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- #include a_samp
- #include zcmd
- #include knife
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #define RELEASED(%0) \
- (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (PRESSED(KEY_FIRE))
- {
- LetPlayerThrowKnife(playerid,"Wait before each action.",-1);
- }
- return 1;
- }
- CMD:equip(playerid,params[])
- {
- EquipPlayerThrowingKnife(playerid); //This function will only work if you have the knives.
- return 1;
- }
- CMD:getknives(playerid,params[])
- {
- new c=0;
- if(sscanf(params,"i",c))return 1;
- else GivePlayerThrowingKnife(playerid,c); //You can set the amount.
- return 1;
- }
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