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- snd_updateaudiocache
- dota_disable_range_finder "0"
- dota_range_display 1200
- // Make results appear immediately after game ends
- dota_sf_game_end_delay "0"
- dota_minimap_hero_size 700
- dota_unit_debug_attack_range 1
- dota_hud_healthbar_number "1"
- // Reduced HP damage delay
- dota_health_hurt_decay_time_max "0" //Fade time on DMG done/received reduced to instant
- dota_health_hurt_decay_time_min "0"
- dota_health_hurt_delay "0"
- dota_pain_decay "0"
- dota_pain_factor "0"
- dota_pain_multiplier "0"
- dota_pain_fade_rate "0"
- // Change minimap colours.
- // NOTE: THIS WILL ALSO CHANGE THE COLOR OF UNITS WHEN YOU HOVER OVER THEM.
- dota_unit_use_player_color "1";
- dota_friendly_color_b "0.8"; dota_friendly_color_g "0.7"; dota_friendly_color_r "0.3";
- dota_enemy_color_b "0.4"; dota_enemy_color_g "0.4"; dota_enemy_color_r "0.8";
- // Jump to recent event (ping), press again to return to hero
- bind "F3" "dota_recent_event"
- // Rune Check
- bind "F1" "dota_camera_set_lookatpos -2273.898682 1832.745483"
- bind "F2" "dota_camera_set_lookatpos 3035.773438 -2472.680176"
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