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- private ["_puid"];
- pathtoclothing = "wardrobe\clothing\";
- EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
- if (!isDedicated) then {
- waitUntil {(getPlayerUID player) != ""};
- _puid = getPlayerUID player;
- }
- else {
- _puid = "";
- };
- if ((_puid == "47229254")) then {
- wardrobe =
- [
- ["",true],
- ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];};
- if ((_puid == "#######")) then {
- wardrobe =
- [
- ["",true],
- ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];};
- if ((_puid == "#######")) then {
- wardrobe =
- [
- ["",true],
- ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 3", [5], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];};
- if ((_puid == "#######")) then {
- wardrobe =
- [
- ["",true],
- ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 3", [5], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 4", [6], "#USER:WardrobeSet4", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];};
- if ((_puid == "#######")) then {
- wardrobe =
- [
- ["",true],
- ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 2", [4], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 3", [5], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 4", [6], "#USER:WardrobeSet4", -5, [["expression", ""]], "1", "1"],
- ["Donor Rank 5", [7], "#USER:WardrobeSet5", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];};
- if ((_puid == "")) then {
- wardrobe =
- [
- ["",true],
- ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- };
- WardrobeDefault =
- [
- ["",true],
- ["Citizen1", [2], "", -5, [["expression", format[EXECscript1,"Citizen1.sqf"]]], "1", "1"],
- ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
- ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
- ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
- ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
- ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
- ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeSet1 =
- [
- ["",true],
- ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeSet2 =
- [
- ["",true],
- ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeSet3 =
- [
- ["",true],
- ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeSet4 =
- [
- ["",true],
- ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeSet5 =
- [
- ["",true],
- ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeFake =
- [
- ["",true],
- ["Citizen1", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- showCommandingMenu "#USER:wardrobe";
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