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Rain's Trip To Foe

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Sep 23rd, 2014
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  1. GMallama (GM): rolling 1d10 + 103
  2. (
  3. 5
  4. )+103
  5. = 108
  6. rolling 1d100
  7. (
  8. 64
  9. )
  10. = 64
  11. Double Stitch: rolling 1d10 + 8
  12. (
  13. 8
  14. )+8
  15. = 16
  16. GMallama (GM): should be able to select your token now
  17. Double Stitch: rolling 1d10 + 8
  18. (
  19. 3
  20. )+8
  21. = 11
  22. GMallama (GM): rolling 1d100 under 50
  23. (
  24. 9
  25. )
  26. = 9
  27. goblin attacks Brute
  28. oo, hit by 40
  29. rolling 2d10 +20
  30. (
  31. 5
  32. +
  33. 2
  34. )+20
  35. = 27
  36. Damage
  37. Brute takes 20 after DT! gotta sting!
  38. GMallama (GM): 'ola
  39. Levi: yo
  40. GMallama (GM): Wife is using skype atm. Just doing some mucking about.
  41. Levi: yeah thats fine. i just came to add the health and stuff to the token
  42. GMallama (GM): Think you can tie it to the token through your character sheet/journal too.
  43. Yeah, easy enough with the gear/ edit if you put the HP in journal. can do AP as well too. So Red hp and green AP. Blue for magic/ trick points i guess?
  44. Levi: oh yeah
  45. lol
  46. i put health in green
  47. GMallama (GM): either way. as long as it's consistant for everyone. Just weird that bar 3 is left most.
  48. Levi: yeah it looks weird this way
  49. GMallama (GM): Also, learned now that I can copy+paste the tokens between maps, so we won't need to redo them each time.
  50. Levi: lets do red health, blue AP and green magic?
  51. GMallama (GM): Sure.
  52. Levi: but since none of us use magic, green wont be needed
  53. GMallama (GM): Brute has some trick points, being a griffon.
  54. Levi: oh yeah
  55. GMallama (GM): Eventually, if my friend does join, I presume he'de use magic/ be a unicorn.
  56. But who knows, he's not the most reliable.
  57. Levi: ahh i see
  58. GMallama (GM): Not sure how hard I should be adhering to the rules for making enemies. I mean i'll follow the threat color level I guess, for hp. But just considering some math for them skill/ special wise is hard.
  59. I mean, if I want a guy to hit 1/3rd of the time I can basicly just give him 33 in a skill right? Only second time using a D% based system.
  60. Levi: yeah i guess so. not sure how my other buddy does it. im not exactly the GM type lol
  61. also, no idea how im going to put the skills into the character journal.
  62. GMallama (GM): hmm.
  63. well, if you want to go through the effort, you can put 1 skill per slot in abilities. I think you can make them into macros that way too.
  64. be back in a min.
  65. Levi: personally, i just keep my character sheet open all the time in a different tab and look thru there. its easier for me that way. ive never messed with macros or anything like that on this site.
  66. anyways, im gonna catch some shut-eye. goodnight
  67.  
  68. GMallama (GM) Lalala
  69. Bandit lotion, skin, etc etc
  70. GMallama (GM): DMG; 12+1d10.
  71. AP: 15
  72. Mag: 10
  73. Short range
  74. rolling 1d100
  75. (
  76. 22
  77. )
  78. = 22
  79. rolling 1d10 + 5
  80. (
  81. 5
  82. )+5
  83. = 10
  84. Double Stitch: hello
  85. "We'al going for a radroach hunt?"
  86.  
  87. GMallama (GM) : Entering Povi through it's western gate a lightly armed guard-pony greets you with a small nod before sliding the metal wall back into place with a locking clank and going back to his seat. The tunnels before your group are well lit with bare bulbs strung up along the roof of the tunnel. The air is clean, if with a lingering hint of rusty metal and moisture. After the rustle and clanks from the gate subside you can hear voices echoing faintly from further in the tunnels, likely coming from the closest door. A slate grey Stallion wearing casual wastelander cloths strides up to greet your group, he is built as a brick house and has a revolver in it's holster around his waist. "Welcome to Povi. I'm mayor Diamond Heart. What brings your group to my town?"
  88. Double Stitch: "Looking for work." *DoubleStitch nodded under her giant hat.*
  89.  
  90. Pinpoint chuckles
  91. Pinpoint: "Guess were all on the same boat then huh?"
  92. Bagel Wizard: Shimmer Spark: "Seems that way."
  93. Double Stitch: "These two make good guards." *She pointed to Shimmer and Pinpoint.* "And I can fix things up!" *The teal mare smiled.*
  94.  
  95. GMallama (GM) : The Mayor makes a motion that's part nod, part shrug. "Well there's plenty of things that I'm sure my residents need help with. By now everyone is sure to know you're here so feel free to introduce yourselves. I presume you'll stay on your best behaviour in my town?" He asks with a raised eyebrow.
  96. Pinpoint: "As long as they show the same respect sir."
  97. Shimmer Spark: "Of course...sir"
  98. Double Stitch: "Yes indeed, I will be on my best~"
  99.  
  100. Double Stitch moved past the Mayor to look at the rest of the town and scope out where she could make some caps.
  101.  
  102. GMallama (GM) : "Good, good. If you're looking to trade, Honey Bun is in the common room to your right. We have a doctor that way if any of you are injured. Though he's a bit unconventional. Good day, and keep your noses clean." He motions to the rooms to the south and north as he speaks, before he turns and heads eastwards down the tunnels.
  103.  
  104. Double Stitch looks at both doors and reads the labels on them, learning her way around.
  105.  
  106. Pinpoint nods and heads down the tunnels, looking around
  107. Shimmer Spark Shimmer spark follows up behind Double Stitch investigating the city for a place she could use to craft.
  108. Double Stitch: "Mechanical" *DoubleStitch read the partly rusted door.* "Guess this is a good a place as any." *She knocked on the door.*
  109.  
  110. Pinpoint heads into the common room and takes a seat
  111.  
  112. GMallama (GM) : The doorways to the south are left open, and the contents of the common room are readily visible, with most of the citizens gathered about the long table in the center of the room, or the bunks on the southern wall. The door leading to the medical room is covered with a green canvas tarp, as it seems it's door has been taken off. The door to mechanical is solid metal and when knocked on no one opens up. Though the guard stationed at the north entrance notes "Twitchy should be in the common room, that's his workshop."
  113.  
  114. Double Stitch nods and heads to the commons
  115.  
  116. Double Stitch she spots pinpoint and sits at his table, playfully flicking him with her tail.
  117.  
  118. Pinpoint looks up at Double
  119. Pinpoint: "Could you please not?"
  120.  
  121. Double Stitch rolled her eyes "Fine. I was just trying to draw work in."
  122. Pinpoint: "What's that supposed to mean?"
  123.  
  124. GMallama (GM) : In the common room there's around a dozen ponies going about their business, most keeping the place clean and a pair working in the kitchen area. Your entrance is noted by a few but most pay no real mind to you. A female earth pony light brown coat and yellow mane who was working the kitchen come over to the table you've situated yourselves at. "Heya! I'm Honey Bun. Welcome to Povi." Her cutie mark is her namesake. " What brings you into town?"
  125. Double Stitch: "You look like you can get things done, but you're intimidating, I make you look less so, and then ponys want to come to us with jobs."
  126.  
  127. Double Stitch looks to HoneyBun and looks her in a winning smile "We are looking for some work. Know any ponys with problems?"
  128.  
  129. Pinpoint looks up to Honey Bun
  130. Pinpoint: "Just looking for any kind of work. Seems my intimidating demeanor worked."
  131.  
  132. Pinpoint looks to Stitch with a smirk, as that last sentence was intended toward her
  133.  
  134. Double Stitch put out a hoof to HoneyBun. "I'm DoubleStitch, that's bangbang." She pointed at Pinpoint. "And that's boomboom." *She pointed at ShimmerSpark.
  135. Pinpoint: "Pinpoint is the name lass. Pleased to meet you."
  136. Shimmer Spark Shimmer Spark walks into the common area a short while after Double Stitch and sees her and Pinpoint situated at a near by table as a yellow haired earth pony walks up to them. Walking by Pinpoint's right she hears Double Stitch's comment about her. "Cute stitch real cute." She says slightly annoyed as she takes a seat next to pinpoint.
  137.  
  138. GMallama (GM) : "Aha. The mercenary types. The names aren't surprising given your careers." she catches onto the joke." Well there's plenty I could use a hoof with. I'm sure there's others around as well. But personally I organise the kitchens and keep the supply room and we're running low on cleaning supplies of all things. I can pay in caps for things like laundry soaps or such you can scavenge for."
  139.  
  140. Double Stitch shifted her hat "Cleaning supplies, hmmm, I'll keep my eyes open, but I don't know of any good scaving locations in the area."
  141. Pinpoint: "Who needs good scavenging locations? Its the wasteland. We'll find some ma'am, don't you worry."
  142.  
  143. Double Stitch nudges pinpoint under the table.
  144.  
  145. Pinpoint smiles
  146. Pinpoint: "Better eat up Stitch, we have supplies to find."
  147. Shimmer Spark Shimmer Spark glances over the all white pony sitting at the long table in the center of the room and says quietly to pinpoint."Hey is it just me, or is there something strange about that mare over there?"
  148.  
  149. GMallama (GM) : "Very kind of you. Though as for where to find any, there's an entire towns ruins not more than a mile down the rails. Didn't you come by that way into town? Hard to miss really. Oh one moment." Honey Bun seems to notice something in the kitchen and trots over to it. A pot was starting to boil.
  150.  
  151. Pinpoint looks over to where Shimmer is looking
  152. Pinpoint: "Where?"
  153.  
  154. Double Stitch grimisess "That town has raiders in it..." She coughed
  155.  
  156. GMallama (GM) : Shimmer seems to be pointing at a green filly reading a book at the long table.
  157. Pinpoint: "That...is not a white mare, Sparky."
  158. Double Stitch: "Do you two really think we could tangle with raiders and come out on top?"
  159. Shimmer Spark: "Not her, the one next to her."
  160.  
  161. GMallama (GM) : The filly has open seats beside her.
  162. Pinpoint: "Raiders are reckless and uncoordinated. We'll be fine, so long as we arent surrounded."
  163. "And Sparky, there's no one there."
  164.  
  165. Double Stitch pretended to be going to the bar and got a better look at the mare's book.
  166. Double Stitch: "Let's get some recon on the town then, I'll help you find the good stuff." *She said as she left the table.*
  167. Shimmer Spark Shimmer spark continued to stare at the white mare Across from her.
  168.  
  169. Pinpoint shakes his head
  170. Pinpoint: "Telling me to recon? That's a first."
  171.  
  172. GMallama (GM) on inspection the filly seems to be reading a book on cats, of all things. Some sort of biology book? The child does not seem to into it though, lazily flipping pages.
  173. GMallama (GM):
  174. Honey Bun comes back to the round table after whatever kitchen crisis she had. "Oh, if anyone's hungry I'm making carrot soup. Unfortunately Mayor says I have to charge non citizens. Sorry. It's only a cap a bowl though."
  175. Pinpoint: "I'll take some, thank you."
  176.  
  177. Pinpoint hoofs her the cap
  178.  
  179. Double Stitch seems dejected and swings back around from the bar. "No free drinks there." She looked fore the Mechanic as she trotted.
  180.  
  181. GMallama (GM) "Coming right up!" Honey Bun takes the cap and trots back to the kitchen. "Can I get you anything?" She asks Double in passing.
  182. Double Stitch: "I need to get paid first, and I need a job to do that."
  183.  
  184. GMallama (GM) Though thinking of alcohol, there is an off-white/grey stallion with muddy red mane and a whiskey bottle cutiemark hanging around the bunks on the far end of the room.
  185.  
  186. GMallama (GM) He seems to be nervous and on inspection, visibly shaking.
  187.  
  188. Double Stitch eyes the stallion as she chats with honeybun "So if you know anypony with a job, I would appreciate it."
  189. Shimmer Spark Shimmer Spark stands up from the table and trots over to the open seat next to the green mare and sits down next to her.
  190.  
  191. GMallama (GM) : "Well, I think the doctor would probably need something from people going outside." Honey bun notes as he ladles some soup into a bowl. "..." she looks over to the grey stallion for a moment with an odd look on her face. "...Twitchy probably needs something, though I can guess already." She Heads back to the table to give Pinpoint his dish. "Here ya go hon."
  192.  
  193. Double Stitch heads to Twichy. Ponys that want are the best costumers.
  194. Double Stitch: "Thanks, love."
  195.  
  196. GMallama (GM) : The Green filly looks up at the imposing lady that sat next to her. "Umm. Hello." she looks up at shimmer. "You new to town?"
  197.  
  198. Pinpoint nods
  199. Pinpoint: "Thank you kindly."
  200.  
  201. GMallama (GM) : The Grey stallion is pretty rail thin upon even closer inspection. His shakes are the least subtle effects of withdrawal double has probably ever seen. "W.What's up?" He says, seeming to 'act cool.'
  202. Shimmer Spark Shimmer Spark looks back at her. "Yep, just trying to find some work." Shimmer glances down at her book. "So...what's that about" she asks.
  203.  
  204. Double Stitch gave the stallion a kind smile "I heard you might need something. I need work. I was hoping we could work something out." She got close to Twichy but not to close.
  205.  
  206. GMallama (GM) The green filly fiddles with the book to let shimmer take a peek. "It's weird. It's about cats and dogs and stuff. But there's gross pictures. Like cats without fur or skin." The book seems to be a biology book with cut-away pictures of internal systems.
  207.  
  208. GMallama (GM) The grey stallion backs off as double approaches. Like right against the wall "Oh Mercs. yy.Yeah heard new people were coming in." Twitchy stammers some. "l.Look I'll be strait with you. I d.don't work as well without Booze or s.steady or something. funny right? Can't fix a toaster unless I got something. g.Gotta keep everything r.running though. "
  209.  
  210. Pinpoint eats his soup delightfully
  211. Shimmer Spark: "Where did you find a book like that?" Shimmer Spark says while taking a brief moment to look up to where the white mare was sitting.
  212. Double Stitch: "You know~ I can get you booze. Real cheep too. But I need some stuff." *Stitch came close and backed off again.* "You know what a still is, Twichy?" *She looked at him coyly.*
  213.  
  214. GMallama (GM) "Over there. Not much for selection. " The filly points to the far wall where a bookshelf leans, fairly barren. "Oh. I'm Clover by the way. What's your name?" she asks of shimmer.
  215. GMallama (GM):
  216.  
  217. GMallama (GM) Twitchy starts sweating fairly visibly. Looks like he's about to dive through the bunks to make space. "yy.Yeah. ii.I've seen one before. dd.Dunno how I could make one right though. w.Would n.need hops and stuff right?" His stammer is getting even more pronounced the closer Stitch gets.
  218. GMallama (GM): I missed a detail. The filly is wearing dogtags.
  219.  
  220. Double Stitch pulled back to give Twichy space to breath. "Or agava, or even mutfruit, if you know how. You could start your own bar~"
  221.  
  222. Pinpoint finishes his soup and gets up from the table, leaving a cap under the bowl for Honey Bun
  223. Shimmer Spark: "Shimmer...Shimmer Spark." Shimmer notices the dogtags around clovers neck."Um...you were a soldier?"
  224.  
  225. Pinpoint heads out of the common room and down to the Supply room, knocking on the door
  226.  
  227. GMallama (GM) Twitchy mulls that over for a second, then seems to get a little more backbone. "yy.Yeah that could work. I'll pay ya to get me some supplies I'de need though. Namely a pressure cooker and the fruit. cc.Could share my first batch... b.baby" His banter is as clumsy as his speech.
  228. GMallama (GM):
  229.  
  230. GMallama (GM) Honey Bun eventually makes the rounds, gathering up dishes cutlery from the room. When she get to the round table for pinpoints stuff she cracks a small smile. "Thanks hun." she flicks the cap into an apron pocket with a seemingly practised motion before getting the dishes out of the way.
  231. GMallama (GM):
  232.  
  233. GMallama (GM) The filly looks at her dogtags, almost like she forgot they were there. "Oh, no. It's just all I have left from my dad. Though he said it's from his grandpa. Like, from before the war?" She shows shimmer the tags. They read "Quartermaster Stomper. 4th company land division of the celestial forces"
  234. Double Stitch: rolling d100
  235. (
  236. 97
  237. )
  238. = 97
  239.  
  240. GMallama (GM) The supply room is fairly heavily barred and locked down. When Pinpoint knocks on it he hears the mayors voice from behind him. "It's locked." He's looking out from one of the windows of the train car.
  241.  
  242. Pinpoint looks over and nods
  243. Pinpoint: "Thought it'd be a shop of some sorts."
  244. Shimmer Spark "What happened to your father? Shimmer says softly.
  245.  
  246. GMallama (GM) "We're not exactly the biggest town. Honey Bun has a list and handles trade if you need something." He half turns but looks back. "I hope I don't need to say what happens If I catch someone trying to break in?"
  247. GMallama (GM): ^mayor.
  248. Pinpoint: "Not at all sir."
  249.  
  250. Pinpoint turns and starts to walk towards the entrance of the town, wondering what supplies could possibly be in that room
  251. Levi: didnt mean to ping lol
  252. Double Stitch: "Sure I can get you those thigs. Me and my crew will be going through the small town near by." *Stitch smiled.* "Se you around, Twichy~"
  253.  
  254. Double Stitch chases pinpoint
  255.  
  256. GMallama (GM) Clover mulls over for a very long minute how to respond to Shimmer. "My parents were traders. We were leaving Povi when bandits attacked. They uh. Yeah. I wanna go lay down... " She gets up to head to the south side of the room, leaving her book behind. The White pony stares at shimmer for a moment before audibly sighing and shifting to follow the filly.
  257.  
  258. GMallama (GM) When Pinpoint starts walking past the medical room someone stage whispers to him. "Psst, over here. Can I talk to you?"
  259.  
  260. Pinpoint looks back as he hears the whisper
  261. Pinpoint: "Who's there?"
  262. Shimmer Spark Noticing her group leaving she gets up and follows after Double Stitch, all the while having a very sad thought linger in her mind. "I don't think I..."
  263. Shimmer Spark: You two find any work?
  264. Double Stitch: "You ok, boomboom? I know you have seen some stuff."
  265.  
  266. GMallama (GM) : The medical rooms canvas tarp door slides open and in the doorway stands an ash-grey zombie in fairly armoured overalls. His cloths are frankly immaculate clean compared to the rough and horrible flesh underneath. " Dr. Sawbones. I have something I'de like to hire you for."
  267.  
  268. Double Stitch pretends she was totally not chreeped out
  269. Pinpoint: "Alright Doc. I'm listening."
  270. Double Stitch: *the sunglasses and big hat help a lot.*
  271. Shimmer Spark Shimmer Sighs "Finally, Whats the job." Completely shrugging off the fact he's a ghoul.
  272.  
  273. GMallama (GM) : "Good. This will likely be dangerous but you're armed and probably in need of money so that works out. On the complete other side of the ruins of ponyville there's a schoolhouse. I will pay you eleven caps per unique textbook you can bring me." The doctor is as deadpan as being dead can get.
  274. Pinpoint: "Explain unique."
  275.  
  276. Double Stitch nodded "This sounds good guys, we can mack 33 caps easy."
  277.  
  278. Pinpoint looks back to Stitch
  279. Pinpoint: "33 is not enough."
  280. Shimmer Spark: agree with Pinpoint, It wouldn't be worth the ammo we'd use to get there.
  281. Double Stitch: "Minimum bangbang, minimum. Have I not explained margins and net profit yet?"
  282.  
  283. GMallama (GM) The ghoul starts to roll his eyes but stops himself. He seems professional at least. "I'll explain it since you're all likely... Street smart. But before the war they had real eduction systems in place. Science, math, history, language studies. divided up into different levels or grades. The schoolhouse was probably only the basic grade but that will suffice. I'll pay you for each different subject of books you can bring me, and each grade level there-in."
  284.  
  285. Double Stitch stammed her hooves. trying to tell them this was a good deal without yelling at them.
  286. Pinpoint: "Multiples count? If you plan on teaching, you may need them."
  287.  
  288. GMallama (GM) The Ghoul seems to get a little less rigid in his demeanour. "You've... Probably noticed there's only one child here? She'll need an education."
  289.  
  290. Double Stitch looked sad
  291. Pinpoint: "You never know how many may come in and try to stay for good. Or what if we find some other fillies that need a home?"
  292. Shimmer Spark Shimmer looked at the ground and sighed "Fine, I'll help look for the books."
  293.  
  294. GMallama (GM) "You've made your point. But don't try to swindle me with giving me twenty copies of 'science 101' alright? Deal?" the ghouls raises a hoof to shake on it.
  295.  
  296. Double Stitch looked the otherway as she flicked Pinpoint with her tail.
  297.  
  298. Pinpoint takes his hoof and shakes it
  299. Pinpoint: "Deal. Besides. If I give you 20 copies, you may be able to sell them. Make a living."
  300.  
  301. GMallama (GM) "That would be Honey Buns department. But consider a doctor that doesn't need medical supplies. I'm not exactly starving for caps." He raises a hoof to his horn. "tunny thing, magic is."
  302. GMallama (GM): funny*
  303. Double Stitch: "Useful." *DoubleStitch nodded.*
  304. Pinpoint: "Hell, maybe we can find the cleaning supplies for Honey Bun too. Kill two birds with one stone."
  305.  
  306. Pinpoint looks back to Stitch and Spark
  307. Pinpoint: "You two ready?"
  308.  
  309. Double Stitch nods "Yeah, I'll keep low and distract them."
  310. Shimmer Spark Shimmer nods then cracks her neck. "let's go."
  311. Pinpoint: "For all we know, there may not be raiders there. Let's go ahead and scout, go in quiet, come out the same way."
  312. GMallama (GM): As the guard gets ready to unlock the western gate for your group, a solid three note knock comes from the other side. (Roll perception to catch and remember for later.) The guard seems even more eager to open the gate now and after unlocking and pulling the shutter open a lone pony with heavy saddlebags stands in the doorway. He is wearing a brown camo-print cloak, but with the hood down. This stallion is obviously an old fellow as his mane has turned to salt and pepper and the red of his coat is a faded muddy color. A prominent scar and the milky white color of his left eye indicate it no longer works. "Oh!" He starts, seeing more then just the guard to greet him. "New to Povi, I take it?" He asks your group as he walks in.
  313. Double Stitch: rolling d10
  314. (
  315. 7
  316. )
  317. = 7
  318. Shimmer Spark: rolling d10
  319. (
  320. 6
  321. )
  322. = 6
  323. Double Stitch: "Just came in this morning."
  324. Pinpoint: rolling 1d10<9
  325. (
  326. 3
  327. )
  328. = 1 Successes
  329. GMallama (GM): The entire group catches the signal, a solid knock followed by two quick knocks. the old pony starts to ask some questions. "I see. If you don't mind me saying you don't appear to be traders? I would guess explorers or prospectors? What brings you to town? It seems like you're about to leave again?"
  330. Pinpoint: "Just looking for some pay sir."
  331. Double Stitch: "We're an odd job team." *She gave a winning smile,*
  332. GMallama (GM): The old pony considers for a moment. "Ah. Gun-for-hire then. I take it everyone's ask you do to their laundry for them?" He gives a knowing smirk. "The name's Deadeye scrounge. I bring in most of the towns supplies from the surrounding area. So I take it people have asked you to get them some things I don't have room for?" He takes a moment to stretch out, and the way his cloak lifts off his back you can tell he's actually a pegasus. (Another perception as well please.)
  333. Double Stitch: rolling d10
  334. (
  335. 1
  336. )
  337. = 1
  338. Shimmer Spark: rolling d10 under 8
  339. (
  340. 6
  341. )
  342. = 6
  343. Pinpoint: rolling 1d10<9
  344. (
  345. 7
  346. )
  347. = 1 Successes
  348. GMallama (GM): As Deadeye stretches, his sleeve lifts a little and everyone catches the glit of the screen on the pipbuck on his foreleg..
  349. Double Stitch: "It's good to help ponies out and get paid for it. We like simple work." *DoubleStitch smirked*
  350. Shimmer Spark: "I see you have one of those wrist mounted computers. You from a stable?"
  351. GMallama (GM): The old pony scoffs a little. "No such thing as simple work deary. Not in the wastes. But yes, I did come from a stable. Seems like a life time ago. Still can't imagine what they thought, having so many pegasi underground. I was one of only a hoof full who left. Most everyone else had agoraphobia. Can you imagine? A herd of pegasi afraid of open spaces?" He shakes his head some. "You'll probably need this if you're going to be exploring the area outside of town." He reaches back into one of his saddlebags and brings out a rolled up sheet of rough brown paper.
  352. Pinpoint: "A map? Good idea."
  353. Double Stitch: "Does it point out the raiders?" *She asked excitedly.*
  354. GMallama (GM): The map is quite rough and obviously hand drawn. Maybe he copied it from his pipbuck. He points out that Povi is north east of the town, half a mile from where the east river (blue) and the train tracks (black) meet. You likely saw the heavy stone bridge over the river entering town. He says the raiders call themselves 'groundpounders' and have set themselves up in a large pavilion on the eastern side of the town that was possibly the town hall. The northern area is fairly irradiated and there's a few dozen feral ghouls at least. South and east of the town are fairly wooded, though mostly with dead trees besides the apple farm.
  355. Pinpoint: "Any idea on what or who we'll find at the nearby town?"
  356. Double Stitch: "What's in the apple farm? Something nasty?"
  357. GMallama (GM): "The town itself is largely ruins. I stick to the western side when I prospect. I think there's around fifteen to twenty raiders in that gang, but I avoid them. The apple farm is in quite good shape actually. It's run by a pony named Crab Apple and I trade with him for fresh food once a month or so."
  358. Double Stitch: "Know anything about the library?"
  359. Pinpoint: "We're headed to the schoolhouse. Hopefully you will tell us the place is clear."
  360. GMallama (GM): "Wish I could. But on my last trip to the farm I picked something up on my pipbuck. Putting two and two together with some animal problems Crab Apple said he was having means there's likely some Rock-cats nesting there."
  361. Double Stitch: "Rock-Cats? ok that's a new one on me. Care to enlighten me about these, Rock-cats?"
  362. GMallama (GM): "Thankfully it's not a literal name. Stone grey felines about the size of a pony. They've been harassing some of the brahmen that live near the apple farm. Since you're heading that way anyhow, I'm sure Crab Apple would pay you to help him out with the matter."
  363. Double Stitch: "I think we can look into it." *Stitch nodded.*
  364. GMallama (GM): -Quest added *blip*
  365. Deadeye checks his pipbuck. "Well I've talked your ear off long enough. But one thing I guess. If you find any of my caches please give me a heads up next time your in town. As a courtesy of course. Don't want to be bolting to one next time I get clipped and find it empty right? See ya around." He heads further into Povi and into the common room. "Deadeye!" You can hear Honeybun exclaim when he enters.
  366. Pinpoint: "Alright then. Let's get moving, shall we?"
  367. Shimmer Spark: "Ready."
  368. Double Stitch: "Sounds good to me. Let's make some caps!"
  369.  
  370. Double Stitch is not shouting, she is just speaking excitedly.
  371. GMallama (GM): Exiting Povi and the tunnel system under the mountain, the dull light of noon greets you through the ever present cloud cover. You can barely make out the edge of the river and the stone bridge crossing it to the south from the mouth of the tunnel. ancient train tracks lead before you in the barren plane stretching to the northern edge of the ruins of ponyville. Where does the group want to Head first?
  372. Double Stitch: "I was think we could head to the apple farm and then move though the west side of town to the school, what do you two think?"
  373. Shimmer Spark: "I vote apple farm."
  374. Pinpoint: "Looks like its overruled. Apple Farm it is."
  375. GMallama (GM): Is the group going to stick to the train tracks or cut through country?
  376. Double Stitch: "You mean, unanimous." *Double stitch giggled* "We better follow the tracks, I'm no wilderness mare."
  377. Pinpoint: "Afraid of a little dirt?"
  378. Double Stitch: "I'm afraid of mole-rat bites."
  379. GMallama (GM): The train tracks lead to the south west, running true over the cracked plains before you. At the bridge a quick look over can tell it was built to last, with only a single notable crack running across the path in the stonework to mark it's long life. Another half mile of travel the walls surrounding the ruins start to raise on the horizon. After an hour of travel time since Povi its apparent the ruins are surrounded by a stone wall at least twelve feet in height. No visible gates are on the northern side of the ruins. It'll take another three hours of walking to reach the train station via the tracks.
  380. Referencing the map, it seems like the schoolhouse you're heading towards is not actually IN the walled ruins of the town.
  381. Double Stitch: "Looks like we may have to skirt the wall on the outside to get to the school house from the farm."
  382. "Or we could take the path through the woods...."
  383. GMallama (GM): Your group is about where the token is.
  384.  
  385. Double Stitch puts her big hat away.
  386. GMallama (GM): The group has to round the wall before getting in sight of the train station, how do they approach?
  387. Levi: were on the outside of the wall?
  388. Double Stitch: "I say we go around and head south to train tracks and follow those to the farm."
  389. GMallama (GM): Outside of the wall.
  390. Pinpoint: "Then let's do that."
  391. GMallama (GM): So going around the station? At what sort of distance?
  392. Everyone give me another perception check.
  393. Pinpoint: rolling 1d10<9
  394. (
  395. 9
  396. )
  397. = 1 Successes
  398. Shimmer Spark: rolling d10 under 8
  399. (
  400. 5
  401. )
  402. = 5
  403. Double Stitch: rolling 1d10
  404. (
  405. 6
  406. )
  407. = 6
  408. GMallama (GM): rolling 1d100
  409. (
  410. 8
  411. )
  412. = 8
  413. Skirting around the train station the party takes cover behind what was once a tree line, but is little more then rocks and dead husks. With their great vantage point the party spots a couple of ponies sitting about the old waiting area by the train tracks. They're armed with carbines and from the makeshift armour they have on they're likely raiders. A dead stallion in travellers cloths is strung up to the building, though the raiders don't seem to be paying it any mind. The station is covered in graffiti.
  414. Double Stitch: "Think you can hit all three with a bomb, Shimmer?" *Double stitch whispers.*
  415. GMallama (GM): there's two.
  416. Shimmer Spark: "Only have enough ammo to make one at the moment. I feel it should be used for dire situations."
  417. GMallama (GM): rolling 1d100
  418. (
  419. 30
  420. )
  421. = 30
  422. Double Stitch: "Think you can snipe them, Pinpoint?"
  423. GMallama (GM): rolling 1d100
  424. (
  425. 80
  426. )
  427. = 80
  428. Pinpoint: "If I had a better gun, maybe."
  429. Double Stitch: "Are you two saying we can't take these two?"
  430. Pinpoint: "We can, but not at this distance. They have the upper hoof."
  431. GMallama (GM): huh, weird. there's totally more cover then i previously indicated..
  432.  
  433. Pinpoint moves to the next spot of cover quickly
  434. GMallama (GM): stealth to do it undetected.
  435. Double Stitch: "Ok, so lets move close......er"
  436. GMallama (GM): you have a distance bonus.
  437. Levi: whats the bonus?
  438. Shimmer Spark Shimmer follows suit and quickly advances to the cover in front of her.
  439. GMallama (GM): err, they would be at a -1 on per
  440. Pinpoint: rolling 1d100<40
  441. (
  442. 48
  443. )
  444. = 0 Successes
  445. GMallama (GM): rolling 1d10 +1 under 6
  446. (
  447. 5
  448. )+1
  449. = 6
  450. so as you move up, they manage to spot your group sneaking. Initative for all please.
  451. Pinpoint: rolling 1d10+7
  452. (
  453. 10
  454. )+7
  455. = 17
  456. GMallama (GM): rolling 1d10 + 6
  457. (
  458. 8
  459. )+6
  460. = 14
  461.  
  462. Double Stitch scampers up to the fallen log as she crouches to the ground.
  463. Double Stitch: rolling d10+8
  464. (
  465. 4
  466. )+8
  467. = 12
  468. Shimmer Spark: rolling d10+6
  469. (
  470. 6
  471. )+6
  472. = 12
  473. GMallama (GM): Pinpoint opens the round.
  474.  
  475. Pinpoint pulls out his .357 and aims at the raider, firing off three shots
  476. Pinpoint: rolling 3d100<61
  477. (
  478. 21
  479. +
  480. 60
  481. +
  482. 87
  483. )
  484. = 2 Successes
  485. rolling 25+1d10
  486. 25+(
  487. 10
  488. )
  489. = 35
  490. rolling 25+1d10
  491. 25+(
  492. 9
  493. )
  494. = 34
  495. GMallama (GM): The revolver rounds punch right through the scrap armour the badit wears, knocking him off his hooves before he had a chance to react.
  496. Pinpoint: end turn
  497. GMallama (GM): The lone raider seemingly unaware his companion just bit it, steps up and falls prone at the edge of the waiting area to fire back on his attacker with a couple single shots from his service carbine.
  498. rolling 2d100<30
  499. (
  500. 30
  501. +
  502. 3
  503. )
  504. = 2 Successes
  505. Fortunately only one actually hits pinpoint as he has cover.
  506. rolling 1d10+12
  507. (
  508. 1
  509. )+12
  510. = 13
  511. Levi: i forget if its 1.5 damage or 2x damage because of crit
  512. i believe its 1.5x damage for firearms, 2x damage for melee/unarmed, and 3x damage for energy weapons
  513. GMallama (GM): sounds right.
  514. so pinpoint is taking 19 total before reductions
  515. so 9 after DT. The bastard got a lucky plink in.
  516. ah, page 37- most weapons do 1.5x while energy does x2
  517. Levi: thats weird
  518. GMallama (GM): So it comes to doubles turn.
  519.  
  520. Double Stitch braces her rifle on the log and fires three shots.
  521. Double Stitch: rolling 3d100<30
  522. (
  523. 80
  524. +
  525. 22
  526. +
  527. 68
  528. )
  529. = 1 Successes
  530. rolling 3d10+5
  531. (
  532. 4
  533. +
  534. 2
  535. +
  536. 5
  537. )+5
  538. = 16
  539. few zot few
  540. GMallama (GM): The shot that landed seems to have hurt like a bitch, but he's still a threat.
  541. Shimmer Spark Shimmer draws her .32 pistol and takes aim.
  542. Shimmer Spark and fires three shots.
  543. Shimmer Spark: rolling 3d100<16
  544. (
  545. 5
  546. +
  547. 92
  548. +
  549. 30
  550. )
  551. = 1 Successes
  552. rolling d10+15
  553. (
  554. 7
  555. )+15
  556. = 22
  557. GMallama (GM): Between the laser fire and a last bullet the second raider gives up the ghost as well.
  558. Pinpoint: "Clear."
  559. GMallama (GM): The bandits rifle tumbled off onto the tracks with a clatter.
  560.  
  561. Double Stitch pumps her rifle three times
  562. Shimmer Spark: "Move up but be cautious. We don't know if there are more nearby. "
  563.  
  564. Pinpoint gets up from cover and moves towards the two dispatched foes
  565. Pinpoint: "If there are, then we move quickly."
  566.  
  567. Double Stitch moves out to keep watch "got you shimmer."
  568. Shimmer Spark Shimmer reloads her pistol and follows Pinpoint.
  569. Shimmer Spark: "Will these do as a better weapon?"
  570.  
  571. Pinpoint smirks
  572. Pinpoint: "For now."
  573. GMallama (GM): With the fighting over the Area has become quiet. The two raiders lie dead and the strung up stallion sways slightly in the breeze. The graffiti is more readily apparent on the station, which looks quite ransacked.
  574. Double Stitch: "Need me to get the armor off of them?"
  575. Pinpoint: "If you plan on using it. Personally, I'd rather not. They aren't exactly in selling condition either. Let's see what else they have."
  576. Double Stitch: "I can use it, just let me take them apart and I bet I can make real armor out of it."
  577. Pinpoint: "By all means, go for it. Hopefully they have plenty of ammo."
  578. GMallama (GM): Loot list from raiders: Two service carbines, 38 5.56mm ammo, a squirrel on a stick, and 3 old bits.
  579. Double Stitch: "Somepony should cut that stallion down." *She starts taking the raider armor.*
  580. Pinpoint: "I don't have a blade."
  581.  
  582. Pinpoint takes one of the carbines
  583. Shimmer Spark Draws her cleaver, walks over to the stallion and cuts him down.
  584. Double Stitch: "Good, think we can get anything out of the station?"
  585. GMallama (GM): On a glance the graffiti has one notable sprawl on it. "Ride the bicycle: 3 Bits!" With an arrow pointing into town. The stallion flops down when his rope is cut. On his back, cut right through his cloths is a large bloody "R"
  586. Pinpoint: "I guess we could take a lo-..son of a..."
  587. Double Stitch: "Ummm, gross, raiders are sick."
  588. Pinpoint: "This is a slaver mark."
  589. Shimmer Spark Just shakes her head and sheaths her cleaver.
  590. Double Stitch: "Raiders and slavers, just great. We better warn the town when we get back."
  591. Pinpoint: "I wouldn't be surprised if they already knew about it...Anyways. Are we checking out the station?"
  592. GMallama (GM): Gimme a luck with a 3 penalty. it's quite looted already.
  593. Double Stitch: rolling d10+3
  594. (
  595. 9
  596. )+3
  597. = 12
  598. nope
  599. Pinpoint: rolling 1d10<2
  600. (
  601. 3
  602. )
  603. = 0 Successes
  604. Shimmer Spark: impossible for me.
  605. 1d10
  606. GMallama (GM): nat 1 basicly.
  607. Shimmer Spark: rolling 1d10
  608. (
  609. 10
  610. )
  611. = 10
  612. Levi: well that cant be good
  613. Double Stitch: "nothing. Hey Pinpoint, think you should patch up that graze from the raider?"
  614. GMallama (GM): While picking through the insides of the train station a part of the flooring gives way under shimmer, causing a tumble and some bruising. Take 6 dmg after DR
  615. Pinpoint: "I'll be fine. Just a scratch really."
  616. GMallama (GM): Of note: To the East beyond the station there's an open gate into town. the gates doors have fallen off.
  617. Double Stitch: "You ok Shimmer?"
  618. Shimmer Spark: "I'm fine just scuffed the barding."
  619. GMallama (GM): Does the group wish to continue on down the tracks to the school, or venture into the town? It's likely these raiders know something about the slaver.
  620. Levi: they won't be able to tell us if they're full of bullets
  621. Double Stitch: "So, we are going to the school then? we may not get the jump on them in there."
  622. GMallama (GM): Dead ponies may not tell tales, but your slaver has left paper trails to go with bodies. To the School or Into town?
  623. Levi: ill let the dice decide my vote
  624. rolling 1d2
  625. (
  626. 2
  627. )
  628. = 2
  629. town
  630. GMallama (GM): true gamer there. So it's on shimmer to break a tie.
  631. Shimmer Spark: rolling d2
  632. (
  633. 2
  634. )
  635. = 2
  636. town it is
  637. Double Stitch: "Alright them, stay sharp though, they could be anywhere."
  638. Shimmer Spark picks up the other carbine and nods to Double.
  639. GMallama (GM): The town before you seems almost like the most lively dead town you've ever seen. Graffiti covers a lot of the walls near the entrance. Most of it seeming to scream obscenities while at the same time telling you to come in and 'Ride the bicycle for 3 caps.' The streets are fairly littered with rubble and some of the building have collapsed sidewise into each other. From the way a lot of the structures are leaning it seems like they're all falling over towards the west. The main streets line up not unlike the map Deadeye gave you. Though there's alleys about, possibly hiding danger or loot.
  640. I presume the group is going in cautious and as quietly as they can?
  641. Double Stitch: "Where to from here? Follow the arrows and keep in cover?"
  642. Pinpoint: "I suppose so."
  643. GMallama (GM): Picking your way through the streets, it becomes fairly apparent that despite the graffiti the raiders have not taken over much of this area. The arrows and tags make a beeline south east only over an area a block wide, leaving the areas past the main streets unmarked.
  644. Double Stitch: "See anything worth picking through?" *DoubleStitch looked all around.*
  645. GMallama (GM): Continuing down a couple blocks into town, there's a house you spot that looks intact.
  646.  
  647. Double Stitch points out the house "stop and loot?"
  648. Pinpoint: "Sure. Keep your eyes open."
  649. Shimmer Spark: "Right behind you."
  650.  
  651. Double Stitch moves up to the house ready to search it room by room
  652. Shimmer Spark: "Wait."
  653. Shimmer Spark Starts examining for traps.
  654. GMallama (GM): Perception before search, yeah.
  655. Double Stitch: rolling d10<8
  656. (
  657. 9
  658. )
  659. = 0 Successes
  660. ......
  661. Shimmer Spark: rolling d10<8
  662. (
  663. 6
  664. )
  665. = 1 Successes
  666. Pinpoint: rolling 1d10<9
  667. (
  668. 10
  669. )
  670. = 0 Successes
  671. GMallama (GM): The house seems to be empty of intruders besides yourselves and any traps. It's certainly quiet in the area away from the supposed raiders HQ. Taking your time searching through the house you find a few valuables in the four room building. (luck roll for those actively searching.)
  672. Shimmer Spark: rolling d10<3
  673. (
  674. 8
  675. )
  676. = 0 Successes
  677. Double Stitch: rolling d10<8
  678. (
  679. 8
  680. )
  681. = 1 Successes
  682. Pinpoint: rolling 1d10<5
  683. (
  684. 10
  685. )
  686. = 0 Successes
  687. -.-
  688. GMallama (GM): So Double, having searched the bedroom finds a pair of pre-war outfits in a closet along with 3 caps. In addition there is a locked safe underneath the bed (Very easy)
  689. Double Stitch: "Hey, I found a safe up here."
  690. GMallama (GM): Pinpoint unfortunately does not notice the first aid box behind the door in the bathroom :(
  691. The safe can be attempted with a 30 bonus. As a rule though it will cost 1 bobbypin per attempt, success or fail.
  692.  
  693. Pinpoint heads to the safe and attempts to pick it
  694. Pinpoint: rolling 1d100<72
  695. (
  696. 82
  697. )
  698. = 0 Successes
  699. rolling 1d100<72
  700. (
  701. 10
  702. )
  703. = 1 Successes
  704. Shimmer Spark stays on the first level keeping an eye out for more raiders.
  705.  
  706. Pinpoint breaks the bobby pin in his first attempt, then unlocks the safe on the second
  707. Double Stitch: "Nice what did we get?"
  708. GMallama (GM): rolling 2d10+10 Caps. Nothing else.
  709. (
  710. 4
  711. +
  712. 7
  713. )+10
  714. = 21
  715. Pinpoint: "Just some caps."
  716. GMallama (GM): Looks like they had cleared out before the spells dropped.
  717. Double Stitch: "Damn, oh well, want me to get them?"
  718. Pinpoint: "If you want."
  719. GMallama (GM): While on guard duty, pinpoint can hear some faint voices from outside.
  720. err, shimmer*
  721. Shimmer Spark backs up toward the stairs so the others can hear her. "Someone's approaching."
  722.  
  723. Double Stitch gets her rifle ready.
  724. mike h.: rolling 20d6
  725. (
  726. 2
  727. +
  728. 1
  729. +
  730. 1
  731. +
  732. 6
  733. +
  734. 2
  735. +
  736. 4
  737. +
  738. 2
  739. +
  740. 1
  741. +
  742. 4
  743. +
  744. 5
  745. +
  746. 6
  747. +
  748. 1
  749. +
  750. 3
  751. +
  752. 4
  753. +
  754. 3
  755. +
  756. 6
  757. +
  758. 1
  759. +
  760. 4
  761. +
  762. 3
  763. +
  764. 4
  765. )
  766. = 63
  767. rolling 1d10 + 17
  768. (
  769. 7
  770. )+17
  771. = 24
  772. GMallama (GM): The ruins of Ponyville lie around your party, buildings leaning on each other in an attempt to not fall over. The party has recently entered the ruins through the train stations in the north western section of town and followed a trail of graffiti leading further into the ruins. The most notable thing being a repeated phrase written of "Ride the bicycle 2 caps!" Whatever that means. The party currently finds themselves in an abandoned building off of the main road they have just recently looted. From where they are the town walls lie to the south and the main street northward. Shimmer Spark, who had been on watch while the others looted caught the sound of someponies walking down the main street, talking in hushed voices.
  773. What does the group do? Lie in wait and let them pass or ambush them?
  774.  
  775. Double Stitch takes up position near window
  776. GMallama (GM): To repeat: Let the coming group pass, or attempt to ambush them?
  777. Shimmer Spark quickly moves over to the window next to Double stitch's and whispers to her."There should be at least two of them."
  778.  
  779. Double Stitch whisper "do you think they're more raiders?"
  780. GMallama (GM): As the group gets closer their hoovefalls and voices get clearer. " Why are we out here again?" "Teeth said he saw gunfire, idiot." "Did he? I can't even understand him." Audible sigh. The group gets a good view of them as they cross past the opening to the side street. A group of three stallions in makeshift armor not unlike the ones your fought at the station, and armed with service carbines.
  781. They are heading past your location, towards the train station.
  782.  
  783. Double Stitch whispers "Yup, looks like raider. Do you have the ammo to take 'em?"
  784. Shimmer Spark Whispers "38 rounds for my carbine I'm good. Engage or slip by, your call stitch." Shimmer says as she draws her carbine.
  785. GMallama (GM): What is Doubles Stitch's call?
  786.  
  787. Double Stitch breaths out slowly "Ok, we take 'em. wait until you have a good shot to open up."
  788. Shimmer Spark nods and aims at the window waiting for a clear shot.
  789.  
  790. Double Stitch aims down sight on her pump rifle.
  791. GMallama (GM): We won't need a encounter map for this. You guys have a hight and cover advantage, and the raiders are in the open street barely 40 feet away. So you've got +30 to hit with +20chance for crit on your opening salvo.
  792. give me an initiative roll for a surprise round, just for order.
  793.  
  794. Double Stitch fires three shots at the middle raider
  795. GMallama (GM): or not :3
  796. Double Stitch: rolling d10+8
  797. (
  798. 3
  799. )+8
  800. = 11
  801. Shimmer Spark: rolling d10+6
  802. (
  803. 10
  804. )+6
  805. = 16
  806. GMallama (GM): Shimmer would start.
  807. Three raiders in the streets. The complaining one seems to be farthest out. They're roughly in a line away from you.
  808. Shimmer Spark Fires two shots at both the lead raider and middle raider.
  809. Shimmer Spark: rolling d100<46
  810. (
  811. 88
  812. )
  813. = 0 Successes
  814. rolling d100<46
  815. (
  816. 78
  817. )
  818. = 0 Successes
  819. rolling d100<46
  820. (
  821. 87
  822. )
  823. = 0 Successes
  824. rolling d100<46
  825. (
  826. 49
  827. )
  828. = 0 Successes
  829. Double Stitch: rolling 3d100<65
  830. (
  831. 23
  832. +
  833. 74
  834. +
  835. 79
  836. )
  837. = 1 Successes
  838. rolling 3d10+5
  839. (
  840. 8
  841. +
  842. 4
  843. +
  844. 8
  845. )+5
  846. = 25
  847. zap
  848. GMallama (GM): After an opening salvo of gunfire and laser fire, the middle of the raiders ends up little more then a pile of ashes as his companions start freaking out trying organise. The farther one simply turns tail and bolts back down the street where they come from.
  849. rolling 1d10+7
  850. (
  851. 10
  852. )+7
  853. = 17
  854. rolling 2d100<30
  855. (
  856. 81
  857. +
  858. 57
  859. )
  860. = 0 Successes
  861. The lone raider flips around and attempts to fire back at his attackers with his carbine. (360 no scope)
  862. A few bullets land in the building side, but he's still in the open.
  863. Double Stitch: "Try to pin him down."
  864. Shimmer Spark: "Got it"
  865.  
  866. Double Stitch said hoping to encourage Shimmer
  867. Shimmer Spark fires three more rounds at the lone raider.
  868. Shimmer Spark: rolling 3d100<16
  869. (
  870. 90
  871. +
  872. 11
  873. +
  874. 45
  875. )
  876. = 1 Successes
  877. rolling d10+12
  878. (
  879. 5
  880. )+12
  881. = 17
  882. GMallama (GM): The carbine round wings him, but he's not down yet.
  883.  
  884. Double Stitch pumps her rile again and tries to finish him off with three more shots
  885. Double Stitch: rolling 3d100<35
  886. (
  887. 99
  888. +
  889. 55
  890. +
  891. 97
  892. )
  893. = 0 Successes
  894. GMallama (GM): rolling 3d100<20 (forgot cover)
  895. (
  896. 19
  897. +
  898. 100
  899. +
  900. 77
  901. )
  902. = 1 Successes
  903. "Hah! Your dead bitches!" The raider keeps returning fire, quite a bit more confident now.
  904. rolling 1d10+6 on double.
  905. (
  906. 5
  907. )+6
  908. = 11
  909. After getting in a lucky shot, the gun in the raiders hands just seems to burst out into a pile of pins and firing mechanism.
  910. Shimmer Spark fires another round at the raider.
  911. Shimmer Spark: rolling d100<16
  912. (
  913. 95
  914. )
  915. = 0 Successes
  916. Double Stitch: "Yowch, just a nick, get him Shimer!"
  917. "...Do all gun fights go like this?"
  918. "Here, use this one." *Pulls the other carbine from her saddle bag.*
  919. *Retract that*
  920. Shimmer Spark: "Pretty much, Fuck, this shitty raider rifle."
  921. Shimmer Spark fires two more rounds at the raider then duck behind cover.
  922. Shimmer Spark: rolling d100<16
  923. (
  924. 64
  925. )
  926. = 0 Successes
  927. rolling d100<16
  928. (
  929. 49
  930. )
  931. = 0 Successes
  932. Double Stitch: "Buy some apples!" *Double pumps three times, take two careful shots and pumps again.*
  933. rolling 2d100<45
  934. (
  935. 75
  936. +
  937. 44
  938. )
  939. = 1 Successes
  940. rolling 3d10+5
  941. (
  942. 4
  943. +
  944. 1
  945. +
  946. 7
  947. )+5
  948. = 17
  949. pew
  950. GMallama (GM): Thankfully before the injured raider got a chance to join his companion running, your hail of shots tag him once more and leave a sizeable burn mark in his shoulder, taking him down.
  951. Double Stitch: "ok, now what?" *Goes to loot the raiders*
  952. Shimmer Spark draws cleaver and approaches the last raider unsure if he's dead.
  953. GMallama (GM): The street is clear of hostiles for now and of the raiders only one is still whole. The shock from the laser fire seems to have killed him, since he does not appear to be breathing. The third raider who ran is nowhere to be seen.
  954. Double Stitch: "Should we chase him? He is going to tell the others" *rummages about for bullets and cases*
  955. GMallama (GM): The raider has his armor, the remains of a service carbine, a single cap, 10 rounds of 5.56mm and as many cases scattered about, and a single Frag grenade.
  956. You're lucky he didn't get that last turn it seems.
  957. Shimmer Spark *sheaths cleaver* "Search quick, We should approach from a different direction, get off this road. I don't exactly feel like charging an army.
  958.  
  959. Double Stitch suffs the things in her saddle bags and get off the road. "Sorry"
  960.  
  961. Double Stitch pulls out the poor Carbine and fixes it up to Heavily used bye using parts from the broken one.
  962. GMallama (GM): While Double is searching the body, a sound of static and electrical noise scrambles in the air. Sounds like someone turned on a radio or something. -THUMP- A speaker attatched to a wall a little further down the main road, possibly the towns P.A. system sparks a little as it emits noise.
  963. Double Stitch: "Horse apples."
  964. GMallama (GM): "Ees on?" A scrambles and choppy voice emits from the speaker. "Ja. Is it the idots listnin or ur guessts?"
  965.  
  966. Double Stitch gets to cover "What is this? what are they up too?"
  967. GMallama (GM): Make perceptions please.
  968. Shimmer Spark: rolling d10<8
  969. (
  970. 7
  971. )
  972. = 1 Successes
  973. Double Stitch: rolling d10<8
  974. (
  975. 4
  976. )
  977. = 1 Successes
  978. Shimmer Spark takes cover as well."I think it's a P.A. system."
  979. GMallama (GM): You both and see and HEAR a rather rusty camera slowly swing it's vision around to your location from a nearby ally. "Ees Guests. Velcom to growndpownder town. haffing fun I see? No harm, I has more. busness or plesure? Is fhone by speeker." There does seem to be a red painted box under the speaker the voice is emitting from.
  980.  
  981. Double Stitch looks for gunponys aiming at the phone "Think you can cover me Shimmer?"
  982. Shimmer Spark "I guess."She said unsure." What are you trying to do?"
  983. Double Stitch: "Going to see what he wants, maybe I can bluff them into let their guard down."
  984. *letting
  985. Shimmer Spark: "Sure, go for it I'll keep an eye out
  986.  
  987. Double Stitch swaggers over to the phone and picks it up "Tailor department, how can I help you?"
  988. GMallama (GM): The rusted camera seems to try to follow double, rather unsuccessfully. "Ess gurl? Girl make yokes and shootzin up mah town? Teef may be in luff." Some horrible staticy laugher emits from the loudspeaker. "Wuat does gurl want wiff pownder town?"
  989. Double Stitch: "Well, a trading post would be nice. What can you show me in a house with a porch?"
  990. GMallama (GM): "Jah! Buiggest porch! goes wight awound town pabi.. pabili.. town 'all. Teef will give gurl guest pass to come visit ja? Ve have much ve can trade. maybe not effen need to shootz each other ferst? chu got buizness, we can does buizness."
  991. Shimmer, since you're on watch mind giving me a perception again.
  992. Shimmer Spark: rolling d10<8
  993. (
  994. 9
  995. )
  996. = 0 Successes
  997. GMallama (GM): Despite the very apparent camera watching double you're certain someone's keeping an eye on you.
  998. Double Stitch: "Maybe we can. Tell me where your bunk house is, and might stop bye. You should tell your boys to leave me in peace~"
  999. GMallama (GM): "zounds niiiice. Fallow tags and ve vill get to no each otzer better." There's another burst of static, and it seems like every PA speaker in town turns on now from the echos and noise. 'dikliks, ve haff guests. Let them in."
  1000.  
  1001. Double Stitch moves out of sight from the cammera and into building to signal Shimmer.
  1002. Shimmer Spark follows stitch into the building. "So how'd it go?
  1003. Double Stitch: "bought some time, they think we are here to trade. We might be able to take advantage of them, but we got to follow the tags to hold the bluff. Shouldn't mind if we stop to scav on our way..."
  1004. rolling d10<8 luck
  1005. (
  1006. 2
  1007. )
  1008. = 1 Successes
  1009. Shimmer Spark: rolling d10<3
  1010. (
  1011. 10
  1012. )
  1013. = 0 Successes
  1014.  
  1015. Double Stitch whispers "We can still run, Shimmer."
  1016. Shimmer Spark smirks "Why getting cold hoofs?"
  1017. Double Stitch: "Well, my plan is kind of crazy. You can make bombs out of cans and bullets, right?"
  1018. GMallama (GM): Following the tags down the main street, two still standing buildings catch your attention as salvage locations. The first home has a fairly stocked kitchen and bathroom (making rolls, 1 sec)
  1019. Shimmer Spark "Actually, I just need the bullets." *smiles*
  1020. Double Stitch: "Can you hide one in a can of pork'n'beans? and umm how many bullets?"
  1021. Shimmer Spark: "twenty small and yes, what's your plan?"
  1022. GMallama (GM): collectable loot from first home: 3 bottle of pure water, 3 caps, 4 packs of instant noodles and 4 cans of mixed fruit, a bottle of whiskey, three boxes of abraxo detergent, 6 bars of soap in wrap.
  1023. Shimmer Spark: "less if they're energy cells."
  1024. Double Stitch: "I have 20 rifle bullets, and the plane is to 'trade' them bombs with the pins pulled..."
  1025. GMallama (GM): The second home has a bit more. (more rolling.)
  1026. Shimmer Spark: "Alright, I'm in."
  1027. Shimmer Spark shimmer uses one of the cans of mixed fruit to make a disguised hand granade.
  1028. Double Stitch: "eat the furit, it will help with the scratch."
  1029. GMallama (GM): Apparently the person who lived on this street was a horrible person. In the bed was a frag mine that gave a horrible scare. Though it was not armed. Other notable loot: two magazines of GUNS! GUNS! GUNS!, two healing potions and 3 bobbypins from medical kits, twenty caps scattered about, two bottles of scotch, 2 rad-x and 3 rad away.
  1030. Shimmer Spark: "Your the only one who's been hit so far." *offers the mixed fruit to stitch.* "Trust me you'll need it more than me."
  1031.  
  1032. Double Stitch whistles "You take the meds you need Shimmer, I'll carry the caps and left overs."
  1033. Double Stitch: "Errr and the mine should be yours too."
  1034.  
  1035. Double Stitch eats
  1036. Shimmer Spark: "sweetness."
  1037. GMallama (GM): As for the disguised frag, i'll need an explosive with a 10 bonus. degrees of success will determine how convincing it is.
  1038. Shimmer Spark takes 1 pure water, 3 cans of mixed fruit a bottle of whiskey, one issue of GUNS! GUNS! GUNS!, a healing potion one bobby pin, 2 bottles of scotch, the rad-x one rad away, and the frag mine.
  1039. Shimmer Spark: rolling d100<61
  1040. (
  1041. 45
  1042. )
  1043. = 1 Successes
  1044. GMallama (GM): Well, if they don't inspect the can too close after you hand it over you should be good, though the weight feels off for being full of fruit.
  1045. Double Stitch: "Looks good, Now I just need to sell it to them, while you free the slaves." *DoubleStitch packed up her saddle bags.*
  1046. Shimmer Spark: "I hope your ready for the stupid shit we're about to try."
  1047. Double Stitch: "Yes, just be sneaky and blow up lots of raiders."
  1048. GMallama (GM): Prepared as well as they can, the pair head off into a raider camp?
  1049.  
  1050. Double Stitch follows the tags, keeping her eyes pealed
  1051. Shimmer Spark follows stitch trying to keep an eye out for raiders.
  1052. GMallama (GM): Having crossed what seems to be most of the towns main road the pair come up to some sort of forward outpost the raiders have set up. By forward outpost it's a few seats and a table they've set up for cards and a few sandbags setup between you and them. Four of the raiders are lazing about the area, there guns un-raised but within hoofs reach. Two of them seem to be young colts with obviousslave collars, and guns almost as big as they are. A few empty bottles of liqueur litter the area. They're all watching you as you round the corner, but their stances are thugy casual and they don't say anything or imped your progress.
  1053.  
  1054. Double Stitch makes a mental count
  1055. GMallama (GM): Beyond the outpost is a wide open area, which probably once had a lot more green to it. The area is dominated by the town hall pavilion, a round four story building that rises up over the rest of the area like a cone with a wide base and thinner upper floors. It's fairly fortified with metal sheets covering the once windows on the ground floor and more sandbags set up around the entranceway that faces south west. There's another pair of raiders milling about the entrance, but as you're spotted at the outpost one of them slips inside the open doorway.
  1056.  
  1057. Double Stitch 's tail waves lazily in the air as she passes them "hello boys~"
  1058. Shimmer Spark tries to spot alternate exits for if thing go bad,
  1059. GMallama (GM): The adult raiders in he mix have their eyes firmly on Stitchs flanks as she goes by. Though neither of them make a move.
  1060. For alternative exits, the area is fairly walled in. To the north and south seem to be another pair of street entrances into the area, though you can't tell if they have outposts at them as well.
  1061.  
  1062. Double Stitch walks to the entrance of the Town hall and give a short whistle "Was told there was trade here."
  1063. GMallama (GM): As the pair enter the main area, a pony exits the building on the second floor balcony and watches. He is clad head to hoof in metal armor, standing completely at odds with the makeshift stuff the other raiders wear. He leans over the railing and joyfully talks down at you. "oh Jes! Ees the Gurls! Took long enugh, ja? Gurls always make the mens wait on dem. Kum in and we talks." It seems the poor quality of the P.A. system was NOT making him sound worse then he was.
  1064. Double Stitch: "Some things are worth waiting for." *Double smiled as she put her big hat on.* "I'll be right up~" *She strode up the stairs.*
  1065. Shimmer Spark followed after her making sure to stay within hoofs reach.
  1066. GMallama (GM): The open doorway lead into a wide gathering hall type room, which the raiders have turned into a barracks with bunks set up along the support pillers. It stinks of sweat and unwashed linen. The main room is fairly empty at the moment, aside from a pair of raiders milling about. Each has a slave collar on, but are adults. The room is partly divided up with makeshift walls making two shoddy rooms on one wall to the south. A large stage dominates the eastern wall, but it's in poor repair. A spiral type staircase near the stage leads to the second story of the building. You have a few moments before the metal clad stallion comes down, as you can clearly hear him stomping around upstairs.
  1067.  
  1068. Double Stitch whispers as she passes Shimmer "Can you disarm those?"
  1069. Shimmer Spark whispers "Probably, but it'll take some time."
  1070.  
  1071. Double Stitch whispers "When I get you time, take it."
  1072. Double Stitch: "I'll hold our trade goods."
  1073. GMallama (GM): Stomping down the staircase practically prancing like a much lighter pony, the heavy armoured stallion descends. "Oh preety Gurls ve have for guests! Introductions ja? I am Shattered Teef. An whoose company do I haz the pleasure of?" He's about 60 feet from the entrance but he just bellows his speech clear through the room.
  1074. (oh yeah, physical description..)
  1075. Shimmer Spark whispers "Right,There seem to be alternative street to leave but we won't get far with those cameras up."
  1076.  
  1077. Double Stitch stands with squared hooves and an alufe look on her face, seen under her big hat and sunglasses. Her armored duster covering most of her cyan fur.
  1078. GMallama (GM): Shattered Teef is not the largest stallion you've met, but his armour makes up for the bulk. His coat you can partly see if a dark blue with almost matching mane. The visor of his helmet is up and it looks like someone took a belt sander to his face from the scars that cover it. His name is aptly earned as his teeth look like something a shark would appreciate and they're obviously messing his speech up.
  1079. Double Stitch: "Double Stitch." *The mare shifted under her hat, causing her mane to fall over one eye as she introduced herself.*
  1080. Shimmer Spark: "Just call me Spark." Shimmer said nonchalantly.
  1081. GMallama (GM): Stomp stomp stomp. Teef crosses most of the distance between you and the stairs. The two raiders in the room quickly vacate a bit, sticking to the sides near the walls. "Zo preety gurls, what doez teef have your presence for? Iz not even bifday yet. what'cha got that teef wants hmm? caps for bike ride? Goods?"
  1082.  
  1083. Double Stitch gives Shimmer Spark a 'here I go' glance. "Depends on the, goods~ I might be interested in a bike ride. But if all you have to sell is ass, well, Sparky here will need to, look over the merchandise." *Stitch cast here eyes onto collared raiders.*
  1084. GMallama (GM): Teef gives off a hard chortle. "never met gurl that wants bike ride. teef would pay to see, ja! hur guard can view bike if hu vant. Top floor. Don't try to go to others. I give escort." He motions over one of the slave raiders."But no, teef does not sell 'ass.' dats Rage's job."
  1085. Double Stitch: "Well, you could pay to see it~ I'll put on a little show, 10 caps a head." *Stitch let a shadow fall over her face as she smiled wickedly* "I play with the toys I'm given." *her expression suddenly brighten.* "As you take me there, you can tell me all about this Rage fellow." *She glanced back at Shimmer.* "Can Sparky get a snack while I'm busy?"
  1086. GMallama (GM): give me a barter, you're at +35 including perk.
  1087. Double Stitch: rolling 1d100<90
  1088. (
  1089. 31
  1090. )
  1091. = 1 Successes
  1092. ^^
  1093. GMallama (GM): "oho! yes darlink! maybe is teefs bifday. come come!" Teef knocks the raider beside him away, happy to give double a personal tour. "hu have enver met rage mane? Is powerful slaver stallion. Teef does much business with. Sold teef bike he did, very good quality." He starts as he leads stitch upstairs, completely ignoring shimmer for the time being.
  1094. Shimmer Spark looks over at the raider that was just smacked. "Which way to the kitchen?
  1095. Double Stitch: "Sounds like a good business stallion." *Double Stitch nodded as trotted with broke teeth up stairs. Hoping Shimmer will trust her, and that she enough explosives and guile to free the slaves while she distracts the boss.*
  1096. GMallama (GM): text and dice rolls go here.
  1097. Rhi U.: rolling d10
  1098. (
  1099. 4
  1100. )
  1101. = 4
  1102. rolling d100
  1103. (
  1104. 44
  1105. )
  1106. = 44
  1107. rolling d100+12
  1108. (
  1109. 54
  1110. )+12
  1111. = 66
  1112. Banner: rolling d100
  1113. (
  1114. 100
  1115. )
  1116. = 100
  1117. Banner test
  1118. GMallama (GM): rolling 1d10 + 8
  1119. (
  1120. 10
  1121. )+8
  1122. = 18
  1123. rolling 1d10+?
  1124. (
  1125. 3
  1126. )
  1127. = 3
  1128. rolling 1d10+20
  1129. (
  1130. 7
  1131. )+20
  1132. = 27
  1133. Banner: rolling 1d10 + 8
  1134. (
  1135. 7
  1136. )+8
  1137. = 15
  1138. rolling 1d10 + 8
  1139. (
  1140. 9
  1141. )+8
  1142. = 17
  1143. Bagel Wizard: Hi, I've been trying to help from the sidelines but I figured I could help more if I was in here too.
  1144. Rhi U.: "Bagel!!!"
  1145. GMallama (GM): Should be good. Though out of curiosity you two are not living in the same place yes?
  1146. Bagel Wizard: were right next to each other right now. but she's having a little trouble getting a grasp on how roll20 works, I'm just clarifying things.
  1147. GMallama (GM): Good good. works for me.
  1148. Also out of curiosity, how old are you two?
  1149. Bagel Wizard: 21
  1150. GMallama (GM): good, i don't feel so old >.>
  1151. Rhi U.: 23
  1152. GMallama (GM): 25 myself. Though married, dog, stable job, etc etc. Feel really old sometimes.
  1153. Bagel Wizard: still in college myself.
  1154. GMallama (GM): Never got the chance myself. Money mostly since I didn't want to take student loans if i wasn't sure what i even wanted to study.
  1155. oh. btw. A sneak peek for you bagel.
  1156. Bagel Wizard: nice work.
  1157. GMallama (GM): only one million hours in mspaint :3
  1158. Bagel Wizard: I'm guessing the mouth behind double stitch is shattered teeth.
  1159. Rhi U.: you did this with paint, excellent!!
  1160. GMallama (GM): he should have a nameplate. hmm
  1161. actually no =p I can build maps in roll20.
  1162. there we go.
  1163. Just need to pre-roll some loots and I should be preped for this Mondays fireworks.
  1164. also, just to make sure. the walls/doors are visable? it's sometimes hard to tell what's in the fog of war and not.
  1165. as the gm anyhow.
  1166. GMallama (GM): ah good you can see them.
  1167. Rhi U.: "click"
  1168. Double Stitch: actually the voice behind Double Stitch, is a 34 year old Canadian.
  1169. GMallama (GM): The room you find yourself in was once a meeting hall, but has long since been converted into a barracks. The smell of sweat and unwashed linens permeates the room. bunks have been set up along the support pillars and a large stages dominates the right hand wall. Two rooms have been erected on the south wall, and the exit is on the south west. A large spiral staircase leads higher into the four story building. Two slave raiders mill about the barracks, while an armed guard watches from the door.
  1170. Teeth leads Double up the stairwell, his heavy armored hooves leaving scratches in the wood. "So hu 'ave never met Rage Mane? hair do you come from gurl?"
  1171. The slave that Shimmer asked for directions from just motions off to the southern door with a little shrug. "We mostly just scrounge."
  1172. Double Stitch: "Out east. Came from a small wasteland village and all that." *Double Stitch paid close attention to her surroundings.*
  1173.  
  1174. Bagel Wizard *shrugs* "Supplies are supplies. I'm sure you must have something useful." She said as she approached the southern door.
  1175. GMallama (GM): The Second floor of the raiders HQ smells strongly of chemicals, and it's apparent why. The raiders have set up a chemical lab and are in the process of cooking some form of drugs. Raw chemicals and compounds line some shelves, while a camera on the western wall watches over. Two slaves in medical attire are working the chemistry tables. Teeth addresses Double as he continues up. "Rage luffs his drugs. hwe cook, he trades me stallions. Good deal. Productive arrangements. dat's not vhat you've here for of course?" Further up the pair go.
  1176. The door on the southern wall opens easily enough, but the dark room is jam packed with cans of Cram. almost nothing else but hundreds of cans of Cram.
  1177.  
  1178. Double Stitch whistles at the raider she can see "Ten caps to watch me 'ride the bicycle" and keeps trotting with Teef .
  1179. GMallama (GM): The raider half turns from his post before Teeth gives him a hard look and stomps a hoof. The message seems clear enough that teeth isn't interested in sharing.
  1180. Shimmer Spark looks around the door and back at the raider. "Is this all you've got?"
  1181. GMallama (GM): The third floor of the building leads out into a small landing. A single door exits the landing on the south wall. It has a large sign on it with scribbles writting of 'keep the fuck out!' It's likely Teeths room. "don't vorry about the headcount. Teef pays vell for goot show. i'll pay efen more if I can record, ja? " Teeth seems to be practically drooling at the concept.
  1182. The slave gives a little shrug to shimmers inquary. "Everyone keeps food at their posts. The other room is the armory, but only Shattered Teeth is allowed in."
  1183. Double Stitch: "You ever think about branching out into meds? Rad X is quite profiler these days."
  1184. Lemon Drop looks at the slaves to see if they need medical attention
  1185. Double Stitch: "You can film me, I'm sure you will find my bargain more then fair~"
  1186. Banner walks to a nearby chair to sit a watch the raider at the southwest wall.
  1187. Shimmer Spark closes the (pantry?) door and walks over to the nearest slave and starts looking then over. "Hey what's your name."
  1188. GMallama (GM): The guard watching the entrance is quite laid back, leaning against the wall and looking like he could doze off whenever. Discipline does not seem to be very high here. Of note there is another raider posted on the outside of the door, but his attention is on the grounds around the building.
  1189. under Lemons examination the slave pony seems to a bit malnourished and quite bruised and mistreated. He flinches away at examination.
  1190. The slave Shimmer addresses seems to be fairly nonchalant about his status and looks shimmer in the eye. "Mostly just called 'hey you! or 'you slave!' But if you want you can call me Tick. Yes, like the bug."
  1191. GMallama (GM): The landing of the fourth and top floor is not unlike the third. The door set into the wall has an obvious sliding latch on it, and a small barred window. It looks like both were added fairly recently, and with notable skill at carpentry. "'ere is bike storage. i'll need to make sure camera is vorking, so go get varmed up, ja." Shattered Teeth steps aside for Double to pass before making to head down stairs again.
  1192. Double Stitch: "Well isn't that polite of you~" *Stitch smiled as she walked into "bike storage."
  1193. *
  1194. GMallama (GM): The room Stitch enters after sliding the bar mechanism open looks like it had been an attic storage at one point, but the inner lining of the south wall has collapsed leaving it fairly rubble strewn. From the doorway a dirty mattress can be spotted out of the peripherals once entering the room.
  1195.  
  1196. Double Stitch trots softly in and takes a peak
  1197. GMallama (GM): A fairly pitiful sight awaits around the corner of the attic. Curled up next to the mattress on the floor is a white mare with bright red mane and heavy slaves collar. She is barely covered in clothing, which do little to cover the welts and bruises showing through her coat. As Stitch rounds the corner she glances up from her spot, her eyes more adjusted to the dim light coming through the heavily boarded window. She doesn't say anything as she watches stitch, nor tries to get up.
  1198. a camera rests bolted to the northern wall, though it's hard to tell if it's on or not.
  1199. Shimmer Spark after checking to see if she was out of the guards' view she began examining the slave collar to see if it was within her ability to disarm. While doing so she whispers to Tick. "I want to help you but I'll need your help first. So Tick, what can you tell me about Shattered Teeth and this Rage guy?"
  1200. GMallama (GM): A quick smirk crosses Ticks mouth before hiding. "Oh I'm sure I can say lots. But get specific." He whispered in return as he cranes his neck so shimmer can get a good look at the collar. (Roll an explosives for examination.)
  1201. Shimmer Spark: rolling d100<51
  1202. (
  1203. 3
  1204. )
  1205. = 1 Successes
  1206. GMallama (GM): Whoever made these slave collars was either lucky, stupid, or both. While it's unlikely a pony could get the collar off by themselves, it should be well within your ability to get them off with even less then a minute of work. Even salvaging them for parts after should be quick work, provided the detonator isn't triggered while you have them.
  1207. triggered remotely^
  1208. Shimmer Spark: *Whispers* "Where they are, weapon of choice, how strong they are, any vices they have. Weaknesses basically, anything we can use against them.
  1209. Banner walks over to the raider and talks to 'em. "Hi how's it goin'! "
  1210. GMallama (GM): -whisper whisper- "Rage moves around a lot, has a circuit to the west. If we're lucky Rage will overdoes on his namesake someday. He prefers to beat or explode ponies. Mines mostly. Teeth has his service rifle, and I heard his face is fucked up from a grenade, so there's that."
  1211. The guard raider gives Banner an odd look. "Fine I guess?" He seems to be trying to figure out Banners angle.
  1212. Shimmer Spark continues working on getting ticks collar off. whisper- "Any chance Rage would show up here soon?"
  1213. GMallama (GM): Tick starts to grow a whole lot more uneasy as shimmer starts to fiddle with his collar. "Not for a couple months at least." (Explosives test with +20. Only will explode on crit fail.)
  1214. Shimmer Spark: rolling d100<71
  1215. (
  1216. 34
  1217. )
  1218. = 1 Successes
  1219. GMallama (GM): Thankfully Tick isn't as brow beat as his fellow seems to be, and while a few tears well up in his eyes as he touches his bare neck, he doesn't make any sound to attract the guards attention.
  1220.  
  1221. Double Stitch takes a second to look at the wall and the electronics on it.
  1222. GMallama (GM): The Camera is near the ceiling of the room, and would require something to step on to get a hoof at. But at a glance it seems to be a rather well kept piece, though it's impossible to tell if it's on or not.
  1223. Shimmer Spark gives a smirk. whispers- "Stay out of that raiders line of sight for now. That is unless you know a back way out?"
  1224. Lemon Drop whispers to the slave that still has a collar on, "how many slaves are in the camp?"
  1225. GMallama (GM): Tick shakes his head a little. "Building, no. Not unless you want to jump off a balcony. The southern gate out of the camp is the least defended. The bridge is trapped and the north leads into ghouls."
  1226. The slave Lemon is talking to seems to need a bit more convincing to talk. He's quite withdrawn. (Speech test with +10)
  1227. Banner smiles slightly. "So what kind of music are ya in to?"
  1228. GMallama (GM): The raider Banner is talking to just kind of rolls his eyes. "Gunfire and screams. you're from a city arn't ya? We don't exactly get radio stations out in the wastes kid."
  1229. Lemon Drop: rolling 1d100<23
  1230. (
  1231. 97
  1232. )
  1233. = 0 Successes
  1234. GMallama (GM): The slave that Lemon is trying to convince to converse does not seem to be a very steady minded pony. Having some sort of panic attack at the prospect of talking to a lady the pony flees behind the stairwell. This causes the guard raider to pay some attention. "What the hell are you doing?" He says to lemon as he steps around Banner.
  1235. Banner backs away slowly to a support beam, now a little disturbed.
  1236. Lemon Drop: "Just tryin to have a conversation to pass the time"
  1237. GMallama (GM): "Well just fucking wait for your boss to get back." The guard huffs as he stomps back to his post.
  1238.  
  1239. Double Stitch looks over the abused mare and checks her chains
  1240. GMallama (GM): The mare is not visibly chained, though the slave collar makes an effective deterrent for trying to leave none the less. She is watching Stitch back, seemingly puzzled over her.
  1241. Double Stitch: "Hello, little mare~ are you thirsty?"
  1242. Shimmer Spark whispers to tick-"Stay hidden." She begins to approach the raider. "Hey!, you got a smoke?"
  1243. GMallama (GM): the mare seems a little taken aback for a moment before her eyes narrow. Her voice is thin but does not waver as she talks. "If that is sick innuendo I am not falling for it."
  1244. Tick takes the cue to get some cover as Shimmer walks off.
  1245. The guard looks over shimmer before shrugging and reaching back to riffle through his pockets. "Two caps." He says plainly.
  1246. Double Stitch: "Hmmmm, not yet." *Double pulls out a bottle of pure water.* "You will want to keep hydrated."
  1247. Shimmer Spark: rolling d100<14
  1248. (
  1249. 50
  1250. )
  1251. = 0 Successes
  1252. GMallama (GM): The mares expression doesn't change, but she shifts a bit to be facing double and reaches out a hoof to be given the bottle without getting up. "What do you want with me? You're not really going to... are you?"
  1253. Banner: rolling 1d10 + 8
  1254. (
  1255. 5
  1256. )+8
  1257. = 13
  1258. Shimmer Spark: rolling d10+6
  1259. (
  1260. 6
  1261. )+6
  1262. = 12
  1263. Double Stitch: "It takes more then a ride to get me going. I need my play time first. you let play enough and I will treat you real nice." *Double let her take a drink.* "Now, tell me I'm pretty~"
  1264. GMallama (GM): rolling 1d10 + 7
  1265. (
  1266. 10
  1267. )+7
  1268. = 17
  1269. Lemon Drop: rolling 1d10 + 6
  1270. (
  1271. 6
  1272. )+6
  1273. = 12
  1274. GMallama (GM): The mare takes a long drink from the bottle without concern. "You certainly are better looking than the raiders. Even your fake singsong is marginally better." If she's been talking like this, it's not surprising how much she's been hit considering.
  1275. A door closing downstairs and Teeths heavy footfalls on the stairs can be heard on the fourth floor.
  1276. Double Stitch: "Well, that's no way to get a mare to take her close off." *She smirks at the mare.* "You want me to be nice, don't you." *Her voice became deep and smooth as she spoke the last two words.*
  1277. GMallama (GM): "Try tearing. It is what you assholes normally do." The mare sets the empty bottle down and has a much more steely gaze now, not unlike a bird of prey. "I couldn't give a damn at thi..." Her voice cuts as teeths steps can be heard on the fourth floor and the door being opened.
  1278. The guard had casually half glanced as he was riffling through his pockets for a smoke and saw shimmer whiping out her cleaver. "Oh fuck!" He gets out before rolling his rifle into his hoofs. We'll see if he gets time to use it.
  1279. Banner pulls out his gun!
  1280. Banner takes a shot.
  1281. Banner: rolling d100<60
  1282. (
  1283. 13
  1284. )
  1285. = 1 Successes
  1286. rolling d10+22
  1287. (
  1288. 2
  1289. )+22
  1290. = 24
  1291. GMallama (GM): the guard, startled by shimmer get a bullet from over shimmers shoulder. He's still alive but heavily wounded.
  1292. The noise is likely to attract more of the raiders now though.
  1293. Shimmer Spark unleashes a flurry of slashes.
  1294. Shimmer Spark: rolling 7d100<32
  1295. (
  1296. 49
  1297. +
  1298. 69
  1299. +
  1300. 11
  1301. +
  1302. 33
  1303. +
  1304. 94
  1305. +
  1306. 41
  1307. +
  1308. 30
  1309. )
  1310. = 2 Successes
  1311. rolling 4d10+8
  1312. (
  1313. 9
  1314. +
  1315. 7
  1316. +
  1317. 9
  1318. +
  1319. 7
  1320. )+8
  1321. = 40
  1322. GMallama (GM): The guard is cut down hard before he has a chance to fire off his rifle. there is still another guard just on the other side of the door, but he has not had time to respond just yet.
  1323. rolling 1d10 + 7
  1324. (
  1325. 8
  1326. )+7
  1327. = 15
  1328. Lemon Drop takes out shotgun and aims at the door
  1329. Lemon Drop is ready to react if any raiders come through the door
  1330. GMallama (GM): As the raider guarding the door steps through, lemon can take her wild shot.
  1331. Double Stitch: rolling d10+8
  1332. (
  1333. 2
  1334. )+8
  1335. = 10
  1336. Lemon Drop: rolling 1d100<25
  1337. (
  1338. 65
  1339. )
  1340. = 0 Successes
  1341. GMallama (GM): The open doorway next to the guard is certainly more breezy, but the guard is no worse for wear.
  1342. Continuing the guards turn, he turns and opens fire on shimmer who is steps away from him with a cleaver.
  1343. rolling 2d100<35
  1344. (
  1345. 51
  1346. +
  1347. 25
  1348. )
  1349. = 1 Successes
  1350. rolling 1d10+12
  1351. (
  1352. 8
  1353. )+12
  1354. = 20
  1355. A guard runs in from upstairs and sees the gunfight going on. He takes the opportunity to fire on Lemon from behind.
  1356. rolling 1d100<35
  1357. (
  1358. 28
  1359. )
  1360. = 1 Successes
  1361. GMallama (GM): rolling 1d10+12
  1362. (
  1363. 7
  1364. )+12
  1365. = 19
  1366. Some yelling can be head from outside. But the raiders at their posts will take a little while to get to the building.
  1367. As the gunfire starts downstairs Stitch can hear a big heavy sigh from Teeth. "Children. not effen fife minuts." He closes the door to the top floor and the locking mechanism is slid into place. He starts to hoof it down the stairs.
  1368. Banner shoots the raider by the stairs.
  1369. Banner: rolling 2d100<40
  1370. (
  1371. 12
  1372. +
  1373. 6
  1374. )
  1375. = 2 Successes
  1376. rolling 2d10+44
  1377. (
  1378. 3
  1379. +
  1380. 5
  1381. )+44
  1382. = 52
  1383. GMallama (GM): A couple well placed shots take down the guard on the stairs before he can continue filling your allies with bullets of his own.
  1384. Shimmer Spark moves towards the guard next to her and slashes at him.
  1385. Shimmer Spark: rolling d100<32
  1386. (
  1387. 36
  1388. )
  1389. = 0 Successes
  1390. rolling d100<32
  1391. (
  1392. 46
  1393. )
  1394. = 0 Successes
  1395. Lemon Drop takes aim at the raider by the door
  1396. Lemon Drop fires
  1397. Lemon Drop: rolling 1d100<40
  1398. (
  1399. 27
  1400. )
  1401. = 1 Successes
  1402. rolling 4d10+25
  1403. (
  1404. 2
  1405. +
  1406. 3
  1407. +
  1408. 6
  1409. +
  1410. 4
  1411. )+25
  1412. = 40
  1413. GMallama (GM): The unfortunate raider takes the 20 gauge in the side and his remains fly right out through the open doorway.
  1414. Shimmer Spark: "Thanks lemon."
  1415. Lemon Drop: "no problem"
  1416.  
  1417. Double Stitch moves to the door and sees it's looked "Can you use a gun, dear?"
  1418. GMallama (GM): The mare seems to be a fair bit more shaken up now that the gunfire is going on. "Not very well." She stands up, and ends up with little more then some ribbons on her body for coverings.
  1419. Shimmer Spark takes the cut up raiders' weapons, armor and ammo. Then walks over to where Tick is hiding.
  1420. Double Stitch: rolling d100<40
  1421. (
  1422. 61
  1423. )
  1424. = 0 Successes
  1425.  
  1426. Double Stitch puts the bomb right next to the door as sh pulls out a potion, she then pull the pin and hurys back to the mare and pulls up the mattress to shield us.
  1427. GMallama (GM): From outside spark can see four raiders crossing the lot between the western outpost and the building. they're likely to be in firing distance in about 15 seconds.
  1428. Shattered Teeth comes hoofing it down the steps, but stops part ways down to take cover in the stairwell. He has his modified service carbine and takes up to shoot the closest pony, lemon drop.
  1429. rolling 3d100<60 semi-auto.
  1430. (
  1431. 98
  1432. +
  1433. 64
  1434. +
  1435. 93
  1436. )
  1437. = 0 Successes
  1438. Banner takes cover behind pillar and aims at the stairwell.
  1439. Shimmer Spark reaches in her saddlebag and arms the mine she has and tosses it into the door way among the remains of the shotgunned raider.
  1440. Lemon Drop uses the support beam as cover
  1441. Lemon Drop reloads shotgun
  1442. Lemon Drop: rolling 1d100<10
  1443. (
  1444. 74
  1445. )
  1446. = 0 Successes
  1447. Double Stitch: rolling 2d10+50
  1448. (
  1449. 4
  1450. +
  1451. 4
  1452. )+50
  1453. = 58
  1454. GMallama (GM): the grenade does manage to blow the door off it's hinges, but it also leaves a sizable hole in the floor and walls around it.
  1455.  
  1456. Double Stitch coughs loudly "Care for a healing potion dear?"
  1457. GMallama (GM): The mare had let out a screech as the blast rocked you both. She's shaking her head to get the ringing out and doesn't really seem to hear you. "You're insane!" She's getting back to her hooves.
  1458.  
  1459. Double Stitch hooves her the potion "Got to be crazy for this job."
  1460. GMallama (GM): Teeths room is largely in shambles now. The lockers are knocked through the wall, leading easily into the stairwell now.
  1461. The mare stands at the top of the hole, drinking down the potion before reading to hop down.
  1462.  
  1463. Double Stitch moves into Teef's office and searches his desk
  1464. Double Stitch: "Help me find the det remote. Boom boom can use it to disarm the collars."
  1465. rolling 1d10<8
  1466. (
  1467. 10
  1468. )
  1469. = 0 Successes
  1470. GMallama (GM): After a frantic search of the desk, it seems his computer terminal is off, and if the detonator was there, he has it with him now.
  1471. Teeth. Seeming to be in a bad spot now, takes his chances and whips out a grenade and tosses it before retreating back upstairs.
  1472. rolling 1d100<45
  1473. (
  1474. 50
  1475. )
  1476. = 0 Successes
  1477. rolling 1d8
  1478. (
  1479. 8
  1480. )
  1481. = 8
  1482. the grenade bounces around the room a bit before landing at the x. thankfully it's a poor grenade but everyone downstairs is in the blast radius.
  1483. rolling 2d10+30
  1484. (
  1485. 3
  1486. +
  1487. 9
  1488. )+30
  1489. = 42
  1490. Banner runs towards the stairs and reloads.
  1491. Shimmer Spark move as far away from the door she's by as she can while dragging the body of the first guard raider they killed.
  1492. Shimmer Spark then starts taking off the raiders' armor. "Hey Tick, take this and his weapon."
  1493. Lemon Drop takes out a healing potion and drinks it
  1494. Lemon Drop: rolling 1d10+24
  1495. (
  1496. 1
  1497. )+24
  1498. = 25
  1499. Lemon Drop reloads
  1500. GMallama (GM): The mare Hops down to join Stitch. shaking pretty hard still from the gunfire and explosions going off. "I take it you have backup." She starts to root in the locker that was knocked over. There's a duster among other cloths and she slips it over herself.
  1501.  
  1502. Double Stitch takes out the (heavily used) carbine with 9 bullets and hooves it to the mare. "Yes, get ready."
  1503. GMallama (GM): An explosion rocks the front of the building. The mine tosses out the front door must have gone off, and the reinforcement of raiders did not even get a chance to scream before being blown apart. The ground in front of the town hall is strewn with limbs.
  1504. Taking Shimmers offer to get equipet, Tick moves over to start dressing himself in the raiders armor and other gear.
  1505. Teeths heavy footfalls can be heard on the second floor by the ponies on the ground floor. He's doing something up there but it's impossible to tell exactly what.
  1506. When banner charges up the staircase, gun at the ready, Teeth was waiting. His rifle levelled with the staircase. One of the slave ponies that was cooking chems on this floor has a syringe in hoof, and it looks like he has just injected Teeth.
  1507. rolling 1d100<50 (with cover from stairwell)
  1508. (
  1509. 84
  1510. )
  1511. = 0 Successes
  1512. GMallama (GM): Teeth's shot blow a couple more holes into the stairwells support, but it misses banner.
  1513. Banner shot two shots at Teef.
  1514. Banner: rolling 2d100<60
  1515. (
  1516. 13
  1517. +
  1518. 10
  1519. )
  1520. = 2 Successes
  1521. rolling 2d10+44
  1522. (
  1523. 3
  1524. +
  1525. 9
  1526. )+44
  1527. = 56
  1528. GMallama (GM): The shots land squarely into Teeth's chest. But from the sound of his metal armor and the fact he didn't even flinch, it seems like he's unfazed by the impacts.
  1529.  
  1530. Bagel Wizard asked "How many ,more slaves are there Tick?!" She said through hurried breaths while deconstructing the slave collar for to use as an improvised explosive.
  1531. Shimmer Spark: rolling d100<71
  1532. (
  1533. 58
  1534. )
  1535. = 1 Successes
  1536. GMallama (GM): In shimmers quick hooves, the collar turns from a shaped charge to something more usable to throw.
  1537. Tick reply as he gets the heavy raider shoulderpads on. "About twelve. At least one's likely part of the doorway art at this point if he left his post. Should be four children."
  1538.  
  1539. Double Stitch sprints down to the second floor and slows down to take cover behind the table.
  1540.  
  1541. Double Stitch sprints to the second table and takes a shot with her pump rifle.
  1542. Double Stitch: rolling 1d100<35
  1543. (
  1544. 37
  1545. )
  1546. = 0 Successes
  1547. GMallama (GM): The slave next to Teeth gets a chance to dive for cover now that his boss is under fire.
  1548. rolling 1d100 <60 (at banner)
  1549. (
  1550. 58
  1551. )
  1552. = 58
  1553. rolling 1d100 <45 (at stitch)
  1554. (
  1555. 74
  1556. )
  1557. = 74
  1558. 'Hue Bitch!" Teeth bellows as Double runs around the room to take a shot at him. He's way too fast now. Far faster then his armor and bulk should allow. He lets out a burst of shells at Banner before flipping around almost instantly to do the same at stitch.
  1559. GMallama (GM): rolling 1d10+15
  1560. (
  1561. 3
  1562. )+15
  1563. = 18
  1564. at banner
  1565. Double Stitch: "I didn't want this!"
  1566. GMallama (GM): rolling 1d10
  1567. (
  1568. 2
  1569. )
  1570. = 2
  1571. err, 2d10
  1572. Banner takes two shots at Teeth.
  1573. Banner: rolling 2d100<60
  1574. (
  1575. 9
  1576. +
  1577. 46
  1578. )
  1579. = 2 Successes
  1580. rolling 2d10+44
  1581. (
  1582. 1
  1583. +
  1584. 1
  1585. )+44
  1586. = 46
  1587. GMallama (GM): Banners 5.56mm's keep flattening against Teeth's armor, but at least the impact should be hurting.
  1588. Shimmer Spark Told Tick "Check on the mare behind the stairs and try and hold this level. Feel free to use anything you can find on the dead raiders. Then sprinted up the stairs to regroup with her party.
  1589.  
  1590. Double Stitch climes onto the lockers and starts waving her flank at Teef "Come on! you know you still want this~!" she flick her tail.
  1591. Double Stitch: *flicked
  1592. rolling 1d100<9
  1593. (
  1594. 63
  1595. )
  1596. = 0 Successes
  1597. rolling 1d100<45
  1598. (
  1599. 65
  1600. )
  1601. = 0 Successes
  1602. GMallama (GM): Seeming content that double does not hold much of a threat at the moment Teeth unloads his magazine into banners area.
  1603. rolling 3d100<50
  1604. (
  1605. 99
  1606. +
  1607. 2
  1608. +
  1609. 84
  1610. )
  1611. = 1 Successes
  1612. Frustrated with his gun Teeth tosses it to the side and digs out a knife from somewhere on his side and clutches it in his fangs as he charges at Banner.
  1613. rolling 1d100<50
  1614. (
  1615. 15
  1616. )
  1617. = 1 Successes
  1618. rolling 4d10+18 (dem drugs.)
  1619. (
  1620. 5
  1621. +
  1622. 6
  1623. +
  1624. 7
  1625. +
  1626. 3
  1627. )+18
  1628. = 39
  1629. Banner runs down the stairs and reloads
  1630. Banner pulls out bandages
  1631. Shimmer Spark Tosses the makeshift slave collar bomb at teef. "Happy birthday bitch." Then high tails it down the stairs and grabs banner." Move it!" Jumping over the railing and attempting to take cover behind the left support beam.
  1632. Shimmer Spark: rolling d100<61
  1633. (
  1634. 9
  1635. )
  1636. = 1 Successes
  1637. GMallama (GM): The improvised bomb takes an arch up into the air as shimmer turns and hoofs it. The slow pitch lands it squarely under Teeths front hooves, giving him the longest second of his life before he is enveloped in a cloud of smoke and dust. His heavy bulk is suspended for a moment due to the blast, even as the floor gives way under him. He lands against the railing on the stairs below him, but crashes right through and lands in a heap.
  1638. Double Stitch: "well damn...."
  1639.  
  1640. Double Stitch hops from locker to table to bench and to the edge of the hole and looks down.
  1641. GMallama (GM): It's hard to tell what's happened down the hole due to the smoke and dust. But Teeth is sprawled fairly haphazardly in the rubble below.
  1642.  
  1643. Double Stitch takes aim and hold s her shot.
  1644. GMallama (GM): The slave that had been hiding behind the stairs books it across the room when Teeth crashes through. Tick moves up to see if he's still alive.
  1645. Double Stitch: rolling 1d100<61
  1646. (
  1647. 40
  1648. )
  1649. = 1 Successes
  1650. rolling 1d100<1
  1651. (
  1652. 57
  1653. )
  1654. = 0 Successes
  1655. rolling 3d10+5
  1656. (
  1657. 4
  1658. +
  1659. 8
  1660. +
  1661. 8
  1662. )+5
  1663. = 25
  1664. GMallama (GM): with a sizzle and pop Teeth twitches a bit at the energy shot does hit home. He does not seem to have given up the ghost quite yet.
  1665. Quickly righting himself, though hurt beyond words, teeth takes a wild swing at the only pony within reach.
  1666. rolling 1d100<50
  1667. (
  1668. 71
  1669. )
  1670. = 0 Successes
  1671. Banner uses bandages
  1672. Banner: rolling 1d10+2
  1673. (
  1674. 4
  1675. )+2
  1676. = 6
  1677. Shimmer Spark yells to Tick "Get out of there." as she moves forward and draws her revolver taking aim, waiting for tick to move.
  1678.  
  1679. Double Stitch takes a shot at Teef, pumps her rifle, takes another shot, pumps once more and shoots again. "You think you *shot,pump* can just forget *shot, pump* about me!" *shot.*
  1680. Double Stitch: rolling 3d100<45
  1681. (
  1682. 1
  1683. +
  1684. 42
  1685. +
  1686. 7
  1687. )
  1688. = 3 Successes
  1689. rolling 3d10+5
  1690. (
  1691. 10
  1692. +
  1693. 10
  1694. +
  1695. 4
  1696. )+5
  1697. = 29
  1698. GMallama (GM): With some precision lazer fire raining down from above, Teeth form quickly goes supernova as he bursts into a pile of ashes, armor and all.
  1699.  
  1700. Double Stitch breaths out slowly "Is that the last of them?"
  1701. Shimmer Spark walks over to see what's left of teef."I think so"
  1702. Double Stitch: "Shimer, his ash might have the detonater in it, it wasn't in his office."
  1703. GMallama (GM): With Teeths body turning to ash before him Tick is stunned for a very long moment. The moment is then quickly followed by a large woop and some impronto tap dancing on teeths remains.
  1704. Double Stitch: "Banner, you ok, I saw him cut you up pretty bad?"
  1705. Shimmer Spark: "Don't celebrate just yet We still need to get you and the rest of the slaves out of here."
  1706. GMallama (GM): The Mare from upstairs slowly creeps down the staircase as Double seems to be talking about the place being all clear. Her rifle is slung on her back and strapped to her wrist is a metal band of some sort. She tosses her open slave collar to Stitches feet.
  1707. Banner : I'm just dandy thanks! *said with a weak smile*
  1708. Shimmer Spark: "Double bring down the other slaves when you get the chance."
  1709. GMallama (GM): "You didn't check his night stand." She states matter of factly.
  1710. Double Stitch: "Gormanit! well It still worked out." Double nods. "so umm, what's your real name?"
  1711. "Right!"
  1712.  
  1713. Double Stitch starts to gather the two docs.
  1714. GMallama (GM): "You first." The mare says curtly. She's fiddling with the metal band on her foreleg as she examins the medical slave. After bit the slave collar cracks open, she moves to the next one.
  1715. Double Stitch: "Double stitch, deal maker for the group of ponys that just saved your life."
  1716.  
  1717. Double Stitch collects the collars.
  1718. GMallama (GM): "Before all this 'bicycle' crap, my name is Kitten Fresh. Formerly Mrs. Kitten Fresh." She's unlocked the second slaves collar now, and takes a look around the room. "It has been a very, very awful month."
  1719. Shimmer Spark walks up to Banner. "So how are you holding up?"
  1720. Double Stitch: "Well nice to meet yeh, Ms Kitten Fresh. you got a place to go?"
  1721. Banner stands up slowly. "I'll be fine!"
  1722. GMallama (GM): "I am likely over a hundred miles from where I would know as home. So for now, probably not." Kitten moves over to the hole in the stairwell and looks down. "Where's his body anyhow?"
  1723. Double Stitch: "Umm I kind of vaporized him. The ash is down stairs..."
  1724. rolling 1d10<8
  1725. (
  1726. 7
  1727. )
  1728. = 1 Successes
  1729. Banner: rolling 1d10<5
  1730. (
  1731. 1
  1732. )
  1733. = 1 Successes
  1734. Double Stitch: rolling 1d10<8
  1735. (
  1736. 6
  1737. )
  1738. = 1 Successes
  1739. rolling 1d10<8
  1740. (
  1741. 4
  1742. )
  1743. = 1 Successes
  1744. rolling 1d10<8
  1745. (
  1746. 7
  1747. )
  1748. = 1 Successes
  1749. rolling 1d10<8
  1750. (
  1751. 9
  1752. )
  1753. = 0 Successes
  1754. Shimmer Spark: rolling d10<3
  1755. (
  1756. 8
  1757. )
  1758. = 0 Successes
  1759. GMallama (GM): first floor: 300 cans of cram, 1 healing potion (left room) 200 5.56mm bullets, 45 9mm bullets, 3 sticks of dynamite, set of flakk armor, a merc outfit, 4 service carbines (good) and an energy pistol (right room) 6 service carbines (worn) with a clip of ammo each, 6 raider armor. tick is wearing one armor and carbine)
  1760. second floor: 19 doses of each Rage and Dash, 4 of Buck (main table) 3 bubblegum and 15 caps (lockers) ingrediants for potential chem making (north shelf)
  1761. Third floor: an empty safe (weird) an empty night-stand (huh) a very trampled/torn set of ladies sexy sleepwear (middle of floor) and a pre-war buisness suit (knocked over locker)
  1762. As a completely unrelated note, Kitten fresh has a rucksack slung on her back along with her rifle. She is wearing the duster but it's buttoned up and she does not appear to have her rags on anymore.
  1763. Banner: rolling 5d10+18
  1764. (
  1765. 4
  1766. +
  1767. 3
  1768. +
  1769. 9
  1770. +
  1771. 1
  1772. +
  1773. 10
  1774. )+18
  1775. = 45
  1776. GMallama (GM): also, on 2nd floor was teeths jammed carbine.
  1777. Banner: health roll
  1778. GMallama (GM): Yep. Banner is feeling a lot less worn down now that the bleeding has subsided.
  1779. Shimmer Spark Takes the 45 9mm, 3 sticks of dynamite, flak armor, and swap out the service rifle I have for a good conditioned one.
  1780. Shimmer Spark: and 18 crams.
  1781. GMallama (GM): A minor time jump: After about half an hour the building has been fairly catalogued of take able loot, the bodies from the front of the building have been dragged off by tick and another of the slaves, and four child slaves have been brought to the building. As is there are nine former slaves in the building, including Tick and Kitten.
  1782. Double Stitch: "seems a shame to leave such a nice set up to the waste."
  1783. GMallama (GM): Tick pipes up. "Well there's still two slaves out there manning the north wall. If you think it's a nice place still, you'll want to consider the ghouls that are the neighbours."
  1784. Double Stitch: "Lot of them? Do they come up here a lot?"
  1785. GMallama (GM): "Yes" He answers to both. "We had a lot of traps set up at the north entrance to the grounds here, but they sometimes wander out through allys and side roads."
  1786. Double Stitch: "Crap. It's a days walk to any place that can be called a village, and even then, they not got so much room."
  1787. GMallama (GM): "Well, it's almost sun down. we have maybe another hour of light left today." Tick says fairly nonchalantly. Off to the side Kitten is idle hoofing the trampled pile of ash that was formerly Teeth.
  1788. Double Stitch: "Do they get more active at night? I don't know to much about ghouls. We are going to need to spend the night here anyway."
  1789. Shimmer Spark: "Plus, If Rage decides to return anytime soon there will be problems.Povi may be small but it's still better than here.
  1790. Double Stitch: "Yeah, ok, but these ponies Still need a night to rest and gather supplies." *She nodded.*
  1791. "I'd also like to take those chem labs apart and bring them back, I bet their doc could use one."
  1792. Shimmer Spark: *sigh* "What do you think." Shimmer looks over at Tick.
  1793. GMallama (GM): "I don't know much about the ghouls either. I know they're not very bright and just walk into traps." Tick thinks on the matter of moving for a moment. "If the ghouls could be dealt a crippling blow to their numbers this place isn't the worst. Could even ambush Rage when he shows himself, if it comes to that." From behind Kitten joins the group, her face is tear streaked, but her voice is steady. "I will not stay here."
  1794. Banner walks over to the slave in the upper left corner. "Hi, I'm Banner! Do ya need any healin', I know things kinda got crazy in here."
  1795. GMallama (GM): The slave in the corner looks up at banner, having been sitting with his back to the wall. "Just uh, emotionally I guess. We're not really free yet, are we?"
  1796. Double Stitch: "That's fine, We'll find a place for you somewhere else. But we can't leave tonight! We''ll round up the pony's, rest, divide up supplies and head out in the morning. I just don't want to leave perfectly good and useful stuff behind."
  1797. GMallama (GM): "Sounds like a plan for now. I'll go do watch on the ghoul traps tonight. You guys need more rest after that fire fight." Tick says before heading out of the building.
  1798. Banner well, I over heard we're staying the night but yeah you're not a slave to the victors per say! *smiling cheerfully*
  1799. Double Stitch: "Good Idea. Now~" *Double put her big hat back on.* "could some smart pony help me take those labs apart and pack them up?~"
  1800. GMallama (GM): Kitten gives Double a sidelong stare as she passes by to the bunks on the southern side of the room. One of the Ponies in lab coats offers to give Stitch a hoof with some deconstruction.
  1801. Shimmer Spark rolls her eyes and walks over to double "Give me what collars you found."
  1802. Double Stitch: "I will." *Double Stitch nodded and trotted with the lab pony.*
  1803. GMallama (GM): In total, there are 8 collers left.
  1804. Kitten still has the control device strapped on, btw.
  1805. Shimmer Spark: "I meant now! (Sigh) whatever." Shimmer starts towards the door.
  1806. Double Stitch: "I don't have any yet."
  1807. Shimmer Spark: "Then who does?'
  1808. Shimmer Spark heads towards the door to assist tick at watch, but stops for a brief moment at the door.
  1809. Banner : *Hears the rising argument and tries to ignore it.* " So what's yer name!"
  1810. Shimmer Spark raises a hoof to open the door and noticed it was violently shaking.
  1811. GMallama (GM): The former slave seems to be fairly withdrawn at this point. Likely having some trouble coping with the with having been in the middle of a fire fight. "Um. Stick. Like stick in the mud."
  1812. Shimmer Spark grips her hoof trying to calm herself. "No, not now, *deep breath* Calm down, we're not in battle anymore that's just how it is. We'll get our chance, ok so just Calm..." Her shaking hoof subsides, then she breaths a sigh for relief and continues outside.
  1813. GMallama (GM): Kitten stares off after Shimmer leaves the building.
  1814. The walk to the northern main street is a quick trip around the building and around sixty yards away. The main area around the city hall building is still largely clear of debris. The "wall" Tick mentioned is a makeshift one cosing off most of the street made of sheet metal and wood debris, with a ramp and raised area on one section to stand on and look over like a battlement on a castle wall. There is an open mark of the wall allowing access to the north part of town. Even as shimmer approaches she can her groans and moans coming from the other side.
  1815. after= as*
  1816.  
  1817. Double Stitch continues to pack up the lab.
  1818. GMallama (GM): "Not planning to sleep?" Tick notes as Shimmer approaches his post. He's standing up on the raised area, though there is a lawn chair set up there.
  1819. Shimmer Spark Walks up to the edge of the raised platform. "I don't do well sitting still and doing nothing."
  1820. Banner : Nice to meet you Stick. Dooo ya like music?
  1821. GMallama (GM): The north section of the town is drastically different. Just past the wall is a web of bear traps on short chains and spiked to the ground. A few of which have ghoul ponies in hold, attempting to crawl on direction or another. Three such ghouls are stuck at this time.
  1822. Beyond the traps the town looks even worse and quite strange. Most of the buildings are outright rubble and the area is strewn with dark blue crystal ranging in size from pebbles to pony sized ones lodged into buildings. It's like a shrapnel bomb went off.
  1823. "Uh, well. I used to play some harmonica when I was younger?" Stick responds.
  1824. Banner : That sounds wonderful, the harmonica is such a carefree instrument! (inner thoughts: I must find a harmonica, it is my quest!)
  1825. Shimmer Spark: "Any Idea of the ghouls place of origin?"
  1826. GMallama (GM): "I've heard someone explored the area a long time ago. There's a broken building made of those blue rocks that seems to be the centre of it. But then I also heard the guy died of radiation poisoning. so yeah." Tick gives a shrug. "Do you think it's a good idea to stay here?" He asks after a minute.
  1827. Shimmer Spark: "No, The building may be secure, but with the threat of the ghoul and other raiders such as Rage, This place is to dangerous for someone to live peacefully. Not to mention..." shimmer turns and looks directly at Tick. "I doubt you'd want to stay in a place you've been enslaved in for god knows how long."
  1828. GMallama (GM): "Almost a year." Tick shrugged. "It's likely everyone is going to scatter If we're not staying here. I'll likely take the children and head east with anyone that will come with me. There's some actual civilization out there."
  1829. Shimmer Spark: "What's out east?"
  1830. GMallama (GM): "I've heard that the edges of Equestria aren't as shit as these central lands. A city called Trotno or something. Better shot with some civilization at least."
  1831. "Anyway, try to take a nap or something. I'll wake you if something happens." Tick motions over at the lawn chair.
  1832. Shimmer Spark: "I'll be fine. Like I said I don't sleep well."
  1833. GMallama (GM): The de constructed lab kit will weight 40 pounds, and be fairly bulky.
  1834. The morning rolls around eventually, with more light breaking through the eternal cloud cover then what is considered "night." Tick makes to head back into the building at "dawn" intending to leave the ghouls in the traps since it seems to ward off more from the area. All of the former slaves gather in the barracks to make plans on what to do now.
  1835. Double Stitch: "I'm weighted down as is, I need a pony to carry This for me."
  1836. Shimmer Spark: "Not it."
  1837. Banner : I can carry about 110 more.
  1838. Double Stitch: "Well then this is yours to carry until we get back to ponvi."
  1839. Banner: "Yes miss Double!"
  1840. Banner takes the lab kit happily.
  1841. Shimmer Spark: "So eager to please."
  1842. GMallama (GM): "So what are your plans now?" Tick asks the group. "I'll be leaving with pretty much everyone else to head east-wards." He seems to have become the leader of these free slaves rather fast.
  1843. Shimmer Spark: "We have an obligation to fulfill for a little filly in povi involving the school a few miles down.
  1844. GMallama (GM): "huh. I see. Well I guess it's best not to waste light while travelling. It looks like this is where we're going to part ways. At least we have some supplies."
  1845. Shimmer Spark: "Take this." Shimmer hands him her leather armor. "It's a bit worn but it's better than raider armor. Think of it as a thank you for trusting me not to blow up your head."
  1846. Double Stitch: "You all take as much Cram as you need."
  1847. GMallama (GM): "Heh. Well thanks for everything you've done for us. If your group never came along, we wouldn't have likely ever got this chance." Tick says, a couple tears in his eyes that he wipes away.
  1848. Kitten moves to stand with your group, she doesn't seem intent to join the slaves heading east.
  1849. Double Stitch: "Good luck getting to Canterda." *Double Stitch checked her bag.* "Rest of you ready to head to the school house?"
  1850. Banner : "Yeah lets get going." *notices Kitten and waves to her* "So yer comin' huh."
  1851. GMallama (GM): Tick and the other slaves make to head out, each stopping to give the groups thanks and praise for saving them. Eventually the group of eight leave the building and head east, to the bridge and out of the town.
  1852. Kitten stands by patiently, a little off to the side.
  1853.  
  1854. Double Stitch waves goodbye as-well. "So, coming with us KittenFresh."
  1855. GMallama (GM): Kitten just kinda stares at Double like it's a strange question for a moment. "Yes. Though I'm still debating on if your... act before was just that or not." She turns to look at the door the slaves left a minute ago. "Do you know why his name was Tick? I'll tell you after we get to this town of yours."
  1856. Double Stitch: "No, he didn't, and yeah, was an act to get in without more killing. Then things went south and I lost control of things."
  1857. GMallama (GM): "..Al-right. A bit naive, but I guess you're intentions were there." She makes to move to the doorway. "So where to?"
  1858. Double Stitch: "The school house was next, I got no more room to carry stuff left though."
  1859. GMallama (GM): "Aren't you all a little shot up too?" Kitten takes a look over your group.
  1860. Shimmer Spark: ./me looks down at her chest. "Oh that, I'll be fine."
  1861. Shimmer Spark looks down at her chest. "Oh that, I'll be fine."
  1862. Double Stitch: "Heh heh, maybe we should eat before we head out."
  1863. GMallama (GM): "So where is this school you were planning to go to anyway?" Kitten asks as she walks back over for this breakfast break.
  1864.  
  1865. Double Stitch sets out some cram on plates and looks for some cups "To the south west."
  1866. GMallama (GM): "Hopefully this town of yours has some real food. I've been eating this for a month." Kitten says. "Wait, like just outside of town? I've seen it. we're not going down to the farm though... are we?" She seems sort of scared by that prospect.
  1867. Double Stitch: "We were thinking about it. There is a job there."
  1868. GMallama (GM): Kittens voices gets raised a fair bit. "So you free a bunch of slaves then turn around and work for slavers!? What kind of amoral ponies are you guys!?"
  1869. Double Stitch: "We heard an old Stallion ran the farm. Need rid of some rock cats."
  1870. GMallama (GM): "You don't know? That old fuck deals with Rage. I guess he kept us pretty hidden in his barn but he had to qualms about take his payment for letting Rage stay there." Kitten seems to be getting far more agitated then has been seen so far.
  1871. Shimmer Spark sits on the floor looking almost disappointed, then hears her stomach growl. "Oh your with her to huh!?" Shimmer, practically ignoring double and kitten. pull out a carrot and apple from her sattle bags, then rolls the apple to kitten asshe starts eating her apple.
  1872.  
  1873. Double Stitch opens one of the cans of peaches and places the fruit on the plates with the cram. She then poured pure water into for cups. "Hmmmm, wonder if that trader into town knew."
  1874. GMallama (GM): Kitten sits down and takes a sip of water mumbling a "thanks." She doesn't say anything else till the meal is over.
  1875. Banner opens a cram can from his bag and slurps the contents.
  1876. GMallama (GM): Kitten was not exactly starved, but it's the first meal she's had in a day. Being fairly reserved she did not exactly scarf the food down, but it was still close.
  1877. Double Stitch: "We got kill the rock Cats to get to the school. We don't go to the farm, we don't get paid, but that might just be to bad, I don't want to work with Slavers."
  1878. Shimmer Spark: "The school's on the way to the farm."
  1879. Double Stitch: "I'm saying we could just go to the school and then head back."
  1880. Shimmer Spark: "Exactly"
  1881. Banner *nods in agreement*
  1882. Double Stitch: kitchen
  1883. rolling 1d10<8
  1884. (
  1885. 5
  1886. )
  1887. = 1 Successes
  1888. Banner: bedroom
  1889. Shimmer Spark: rolling d10<3 bathroom
  1890. (
  1891. 10
  1892. )
  1893. = 0 Successes
  1894. Banner: rolling d10<5
  1895. (
  1896. 5
  1897. )
  1898. = 1 Successes
  1899. GMallama (GM): Double: 2 bottles of pure water, 3 fancy mare cakes, a bottle of dirty water, a 6-pack of beer in the fridge, and a locked first aid kit.
  1900. Banner: 2 sets of pre-war outfits, a magazine of "Don't fear the Reaper monthly" (medicine), 21 caps, and a first aid box with 3 bandages.
  1901. Double Stitch: "Hey, still overloaded here, but I found Snack cakes and beer if somepony wants them."
  1902. "Oh, and a locked firstaid box."
  1903. GMallama (GM): Shimmer: 23 caps , 4 bobbypins as the first aid box in the bathroom falls from the wall and smashes onto her hoof. (15 damage after DR)
  1904. Shimmer Spark: (growl) Shimmer sends the medical box flying out of the bathroom.*Crash* "Bathroom's clear." she walks nonchalantly toward the kitchen.
  1905.  
  1906. Double Stitch Places a beer on the table or counter with a box of snack cakes next to it. "Here Shimmer, sit down and have a beer and a snack."
  1907. GMallama (GM): Kitten pipes up from the doorway. "Do any of you know how to open locks?"
  1908. Double Stitch: "And we still haven't found a bloody pressure cooker."
  1909. Banner collects all he found and heads to the kitchen.
  1910. GMallama (GM): "At least the streets are going to be clear till someone else comes rolling into town." Kitten joins the rest of them in the kitchen. "Anyone got some bobby pins?"
  1911. Double Stitch: "I think Shimer has a few, Kitty, can you care the First aid kit that fell of the wall?"
  1912. Shimmer Spark walks over to double looking frustrated. "Thanks I could use one." she pulls a chair from the table next to the counter and sits down, grabbing the beer an popping the cap on the counter. "Here kitten"
  1913. Banner put the "Don't fear the Reaper" magazine on the table and sides it towards Double. "I think you can make more use out of this than me. "
  1914. GMallama (GM): "I 'may' have popped open a liqueur cabinet or two in my time." Kitten off-hoofly mentions as she comes and takes the pins.
  1915. Double Stitch: "A useful skill out in the wastes."
  1916. Shimmer Spark: "Punching always seemed to work for me." She said as she took a drink.
  1917. GMallama (GM): rolling 1d100<70
  1918. (
  1919. 17
  1920. )
  1921. = 1 Successes
  1922. "Maybe, if cabinets and safes are both applicable" Kitten says with a shrug as she starts on the lock.
  1923. Double Stitch: "I really have no room girls."
  1924. GMallama (GM): A few moments later after kitten works at the lock on the first said kit, the door of it falls off as a revolver and a few bandages come tumbling out of the overstuffed box and clatter to the floor. "oops."
  1925. "uh huh." Kitten picks up the revolver and puts it on the counter. it's a .44 revolver. The bandages she just puts in her coat pockets.
  1926. Shimmer Spark: "Any ammo?"
  1927. Double Stitch: "Maybe in the other box?"
  1928. GMallama (GM): "Not in the box. Check the thing if it's loaded" Kitten picks up the fallen faceplate of the first aid box and puts it to the side.
  1929. Banner excitedly raises a hoof in the air. "Dibs!"
  1930. GMallama (GM): The revolver does end up being loaded with it's wheel of 6 shots, but that's all in the house.
  1931. Shimmer Spark: "...(Hmph) No argument here." Shimmer finishes off her beer, and starts to head out of the kitchen. "All yours."
  1932.  
  1933. Double Stitch looks at ShimmerSpark. "So I was thinking, about the rock cats, and I was wondering if you could make a bomb that was loud and scary without doing a lot of damage?"
  1934. Banner takes the revolver.
  1935. Shimmer Spark: "I could make some flash bangs but I'll need a workbench."
  1936. Double Stitch: "Let's hope we find one then. So anypony taking this stuff? or are going to stash it here?"
  1937. Banner: *pokes the cake then takes all three.*
  1938. GMallama (GM): "So we'll be scaring cats with some flash bombs?" Kitten asks as they head down the street. "I'm not exactly a good markspony."
  1939. Double Stitch: "I'm hoping we can scare them, slip in grab the books and then maybe scare them again as we slip out."
  1940. GMallama (GM): The building that looks salvageable is a store of some sort. The paint on the sign is long gone and the glass in the window looks like it was blown into the building, as it litters the front of the store. the building is deep and there's not enough light to tell what's inside.
  1941. Double Stitch: "Alright, might be criters in there." *Double pulls out her pump rifle and heads into look around.*
  1942. Shimmer Spark draws her cleaver and proceeds after double.
  1943. GMallama (GM): Everyone can roll a PER check please.
  1944. Shimmer Spark: rolling d10<8
  1945. (
  1946. 6
  1947. )
  1948. = 1 Successes
  1949. Double Stitch: rolling 1d10<8 (took my hat off)
  1950. (
  1951. 4
  1952. )
  1953. = 1 Successes
  1954. Banner: rolling d10<8
  1955. (
  1956. 6
  1957. )
  1958. = 1 Successes
  1959. Banner pulls out the varmint rifle and follows them in.
  1960. GMallama (GM): In the darkened store front your eyes quickly adjust an notice some danger. A pair of toothless bear traps were set up in the store. The rust on them though marks them as old. By noticing them they're easily avoided though.
  1961. Double Stitch: "Any pony know how to loot these?"
  1962. GMallama (GM): The back of the store front makes your eyes widen. This was some sort of gun store pre-war. Most of the building had been looted but on the far wall was a display cage with a pair of shotguns of some sort.
  1963. Double Stitch: "Oooo, nice boom sticks."
  1964. Shimmer Spark: "Hmph...Don't really live up to the name in my opinion."
  1965. Double Stitch: "I guess little bings and bangs no longer do it for you, eh?~" *Stitch teased Sparks.*
  1966. Shimmer Spark: "Hehe...Guess not."
  1967. GMallama (GM): "Anything in there?" Kitten asks from the street. She's no interested in stepping on glass.
  1968. Double Stitch: "Some guns and some traps. Still no pressure cooker!"
  1969. GMallama (GM): "..Pressure cooker?" Kitten asks. "for what?"
  1970. Double Stitch: "For Twitchy, so he can make a still."
  1971. GMallama (GM): "And who is that?" Kitten starts to pick her way into the store, meticulously avoiding glass.
  1972. Double Stitch: "A pony at ponvi, he could make something of himself." *DoubleStitch nodded.*
  1973. GMallama (GM): "so he wants to cook booze? More non hundred year old wine might be good." Kitten muses. "oh, there's a door to the back." She points at the corner of the store, a shelf has been knocked in the way though.
  1974. Double Stitch: "Think you big strong mares can move that out the way for little ol' me~?"
  1975. Banner smiles and walks over to the self. "Sure thing miss Double!"
  1976. Shimmer Spark: "Kiss ass."
  1977. Banner: rolling d10<5
  1978. (
  1979. 3
  1980. )
  1981. = 1 Successes
  1982. Banner ignores Shimmers' remark
  1983. Shimmer Spark leans over towards double you know HE'S a stallion right?
  1984. Shimmer Spark: "Admittedly, Easy mistake.
  1985. Double Stitch: "Good work, Banner." *Double smiles as the shelf moves.* "I was just... umm, well there are more mares here...." *The player totally forgot.*
  1986. GMallama (GM): The door was easily unblocked. The shelving was empty and it's wooden mass was light enough to shove out of the way.
  1987.  
  1988. Double Stitch starts to scavenge the back room.
  1989. Banner: "S'all right, majority rules I suppose!"
  1990. GMallama (GM): The back-room was some sort of office. a desk to one wall with a working computer, a security cabinet on another and a comfy, if dusty, couch.
  1991. Kitten comes into the store and attempts to open the gun cage, a large padlock in the middle.
  1992. rolling 1d100<30 (hard lock)
  1993. (
  1994. 16
  1995. )
  1996. = 1 Successes
  1997. "Anyone a hunter here?" kitten asks flatly. Inside the cage is a pair of hunting shotguns, and a few packs of shells still in the boxes lining the bottom.
  1998. Shimmer Spark: "I'll take one I guess."
  1999. Banner *nods* "Suppose I'll have the other."
  2000. GMallama (GM): In total, there's 80 shells between 4 boxes, and the two shotguns.
  2001. Double Stitch: rolling 1d10<8
  2002. (
  2003. 5
  2004. )
  2005. = 1 Successes
  2006. Banner: "Ya wanna split the ammo Shimmer?"
  2007. GMallama (GM): The rooms itself doesn't offer much. The desk itself is empty and a cursory look at the computer and cabinet show that each are locked in there own way. Taking a cushion off the couch though reveals a dozen bits, and a keyring with a pair of keys on it.
  2008. Double Stitch: "Keys!" *Double trys them on the cabinet..*
  2009. GMallama (GM): The first key tried does not work, but the second one does. Roll a luck.
  2010. Shimmer Spark: "sure towel boy, sure."
  2011. Double Stitch: rolling 1d10<8
  2012. (
  2013. 7
  2014. )
  2015. = 1 Successes
  2016. GMallama (GM): Double has not time to react, as literally as soon as the lock disengages the locker door is flung open from the amount of stuff crammed inside. She is quickly buried under a number of heavy duffel bags that burst out.
  2017. Double Stitch: "Help...."
  2018. Shimmer Spark: "I got it."
  2019. Banner runs in the room a starts picking the bags off of Double.
  2020. Shimmer Spark walks into the room and decides to check what's in the bags double's burred under
  2021. GMallama (GM): Kitten pokes her head into the room after the other two rush in. She puts her hoof to mouth the stifle a chortle.
  2022. The bags are easy enough to move off of double, but they weigh between 10 and 30 pounds each and there's nine of them.
  2023. The bags themselves contain for lack of a better term components. Barrels and stocks and packs of springs of various guns. they're horribly mixed though.
  2024. Double Stitch: "I'll just be down here supervising, if that's ok?" *Double murmured half dazed.*
  2025. Banner 's eyes widen with excitement.
  2026. GMallama (GM): After spending most of the morning scavenging town, it is almost noon by the time the party gets to the train station once more.
  2027. After a quick look to make sure the place is clear, it's evident the bodies that had been left at the station are no longer there. Perhaps some scavenger animal has carted them off?
  2028. Double Stitch: "Well eww. Ready to scare some cats?"
  2029. Banner nods, still holding out his rifle.
  2030. Shimmer Spark seals her last flash grenade."Let's get this done."
  2031. GMallama (GM): Following the rail line southwards out of town, it quickly comes to a river. Thankfully there is an intact stone bridge that the line runs over. The water looks deep enough that trying to wade through with your equipment would not likely end well. The area south of the river is heavily wooded and will need some navigating to find the path the map marks.
  2032. Shimmer Spark: rolling d100<69
  2033. (
  2034. 90
  2035. )
  2036. = 0 Successes
  2037. Double Stitch: rolling d100<40
  2038. (
  2039. 94
  2040. )
  2041. = 0 Successes
  2042. Banner: rolling d100<16
  2043. (
  2044. 8
  2045. )
  2046. = 1 Successes
  2047. GMallama (GM): After wandering the wooded area south of the river for another half an hour, the group eventually find their way to the path that cuts through the woods. The path is mostly hard packed earth, likely travelled by hundreds of children over the years before the war.
  2048. Double Stitch: "Let's find this school."
  2049. GMallama (GM): The school is not hard to locate once the path has been found. the large building is a few hundred yards down the path and some gym equipment peek out from the brush around the building.
  2050. Shimmer Spark: "I wonder what this path looked like 200 years ago."
  2051. Double Stitch: "Nice I bet, keep your eyes pealed for cats, we all remember the plan?"
  2052. Shimmer Spark nod
  2053. Banner "Yeah...."
  2054. GMallama (GM): The school yard was a tangled mess. Scraggy Bushes, overgrown grass, and small trees now fill what was once a cleared play ground. The school house is a large single story building with a small bell tower at the front, overlooking the entrance and the yard. The door to the building is wide open, but at a distance and the twilight in the woods it's hard to see inside. The fresh corpse of a deer lies near the entrance, signifying the residence are likely in.
  2055. Double Stitch: "Time to change the plan. Banner, Can you get a good look in the bell tower?"
  2056. Ticky: k then so now i just need to click on the journal tab right?
  2057. GMallama (GM): yep
  2058. Double Stitch: "Think you can fly around to get a better look, Banner?"
  2059. Banner: "Alright then!"
  2060. GMallama (GM): rolling 1d10 + 6
  2061. (
  2062. 1
  2063. )+6
  2064. = 7
  2065. Double Stitch: rolling 1d10+8
  2066. (
  2067. 6
  2068. )+8
  2069. = 14
  2070. Shimmer Spark: rolling 1d10+6
  2071. (
  2072. 9
  2073. )+6
  2074. = 15
  2075. Banner: rolling 1d10 + 8
  2076. (
  2077. 3
  2078. )+8
  2079. = 11
  2080. Double Stitch: rolling 1d10+8
  2081. (
  2082. 8
  2083. )+8
  2084. = 16
  2085. Banner: rolling 1d10 + 8
  2086. (
  2087. 5
  2088. )+8
  2089. = 13
  2090. Shimmer Spark turns to double. "If you find chemical supplies in there try and bring that back too. I'll take the right flank with Kitten and give you cover." Shimmer turns to kitten. "Stay behind me at all times." Shimmer looks at Banner. "Banner your air support keep them out of the school house."
  2091. Shimmer Spark: "Clear?"
  2092. Banner: *nods*
  2093. GMallama (GM): Kitten nods. She does not seem sure of herself and her service rifle.
  2094. Double Stitch: "Books, we are here for books."
  2095. Shimmer Spark: "And your going to get them."
  2096. I'll lure the out to be the distraction."
  2097. Shimmer Spark points to the swing set. "Take cover by that swing set and wait for the first flash their attention should be on me by then."
  2098. Shimmer Spark: "lets go." Shimmer starts moving up to the marry-go-round with a fallen tree on it and waits for the others to get in position.
  2099. Double Stitch: "Can you see in?" Double asked Banner.
  2100. GMallama (GM): rolling 1d100<60
  2101. (
  2102. 52
  2103. )
  2104. = 1 Successes
  2105. The inside of the building is quite dark.
  2106. Double Stitch: rolling 1d10>8
  2107. (
  2108. 3
  2109. )
  2110. = 0 Successes
  2111. Banner: rolling 1d10<8
  2112. (
  2113. 3
  2114. )
  2115. = 1 Successes
  2116. Shimmer Spark: rolling 1d10>10
  2117. (
  2118. 1
  2119. )
  2120. = 0 Successes
  2121. rolling 1d10<10
  2122. (
  2123. 2
  2124. )
  2125. = 1 Successes
  2126. GMallama (GM): rolling 1d10 + 7
  2127. (
  2128. 4
  2129. )+7
  2130. = 11
  2131. Laying in wait in the bushes around the playground, a pair of rock cats were crouched, waiting to spring on prey drawn by their fresh kill.
  2132. Banner: "Pretty well, but I'm more concerned about what's out here! he responed."
  2133. Shimmer Spark noticed the rock cats in the brush in front of her and decided to stick to the plan, Taking a five foot step back and throwing a flash bang right at them. "Chew on this you bastards!" Then drew her cleaver ending in a defensive fighting stance.
  2134. Shimmer Spark: rolling 1d100<68
  2135. (
  2136. 66
  2137. )
  2138. = 1 Successes
  2139.  
  2140. Double Stitch crouches while hiding behind the tree. She readies her flash bang, and watches the cats.
  2141.  
  2142. Double Stitch sees the cat ready to pounce and throws at him with a well aimed shot.
  2143. Double Stitch: rolling d100<30
  2144. (
  2145. 42
  2146. )
  2147. = 0 Successes
  2148. GMallama (GM): rolling 1d8
  2149. (
  2150. 4
  2151. )
  2152. = 4
  2153. Doubles flash grenade goes wide, clipping the monkey bars and landing farther south then the monkey bars, making some noise and smoke by the edge of the clearing.
  2154. Banner hovers up into the air a few feet and pulls out the Varmint rifle, aiming at the nearest rock cat.
  2155. Banner: rolling 1d100<60
  2156. (
  2157. 73
  2158. )
  2159. = 0 Successes
  2160. rolling 1d100<60
  2161. (
  2162. 32
  2163. )
  2164. = 1 Successes
  2165. rolling 1d10+22 (damage)
  2166. (
  2167. 5
  2168. )+22
  2169. = 27
  2170. GMallama (GM): The cat screeches as it takes a bullet to the flank.
  2171. rolling 1d100<30
  2172. (
  2173. 7
  2174. )
  2175. = 1 Successes
  2176. The northern cat moves up in a daze. Spitting at clawing at shimmer.
  2177. rolling 2d10+14
  2178. (
  2179. 2
  2180. +
  2181. 10
  2182. )+14
  2183. = 26
  2184. The southern cat that took a bullet, quickly runs/limps off into the tree line.
  2185. A from inside the building stalks towards the door to investigate
  2186. GMallama (GM): rolling 1d100<25
  2187. (
  2188. 19
  2189. )
  2190. = 1 Successes
  2191. Kitten fresh panics a bit at the presence of the advancing cat but manages to squeeze off a shot.
  2192. rolling 1d10+12
  2193. (
  2194. 2
  2195. )+12
  2196. = 14
  2197. Shimmer Spark slashes at the rock cat twice with her cleaver. "Is that all you've got!"
  2198. Shimmer Spark: rolling 1d100<22
  2199. (
  2200. 96
  2201. )
  2202. = 0 Successes
  2203. Shimmer Spark slashes at the rock cat twice with her cleaver. "Is that all you've got!"
  2204. Shimmer Spark: rolling 1d100<22
  2205. (
  2206. 55
  2207. )
  2208. = 0 Successes
  2209.  
  2210. Double Stitch moves up to the brambles and fires twice on the wounded cat in the door. "Run yah furry verment!"
  2211. Double Stitch: rolling 2d100<35
  2212. (
  2213. 46
  2214. +
  2215. 45
  2216. )
  2217. = 0 Successes
  2218. "Oh buy some apples."
  2219. Banner flies just over the brambles and takes two shots at the rock cat by Shimmer and Kitten.
  2220. Banner: rolling 2d100<60
  2221. (
  2222. 47
  2223. +
  2224. 34
  2225. )
  2226. = 2 Successes
  2227. rolling 2d10+22 (damage)
  2228. (
  2229. 9
  2230. +
  2231. 5
  2232. )+22
  2233. = 36
  2234. Shimmer Spark: "Good shooting kid"
  2235. GMallama (GM): rolling 1d100<60
  2236. (
  2237. 66
  2238. )
  2239. = 0 Successes
  2240. While shimmer is looking up at the pegasus, the cat in the doorway leaps out to greet her.
  2241. rolling 1d100<10
  2242. (
  2243. 88
  2244. )
  2245. = 0 Successes
  2246. Kitten backs away to take another shot at the Cat. visibly shaken now from the combat.
  2247. Shimmer Spark evades the cats' attack. "Hello! Oh I'm sorry did you want to play too?" Shimmer seemed to be getting a bit excited, until she noticed how kitten was reacting then returned to her usual serious demeanor, walking back five feet and once again taking a defensive stance with the intention of protecting kitten."I've got a game how about tag, Your it."
  2248.  
  2249. Double Stitch move into cover behind the brambles, pumps her rifle, and takes a shot at each cat.
  2250. Double Stitch: rolling 3d100<35 Pew Pew Pew
  2251. (
  2252. 10
  2253. +
  2254. 40
  2255. +
  2256. 84
  2257. )
  2258. = 1 Successes
  2259. "got one"!
  2260. rolling 2d10+5 on the closest one
  2261. (
  2262. 3
  2263. +
  2264. 5
  2265. )+5
  2266. = 13
  2267. Banner fires his last shot into the closest cat and reloads.
  2268. Banner: rolling 1d100<60
  2269. (
  2270. 3
  2271. )
  2272. = 1 Successes
  2273. rolling 1d10+22 (damage)
  2274. (
  2275. 6
  2276. )+22
  2277. = 28
  2278. GMallama (GM): rolling 1d100<60
  2279. (
  2280. 92
  2281. )
  2282. = 0 Successes
  2283. vs double.
  2284. Ticky: [Whoo nice job guys!]
  2285. GMallama (GM): rolling 1d100<25
  2286. (
  2287. 60
  2288. )
  2289. = 0 Successes
  2290. vs shimmer.
  2291. rolling 1d100<40 (point blank rifles)
  2292. (
  2293. 20
  2294. )
  2295. = 1 Successes
  2296. rolling 1d10+12
  2297. (
  2298. 5
  2299. )+12
  2300. = 17
  2301. Despite kittens shaking hooves she manages to hit the board side of a cat at point blank range.
  2302. Shimmer Spark slashes with her cleaver once."Tag!"
  2303. Shimmer Spark: rolling 1d100<39
  2304. (
  2305. 20
  2306. )
  2307. = 1 Successes
  2308. rolling d10+26 "your it!"
  2309. (
  2310. 2
  2311. )+26
  2312. = 28
  2313. GMallama (GM): The cat is severely injured from shimmers jokes.
  2314.  
  2315. Double Stitch steps back from the cat and pumps her rifle four times then fires two shots at 'em before pumping twice more.
  2316. Double Stitch: rolling 2d100<35
  2317. (
  2318. 63
  2319. +
  2320. 14
  2321. )
  2322. = 1 Successes
  2323. rolling 2d10+5 "Take that!"
  2324. (
  2325. 5
  2326. +
  2327. 6
  2328. )+5
  2329. = 16
  2330. GMallama (GM): The cat is a bit singed from doubles barrage.
  2331. Banner shoots at the cat below him once and twice at the one by Shimmer.
  2332. Banner: rolling 3d100<60
  2333. (
  2334. 16
  2335. +
  2336. 83
  2337. +
  2338. 12
  2339. )
  2340. = 2 Successes
  2341. GMallama (GM): one on each.
  2342. Banner: rolling 2d10+22 (damage)
  2343. (
  2344. 2
  2345. +
  2346. 7
  2347. )+22
  2348. = 31
  2349. GMallama (GM): the one below banner is scrapping by. Shimmer is surrounded by dead cats.
  2350. the last remaining cat scampers off into the woods. leaving a trail of fresh blood.
  2351. With adrenalin pumping and a pegasus stuck in a bush, the fight comes to a close as the last of the cats turns tail and runs off.
  2352.  
  2353. Double Stitch quick trots up to banner "Are you ok?" She tried to help him free.
  2354. Banner: rolling 1d10<8 (unstuck?)
  2355. (
  2356. 3
  2357. )
  2358. = 1 Successes
  2359. Banner "Thanks Miss Double", he said gleefully.
  2360. GMallama (GM): The Brambles don't offer much resistance and with a little help Banner gets pulled clear without too much trouble. Some spurs may be bothering him for some time till he can take off his armor and clean it.
  2361. Double Stitch: "Ok, let's scav this place and run for it."
  2362. "Oh ewww>"
  2363. Shimmer Spark walks over to kitten. "You ok?"
  2364. GMallama (GM): The inside of the Schoolhouse smells awful. As one would imagine of a place a bunch of cats had been nesting in.
  2365. Kitten has park herself on her flank, idling sitting with her rifle in her lap. "Yeah. Just jitters. " She shakes her head to clear some cobwebs. "You people always drop your bombs too damn close."
  2366. The inside of the school house is fairly ram shackled. Most of the desks have collapsed since the war, with only a few lining up near the front of the class.
  2367. Double Stitch: "I don't see any more Cats, I'm going for the books."
  2368. Shimmer Spark: "Sorry bout that I didn't expect them to be that close, Had to react."
  2369. GMallama (GM): Next to the door was a coat rack, a lone backpack hanging up on one of the higher pegs. A cabinet and bookshelf line to north wall, the bookshelf fairly full. The desk at the front of the classroom had been tipped over and a bed of leaves had been piled up under it.
  2370. Double Stitch: "I'm going to need some help with these. There is a lot in here."
  2371. GMallama (GM): Kitten eventualy gets up after a minute. "The last time a flash bang went off in my face, my husband was dead." She stares Shimmer in the eyes. Her composure was back at least.
  2372. Banner walked into the school to help Double.
  2373. Double Stitch: rolling 1d10<8
  2374. (
  2375. 6
  2376. )
  2377. = 1 Successes
  2378. GMallama (GM): Between the two searching the school house, they can find 8 textbooks that are not crumbling or moldy on the one shelf. The pink backpack on the peg is serviceable too.
  2379. The cabinet was locked.
  2380. Double Stitch: "Got a locked cabin in here. You can carry these books, right Banner?"
  2381. Banner: "Yep!" he said taking the books.
  2382. Shimmer Spark "I'll try to be a bit more careful next time." Shimmer turns and starts towards the schoolhouse. "Come on it sounds like they'll need our help."
  2383. GMallama (GM): Kitten Gives a hard sigh. "Fine." She says slinging her rifle to get her bobbypins and screwdriver ready.
  2384. Double Stitch: "Any pony want the pink school bag?"
  2385. Drop tightens the grip of her wrench using her mouth as she hovers above the school house entrance. Gritting her teeth to keep the heavy clunky tool in her mouth the mare dryly swallows as she waits...
  2386. GMallama (GM): rolling 1d100<50
  2387. (
  2388. 62
  2389. )
  2390. = 0 Successes
  2391. Kitten attempts to open the cabinet lock.
  2392. Shimmer Spark: "No thanks, What did you need?
  2393.  
  2394. Double Stitch starts sorting her stuff between the school bag and her saddle bags.
  2395. GMallama (GM): Drop can plainly tell from the voices that there are at least three ponies in the school house.
  2396. Double Stitch: "And the water goes here, and the armor goes with my sowing kit."
  2397. Drop slowly lands on the ground and activates the EFS on her pipbuck maybe that could help identify the ponies in the school house. Pausing at hearing the words sewing kit Rain twitches an ear at hearing the ponies talk.
  2398. Double Stitch: "How's the cabin coming kitty?"
  2399. GMallama (GM): "Hmm. Looks like a liqueur cabinet but is not opening like one." She says between putting her screwdriver back into mouth and trying once more with her last pin.
  2400. rolling 1d100<50
  2401. (
  2402. 66
  2403. )
  2404. = 0 Successes
  2405. "Damnit." Kitten softly curses. "i'm out of bobby pins now."
  2406. Double Stitch: "Still got pins?"
  2407. Drop licks her lips seeing that the contacts on her screen are showing yellow at least, so their not hostile, maybe their nice? Taking a chance Rain calls out "Hello there, uh, are you friendly?" Whispering the next part to herself she says "PLease be friendly..."
  2408. Shimmer Spark seeming a bit annoyed by double ignoring her walks over to the bookcase herself. "Which books?"
  2409. Double Stitch: "Darn, oh well,.... who's a pony!?" *Double jumps into cover behined the book shelf.*
  2410. "Banner got the books. Pony!" *Double points*
  2411. Drop shy's behind the wall on the school house entrance an eye poking out to look over the interior of the building. "Uh...hello there, um heard the shots from earlier, you guys aren't those mean guys that chase other ponies around...right?"
  2412. Banner aims his rifle at the entrance
  2413. Double Stitch: "No! We are good ponys." *Double runs between Banner and Drop.* "I'm double stitch, I do the deal making."
  2414. Banner lowers his gun, still a bit anxious.
  2415. GMallama (GM): Kitten can be heard rustling around in the back of the school.
  2416. Drop: "Uh...uh alright?" Rain grins nervously as she holds her hoof out to Double coming out from behind her cover and into sight of the others.
  2417. "I'm Rain, Rain Drop, pleased to meet ya Double!"
  2418. Double Stitch: "Nice to meet you too, What you doing out here alone?" *Double took RainDrop's hoof and shook it gently.*
  2419. Drop lets her hoof drop after the hoof shaking. "Well, that's kinda a long story actually... don't suppose you all would mind an extra pair of hooves by anychance? I'm kinda..." Rain lowers her ears as she trails off. "Alone."
  2420. GMallama (GM): "If I am any indication, they'll pick up any strays." Kitten comments from back back of the room as she riffles through a student desk.
  2421. Double Stitch: "We are heading back to Ponvi now, you can come with."
  2422. Drop: "Ponyville? Huh, that's what my pipbuck had said...looks a lot different from the atlas..." Rain perks up a tad hearing the last part of Double's words. "Sweet! Thanks you guys, what were you all shooting those cats for anyway? They couldn't get up to the bell tower where I camped for the night. Figured the kittens work as a deterrent from any...unfriendly ponies."
  2423. Double Stitch: "They are a problem for us earth ponys. I was hopping to scare them off but they attacked us. We got what we came for though, and we will be leaving as soon as the scaving is done."
  2424. GMallama (GM): rolling 1d100<50
  2425. (
  2426. 71
  2427. )
  2428. = 0 Successes
  2429. "AARGH!" Kitten throws her hoofs in he air. "This Fricking cabinet!"
  2430. Drop: "Scaving? IS that oh you mean scavenging, wait what are yo-" Rain flinches at the cry of distress, "That cabinet being an issue there?"
  2431. Double Stitch: "Want Shimmer to try blasting the lock?"
  2432. GMallama (GM): "Yeah, whatever. I'm done with this stupid thing." Kitten gives it a kick for good measure before stepping back.
  2433. Banner snickers a little from the outburst.
  2434. Shimmer Spark: "I'm game, No promises what's inside will survive though."
  2435. Double Stitch: "Yeah well, it might make Kitty feel better."
  2436. Shimmer Spark starts work on making breaching charges.
  2437. GMallama (GM): Kitten busies herself with looting another of the students desks.
  2438. Shimmer Spark: "you might wanna stand back."
  2439. Drop: "Oh! Uh alright then." Rain says stepping back a few feet.
  2440. GMallama (GM): After a quick application of makeshift breech charge the lock on the cabinet has been blown in. The unmistakable sound of glass breaking is mixed into the noise. Followed by some wood falling and some dripping sounds.
  2441. Double Stitch: "Find anything?!"
  2442. Drop winces at the explosion and gets a bit closer to the cabinet, "Oh, that sounded like something broke..."
  2443. GMallama (GM): A quick search of the cabinet would reveal a broken whiskey bottle, a still intact whiskey bottle and 6 slightly damp textbooks. There were a few other books and papers but they're unusable now.
  2444. Double Stitch: "Well none of 'em would be any good locked in a cabin."
  2445. Shimmer Spark: "well at least some of the books are still intact."
  2446. Drop: "Oh wow, some whiskey! Overmare never let us make much of that stuff..." Rain says before hearing mention of books. "Books? For what exactly?"
  2447. Double Stitch: "I'll take them. I got room now."
  2448. GMallama (GM): Kitten puts the findings from the student desks on top of the one she's standing by. She found three mint-als and six bottle caps. "I found a couple more bobbypins as well."
  2449. Double Stitch: "Any pony want the booz that servived?"
  2450. Drop: "Hrm, nah I'm good Double, thanks though!" Rain looks over at Banner and waves at the mare. "Hello there!"
  2451. Shimmer Spark: "I'm already set."
  2452. Double Stitch: "Maybe I should Take it to Twichy, never did find that pressure cooker."
  2453. GMallama (GM): "Why am I not suprised there are mint-als in students desks. Wait. What level of school was this?" Kitten comments.
  2454. Banner put up a hoof and waves back. "Hiya! I'm Banner."
  2455. Double Stitch: "Small town school, problly colts and fillys mostly."
  2456. Banner: (stallion)
  2457. GMallama (GM): "So... why are there drugs in their desks?" Kitten is not amused.
  2458. Drop: "Rain Drop is my name, come here often?" Rain says for lack of anything else to say really before listening to Kitten and answeing "Maybe the kids needed a pick me up to learn?"
  2459. Double Stitch: "Maybe somepony left them here in the last hundred years. Or maybe preteen kids did drugs in prewar times."
  2460. Drop: "I could buy that."
  2461. GMallama (GM): "Somepony check the teachers desk. We should probably get moving soon." Kitten scops the stuff off the student desk into her duffel bag.
  2462. Shimmer Spark: "This could have been a raider checkpoint, It's not far from ponville
  2463. Drop: "Mm..." Rain comments as she goes to investigate the desk!
  2464. GMallama (GM): Inside the desk, among the various drawers are a few items of note. 3 empty whiskey bottes, a .357 revolver (loaded) with an extra speed loader, about 10 feet of silk rope, 1 box of party time mint-als, and a set of sexy sleepwear (filly sized)
  2465. Drop: "Uh...thats alot of stuff...wait," Rain leans down and picks up the sexy sleepwear with a hoof in confusion. "Why is this so small?"
  2466. Double Stitch: "Ummm errr, is that what I think it is?"
  2467. Shimmer Spark suddenly seems extremely pissed off.
  2468. Banner: *sigh*
  2469. GMallama (GM): The smell of cat refuse it not making this situation and less awkward.
  2470. any*
  2471. Drop shrugs looking vaguely uncomfortable with what she's holding before laying it down on the desk. "No idea, why a filly would need pajama's like...that." Turning back to the desk Rain starts to drag the items out one by one to rest on the desk. "Lets see...Anyone want a new gun?"
  2472. GMallama (GM): Kitten comes up to Drop. "Yeah. Even a revolver would be better then this crap rifle." She holds out her hoof to be handed the gun.
  2473.  
  2474. Double Stitch uses the filly sleep ware as a rag to dry of the whiskey soaked texts.
  2475. GMallama (GM): Double will note that the sleepwear smelt like whiskey before doing so.
  2476. Banner pokes his almost full saddle bag. "I think I'm good. You might actually wanna hang on to that gun, especially if your hangin' with us!"
  2477. Drop passes the gun to Kitten and looks over the mintals in confusion before pocketing the mints. Picking up the silk rope Rain whistles in appreciation, "Wow this stuff is fancy... anyone want it? If not I'll keep it."
  2478. Drop: "Ah no, heh, I've uh got my wrench for that and um..." Rain points towards her 9 mm gun holstered against the stable utility jumpsuit she's wearing. "I don't really like shooting that much, not all that great with it to be honest..."
  2479. Shimmer Spark casually trots up to the desk and takes the sexy sleepwear from double, then walks back over to the fallen cabinet without a word.
  2480. GMallama (GM): Kitten watches shimmer stomping around. "Welp time to go..." She makes for the exit before things catch fire.
  2481. Double Stitch: "I'm a bad shoot too. Now let's join Kitty in getting out of here before things catch fire."
  2482. *shot
  2483. Shimmer Spark then tossed the sleepwear into the cabinet along with a breaching charge(lit), and just continues walking to the door.
  2484. Drop nods with a grin "Alright then!" Rain follows after the others once she finished packing the silk rope into her saddle bags.
  2485. Shimmer Spark passes the group. "I'll be outside."
  2486. Banner walks outside
  2487. GMallama (GM): After 13 hours of walking, the group eventually find itself once more in the claustrophobic tunnels of Povi. It's dim electric lights greeting them as the guard opens the metal sliding gate.
  2488. Drop: "Oh wow, this is almost like home...just more dirty and less...uh lighting." Rain comments aloud before hovering a bit out of habit. "Hey, what was the deal with Ponyville, it looks way worse than what I had expected, like somepony came along and messed things up on purpose..."
  2489. Double Stitch: "Raiders, slavers."
  2490. Drop goes quiet at that looking at the stones below her. "Oh..."
  2491. GMallama (GM): The doorways along the south wall are open. The door to the medical is little more than a canvas tarp.
  2492. Double Stitch: "It's not all bad, some places still have decent foalks."
  2493. "Let's drop off these books and the lab equipment first."
  2494. Drop: "I sure hope so, lotta of my, friends had told me that there wasn't anypony out here to begin with..." Rain perks up at that "Sure! Do you need any help?"
  2495. GMallama (GM): Deadeye comes out of the common room to greet your group. He's an old grey pony with a prominent scar over his left milky eyes. With his bags unburdened his wings are much more visible under his camo cloak. "Oh hey. Welcome back. I see you guys made it through al right." He takes a look over Rain drop. "A stable dweller huh?"
  2496. Drop freezes in place at that and lands on the ground with a dull thud. "Wait, how'd you know?" Rain asks looking over at the old pegasus in surprise.
  2497. Double Stitch: "Yeah, gave the ground pounders a black eye too."
  2498.  
  2499. Double Stitch pats RainDrop on the back. "Oh honey, it's never hard."
  2500. GMallama (GM): "Ah good. I take it you met with Broken Teeth then eh?" Scrounge seems to be cheered up by this information. He raises his foreleg up and shows off his own pipbuck to Drop.
  2501. Drop facehooves as she remembers that duh she's wearing stable tech equipment and gear of course everyone is going to know she was in a Stable. Lowering her hoof from Double's encouragement Rain looks to see Deadeye's pipbuck, "Which Stable were you from? I thought that we were all that was...well no that would be dumb...eheh..." Rain finishes feeling her pasta levels rising.
  2502. GMallama (GM): "109" Scrounge responds simply. "I take it you just got out then? On purpose or accidently?" To double he asks" Did your group find any of my caches by chance? Just to make sure I don't look for something that's not there of course."
  2503. Drop: "It...well it was on purpose, but not by choice." Rain stomps a hoof on the ground "Some idiot had left the stable door and broke the arm holding it! I had to stay outside to get the stupid thing to close again. We already had trouble enough going on in the stable, wish I could have done more..." Rain looks between Double and Deadeye wondering what cache they are talking about.
  2504. Double Stitch: "I think not, We found all of one healing potion out there. Did you have a six pack of beer hidden? We took one of those."
  2505. GMallama (GM): "Ah. Well welcome to the wastes of Equestria stable dweller. I'm sure you did all you could for your folks, but if you're out here it's not likely they'll let you back in. Provided you ever want to after you're out for a while..."
  2506. "Hah! Not exactly a drinker myself. If you had found a cache you'de know it. Which is fine since it seems you didn't end up needing it. How much damage did you folks end up doing to the groundpounders?"
  2507. Double Stitch: "Shimmer, you get a final count on the Raiders we offed?"
  2508. "I marked our scav locations on the map. You can double check."
  2509. Drop: "Thank you sir, uhm, so what now?" Rain asks looking to Double and the rest of the group.
  2510. Shimmer Spark: "Fourteen including teef, and the slaves were freed.
  2511. Double Stitch: "Well, as soon as Banner gets his cute little flank over here, we can give Doc saw bones his books."
  2512.  
  2513. Double Stitch nods "Thanks Shimmer."
  2514. GMallama (GM): "Oh that's quite good news. I take it you've wiped them out basically? Good news indeed. Now if we could deal with the ghouls and whatever is causing all that radiation it's likely ponyville could be repopulated." Scrounge says as he checks his pipbuck. "Ah. I should be going. I'll be back in a few days." It's the middle of the night now, but Scrounge heads for the exit.
  2515. Banner walks over to Doubles' side, thinking of the word 'cute'. "Here you are,"he said pulling out the books.
  2516. Double Stitch: "Careful! Slavers mooved into the Farm, we had to dodge it."
  2517. Drop: "Bye!" Rain calls out to the old stallion as he goes before looking to Banner "Oi! Banner come on we gotta deliver those books after all!"
  2518.  
  2519. Double Stitch knocks on the side of the door "You in doc?"
  2520. GMallama (GM): "I thought I heard my name." The doctor states as Double walks into his clinic. Dr. Sawbones is a lanky zombie unicorn with ash grey fur where he still has it and a dirty brown mane. His doctors outfit is in perfect condition and absolutely spotless, along with the room around him. The contrasts in utterly jarring.
  2521. Double Stitch: "Got some books for yah, and some lab stuff. Errrr and some drugs to trade..."
  2522. Drop tries, really really truly tries not to stare at the doctor, but she does anyway as her mind whirrs in thought trying to comprhend what in the world she is even looking at. Taking a chance the mare asks "Um...is, are you alright sir?"
  2523. GMallama (GM): "Excellent. Put them on the examination table for now and I'll look them over. Depending on what you have I may have a use for it, so we'll see." He motions to the big metal table on the far wall. Before reposnding to Drop. "What are you..? Oh." He noticed her cloths. "Fresh from a stable I take it? You'll want to let me have a look over you. Stable dwellers are notorious for having immunodeficiency issues."
  2524.  
  2525. Double Stitch sets the whisky stained books on the table. "Banner has the better ones, where should we put this lab equipment?"
  2526. Banner put the text books on the table
  2527. Drop whinnies uncomfortably as she goes to hover in the low hanging room. "I'm sorry what?!"
  2528. GMallama (GM): "Unless you've brought me an entire lab there should be ample room on the table." He says over his shoulder before he steps up to Drop. His eyes are keen as he gives her a quick glance over. "Come with me." He takes the floating pony by the oof and leads her over to the middle bed. "Take a seat."
  2529.  
  2530. Double Stitch nods and helps Banner lay the equipment out "Just a drug cooking lab, but I'm sure you can use it. It's donation, to help the town."
  2531. Drop looks at Doctor in shock then at her hoof where he touched her and flinched as she is dragged into the room. "Wh-hey! Wait wait! You're all um, rotted and ain't that really really unhealthy/ I mean how do you sanitize, but then thats..." Rain groans rubbing her head from all these conflicting thoughts before pointing a hoof at Docotr Saw Bones from the bed she drops down on, "You shouldn't even exist! How!?"
  2532. Banner takes out the Lab Kit and gently places it on the table. "That's better, didn't know how much it was weighin' down!"
  2533. Double Stitch: "Next stop Honey bun's, got some cleaning stuff for her."
  2534. GMallama (GM): "Ma'am I can assure you I keep perfectly sanitary. Any issue with my overly dry skin is inconsequential since I am quite proficient with telekinesis." He seems quite professional and his tone is kept level. "As for my mobility after death, well it's easier to say that not everyone got into a Stable before the Mega-spells fell." He turns to the rest of the group. "It is a little late in the evening now. If you all want to get some dinner I'll figure out what here is of value and come meet you later this evening. Plus this ones examination may take some time."
  2535. Double Stitch: "Be gentle with her, Doc. We just unwrapped her." *Double walks to the door.*
  2536. Drop lets out a nervous giggle as she hears this before shaking her head "No wait, hang on, that doesn't but then would...ugh, this is why magic is weird." Rain cottons on to the last tidbit of what the good doctor said and bolts upright in her seat "Wait examinations!? Alone!?" Rain scoots back nervously as she smiles with a large grin "Now, now I don't see why I'd need to have that or anything like that after all I'm in top peak healthy condition!" Rain internally screams thinking of those horror reels about evil doctors and large needles that go into your butt.
  2537. Double Stitch: "Do you need me to hold your hoof, Rainy~" *Double teased.*
  2538. Shimmer Spark goes over to the lab kit and takes a few compounds from it.
  2539.  
  2540. Double Stitch puts a Rage and a Dash on the table.
  2541. Drop flushes and yells back indignatly though her voice cracks into a higher pitch "Oh yeah sure you're just fine and dandy when you're the one not about to get treated by the pony with a RUSTY HACK SAW for a cutiemark!" Rain eeps and hovers up into the corner of the medical room above her bed. "Not that there isn't anything wrong with that, it's just uuuuuh, sketchy! Yeah it really looks kinda sketchy and I bet your a real swell guy but skeeeetchy!"
  2542. GMallama (GM): "Nothing to worry about. A few diagnostic spells and it will be over. Provided you are as healthy as you say." Dr Sawbones waves off the rest of the party. "I may need to sedate her but she'll return to you in proper order. Now if you'll all excuse me, I need to concentrate." The doctor makes it plain for the rest to head off.
  2543.  
  2544. Double Stitch moved quickly out of there
  2545. Drop: "Noooo wait don't leave me alone with him!" Rain cries out hovering about like a humming bird having gotten rather....agitated.
  2546. GMallama (GM): By the time everyone else enters the common room, kitten has situated herself in front of a meal and is quietly talking to honey bun.
  2547. Honey Bun is the town mom. A light brown earth pony with yellow mane and a cutie mark of her name sake. She ran the kitchen and was the town barter/ quartermaster. It's late and the curtans between the room and the bunks to the south is drawn.
  2548. Double Stitch: "Hello Honey~ I got you some things from the market in town~" *Double chuckled softly*
  2549. Shimmer Spark: "I'll catch up with you guys late there's something I need to do."
  2550. GMallama (GM): "Oh good! I hoped you would be able to get back in one piece. Good to see your group can get things done. I may have overheard you talking to Deadeye." Honey moves back around to the kitchen area and gets a clipboard from under a counter.
  2551. Shimmer Spark heads out the door and makes for the mechanics building.
  2552. Double Stitch: "See you Shimmer. Here you go Honey." *She put down a mop bucket, six bars of wrapped soap, a mop, a broom, and three abraxxo cleaner.*
  2553. Drop: *A distant scream of terror and horror sounds from the medical station tinged with hysterical laughter* "STahahAhahahAhp!"
  2554. Double Stitch: "I'm sure she's fine."
  2555. Banner raises an eyebrow. "You sure." he said laughing a little.
  2556. GMallama (GM): "Ah wonderful. Doc has his spells but I've really needed cleaning products for the rest of here." She seems to not really hear the medical procedure. "I can give you eighty caps for these. Was there more your wanting to barter?"
  2557. Shimmer Spark: "Hmmm, Whiner."
  2558.  
  2559. Double Stitch puts a bottle of pure water and too packages of noodles on the counter "Think you can make us a nice meal with this?"
  2560. GMallama (GM): After a few minutes of being turned over in the air by the Doctors magic Drop is set down on the floor on all four hooves. "I can give you a clean bill of health. But make sure to keep yourself as clean as you can. You're not as sturdy as a wastelander. Of particular note you'll be more susceptible to zones of radiation. Make sure to keep track of your pip-bucks Geiger counter. If you need a radiation scrub to end up getting shot, come back to me." He turns to check over the stuff that was left for him. "Oh, and only the first ones free."
  2561. Drop: "Um...thanks." Rain says shakily as she shivers and ruffles her feathers back into alighnment from the tossing and turning of the feild. Not making many pretenses about wanting to get out of here the pony bolts out the door into the common room and soon spots the others of her group! Trotting over the mare takes a seat asking "Clean bill of health! Also no more doctor visits unless I'm dying, please? It felt...weird."
  2562. Double Stitch: "Just don't get shot. So what do you say Honey? cook us some noodles?"
  2563. Drop: "Noodles?" Rain perks up at that looking about eagerly "I could go for some grub haven't eaten all day actually!"
  2564. GMallama (GM): "Sure dear. We can discuss business after dinner. I eat late anyhow." She starts to get to work in the kitchen. "two caps a person remember. Take a seat and i'll be done in a few minutes."
  2565. Drop: "Caps...?"
  2566.  
  2567. Double Stitch leaves ten caps "I'll cover my team."
  2568. Drop: "Wait why would you use...bottle caps?! Where are the bits?"
  2569. Double Stitch: "It's what we use for money. Some places still have bits, but waste landers deel in caps."
  2570. "Sit down RainDrop, you ain't even tried the food yet~"
  2571. Drop flies over in a rush to take a seat and nickers "That, seems a bit weird to be honest..."
  2572. GMallama (GM): Kitten finaly looks up from the bit of pie she had been finishing. "So I guess I should tell you about Tick now, right?
  2573. Drop groans under her breath "Aw man, then that means my twenty bits are wortheless now..."
  2574. Double Stitch: "Not worthles, just not worth as much..."
  2575. "Keep 'em in case we find some vend-o-trons..."
  2576. Drop looks up from the table she had rested her head on. "Really? Awesome! Can't wait, well if we find any at least."
  2577. Shimmer Spark walks into the common area and makes a B-line for honey bun, she seems preoccupied.
  2578. Ticky: rolling 1d10 + {6}
  2579. (
  2580. 4
  2581. )+{6}
  2582. = 10
  2583. /roll 1d10 + {6}
  2584. /roll 1d10 + {6}
  2585. /roll 1d10 + 6
  2586. rolling 1d10 + 6
  2587. (
  2588. 8
  2589. )+6
  2590. = 14
  2591. GMallama (GM): rolling 1d100<6-
  2592. (
  2593. 35
  2594. )
  2595. = 0 Successes
  2596. Ticky: rolling 1d100<52
  2597. (
  2598. 5
  2599. )
  2600. = 1 Successes
  2601. rolling 1d100<32
  2602. (
  2603. 6
  2604. )
  2605. = 1 Successes
  2606. rolling 1d10<8
  2607. (
  2608. 7
  2609. )
  2610. = 1 Successes
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