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  1. Superfighters Deluxe Pre-Alpha v.1.9.4 - Unhandled Error
  2. Status: Loading, True, Loading
  3. GraphicsDeviceStatus: Normal
  4.  
  5. Error: Loading could not finish
  6. > Exception:
  7. Error: SFDXReader.ReadDataFromSFDXFile parsing file 'C:Program FilesSuperfighters DeluxeContentdatatilestilesBG.sfdx' failed
  8. System.Exception: Error: SFDXReader.ProcessSFDXData failed
  9. System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false'
  10. System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false' because the material is not set and can not be changed.
  11. at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
  12. at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
  13. at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
  14. at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
  15. at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
  16. > TargetSite:
  17. Void ReadDataFromSFDXFile(System.String)
  18. > Source:
  19. Superfighters Deluxe
  20. > StackTrace:
  21. at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
  22. at SFD.Tiles.TileDatabase.LoadTiles(GameSFD game, String subMap)
  23. at SFD.Tiles.TileDatabase.Load(GameSFD game)
  24. at SFD.States.StateLoading.Load(LoadState& loadingState)
  25. at SFD.GameSFD.DoLoad(State stateToLoad)
  26. at SFD.GameSFD.LoadEvent(Object sender, ElapsedEventArgs e)
  27. > FullException:
  28. System.Exception: Error: SFDXReader.ReadDataFromSFDXFile parsing file 'C:Program FilesSuperfighters DeluxeContentdatatilestilesBG.sfdx' failed
  29. System.Exception: Error: SFDXReader.ProcessSFDXData failed
  30. System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false'
  31. System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false' because the material is not set and can not be changed.
  32. at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
  33. at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
  34. at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
  35. at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
  36. at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
  37. at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
  38. at SFD.Tiles.TileDatabase.LoadTiles(GameSFD game, String subMap)
  39. at SFD.Tiles.TileDatabase.Load(GameSFD game)
  40. at SFD.States.StateLoading.Load(LoadState& loadingState)
  41. at SFD.GameSFD.DoLoad(State stateToLoad)
  42. at SFD.GameSFD.LoadEvent(Object sender, ElapsedEventArgs e)
  43.  
  44.  
  45. Additional data
  46. arch:x86, archWOW:
  47. OS:Microsoft Windows NT 5.1.2600 Service Pack 3
  48. UTD:False
  49.  
  50. A crash report has been generated.
  51. If you see this error often, make sure your game is up-to-date and try perform a 'force update' from the launcher.
  52.  
  53. Do you want to send the crash report?
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