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Sep 15th, 2014
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  1. snd_updateaudiocache
  2.  
  3. dota_disable_range_finder "0"
  4. dota_range_display 1200
  5.  
  6. // Make results appear immediately after game ends
  7. dota_sf_game_end_delay "0"
  8.  
  9.  
  10. dota_minimap_hero_size 700
  11.  
  12. dota_unit_debug_attack_range 1
  13.  
  14. dota_hud_healthbar_number "1"
  15.  
  16. // Reduced HP damage delay
  17.  
  18. dota_health_hurt_decay_time_max "0" //Fade time on DMG done/received reduced to instant
  19. dota_health_hurt_decay_time_min "0"
  20. dota_health_hurt_delay "0"
  21. dota_pain_decay "0"
  22. dota_pain_factor "0"
  23. dota_pain_multiplier "0"
  24. dota_pain_fade_rate "0"
  25.  
  26.  
  27. // Change minimap colours.
  28. // NOTE: THIS WILL ALSO CHANGE THE COLOR OF UNITS WHEN YOU HOVER OVER THEM.
  29. dota_unit_use_player_color "1";
  30. dota_friendly_color_b "0.8"; dota_friendly_color_g "0.7"; dota_friendly_color_r "0.3";
  31. dota_enemy_color_b "0.4"; dota_enemy_color_g "0.4"; dota_enemy_color_r "0.8";
  32.  
  33.  
  34. // Jump to recent event (ping), press again to return to hero
  35. bind "F3" "dota_recent_event"
  36.  
  37.  
  38. // Rune Check
  39.  
  40. bind "F1" "dota_camera_set_lookatpos -2273.898682 1832.745483"
  41.  
  42. bind "F2" "dota_camera_set_lookatpos 3035.773438 -2472.680176"
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