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- public class GuiHandlerQuest implements IGuiHandler
- {
- public GuiHandlerQuest(KeyBinding[] key, boolean[] repeat) {
- }
- @Override
- public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
- {
- return null;
- }
- @Override
- public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
- {
- switch(ID)
- {
- case 1:
- return new GuiQuestPlayerEN();
- case 2:
- return new GuiQuestAdminEN();
- case 3:
- return new GuiQuestPlayerFR();
- case 4 :
- return new GuiQuestAdminFR();
- default:
- return null;
- }
- }
- }
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