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Minecraft 1.8 - All Changes

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Sep 2nd, 2014
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  1. 1.8 Changelog:
  2. General
  3.  
  4. Block Models
  5. All block shapes and textures are now defined using block models
  6. Can be changed using resource packs
  7. Models can only rotate parts in multiples of 22.5 degrees
  8. Only transparent blocks will now render as transparent
  9. Textures can be specified freely
  10. Blocks need to be aligned to at least one axis
  11. A weighted list of models can be specified to be chosen from to provide varying models for the same block - Used for Grass, Bedrock, Netherrack and Stone, among others -
  12. Items use the same kind of models, but can also be auto-generated from a supplied texture - - As a result, item textures can now be transparent
  13. Block models for Torches/Redstone Torches and Fire slightly changed -
  14.  
  15. Blocks now internally use BlockStates instead of metadata
  16. Metadata will still be used for a while
  17. Removed some unintended block/metadata combinations
  18.  
  19. Skins
  20. New backward-compatible skin layout: Regular /Thin arms
  21. There is now a second texture layer for the whole body, this can be transparent
  22. Right and left limbs can now have different textures
  23. Randomly assigned new default skin and player model with 3 wide arms: Alex -
  24. There will be a choice to select fat or thin arms on minecraft.net/profile in the future
  25.  
  26. F3 hotkeys
  27. Debug tooltips now show how many NBT tags an item has -
  28. When debug tooltips are enabled, items will now show their name id - [RES ignored duplicate image]
  29. When debug tooltips are enabled, some instances of usernames and entities in the chat will now show the entity's UUID when hovered on -
  30. F3+D can now be used to clear the chatlog
  31. F3+B entity hitboxes now also display entity eye level in red and which direction entities are looking in in blue -
  32.  
  33. The F3 menu
  34. Text now has grey background
  35. Restructured layout
  36. Now displays render distance, sections being rendered currently, sections being updated currently, an aB value for unknown reasons, version id, whether the client is modded, keywords for when clouds/VBOs/VSync are enabled
  37. Now displays which block the feet are in
  38. When looking at a block, its coordinates, block id and properties will be displayed
  39. The "Facing:" line now indicates in which axis-based direction you're looking ("Towards positive Z")
  40. Now displays Java version, display resolution and vendor, graphics card model and vendor and OpenGL version
  41. The crosshair now turns into 3 short, colored lines indicating the direction of the 3 axis: x/red, y/green, z/blue
  42.  
  43. Options
  44. Difficulty can now be locked permanently for each world - s
  45. Skin Customization: Individual options to turn off your cape and the second skin layer for each body part -
  46. Video Settings: Removed Anisotropic Filtering and Advanced OpenGL, added an option to turn off alternate block models (least complex highest priority model will be used for every block when turned off) and use VBOs, allowed render distance to be turned up to 32 (Requires 2 GB of allocated RAM and 64bit Java) -
  47. Controls: Added a hotkey for spectators to highlight players -
  48. Multiplayer Settings: Moved cape display toggle to Skin Customization, added an option to reduce debug info client-side, similar to the reducedDebugInfo gamerule
  49.  
  50. Added & changed some minor things
  51. Updated LWJGL
  52. Servers can now customise network compression in server.properties using network-compression-threshold: 0 to compress everything, -1 to compress nothing
  53. Servers can now optionally send a hash for clients to verify resource packs using resource-pack-hash in server.properties: Should be a 40 character hexadecimal string, will otherwise only be used as a unique id
  54. Servers can now configure how long a tick may take before shutting down using max-tick-time in server.properties
  55. Servers can now configure the maximum world size, which will override /worldborder, using max-world-size in server.properties
  56. Twitch broadcasting now requires a confirmation before starting
  57. Resource packs can now be bundled with maps by putting them in the map folder, named "resources.zip"
  58. The server list can now be reordered like resource packs - Use 'up'/'down' to reorder, 'right' to join -
  59. When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled -
  60.  
  61. Player list
  62. Improved health objective display: Additional health will squash the display together to fit, falls back to appropriately colored textual display if there's not enough space -
  63. Now displays players' skins' heads next to their name if the server isn't in offline-mode - [RES ignored duplicate image]
  64. Arbitrary text display above and under the player list for servers -
  65. Per-player display names for servers - s
  66.  
  67. Splash screens
  68. Changed "OpenGL 1.2!" splash text to "OpenGL 2.1 (if supported)!"
  69. Added "That's Numberwang!", "pls rt", "Do you want to join my server?", "Put a little fence around it!", "Throw a blanket over it!", "One day, somewhere in the future, my work will be quoted!", "Now with additional stuff!", "Extra things!", "Yay, puppies for everyone!", "So sweet, like a nice bon bon!", "Popping tags!", "Very influential in its circle!", "Now With Multiplayer!", "Rise from your grave!", "Warning! A huge battleship "STEVE" is approaching fast!", "Blue warrior shot the food!", "Run, coward! I hunger!", "Flavor with no seasoning!", "Strange, but not a stranger!", "Tougher than diamonds, rich like cream!", "Getting ready to show!", "Getting ready to know!", "Getting ready to drop!", "Getting ready to shock!", "Getting ready to freak!", "Getting ready to speak!", "It swings, it jives!", "Cruising streets for gold!", "Take an eggbeater and beat it against a skillet!", "Make me a table, a funky table!", "Take the elevator to the mezzanine!", "Stop being reasonable, this is the Internet!", "/give @a hugs 64", "This is good for Realms." and "Any computer is a laptop if you're brave enough!" splashes
  70.  
  71.  
  72. Gameplay
  73.  
  74. Added & changed many minor things
  75. Iron Golems, Snow Golems and Withers can now be constructed in any orientation
  76. Named Cats and Dogs will now display death messages in chat -
  77. All entities can now display name tags -
  78. Night Vision and Water Breathing at the same time now improve underwater vision even further - s
  79. Removed the void fog
  80. Packed Ice, Ladders and Melons can now be broken faster using Pickaxes and Axes, respectively
  81. Huge Mushroom blocks obtained using Silk Touch now display the respective texture on all sides instead of the pore texture when placed down - old pore blocks keep existing -
  82. Enchantment glint is now stronger -
  83. A new achievement for crafting a Notch Golden Apple -
  84. Hunger now refills on Peaceful difficulty
  85. Sprinting while flying now actually affects movement speed
  86. Players in creative mode can now damage entities even if they are flagged invulnerable
  87. Changed sword blocking display -
  88. Servers can now send messages to be displayed on the action bar -
  89. Made relative teleports much smoother: velocity is now kept
  90. Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
  91. Superflat presets are now using the new block id format, as such x was replaced with *
  92. Added some new stats: crouchOneCm, sprintOneCm, timeSinceDeath, talkedToVillager (open villager GUI) and tradedWithVillager
  93. Added interpolate tag for animated textures to blend textures between frames - currently used for Prismarine
  94.  
  95. Spectator Mode
  96. /gamemode 3
  97. Can even see invisible players, including their nametag -
  98. Can watch from entities'/players' POV clicking on them - s
  99. Permanent noclip and flight, movement speed adjustable using the scroll wheel -
  100. Can not interact with and do not affect the world
  101. Invisible to non-spectators, only head displayed otherwise
  102. Spectators can open containers, but not modify them
  103. Hotkey to show team-colored, if applicable, outlines on players -
  104. UI controlled by number keys and the pick block button sorted by teams to teleport to other players, even across dimensions - s
  105.  
  106. Adventure Mode
  107. Block interaction is now impossible by default, tools need to specify which blocks they can break and blocks need to specify which blocks they can be placed on
  108. Block hitboxes no longer appear if interaction with the the block is impossible
  109.  
  110. Enchanting, Repairing and Experience
  111. Enchanting will now cost 1 to 3 levels, but still requires the same minimum levels
  112. Now costs 1 to 3 pieces of Lapis Lazuli, depending on which slot is selected -
  113. One of the resulting enchantments will be displayed in the tooltip - [RES ignored duplicate image]
  114. The enchantments you would get on an item will not change until you enchant something
  115. Rebalanced Anvil costs - Renaming items is now cheaper, repairing will now start cheaper and become exponentially more expensive with each repair
  116. Levelling up now takes slightly longer: Difference in experience points between levels , experience points needed to get from 0 to a given level
  117. New boots enchant: Depth Strider, up to level III - Allows for faster movement when under water
  118.  
  119. Villager trading
  120. Villagers now have a profession, which is displayed in the trading GUI: Farmer, Fisherman, Sheperd, Fletcher, Librarian, Cleric, Armorer, *Weapon Smith, Tool Smith, Butcher and Leatherworker
  121. Existing Villagers keep already unlocked trades
  122. Trading now gives experience, more with willing Villagers
  123. The disabled trade arrow now has a descriptive tooltip -
  124. Villagers of the same profession will have the same trades except for price/item amount
  125. Villagers can level up, offering more trades per level
  126. Notable changes in trades: Villagers no longer buy Cooked Fish and no longer sell Melons, Steak or Flint and Steel. Apart from Chainmail Armor, Iron Helmets and Chestplates, enchanted Diamond Chestplates, Leather Pants and enchanted Leather Chestplates are the only Leather Armor pieces that are still sold. Similarly, Iron Axes and enchanted Iron Swords, Iron Shovels, Iron Pickaxes, Diamond Pickaxes, Diamond Swords and Diamond Axes are the only tools still obtainable from Villagers now.
  127. Notable new trades: Villagers now buy Potatoes, Carrots, Melon Blocks, Pumpkins, String, Leather and Rotten Flesh. Villagers now sell Pumpkin Pies, Cakes, Cooked Fish, enchanted Fishing Rods, all colors of Wool, Bows, Nametags and Lapis Lazuli.
  128. More complete list of new trades
  129.  
  130. Many performance improvements and much refactoring
  131. Each world (Overworld, Nether, End) now runs on its own thread
  132. Chunk rendering and chunk rebuilds are now multi-threaded - super fast chunk rendering!
  133. Rewrote chunk sorting
  134. Better visibility culling code
  135. Mob pathfinding is now multi-threaded
  136. Rewrote the inventory system
  137. Ore generation is now more than twice as fast
  138.  
  139. Commands
  140.  
  141. NBT data in commands can now use block/item names in place of numerical ids, other occurences of blocks/items now must be named ids
  142.  
  143. Enchantments and effects now accept names instead of numeric IDs
  144.  
  145. Selectors
  146. Entity Selectors: @e to target entities, limitable with [type=Chicken] or [type=!Player]
  147. The radius value in selectors is now based on the block center; A radius of 0 works for exact block positions
  148. Now support cubic areas: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10]
  149. Minimum and maximum rotation parameters: rxm (minimum x rotation), rx (maximum x rotation), rym (minimum y rotation), ry (maximum y rotation): @a[rxm=-15,rx=15,rym=-45,ry=45]
  150.  
  151. /scoreboard
  152. Fake players with a name starting with # will never show up on the sidebar
  153. The sidebar is now also secondarily sorted by alphabetical order on the name
  154. The objective displayed in the sidebar can now be different for each color: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective
  155. Added the ability to iterate over every registered scoreboard player using * - /scoreboard players set * newObj 10 will set everybody's score to 10
  156. Added objective criteria for team-color-specific kills: teamkill.red, killedByTeam.blue (for all colors)
  157. Players' objectives can now be reset independent of each other: /scoreboard players reset @p deaths
  158. Statistics objectives will now use named ids instead of numeric ids
  159. Added objective criteria trigger for use with /trigger: Needs to be enabled per player to allow a single use of /trigger to change that objective's score: /scoreboard players enable @p someObjective
  160. /scoreboard players test to find out whether a scoreboard value is between a minimum and a maximum value - /scoreboard players test @p anObjective 12 19 to check whether your score of the given objective is between 12 and 19 (both inclusive)
  161. /scoreboard operation to apply arithmetic operations to scores ('+=', '-=', '*=', '/=', '%=', '=', '<', '>', '><'; add, subtract, multiply, divide, modulo, assign, min, max, rotate) and accumulate player scores: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
  162. Can now assign scores to only people matching given NBT data: /scoreboard players set @p someObjective 10 {SelectedItemSlot:2}
  163. Nametag and death message visibility can now be adjusted per team: /scoreboard teams option red nametagVisibility hideForOtherTeams and /scoreboard teams option red deathMessageVisibility hideForOwnTeam - Also possible: never, always (both have the same valid values)
  164.  
  165. /trigger to change your own score on enabled trigger type objectives: /trigger deaths add 10
  166.  
  167. /worldborder
  168.  
  169. Fades out based on distance
  170. Mobs and players can't pass through it and players take damage when outside
  171. Is set at 60 million by default and uses the same size for the nether, but portal won't let you escape the world border
  172. Players get visual feedback when the shrinking world is close to them, this warning tints your screen red on the outside -
  173. Worldborder size can be set and added to instantly or over a specified time
  174. Worldborder damage can be modified to change how many hearts of damage per block is dealt and how many blocks out the damage starts
  175. Worldborder center can be changed
  176. Worldborder warning time and distance can be changed
  177. Usually colored blue, green when increasing and red when decreasing
  178.  
  179.  
  180.  
  181. /gamerule
  182. Can now create custom gamerules and assign them values: /gamerule newGamerule 10
  183. New gamerule: logAdminCommands - stops commands from going to the console
  184. New gamerule: showDeathMessages
  185. New gamerule: randomTickSpeed - numerical, influences how fast plants/crops grow, Pigmen spawn from Nether Portals, Farmland updates, Grass and Mycelium spreads and decays and more
  186. New gamerule: reducedDebugInfo- for maps and servers to minimize the information displayed on the F3 screen -
  187. New gamerule: sendCommandFeedback - to disable feedback from tellraw commands
  188.  
  189. /clone to copy areas around
  190. Up to 32768 blocks can be copied at once
  191. /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode1] [mode2] [block id] [data value], where mode1 is one of (replace, masked, filtered) and mode2 is one of (normal, force, move).
  192. If mode1 is filtered, block id and data value can/need to also be specified. replace replaces destination area even with air, masked will only overwrite non-air blocks and filtered will only copy the specified block type. normal just copies, force will copy even if source and destination area overlap and move deletes source area.
  193.  
  194. /fill to fill large areas with one type of block
  195. Up to 32768 blocks can be filled at once
  196. Fills specified area with the specified block/data value/data tag combination
  197. /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag], where oldBlockHandling is one of (replace, destroy, keep, hollow, outline)
  198. replace simply replaces blocks, destroy also drops them as resources, keep will only overwrite air blocks, hollow will fill the walls of the area with the specified block and the insides (if the area is big enough) with air, outline will do the same without touching the inside area
  199.  
  200. /tellraw
  201. Can now allow players to shift-click text to insert certain text into the chat line
  202. Can now display scoreboard values: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]} - Use "*" to display a player's own score.
  203. Can now display entity/player selector results: /tellraw @p {text:"All active players: ",extra:[{selector:"@a[score_active_min=1]"}]}
  204. Can now display entity tooltips when the action for hoverEvent is set to show_entity
  205. Excellent guide here
  206.  
  207. /title
  208. /title <player> title|subtitle <raw json title> to set title/subtitle
  209. /title <player> times <fadeIn> <stay> <fadeOut> to set how long the title takes to fade in and out and how long it stays on screen
  210. /title <player> reset to reset times, /title <player> clear to remove displayed title
  211.  
  212.  
  213. /clear
  214. Can now be used to clear only a specific number of items
  215. Can now be restricted to partial NBT list matches as well as regular dataTag matches: /clear @p stone 0 34 {display:{Name:Michael}}
  216.  
  217. /blockdata <x> <y> <z> <dataTag> to merge the existing and the supplied data tags
  218.  
  219. /particle to create particles: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] where mode is one of (normal, force) - force will display particles past regular 16 blocks limit
  220.  
  221. /execute to run commands from specified entities positions: /execute @e[type=Zombie] ~ ~2 ~ /summon Villager or /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hi to only run commands on entities if a certain block is detected in relation to them
  222.  
  223. /testforblocks to compare two areas of a map: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode] where mode is one of (masked, all) - masked will only require non-air blocks in the source area to be the same, all (default) will require air blocks to be the same too
  224.  
  225. '/replaceitem' to replace items in any entity's, player's or block's inventory, even on Villagers' heads
  226.  
  227. /stats to update CommandStats tags on entities and blocks
  228.  
  229. /entitydata to change data tags on non-player entities: /entitydata @e[type=Villager,c=1] {CustomName:"Nose Man"}
  230.  
  231. /tp can now be used to change entities' rotation: /tp @a ~ ~ ~ ~180 ~
  232.  
  233. /kill can now be followed by a selector: /kill @e[type=!Player]
  234.  
  235. /testfor can now be used outside of command blocks and is able to check for partial NBT list matches as well as regular dataTag matches: /testfor @p {foodLevel:20}
  236.  
  237. /effect can now specify whether particles are to be shown: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
  238.  
  239. /testforblock can now test for partial NBT list matches
  240.  
  241. /time query <daytime|gametime> to return the time in ticks
  242.  
  243. /summon now summons entities on the exact specified coordinates or the exact command sender's coordinates
  244.  
  245.  
  246. Data Tags
  247.  
  248. CanDestroy tag for tools: CanDestroy:["minecraft:sand","minecraft:grass"] -
  249. CanPlaceOn tag for blocks: CanPlaceOn:["minecraft:diamond_block"] -
  250. Lock tag for containers: Lock:"Secret" to only allow opening while holding items named "Secret" -
  251. HideFlags to hide certain parts of the tooltip using bit flags: 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace, 32/potion
  252. Silent for mobs to suppress sound effects: /summon Villager ~ ~ ~ {Silent:1}
  253. NoAI for mobs to disable AI, also disables gravity for some: /summon Villager ~ ~ ~ {NoAI:1}
  254. rewardExp on Villager trades to disable xp dropping
  255. SelectedItem for players: /testfor @p {SelectedItem:{id:"minecraft:log"}}
  256.  
  257. ItemEntities can now be prevented from being picked up and despawning using PickupDelay:32767 and Age:-32768
  258.  
  259. Blocks can now contain data to be applied when they are placed: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
  260. In creative mode, blocks can be identically copied by ctrl+pick-block'ing them -
  261.  
  262. CommandStats for entities and command blocks: /blockdata ~ ~ ~ {CommandStats:{AffectedItemsName:"redstonehelper",AffectedItemsObjective:"someObjective"}} (use /stats instead) will set my someObjective score to however many items were affected when a command is run. Name can also be a selector, which will be evaluated at runtime. Also available for AffectedEntities, AffectedBlocks, SuccessCount and QueryResult. SuccessCount is always updated, the other types only if the command that's used generates stats of the selected type.
  263.  
  264.  
  265.  
  266.  
  267. World Generation
  268.  
  269. Added & changed some minor things
  270. Granite, Diorite and Andesite now generate in medium-sized pockets like Dirt -
  271. Desert Temples now use Stained Clay instead of Colored Wool -
  272. Village roads will now generate with Cobblestone underneath -
  273. Ender Crystals now generate one block lower, without Bedrock underneath -
  274. Swamps now generate marsh-like areas -
  275. Caves now generate in Deserts and Mesas, generating Sandstone and Red Sandstone where appropriate -
  276. Caves now cut through most natural surface blocks
  277.  
  278. Ocean Monuments
  279. s
  280. Large underwater structure with maze-like layout and various randomly generated rooms containing sponges, gold blocks, sea lanterns and all kinds of prismarine
  281. Generate with a couple of Elder Guardians
  282. Generate in Deep Oceans, even in old worlds if the affected chunks have not been seen by a player for too long
  283.  
  284. Customized world type
  285. s
  286. Many world generation parameters can be changed
  287. Randomize and reset button, presets to share your generator options in a single string or select a default preset: Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
  288. Uses the 'generator-settings' string known from superflat presets for server.properties and world data
  289. First page of options - Basic Settings: Sliders for Sea Level, Dungeon Count, Water Lake Rarity, Lava Lake Rarity and toggles for Caves, Strongholds, Villages, Mineshafts, Temples, Ocean Monuments, Ravines, Dungeons, Water Lakes and Lava Lakes
  290. Second page of options - Ore Settings: Spawn Size, Spawn Tries, Minimum Height and Maximum Height sliders for Dirt, Gravel, Granite, Diorite, Andesite, Coal Ore, Iron Ore, Gold Ore, Redstone Ore, Diamond Ore, Lapis Lazuli Ore
  291. Third page of options - Advanced Settings: Sliders for all of the following: X/Y/Z Main Noise Scale to smooth out terrain (larger values for smoother terrain); *Biome Scale/Depth Weight and Biome Scale/Depth Offset to stretch/squash terrain vertically based on the biomes height settings; Upper/Lower Limit Scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; X/Z Depth Noise Scale, Height Scale, Coordinate Scale, Depth Base Size and Depth Noise Exponent - More information here and here.
  292. Fourth page of options - Advanced Settings: The same settings as on the previous page, but with text input fields instead of sliders
  293.  
  294. Debug Mode world type
  295.  
  296. Hold shift and cycle through "World Type" to select it
  297. Generates all available BlockStates in the world with a layer of barrier blocks underneath
  298. Blocks are not updated in this world
  299.  
  300. Blocks & Items
  301.  
  302. Slime block
  303.  
  304. Crafting recipes
  305. Slows movement more than Soulsand, prevents fall damage and bounces entities when fallen on
  306. Breaks instantly
  307. Will pull/push blocks with them when moved by Pistons - Only slime blocks connected to the piston through other slime blocks and blocks touching those slime blocks will be moved - 12 block limit still applies
  308. Entities/players pushed with a Slime Block bounce
  309. Use Slime sounds for placing and breaking
  310.  
  311. Granite, Diorite & Andesite
  312.  
  313. Crafting recipes
  314. Can be crafted into polished variants
  315.  
  316. Fence Gates
  317.  
  318. Crafting recipes
  319. Now available for all types of wood
  320.  
  321. Fences
  322.  
  323. Crafting recipes
  324. Now available for all types of wood
  325. Wooden fence components connect with each other
  326.  
  327. Doors
  328.  
  329. Crafting recipes
  330. Now available for all types of wood
  331. Now stack to 64
  332. Crafting recipes changed to give 3 Doors
  333. Changed oak door icon
  334.  
  335. Skulls
  336.  
  337. When worn on heads, they are now bigger so the 2nd skin layer no longer peaks through
  338. Player Skulls Now display two layers
  339. Now display like a block in the inventory and when held
  340.  
  341. Buttons
  342. Can now be placed on the floor and on the ceiling -
  343.  
  344. Dispensers
  345. Will now place Pumpkins and Wither Skeleton Skulls if it completes a Wither, Snow Golem or Iron Golem
  346. Will now place Command Blocks
  347.  
  348. Comparators
  349. Now work with Item Frames, signal strength: 0 for empty, otherwise how often the item inside has been rotated -
  350.  
  351. Barrier
  352.  
  353. Invisible, solid
  354. Only available using commands: /give @p barrier
  355. Produce particles when holding a barrier block while in creative mode
  356.  
  357. Signs
  358. Now use json text components - can even be clicked!
  359. Line length limit now depends on character width instead of text length -
  360.  
  361. Activator Rails
  362. When powered, will now shake Minecarts, dismounting riders
  363.  
  364. Iron Trapdoors
  365.  
  366. Crafting recipe
  367. Behave like Iron Doors, can only be opened and closed using Redstone
  368.  
  369. Coarse Dirt
  370.  
  371. Crafting recipe
  372. Can be tilled to be turned into regular Dirt
  373. Used to be No Spread Dirt
  374.  
  375. Sponges
  376.  
  377. Can only be obtained from Ocean Monuments and Elder Guardians
  378. Remove any touching Water within 7 blocks
  379. Become saturated after soaking up water and will no longer soak up water until cooked in a Furnace - if an Empty Bucket is placed in the fuel slot during the smelting, it will be filled with Water
  380.  
  381. Sea Lantern
  382. Animated texture
  383.  
  384. Crafting recipe
  385. Emits light level 15
  386.  
  387. Prismarine
  388.  
  389. Crafting recipes
  390. Can be crafted into Prismarine Bricks and Dark Prismarine
  391. Color changes slowly
  392.  
  393. Command Blocks
  394.  
  395. Now have an "O"/"X" button to toggle saving the last output to the "Previous Output" line
  396. Now also mention the new @e selector
  397.  
  398. Furnaces
  399. When running out of fuel, the smelting progress will now quickly go back down instead of resetting
  400. Will now only accept fuel items and Empty Buckets in the fuel slot
  401.  
  402. Mossy Stone Bricks
  403. Crafting recipe
  404.  
  405. Chiseled Stone Bricks
  406. Crafting recipe
  407.  
  408. Moss Stone
  409. Crafting recipe
  410.  
  411. Cracked Stone Bricks
  412. Can now be obtained by smelting Stone Bricks
  413.  
  414. Repeaters
  415. No longer emit light -
  416.  
  417. Daylight Sensor
  418.  
  419. Now has an inverted state accessed by right-clicking: Output = 15-normal output
  420.  
  421. Red Sandstone
  422.  
  423. Crafting recipes
  424. Also comes as Chiseled, Smooth, Stair, Slab and Smooth Double Slab (/setblock ~ ~ ~ minecraft:double_stone_slab2 8) variants
  425. Chiseled variant has a Wither pattern to complement regular Smooth Sandstone's Creeper pattern
  426.  
  427. Pumpkins and Jack o'Lanterns
  428.  
  429. Top texture now rotates as well
  430.  
  431. Dead Bush
  432. Will now burn
  433.  
  434. Mob Spawners
  435. Can now be changed using spawn eggs
  436.  
  437. Beacons
  438.  
  439. Will now shine through any block that doesn't completely block light, which also includes Ice, Water and Leaves.
  440. Beam will now adjust color when Stained Glass or Stained Glass Panes are placed inside it, colors can be combined
  441.  
  442.  
  443. Banners
  444.  
  445. Crafting recipes, available for all 16 colors
  446. Pattern crafting recipes - Recipes that use a secondary item for the shape do not require a dye, they will apply a black pattern without
  447. Stacks to 16
  448. Can be clone by crafting them together with a banner of the same base color
  449. Can be placed on walls or on the ground in 16 different rotations, sway with the wind
  450. Can have up to 6 additional layers of colored patterns
  451. Top-most layer can be removed by right-clicking a non-empty cauldron
  452. Can be used as fuel in Furnaces to smelt 1.5 items
  453.  
  454. Armor Stands
  455.  
  456. Crafting recipe
  457. Stack to 16
  458. Are actually entities
  459. Equip, take and swap armor by right-clicking
  460. Data tags Small, ShowArms, DisabledSlots (to disable equipping, exchanging and emptying of each slot), NoGravity, Pose to rotate each body part separately, Invisible, NoBasePlate
  461.  
  462. Item Frames
  463.  
  464. Can now rotate all items except maps by 45 degrees
  465.  
  466. Written Books
  467. s
  468. Copied Written Books will now be marked as such
  469. Copies of copies can not be copied
  470. Now use json text components like /tellraw
  471.  
  472. Rabbit's Foot
  473.  
  474.  
  475. Rabbit Hide
  476. Crafting recipe
  477.  
  478. Rabbit stew
  479. Crafting recipe
  480. Restores 10 hunger points
  481.  
  482. Raw Rabbit
  483.  
  484. Restores 3 hunger points
  485. Can be smelted for Cooked Rabbit, which restores 5 hunger points
  486.  
  487. Prismarine Shards
  488.  
  489. Dropped from Guardians
  490.  
  491. Prismarine Crystals
  492. [RES ignored duplicate image]
  493. Dropped from Guardians
  494.  
  495. Raw Mutton
  496.  
  497. Restores 2 hunger points
  498. Can be smelted into Cooked Mutton, which restores 6 hunger points
  499.  
  500. Potion of Leaping
  501.  
  502. Colored green
  503. Available as drinkable 90 and 180 seconds as well as splashable 67 and 135 seconds.
  504. Brewed using Awkward Potions and Rabbit's Feet
  505. Allows higher jumping and reduces overall fall damage
  506.  
  507. Maps
  508. Zoomed out maps now align to a grid as well
  509. Are now much faster
  510.  
  511. Carrots
  512. Will now only restore 3 hunger points
  513.  
  514. Baked Potatoes
  515. Will now only restore 5 hunger points
  516.  
  517. Mobs
  518.  
  519. Villagers
  520. Farmer-skinned Villagers will now harvest and replant grown Potato, Carrot and Wheat crops and craft Wheat into Bread
  521. Will share their food among fellow Villagers
  522. Will now only breed when willing
  523. Will become willing by consuming 3 Bread, 12 Potatoes or 12 Carrots and when one of their trades is used for the first time, using other trades has a 1/5 chance
  524. Will now become Witches when struck by lightning
  525.  
  526. Friendly baby mobs
  527. Growth can now slowly be accelerated using the animal's breeding item: Each use takes 10% off the remaining time to grow up
  528.  
  529. Most Mobs
  530. Now use the new AI
  531.  
  532. Witches, Skeletons, Zombies, Zombie Pigmen and Creepers
  533. Now run away from exploding Creepers
  534.  
  535. Creepers, Skeletons, Zombies and Wither Skeletons
  536. Will now drop their head when killed by a charged Creeper's explosion, but no explosion will drop more than one head
  537.  
  538. Skeletons, Spiders, Cave Spiders, Zombies and Slimes
  539. Will now attack Iron Golems
  540.  
  541. Iron Golems
  542. Will now attack any hostile mob except Creepers
  543.  
  544. Wolves
  545. Will now attack Skeletons and Rabbits
  546. Freshly tamed Wolves will now have orange collars
  547.  
  548. Skeletons
  549. Will now flee from Wolves until cornered, then fight back
  550.  
  551. Giants
  552. Will now display worn armor -
  553.  
  554. Endermite
  555.  
  556. Emit ender particles
  557. Will sometimes spawn where an Enderpearl lands or where an Enderman teleports away from
  558. Will despawn after 2 minutes
  559.  
  560. Guardians
  561. s
  562. Have a ranged attack against Squid and players
  563. Squishy, alien-y sounds
  564. Drop Prismarine Shards, rarely Prismarine Crystals and all sorts of Raw Fish - non-player kills won't yield non-standard Fish
  565. Only spawn near Ocean Monuments
  566. Can survive and move outside of Water
  567. Eye follows target
  568. Will hurt players when hit, like the Thorns enchantment
  569.  
  570. Elder Guardians
  571.  
  572. Drop one wet sponge on death
  573. Inflict Mining Fatigue III on nearby players occasionally while also flashing a vision of their face across players' screens -
  574.  
  575. Rabbits
  576.  
  577. Multiple skins, including one for a fan's dead pet Toast which will show on rabbits named Toast, which will appear on rabbits named "Toast" -
  578. Spawn in most biomes other friendly mobs spawn
  579. Drop Rabbit's Foot, Rabbit Hide and Raw Rabbit
  580. Can be bred using Carrots, Golden Carrots and Dandelions -
  581. Rare variant: Killer Rabbit of Caerbannog, has a 1/1000 chance to spawn, will attack players -
  582.  
  583. Sheep
  584. Now drop Raw Mutton
  585.  
  586. Slimes and Magma Cubes
  587. Will now keep their name tags when splitting into smaller sizes
  588.  
  589.  
  590.  
  591.  
  592. Fixed some bugs
  593. Fixed most black spots on world generation
  594. Fixed Lava pools replacing Leaves with Stone
  595. Fixed superflat Swamps generating without Lilypads
  596. Fixed the Village well in Deserts being made out of Cobblestone
  597. Fixed Nether Fortresses ignoring "Generate Structure" setting at world creation
  598.  
  599. Fixed some bugs
  600. Fixed the game crashing when trying to autocomplete scoreboard objectives
  601. Fixed player names not being tab-completable for /playsound
  602. Fixed /summon tab-completing "Mob" and "Monster"
  603. Fixed /list appearing twice in /help
  604. Fixed /execute with relative coordinates commands are forced to the center of the X and Z axis of the block the target is in, not the target itself
  605. Fixed the /give command stacking any item
  606. Fixed /testfor producing true Comparator signal when using invalid selector arguments
  607. Fixed being unable to place End Portal Blocks in the End using commands
  608. Fixed being unable to /summon lightning
  609. Fixed clickable /tellraw text not working if clickable web links are turned off
  610. Fixed the help text for /clear being incorrect
  611. Fixed /summon, /setblock not being able to specify Chests', Furnaces', Dispensers', Rails' and Droppers' orientation
  612. Fixed /tellraw ignoring the command block output gamerule
  613. Fixed /spreadplayers and /playsound not accepting relative coordinates
  614. Fixed /tellraw @a null crashing the game
  615. Fixed /giveing items with unknown/high data values crashing the game and corrupting the world
  616. Fixed /summoned leash knots being created at 0,0,0
  617. Fixed /give for dead players
  618. Fixed /gamerule command allowing parameters other than true/false
  619. Fixed ender eyes not accounting for /setworldspawn
  620. Fixed the game crashing when trying to /give air repeatedly
  621. Fixed /setblock replace still dropping containers' items
  622. Fixed /give being able to create crash-inducing items
  623. Fixed /weather clear not working very well
  624. Fixed /tellraw @a throwing an NPE when no players are online
  625. Fixed translatable components with missing arguments crashing the game on /tellraw messages
  626. Fixed /difficulty not affecting the displayed difficulty in the esc menu
  627. Fixed /setblock replace not replacing blocks if only nbt data are different
  628. Fixed normal players being able to use selectors
  629. Fixed /setworldspawn not updating compass
  630. Fixed /giveing items to dead players creating ghost items
  631. Fixed displaying entityKilledBy stats using /tellraw crashing the game
  632. Fixed paintings placed using /summon not being placed on the correct Y coordinate
  633. Fixed the game crashing when /summoning a firework using non-decimal colour values
  634. Fixed team colours not being accounted for in /say
  635. Fixed a crash relating to translatable /tellraw components
  636. Fixed being able to /tp dead players
  637.  
  638. Fixed many bugs
  639. Fixed some item names not being displayed right in the Statistics Menu
  640. Fixed OS X using Ctrl modifier key instead of cmd
  641. Fixed the Chat Opacity option not working
  642. Fixed the back button overlapping long kick messages
  643. Fixed being unable to connect to UTF-8 domain names
  644. Fixed the fullscreen mode toggle status being inconsistent when using hotkeys
  645. Fixed unnecessary delay of "Done" button in the resource pack selection menu
  646. Fixed unknown keys triggering functions
  647. Fixed the statistics screen not resizing properly and buttons missing after resizing
  648. Fixed scrolling in the server list using the mouse wheel being unresponsive
  649. Fixed the "No" button on the "restore from backup" screen in Realms not working
  650. Fixed the player count on Realms servers not updating
  651. Fixed the pie charts in the F3 menu changing their background depending on whether the mouse is hovering on an item
  652. Fixed the cheat and bonus chest options not being blacked out for hardcore mode
  653. Fixed the Active Furnace not showing its face in the inventory and achievements screen
  654. Fixed block IDs that don't have an item form crashing the superflat customization GUI
  655. Fixed clicking the "Super Secret Settings" button throwing an exception
  656. Fixed the 'Cancel' button being misplaced when joining Realms worlds
  657. Fixed the mouse becoming centered when leaving a menu using ESC
  658. Fixed transparent server icons not being displayed right
  659. Fixed ยง modifiers not being accounted for when calculating string size/length
  660. Fixed whole-word selection in chat behaving erratically
  661. Fixed a race condition in Linux fullscreen toggle
  662. Fixed the Overkill achievement description being wrong
  663. Fixed an incorrect string for the "Failed to Login" screen
  664. Fixed using multiple strings for formatting translations
  665. Fixed the game being called "java" on OS X
  666. Fixed connecting to servers using resource packs displaying "Texture pack"
  667. Fixed a missing colon in the "World Options" menu after "Game Mode"
  668. Fixed the Twitch libraries missing for some people
  669. Fixed being unable to launch the game under certain conditions
  670. Fixed the "Now Java 6!" splash text being capitalized improperly
  671. Fixed the damageTaken and damageDealt stats being handled inconsistently
  672. Fixed the fallOneCm stat not displaying the proper amount
  673. Fixed unsuccessfully attempting to place blocks in an empty space increasing the useItem
  674. Fixed the useItem stat corresponding to left-clicking instead of right-clicking
  675. Fixed taking Iron Ingots` out of *Furnaces not increasing the "iron crafted" stat accordingly
  676. Fixed shift-clicking on the Crafting Bench counting twice towards the craftItem stat
  677. Fixed the leaveGame stat not updating properly
  678. Fixed the walkOneCm stat not accurately measuring distance
  679. Fixed the scoreboard sidebar display disappearing when it gets too full
  680. Fixed the scoreboard not working with offline players
  681. Fixed players on the scoreboard sidebar display not appearing after setting initial score to zero
  682.  
  683. Fixed many bugs
  684. Fixed Zombie Pigmen missing their inner head when spawned as a Villager variant
  685. Fixed Endermen in the end not flashing red when hit
  686. Fixed wet Wolves always using the regular Wolf texture
  687. Fixed summoning Villagers riding Minecarts crashing the game
  688. Fixed Villagers disabling a trade and not generating new ones
  689. Fixed Zombie Pigmen not jumping over transparent blocks
  690. Fixed the followRange attribute not working on all mobs
  691. Fixed Iron Golems breaking leads
  692. Fixed Zombies and Skeletons not wearing chestplates properly
  693. Fixed Villagers' Enchanted Book Trades only getting worse over time
  694. Fixed Ocelot spawning behaving weirdly
  695. Fixed mobs looking at players in Beds looking above the Bed
  696. Fixed the new mob AI not accounting for the void
  697. Fixed the Horse jump bar appearing on unsaddled Horses
  698. Fixed Iron Golems being able to see/attack invisible mobs
  699. Fixed Horses not converting their owner to the UUID system
  700. Fixed using Cow Spawn Eggs on Mooshrooms spawning baby Mooshrooms
  701. Fixed Horses trying to breed with other Horses that aren't in love mode
  702. Fixed Horses ridden by players being pushable
  703. Fixed Mooshrooms losing their name when sheared
  704. Fixed Hay Bales not healing/speeding up Horse growth as much as 9 Wheat
  705. Fixed Mooshrooms needing Grass instead of Mycelium to spawn from Mob Spawners
  706. Fixed Villagers crowding into a single building
  707. Fixed the Witch hitbox being too small
  708. Fixed mobs treating any Layered Snow as non-solid
  709. Fixed mobs not flashing red when taking damage while under the effect of a Night Vision Potion
  710. Fixed armor turning colored when mobs are hit
  711. Fixed Creepers floating slightly
  712. Fixed child animals following their parents even after growing up
  713. Fixed Zombies in water sometimes moving the wrong way
  714. Fixed baby Zombie Pigmen riding Chickens not working properly
  715. Fixed Blazes attacking players in creative mode
  716. Fixed Minecarts carrying large Slimes becoming transparent
  717. Fixed dismounting a Horse while it's jumping making players fly in creative
  718. Fixed the respective aggressiveness NBT tag for mobs with the new AI having no effect
  719. Fixed the wrong texture being used for Wither armor
  720. Fixed Leads not dropping when a leashed mob is killed
  721. Fixed wild and hostile Wolves being leashable
  722. Fixed Blaze and Ghast fireballs being able to light stuff on fire even if the mobGriefing gamerule is turned off
  723. Fixed the Ender Dragon not being affected by the Sharpness and Power enchantments
  724. Fixed Villagers running around very fast
  725. Fixed Skeletons, Witches, Ghasts and Withers having horrible aim
  726. Fixed Zombie Pigmen spawning Zombie friends
  727. Fixed Zombies and Skeletons not burning when on Slabs or Soulsand
  728. Fixed mobs not spawning next to Water streams if x and z coordinates are negative
  729. Fixed Endermen being able to place Cacti in illegal places
  730. Fixed Chickens not saving their Egg lay timer - new tag on Chickens: EggLayTime, time in ticks until the Chicken lays an Egg
  731. Fixed Chickens not only reacting to Wheat Seeds
  732. Fixed Squids making footstep sounds
  733. Fixed CustomNames on Spiders, Endermen and Ender Dragons being displayed incorrectly
  734. Fixed the Ender Dragon being able to destroy Command Blocks
  735. Fixed Squids taking damage while on the surface of Water
  736. Fixed some mobs being displayed too high when riding entities
  737. Fixed mobs not spawning at heights which are multiples of 16
  738. Fixed Villagers ignoring the damage value on trades
  739. Fixed Zombies sometimes killing Villagers without spawning a Zombie Villager on hard difficulty
  740. Fixed mobs tending to move north-west
  741. Fixed used up Villager trades not disabling visually right away
  742. Fixed Villagers selling Enchanted Books for more than 64 Emeralds
  743. Fixed clicking through the Villager trading GUI too fast crashing the game
  744. Fixed Chicken Jockeys causing lag and clogging up the mob cap - The Chickens no longer lay Eggs and despawn with their riders
  745. Fixed most mobs seeing invisible players
  746. Fixed Withers harming themselves
  747. Fixed trading with Villagers using shift-clicking creating ghost items
  748. Fixed some blocks being invisible in Endermen's hands
  749. Fixed Endermen not teleporting when fighting other mobs
  750. Fixed the speed effect and movementSpeed attribute not working on all mobs properly
  751. Fixed parts of held enchanted Leather Armor not shimmering
  752. Fixed a visual glitch shortly appearing on Chests and Trapped Chests when loading a world
  753. Fixed Anisotropic Filtering above 0 on some Intel Graphics systems making some textures appear fuzzy
  754. Fixed Grass Blocks' sides in the inventory always using the fast texture version
  755. Fixed the Beacon beam not being displayed higher up on low render distance
  756. Fixed items held while under Water not being completely tinted at high aspect ratios
  757. Fixed non-standard texture resolutions causing rendering errors with mipmapping
  758. Fixed Cobwebs being affected by block lighting
  759. Fixed blocks not rendering all sides when the camera is inside them
  760. Fixed the Cactus model in the inventory not being lined up correctly
  761. Fixed retracting Pistons showing ghost hitbox of technical block
  762. Fixed enchanted Blocks not showing their enchantedness in player hands, inventory, on heads or when dropped on the ground
  763. Fixed Trapdoors, Carpet and Layered Snow not being properly visible when held
  764. Fixed there being an unused texture for Glass Bottles
  765. Fixed Mycelium and Podzol with Snow on top looking like Grass
  766. Fixed invisible Ladder Blocks
  767. Fixed items in Item Frames appearing too dark on fast graphics
  768. Fixed growing Saplings destroying Podzol
  769. Fixed Chests', Skulls', Signs' and Beacons' breaking animation missing or not working correctly
  770. Fixed some lighting bugs on upside down Slabs and Stairs
  771. Fixed Anvils in the inventory not being rendered right
  772. Fixed the side of dropped items and items in Item Frames not appearing enchanted
  773. Fixed retracting Piston Arms being lit incorrectly
  774. Fixed adjacent Nether Portals not being rendered properly
  775. Fixed damaged Anvils using the wrong texture when falling
  776. Fixed the Iron Bar texture not being connected properly
  777. Fixed the Tripwire texture right next to Tripwire Hooks not being rendered correctly
  778. Fixed Iron Bars and Glass Panes not rendering some sides on some conditions
  779. Fixed held Beacons z-fighting
  780. Fixed sideways placed blocks' textures not being rotated properly
  781. Fixed Iron Bars not rendering correctly
  782. Fixed Paintings and Item Frames z-fighting when overlapping
  783. Fixed Cake, Glass Panes, Doors and Trapdoors shifting their texture to the side instead of cutting off
  784. Fixed framed Maps facing east or west being darker than those facing south or north
  785. Fixed some transparency issues with blocks
  786. Fixed the breaking animation not wrapping around Stairs properly
  787. Fixed a major texture/rendering glitch
  788. Fixed the Pumpkin texture being flipped on Snow Golems
  789. Fixed items being centered incorrectly in Item Frames
  790. Fixed Ladders, Signs, Fences, Fence Gates and Trapdoors becoming really dark when horizontally surrounded by solid blocks
  791. Fixed a ghost End Portal being displayed in the distance
  792. Fixed being able to X-Ray using Leaves and Redstone Blocks
  793. Fixed thrown Sheep Spawn Eggs' texture on fast graphics being wrong
  794. Fixed a Water texture bug
  795. Fixed held Blaze Rods not being rendered like Sticks
  796. Fixed Item Frames appearing slightly offset at large coordinates
  797. Fixed the back of Ladders not being displayed
  798. Fixed Glass Panes z-fighting
  799. Fixed Cauldrons rendering some faces incorrectly
  800. Fixed non-full blocks' bottom texture being flipped vertically
  801. Fixed a small gap in the Hopper model
  802. Fixed the texture of the east and north sides of Cobblestone walls with blocks on top being misaligned
  803. Fixed z-fighting on the TNT flashing graphic
  804. Fixed tinted blocks completely losing their tint when pushed by Pistons
  805. Fixed Cobblestone Stairs being named "Stone Stairs"
  806. Fixed lightning bolt deaths being printed as "Player went up in flames"
  807. Fixed Beds making incorrect sounds
  808. Fixed hitting players not playing a sound and throwing an error on the console
  809. Fixed the Fire Charge sound being incorrect
  810. Fixed some sounds playing at very low volume
  811. Fixed the Lava fizz sound playing too often
  812. Fixed a couple of sounds not being affected by their sliders
  813. Fixed opening and closing Doors and Trapdoors using each other's sound randomly
  814. Fixed the splash sound when items are dropped in Water missing
  815. Fixed an error message about Witch sound effects being played
  816. Fixed Hoppers using Wood sounds for placing and breaking
  817. Fixed TNT dispensed by Dispensers not playing the fuse sound
  818. Fixed walking on Stained Clay with a Fence underneath playing Wood sound effects
  819. Fixed the Arrow sound being played twice when hitting blocks
  820. Fixed the Fire block breaking sound being that of Wood
  821. Fixed placing items with non-existing enchantment ids in the first Anvil slot crashing the game
  822. Fixed Fireworks given with empty FadeColors crashing the client when hovered on
  823. Fixed using invalid biome IDs in a superflat preset crashing the game
  824. Fixed the game crashing when creating an item with an AttributeModifier with an Operation of > 2
  825. Fixed the game crashing when attempting to craft Fireworks using /given Dye beyond id 15
  826.  
  827.  
  828. Fixed the game crashing when an Ender Crystal is stacked on a Horse
  829. Fixed the game crashing when populating a chunk with empty columns
  830. Fixed corrupted chunks in the Nether crashing the client
  831. Fixed the game crashing when trying to use enchantments with an ID higher than 255
  832. Fixed the game crashing when trying to spawn particles of certain Fireworks
  833. Fixed the inventory remaining pushed over once effects have worn off
  834. Fixed the Fishing Rod line not being connected to the rod in third person view
  835. Fixed potion effect status not showing if it was cast upon the player while the inventory was open
  836. Fixed Buckets desyncing
  837. Fixed a lighting error caused by an off by 1 error
  838. Fixed viewing a Map while invisible showing both hands holding it
  839. Fixed rain going through upside down Stairs
  840. Fixed the text color in Hoppers and Brewing Stand GUI changing
  841. Fixed the suffocation screen being buggy while on fire
  842. Fixed Tall Grass particles being gray when destroyed by placing Water through another Tall Grass
  843. Fixed being able to see through Lava and Water when the camera is angled just right
  844. Fixed the falling particle effect not working with Cobblestone Walls and Fences
  845. Fixed black squares around the player sometimes appearing in the sky in third person view
  846. Fixed your own player's hitbox being displayed too high
  847. Fixed your shadow appearing too high when standing next to a wall
  848. Fixed entities not disappearing on dead players' screen
  849. Fixed Leaves dripping water even when it snows
  850. Fixed sleeping with a high FoV causing you to look inside your head
  851. Fixed everything going completely dark when under the influence of Night Vision sometimes
  852. Fixed sleeping above a height of 128 in MP causing the player to visually fall into the void
  853. Fixed sleeping players' nametags appearing too low
  854. Fixed the player floating when sneaking
  855. Fixed entity models being shaded incorrectly at certain angles
  856. Fixed the bottom part of Hoppers becoming dark when being punched
  857. Fixed the drowning indicator not corresponding with the actual air value under certain conditions
  858. Fixed the breaking animation being displayed on the top of Cauldrons and Hoppers
  859. Fixed Brewing Stands lighting up when being punched
  860. Fixed most particles appearing wrong in connection with Water
  861. Fixed using shaders and a custom items.png causing the crosshair to be displayed wrongly
  862. Fixed visual changes by potion effects disappearing when using portals
  863. Fixed disabled capes reappearing after using portals
  864. Fixed players visually sleeping outside of beds
  865. Fixed enchanted-appearing items hovered over the potion effect HUD making some of the HUD invisible
  866. Fixed dropped items not appearing enchanted if they have additional data tags on fast graphics
  867. Fixed Furnace Minecarts always using the active Furnace texture
  868. Fixed falling/landing particles being applied centered on the block rather than the player - they also no longer spawn in a perfect circle
  869. Fixed entities giving off too many shadows under certain conditions
  870. Fixed the experience bar losing transparency under certain conditions
  871. Fixed breaking two block high plants showing wrong breaking particles
  872. Fixed Trapdoors sometimes locking in place
  873. Fixed words in chat not wrapping correctly
  874. Fixed hearts not blinking when regenerating
  875. Fixed renamed items' name not being shown in italics or coloured on item switching
  876. Fixed Mob Spawners calculating spawn range incorrectly
  877. Fixed the MaximumNearbyEntity tag on Mob Spawners only having a maximum range of 4 blocks above below
  878. Fixed the search function returning some extra Potion results
  879. Fixed the health bar not showing how much damage is dealt to the player
  880. Fixed being unable to pause the game or open any GUI while in Nether Portals
  881. Fixed joining a Realm with a currently logged in account removing the player from the player list
  882. Fixed the Adventure Time achievement
  883. Fixed renamed items not increasing their Anvil cost when repairing
  884. Fixed renaming items while applying an Enchanted Book together being cheaper than renaming the item
  885. Fixed hotkeying item stacks into Enchantment Tables destroying all but one item of that stack
  886. Fixed double-clicking an item stack in creative not filling the stack as high as possible
  887. Fixed the Golden Carrot being placed in the wrong tab in the creative inventory
  888. Fixed the cinematic camera keeping momentum after being turned off
  889. Fixed Player Skulls not appearing instantly when placed
  890. Fixed a dataTag parsing/escaping issue
  891. Fixed Pick Block creating ghost items and duplicating items
  892. Fixed Command Blocks calculating range differently depending on whether it's based on the Command Block or specific coordinates
  893. Fixed Command Blocks not accepting commands longer than 16k chars
  894. Fixed being able to make Player Skulls use 3rd-party hosted textures - Skull textures are still a snapshot of when the skull was made, though
  895. Fixed the JSON parser not handling semicolons right
  896. Fixed the item id of cooked fish
  897. Fixed Command Blocks detecting dead players
  898. Fixed Command Block Minecarts becoming stuck in each other
  899. Fixed players being able to use player selectors
  900. Fixed playing stacked Music Discs in Jukeboxes duplicating them
  901. Fixed Glass Bottles being consumed when right-clicking on a Water source or a Cauldron in creative
  902. Fixed high item ids throwing an error on the console
  903. Fixed smelting progress not resetting when exchanging items instantly
  904. Fixed Monster Eggs spawning 2 Silverfish per block
  905. Fixed being able to place blocks inside yourself by placing against a Fence or on a Cauldron
  906. Fixed using Buckets while sneaking sometimes affecting the wrong block
  907. Fixed TNT Minecarts dropping TNT and a Minecart when exploding
  908. Fixed plants not causing block updates when changed because of their support block changing
  909. Fixed lit TNT sinking into the floor when reloading the world
  910. Fixed Doors not opening when placing a Redstone Block to the side of their upper part
  911. Fixed the top part of single Fences with Leashes on them not being clickable
  912. Fixed being able to place Glass Panes inside yourself
  913. Fixed chunks rendering in the wrong order
  914. Fixed right-clicking Cauldrons with undyed Leather Armor still using up Water
  915. Fixed Torches not being placable on Stained Glass
  916. Fixed Maps not updating when using a shader
  917. Fixed the Anvil collision box
  918. Fixed Skulls deleting existing blocks when placed
  919. Fixed knockback distance being different between players depending on login order
  920. Fixed the skin disappearing when dying or using portals
  921. Fixed crops not unrooting in the dark
  922. Fixed Zombie sieges not occurring
  923. Fixed random block ticks affecting Redstone devices
  924. Fixed Lava flowing on String or Redstone next to Water turning into Obsidian
  925. Fixed TNT ignited on Fences or Cobblestone Walls falling through them
  926. Fixed Nether Portals not fully breaking when one or more blocks are destroyed
  927. Fixed Strength and Weakness Potions not working on agressive Wolves
  928. Fixed flaming Arrows not activating TNT Minecarts
  929. Fixed a timing issue with Repeaters
  930. Fixed renamed Music Disks' names not appearing when put in Jukeboxes
  931. Fixed two high plants not being destroyed when trying to place a block inside them
  932. Fixed being unable to place Beds and Skulls inside Layered Snow
  933. Fixed being able to spawn inside transparent blocks after sleeping
  934. Fixed players located in integer-valued x/z coordinates being unable to break/place/use blocks in their north/west quadrant
  935. Fixed being able to craft Smooth Sandstone into Smooth Sandstone
  936. Fixed Minecarts and lit TNT not being moved by water
  937. Fixed the client temporarily freezing when opacity of a block next to an unloaded chunk changes
  938. Fixed occasional framerate drops due to excessive client-side chunk ticking
  939. Fixed thunderstorms not affecting light level
  940. Fixed Potato crops dropping Wheat Seeds when blown up by a Creeper
  941. Fixed chunks not rendering
  942. Fixed the Door texture being inconsistent
  943. Fixed thrown Eggs producing snowball particles on impact
  944. Fixed Minecarts temporarily visually floating after being pushed by Pistons
  945. Fixed TNT not being ignited when right-clicked with a Fire Charge
  946. Fixed placing Skulls not causing block updates
  947. Fixed 2 block Tall Grass or Fern not dropping Seeds when broken
  948. Fixed explosions not destroying Item Frames with items inside
  949. Fixed block updates not propagating under certain circumstances
  950. Fixed Item Frames dropping even when the doTileDrops gamerule is set to false
  951. Fixed particles, falling blocks, and Minecarts being visually offset at larger coordinates
  952. Fixed Enderpearls thrown before death teleporting after respawn
  953. Fixed being unable to walk through 2 high holes with Chests, Soulsand or Ender Portal Frames in the floor
  954. Fixed Hoppers not forwarding items while receiving items from two inputs
  955. Fixed TNT explosions being invisible in 3rd person
  956. Fixed Powered Rails not updating properly
  957. Fixed placing Layered Snow inside existing Layered Snow replacing the existing one
  958. Fixed falling blocks landing on Layered Snow behaving inconsistently
  959. Fixed entities being unhittable occasionally
  960. Fixed Enderpearls thrown before going to sleep disrupting sleeping but not teleporting
  961. Fixed Thorns not working against some monsters
  962. Fixed Shears not taking damage when used to break Wool
  963. Fixed being unable to place Redstone Dust inside Tall Grass
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