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Jul 21st, 2014
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  1. private ["_puid"];
  2.  
  3. pathtoclothing = "wardrobe\clothing\";
  4. EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
  5.  
  6. if (!isDedicated) then {
  7. waitUntil {(getPlayerUID player) != ""};
  8. _puid = getPlayerUID player;
  9. }
  10. else {
  11. _puid = "";
  12. };
  13.  
  14. if ((_puid == "47229254")) then {
  15. wardrobe =
  16. [
  17. ["",true],
  18. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  19. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  20. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  21. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  22.  
  23. ];};
  24.  
  25. if ((_puid == "#######")) then {
  26. wardrobe =
  27. [
  28. ["",true],
  29. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  30. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  31. ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  32. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  33. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  34.  
  35. ];};
  36.  
  37. if ((_puid == "#######")) then {
  38. wardrobe =
  39. [
  40. ["",true],
  41. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  42. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  43. ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  44. ["Donor Rank 3", [5], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
  45. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  46. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  47.  
  48. ];};
  49.  
  50. if ((_puid == "#######")) then {
  51. wardrobe =
  52. [
  53. ["",true],
  54. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  55. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  56. ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  57. ["Donor Rank 3", [5], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
  58. ["Donor Rank 4", [6], "#USER:WardrobeSet4", -5, [["expression", ""]], "1", "1"],
  59. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  60. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  61.  
  62. ];};
  63.  
  64. if ((_puid == "#######")) then {
  65. wardrobe =
  66. [
  67. ["",true],
  68. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  69. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  70. ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  71. ["Donor Rank 3", [5], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
  72. ["Donor Rank 4", [6], "#USER:WardrobeSet4", -5, [["expression", ""]], "1", "1"],
  73. ["Donor Rank 5", [7], "#USER:WardrobeSet5", -5, [["expression", ""]], "1", "1"],
  74. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  75. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  76. ];};
  77.  
  78. if ((_puid == "")) then {
  79. wardrobe =
  80. [
  81. ["",true],
  82. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  83. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  84. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  85. ];
  86. };
  87.  
  88. WardrobeDefault =
  89. [
  90. ["",true],
  91. ["Citizen1", [2], "", -5, [["expression", format[EXECscript1,"Citizen1.sqf"]]], "1", "1"],
  92. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
  93. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
  94. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
  95. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
  96. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
  97. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
  98. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  99. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  100. ];
  101.  
  102. WardrobeSet1 =
  103. [
  104. ["",true],
  105. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  106. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  107. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  108. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  109. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  110. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  111. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  112. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  113. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  114. ];
  115.  
  116. WardrobeSet2 =
  117. [
  118. ["",true],
  119. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  120. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  121. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  122. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  123. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  124. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  125. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  126. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  127. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  128. ];
  129.  
  130. WardrobeSet3 =
  131. [
  132. ["",true],
  133. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  134. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  135. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  136. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  137. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  138. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  139. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  140. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  141. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  142. ];
  143.  
  144. WardrobeSet4 =
  145. [
  146. ["",true],
  147. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  148. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  149. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  150. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  151. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  152. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  153. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  154. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  155. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  156. ];
  157.  
  158. WardrobeSet5 =
  159. [
  160. ["",true],
  161. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  162. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  163. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  164. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  165. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  166. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  167. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  168. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  169. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  170. ];
  171.  
  172.  
  173. WardrobeFake =
  174. [
  175. ["",true],
  176. ["Citizen1", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  177. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  178. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  179. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  180. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  181. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  182. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  183. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  184. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  185. ];
  186. showCommandingMenu "#USER:wardrobe";
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