/Profiles/default/actionmaps.xml)
- <19:50:44> [Warning] [PlayerProfiles] PlayerProfileImplFS: Cannot load XML file 'Libs/Config/Profiles/default/actionmaps.xml'
- <19:50:44> [Warning] CPlayerProfile::SerializeXML: No attributes tag 'Attributes' found
- <19:50:44> [Warning] [PlayerProfiles] Cannot load factory default profile 'default'
- <19:50:44> [Warning] [PlayerProfiles] CCryAction::Init: Cannot initialize PlayerProfileManager
- <19:50:44> [Warning] XML reader: Can't open file (Scripts/Network/StatsConfig.xml)
- <19:50:44> Ending game context...
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Default/GeomEntity.lua
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Anim/MannequinObject.lua
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Default/RopeEntity.lua
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/SinglePlayer.lua
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehiclePartDetached.lua
- <19:50:44> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Environment/WaterVolume.lua
- <19:50:44> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
- <19:50:44> [Warning] [ForceFeedback System] Could not load force feedback system data. Invalid XML file 'Libs/GameForceFeedback/ForceFeedbackEffects.xml'!
- <19:50:44> Initializing default materials...
- <19:50:44> [Warning] XML reader: Can't open file (materials/material_layers_default.mtl)
- <19:50:44> [Warning] XML reader: Can't open file (materials/material_layers_default.mtl)
- <19:50:44> [Warning] XML reader: Can't open file (Libs/UI//TexturePreload.xml)
- <19:50:44> [Warning] [Lua Error] Failed to load script file scripts/main.lua
- <19:50:44> [Warning] [CScriptSystem::BeginCall] Function OnInit not found(check for syntax errors or if the file wasn't loaded)
- <19:50:45> [Warning] 'mat_canopy' undefined surface type, using mat_default ()
- <19:50:45> [Warning] XML reader: Can't open file (libs/materialeffects/materialeffects.xml)
- <19:50:45> [Warning] [MFX] File not found or wrong file type: libs/materialeffects/materialeffects.xml
- <19:50:45> UnitTesting Finished Tests: 67 Succeeded: 67, Failed: 0, Time: 183.93 ms
- <19:50:45> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <19:50:45> [Warning] [Lua Error] Failed to load script file scripts/ai/pathfindProperties.lua
- <19:50:45> AI: [AISYSTEM] Initializing AI Actions.
- <19:50:45> AI: [AISYSTEM] Initializing Smart Objects.
- <19:50:45> [Warning] XML reader: Can't open file (Libs/SmartObjects.xml)
- <19:50:45> [Warning] XML reader: Can't open file (Libs/SmartObjects/Templates/SOTemplates.xml)
- <19:50:45> OnSysSpecChange(2)
- <19:50:45> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
- <19:50:45> Flushing pended shaders...
- <19:50:45> Finished flushing pended shaders...
- <19:50:46> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=90323). Adjust buffer size to remove unnecessary allocs.
- <19:50:46> Flushing pended shaders...
- <19:50:46> Finished flushing pended shaders...
- <19:50:46> Allocating shadow map cache 2810 x 2810: 15.06 MB
- <19:50:46> Allocating shadow map cache 6324 x 6324: 76.28 MB
- <19:50:46> Allocating shadow map cache 4214 x 4214: 33.87 MB
- <19:50:46> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.2\editor.cfg)
- <19:50:46> Loading Config file game.cfg (assets\game.cfg)
- <19:50:46> Flushing pended textures...
- <19:50:46> Finished flushing pended textures...
- <19:50:46> Unloading all previous plugins
- <19:50:46> Loading plugins...
- <19:50:46> Successfully loaded plugin '3DConnexionDriver', version '1' (GUID: {AD109901-9128-4ffd-8E67-137CB2B1C41B})
- <19:50:46> Successfully loaded plugin 'CryDesigner', version '1' (GUID: )
- <19:50:46> Successfully loaded plugin 'EditorPhysics', version '1' (GUID: (null))
- <19:50:46> Successfully loaded plugin 'AudioControlsEditor', version '1' (GUID: {DFA4AFF7-2C70-4B29-B736-GRH00040314})
- <19:50:46> Successfully loaded plugin 'QtConsole', version '1' (GUID: {B0E9DE33-C2E3-4506-8B63-B023327156BB})
- <19:50:46> Cannot query plugin DLL 'C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.2\bin\win_x64/EditorPlugins\EditorCryAudioImplFmod.dll' factory pointer (is it a Sandbox plugin?)
- <19:50:46> Cannot query plugin DLL 'C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.2\bin\win_x64/EditorPlugins\EditorCryAudioImplSDLMixer.dll' factory pointer (is it a Sandbox plugin?)
- <19:50:47> Cannot query plugin DLL 'C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.2\bin\win_x64/EditorPlugins\EditorCryAudioImplWwise.dll' factory pointer (is it a Sandbox plugin?)
- <19:50:47> Cannot create instance of plugin DLL 'C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.2\bin\win_x64/EditorPlugins\EditorCryLink.dll'! Error code 0.
- <19:50:47> Successfully loaded plugin 'DynamicResponseSystemEditor', version '1' (GUID: {DFA4AFF7-2C70-4B29-B736-GRH00290515})
- <19:50:47> Successfully loaded plugin 'EditorEnvironment', version '1' (GUID: {800BBFA9-9895-4E81-AB02-7425FD4F5554})
- <19:50:47> Successfully loaded plugin 'ParticleLibrary', version '1' (GUID: (null))
- <19:50:47> Successfully loaded plugin 'TrackView', version '1' (GUID: {7C4EB160-30AC-44C1-92D6-6D4B74B2E96B})
- <19:50:47> FBX plugin: CreatePluginInstance
- <19:50:47> Successfully loaded plugin 'FBX Exporter', version '1' (GUID: {6CD02F95-362C-4ADF-8BAE-87C6342A8027})
- <19:50:47> Successfully loaded plugin 'MeshImporter', version '1' (GUID: {4F68F679-39AD-4BB4-B5E2-8A8DD3020DC1})
- <19:50:47> Loading editor preferences from: C:/Users/mihaj/AppData/Roaming/Crytek/CRYENGINE/Settings.ini
- <19:50:47> Started game resource files indexing...
- <19:50:47> [CONSOLE] Executing console command 'exec autoexec.cfg'
- <19:50:47> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
- <19:50:47> [CONSOLE] Executing console command 'exec editor.cfg'
- <19:50:47> Executing console batch file (try game,config,root): "editor.cfg" found in %ENGINEROOT%/editor.cfg ...
- <19:50:47> ed_MissingAssetResolver=0 [ ]
- <19:50:47> ca_UseIMG_CAF=0 [ ]
- <19:50:47> drs_dialogSubtitles=1 [ ]
- <19:50:47> ed_useDevManager= [ ]
- <19:50:47> [CONSOLE] Executing console command 'exec user.cfg'
- <19:50:47> Executing console batch file (try game,config,root): "user.cfg" not found!
- <19:50:47> [EYEX] The connection state is now TRYINGTOCONNECT (We are trying to connect to the EyeX Engine)
- <19:50:47> Adding for file change notifications: 'assets\'
- <19:50:47> Adding for file change notifications: './assets/'
- <19:50:47> CAIManager: navigation world monitor state: Stopped -> Started
- <19:50:48> Remote console listening on: 4600
- <19:50:48> Flushing pended shaders...
- <19:50:48> Finished flushing pended shaders...
- <19:50:48> Flushing pended shaders...
- <19:50:48> Finished flushing pended shaders...
- <19:50:48> Flushing pended shaders...
- <19:50:48> Finished flushing pended shaders...
- <19:50:48> Flushing pended shaders...
- <19:50:48> Finished flushing pended shaders...
- <19:50:54> ui_action.actionShow_Log_File
- <19:50:54> Returned:
- <19:51:08> Waiting for value WaitForAllowSendClientConnect
- <19:51:10> ui_action.actionShow_Log_File
- <19:51:10> Returned:
- <19:51:24> ui_action.actionShow_Log_File
- <19:51:24> Returned:
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