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- Superfighters Deluxe Pre-Alpha v.1.9.4 - Unhandled Error
- Status: Loading, True, Loading
- GraphicsDeviceStatus: Normal
- Error: Loading could not finish
- > Exception:
- Error: SFDXReader.ReadDataFromSFDXFile parsing file 'C:Program FilesSuperfighters DeluxeContentdatatilestilesBG.sfdx' failed
- System.Exception: Error: SFDXReader.ProcessSFDXData failed
- System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false'
- System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false' because the material is not set and can not be changed.
- at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
- at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
- at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
- at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
- at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
- > TargetSite:
- Void ReadDataFromSFDXFile(System.String)
- > Source:
- Superfighters Deluxe
- > StackTrace:
- at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
- at SFD.Tiles.TileDatabase.LoadTiles(GameSFD game, String subMap)
- at SFD.Tiles.TileDatabase.Load(GameSFD game)
- at SFD.States.StateLoading.Load(LoadState& loadingState)
- at SFD.GameSFD.DoLoad(State stateToLoad)
- at SFD.GameSFD.LoadEvent(Object sender, ElapsedEventArgs e)
- > FullException:
- System.Exception: Error: SFDXReader.ReadDataFromSFDXFile parsing file 'C:Program FilesSuperfighters DeluxeContentdatatilestilesBG.sfdx' failed
- System.Exception: Error: SFDXReader.ProcessSFDXData failed
- System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false'
- System.Exception: Error: Tiles.ConstructTile failed for property 'material.flammable' with value 'false' because the material is not set and can not be changed.
- at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
- at SFD.Tiles.TileDatabase.ConstructTileFrom(List`1 tileNodeProperties, String tileName, TileStructure ts)
- at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
- at SFD.Parser.SFDXReader.ProcessSFDXData(List`1 dataNodes)
- at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
- at SFD.Parser.SFDXReader.ReadDataFromSFDXFile(String file)
- at SFD.Tiles.TileDatabase.LoadTiles(GameSFD game, String subMap)
- at SFD.Tiles.TileDatabase.Load(GameSFD game)
- at SFD.States.StateLoading.Load(LoadState& loadingState)
- at SFD.GameSFD.DoLoad(State stateToLoad)
- at SFD.GameSFD.LoadEvent(Object sender, ElapsedEventArgs e)
- Additional data
- arch:x86, archWOW:
- OS:Microsoft Windows NT 5.1.2600 Service Pack 3
- UTD:False
- A crash report has been generated.
- If you see this error often, make sure your game is up-to-date and try perform a 'force update' from the launcher.
- Do you want to send the crash report?
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